使用 autodesk® 3ds max® & autodesk ® middleware ® 创建下 一代游戏 郭勇 autodesk...
TRANSCRIPT
使用 Autodesk® 3ds Max® & Autodesk ® Middleware ® 创建下一代游戏
郭勇 Autodesk 研究学院 3ds Max 研发专家 曹越 Autodesk 媒体及环境部解决方案专家
日程
Autodesk 中间设备演示Slate® 基于节点的材料编辑器Quicksilver® 硬件渲染缓冲区Containers® 本地编辑器模型和贴图工具的改进软件窗口实况显示 3ds Max 材料质量 CAT® 骨骼动画系统UI 定制
Kynapse
3D 动态引航3D 拓扑分析空间推理团队协调环境变化的动态评估在复杂地形中的大场景引航
人类 IK
Footplanting 及动态环境 全身体 IK 观察和动态避碰
野兽
为什么要采用烤照明 ? 野兽的特点
Autodesk 3ds Max 2011
Slate Material Quality Editor Brand new node based editor
UI shots created in 3ds Max 2011
Quicksilver hardware render bufferNew hardware render buffer helps to
increase dramatically the render speed UI shots created in 3ds Max 2011
Containers local compilation
Local layered compilation
UI shots created in 3ds Max 2011
3ds Max material quality live window displayBrowse most of the 3ds Max material
quality and map directly from the window UI shots created in 3ds Max 2011
New operational interface
Polygon modeling operation experience, reduce mouse movement
UI shots created in 3ds Max 2011
CAT skeleton animation systemIt is completely integrated into 3ds
Max new versionUI shots created in 3ds Max 2011
Customized user interfaceRandomly self-defined interface
layoutUI shots created in 3ds Max 2011
Q & A