التقنيات الحديثة في التعلُم أصول تدريس جديدة – تقويم...
DESCRIPTION
ميرفي يانسون-آلتو رئيس قسم حلول التعلم، انيومنيأ فنلنداTRANSCRIPT
Improving Learning Results Using Mobile and Cloud-Based Solutions
IEFE2013, Riyadh
Mervi Jansson – Aalto Head of Learning Solutions
Omnia, The Joint Authority of Education in Espoo Region
Administration, Economic and Financial Services, Management Services, Facility Services, Information Management Services
Omnia Adult
Education Centre
Omnia Youth
Workshops
Omnia Vocational
College
Omnia Apprenticeship
Training Centre
InnoOmnia
Mul$sector ini$al and con$nuing upper secondary and voca$onal educa$on for nearly 10000 students,
employing over 700 staff.
Developing Education on a National Level
CRITICAL SUCCESS FACTORS
POLICY
VALUES
VISION
LEARNING CULTURE
Omnia’s Regional Development Model
K-‐12 VET
Univ. of Applied Sciences
OMNIA Universi$es
Municipali$es
Finnish Na$onal Board of Educa$on
Ministry of Educa$on
Companies
Teachers - The Critical Success Factor in Building Quality Education
Teachers Have Multiple Roles
Learner
Teacher
Consumer Co-‐creater
Par$cipant
21st century teachers can create
digital audio and video resources
online presentations
screencapture videos and tutorials
collaborative content on multiple platforms
social bookmarks for sharing
shared files and other resources
mobile devices in and out of classroom
21st century teachers can use
multichannel content to improve learning results
inforgraphics and other visual demonstration material
social networking sites to connect
Creative Commons licences
content curation tools
online polling and questioning tools
21st Century Teachers Understand
What are digital literacy skills and why they are important?
How to use cloud-based services to foster a collaborative learning culture?
How to make the most of the mobile devices students carry with them anyway?
The value of creating a personal learning environment!
That learning has no boundaries...
Case SWAB - Slightly Wacky Business
SWAB - Entrepreneurial Thinking and Social Media
Teams from secondary school, vocational upper secondary school and university of applied sciences compete in a game format solving business challenges.
Platforms: Google docs, Facebook and Youtube.
Authentic learning that brings together schools and businesses.
Requires creativity, problem solving skills, team skills, digital presentation skills and an understanding of business.
Case CuSe - Learning Customer Service Through Roleplay and Social Media
CuSe - A Finnish National Board of Education Learning Environment Project
A 10-week roleplay involving teachers and students.
Teams from vocational upper secondary schools.
Focuses on two modules: customer service and visual design.
Platforms: Facebook, Soundcloud, Skype and Wikispaces.
Requires team skills, problem solving skills, negotiation skills, business skills, professional use of social media and knowledge of licensing on the web.
Choosing Cloud-Based Tools and Platforms
What are the learning goals? What added value do the cloud-based tools and
platforms bring to the students, to the teachers, others involved?
Who are involved and in what role? What will be assessed, how and by whom? Can everyone access and use the tools? Code of conduct, copyright and licensing
issues. School policy?
A Joint Commitment
School management – policy, training, support, infrastucture.
IT – support and training.
Teachers – new mindset: joint planning, co-creating, revising, accepting constant change.
All employees - training and personal commitment.
Omnia - K-12 and VET Professional Development
Edutech camp
FinnEd immersion
iPads as learning devices
Producing media rich content
Apps for learning
Mobile learning ini$a$ve
Leading 21st century schools
Edupreneur camp
Edu Games
Thank you!
LinkedIn: hRp://linkd.in/mervijansson TwiRer: @Mervijan
Email: [email protected] www.innoomnia.fi