[태블릿코드] 모바일 게임 개발 전략, 더 넓은 세상을 향해
DESCRIPTION
이 강연 파일은 인터넷 매체 BUZZ가 주최한 콘퍼런스 '태블릿코드 2010'에 소개된 자료입니다. 컴투스 심수광 이사가 진행한 모바일 게임 개발 전략을 다루고 있습니다.TRANSCRIPT
모바일 게임 개발 전략, 더 넓은 세상을 향해서Targeting iOS and Andriod Open Market
심수광 이사컴투스
패러다임의 변화: 모바일 게임은 핸드폰 게임이 아니다.
2006년 모바일 게임 시장 전망과킬러 콘텐츠 개발 전략
모바일 게임 = 핸드폰 게임
OK만 누르세요.
2000.9 ~ 200812버튼, 방향키, OK버튼
반응 요소를 12버튼에 매핑
OK버튼을 통한 타격감
방향키를 통한 탐험의 재미
원버튼
타이쿤
2008 ~ 현재 : 무선 전화가 되는컴퓨터(= programmable)의 대중화
킬러 게임의 키워드는?
엄지족! 빠른 컨트롤, 타이밍 중요
정밀하고 여유 있는 컨트롤
iOS와 Android, 플랫폼이 통합되고 시장이 팽창한다.
Open Market started to Bud
App Store, Launch on July 2008„Com2uS goes into App Store on Dec 2008‟
“Minimum Cost, Maximum Revenue”
Android Market, Launch on Aug 2008
„„Com2uS goes into App Store on Dec 2009‟
Achievements @ Global Open Market
893,000Paid Downloads
Total Revenue
17+1Listed Game
57억원
As of Aug 25, 2010.
* Excluded Domestic Android Market like T store
Apple App Store (13+1)
Android Market (4)
3,712,000Total Downloads (Incl. Light version)
We need to prepare for
Smart Phone Games.
Why?
Mobile Game & User population Keeps Growing
50.461.9
73.985.8 98.0
0
50
100
150
2007 2008 2009 2010(e) 2011(e)
The size of the Global Mobile Game Market
100 millions
US Mobile Gamers, 2008-2014Millions and % of the population
2008 2009 2010 2011 2012 2013 2014
Mobile Gamers 45.6 57.4 64.0 72.8 79.0 88.0 94.9
% of mobile phone users 20.0% 24.0% 26.0% 29.0% 31.0% 34.0% 36.0%
% of population 15.0% 18.7% 20.6% 23.2% 25.0% 27.5% 29.4%
Note : CAGR (2009-2014) = 10.6%Source : eMarketer, July 2010
Source : PWC, Screendigest
Games are on the move to Smart Phones
58,603
45,236
13,368
50,932
29,538
21,395
Total Non-Smart Phone Smart Phone
Feb-09 Feb-10
Mobile Subscribers Who Have Played Games at Least Once During the Month
Total U.S.., Age 13+Source : comScore MobilLens
-13%
-35% +60%
47.1%
13.3%
16.4%
17.4%
15.7%
2.4%
5.0%
8.2%
Ever in month
Almost every day
At least once each week
Once to three times throughout the month
Non-Smartphone
Smartphone
3 Months Ending February 2010Total U.S.., Age 13+Source : comScore MobilLens
Mobile Game Play Frequency
Nintendo
DS, 75%
PSP, 20%
iPhone,
5%
Nintendo
DS, 70%
PSP, 11%
iPhone,
19%
U.S. Portable Game SW by Revenue
2008 2009
Source : Flurry Analytics
Power of Smartphone Games
SMART
U.S. Mobile Gaming Revenues, by Segment, 2009-2014
$592.2 $793.4
$952.4 $1,066.8
$1,229.2 $1,328.0
$35.5
$55.5
$76.2
$106.7
$147.5 $185.9
2009 2010 2011 2012 2013 2014
Paid Ad-supported
$627.7
$849.0
$1,028.6$1,173.4
$1,376.7$1,514.0
Note: paid revenues CAGR(2009-2014)=17.5%;ad-supported revenues CAGR(2009-2014)=39.2%; total revenues CAGR(2009-2014)=19.3% Source: eMarketer, July 2010
Ad-support will nearly double in importance, accounting for 6.5% of revenues in 2010 and 12.3% of the total in 2014
(millions and CAGR)
As of May 2010, US
DISTIMO REPORT, June 2010
Proportion of Free vs. Paid @ Open Market
22%
31%
28%
60%
26%
29%
26%
79%
69%
74%
41%
75%
71%
76%
0% 20% 40% 60% 80% 100% 120%
Windows Marketplace
Palm App Catalog
Nokia Ovi Store
Google Android Market
BlackBerry App World
Apple App Store - iPhone
Apple App Store - iPad
Percentage Of Free Applications Percentage Of Paid Applications
2010년 4월 3일
iPad
iPad, as a Game Machine?
iPad
9.7” Multi Touch
Screen
iPhone OS
“Size Does Matter?”
