첫 번째 게임을 만들면서 배운 것들
TRANSCRIPT
Downwell• ¥360 on AppStore,
¥298 on Steam
• no IAP
• Metascore 91 for iOS, 84 for PC
• sold over 10k~ units
Rami Ismail (of Vlambeer)
Game a week: Getting Experienced at Failure
an article on gamasutra.com
• Ideas that seem good on paper often turn out to be terrible
• Better ideas emerge through development
• #gamedev #indiedev etc
• Near instant feedback with Likes and Retweets
• Get to see other games in development
• You never know who may end up seeing your tweet!
• Take their feedback, but don’t take their suggestions too seriously
• The fact that they felt frustrated about a certain aspect of the game, is a fact.
• Their suggestions on how to improve the game, are not facts - it’s only their preference.
My case (w/ Devolver Digital)
• Development fund (i.e. cost of living for around 1 year, flight tickets & hotels etc for exhibiting at events, etc etc)
• Marketing
• The brand
• Latest documents for game dev tools, tutorials, forums, support are in English
• Many useful game dev related knowledge are in English (eg. GDC talks, gamasutra articles etc)
• There are big game dev communities (eg. TIG source) using English