“Size Does Matter”
Godzillar (1998)
The bigger, The better
HOMERUN BATTLE 3D
2009. 6
2010. 4
DEMO 1‟ 05”
The Power of iPhone OS @ Game market
Portable, 24%
iPhone OS, 5%Console,
71%
Portable, 20%
iPhone OS, 1%
Console, 79%
U.S. Video Game SW by Revenue2008 2009
PSP, 20% iPhone OS, 5%
NDS, 75%
PSP, 11%
iPhone OS, 19%
NDS, 70%
U.S. Portable Game SW by Revenue
Source : Flurry Analytics
iPad Effect @ Mobile Game Industry
Stealing Sales of other Devices
Higher Average Selling Price
One Source Multi Use1
2
3
One Source Multi Use
Heavy Gunner 3D
2010. 2
2010. 4
DEMO 45”
Rank Application Category Price
1 Pages Apple Inc. Productivity $9.99
2 Modern Conflict™ HD Clickgamer.com Games $2.99
3 Osmos for iPad Hemisphere Games Games $4.99
4 Angry Birds HD Chillingo Ltd Games $4.99
5 GoodReader for iPad Good.iWare Ltd. Productivity $0.99
6 Shrek Kart ® HD Gameloft Games $4.99
7 Numbers Apple Inc. Productivity $9.99
8 Keynote Apple Inc. Productivity $9.99
9 Brain Challenge® HD Gameloft Games $4.99
10 Emerald Observatory for iPad Emerald Sequoia LLCUtilities $0.99
Rank Application Category Price
1 Angry Birds Clickgamer.com Games $0.99
2 Doodle Jump - BE WARNED: Insanely Addictive! Games $0.99
3 Fruit Ninja Halfbrick Studios Games $0.99
4 Doodle God™ JoyBits Ltd. Games $0.99
5 FatBooth PiVi & Co Entertainment $0.99
6 Skee-Ball Freeverse, Inc. Games $0.99
7 The Oregon Trail Gameloft Games $4.99
8 Wheel of Fortune Platinum Sony Pictures Television Games $4.99
9 Cake Doodle Shoe The Goose Games $0.99
10 Best Alarm Clock + Weather and Temperature myNewApps.com Productivity $0.99
Highest ranked paid applications - Apple App Store for iPhone (US, July 2010)
Highest ranked paid applications - Apple App Store for iPad (US, July 2010)
DISTIMO REPORT, August 2010
As of July 2010, US
DISTIMO REPORT, August 2010
Average Price of Application @ Open Market
5.72
2.43
2.68
3.23
6.68
4.31
5.01
5.44
3.07
2.65
4.57
5.61
2.15
6.29
0 1 2 3 4 5 6 7 8
Windows Marketplace
Palm App Catalog
Nokia Ovi Store
Google Android Market
BlackBerry App World
Apple App Store - iPhone
Apple App Store - iPad
Average Price Top 100 Paid Applications Average Price All Paid Applications
Average Price of Com2uS Apps
$2.79 $5.99
a little bit higher ASP than that of App Store
EXAMPLE : OCEAN BLUE
2010. 4 Launch with iPad
Category : Entertainment
Price : $9.99
VIDEO
/
OCEAN
BLUE
DEMO 1‟ 3”
Stealing Sales of e-Reader, Portable Game Consoles
Resolve Market Research June 2010
Which of the following devices would you not buy after owning an iPad?
49%
38%
32%
29%
27%
24%
22%
0% 10% 20% 30% 40% 50% 60%
E-Reader
Portable Gaming Device
Netbook/Laptop
MP3 Player
Gaming Console
MID
Smart Phone
Strategies for Developing Games for iPad
Strategies for Developing Games for iPad
Adding New Value
Improvement (iPhone 4 & iPad)
Make the most of Bigger Screen1
2
3
JamPad for iPadFinger piano for iPhone
Make the most of Bigger Screen
Improvement : Focus on Graphic Resolution
1024 X 768
960 x 640
320 x 240
Add Something Valuable for iPad
3D 디펜스, 아이폰용 인기 게임
TowerMadness HD
Multi player for iPad
Read books and Play Games (for iPad)
Toy Story Read-Along
Hybrid Function
Reading
Listening
Gaming
Painting
Self-Recording
게임이 아닌 게임이 성공한다.
"슬라이스 잇"은 어떻게 Top Paid 2위가 되었나?
내부 베타 데모 후 개선 사항
“Slice It” – Download it!!