李仁杰/ riot games head of data science

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DATA SCIENCE RENJIE LI AT RIOT GAMES 07.16.2016

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DATA SCIENCE

RENJIE LI

AT RIOT GAMES

07.16.2016

2009 LAUNCH

TEAM ORIENTED

ONLINE GAME

120+ CHAMPS

LIVE PLAYERS VS. LIVE PLAYERS

BASKETBALL LEAGUE OF LEGENDS

Players & Data W O R L D W I D E

Statistics released Jan 2014

67+ million monthly active players

500+ billion data points per day

26 petabytes data collected since beta

DATA SCIENCE AT RIOT GAMES

EMPOWER RIOTERS TO MAKE BETTER DATA POWERED PRODUCTS

TEAM MISSION

DATA SCIENCE AT RIOT GAMES

PLAYER FOCUSED

DATA INFORMED, NOT DATA DRIVEN

TEAM PHILOSOPHIES

DATA DRIVEN INFORMED DECISION MAKING

DATA DRIVEN

DATA INFORMED

DATA SCIENCE AT RIOT GAMES

Data Science

DATA SCIENCE AT RIOT GAMES

Data Science

Risk Marketing

Ecommerce

DATA SCIENCE AT RIOT GAMES

Data Science

Social Play

Risk Marketing

Ecommerce

DATA SCIENCE AT RIOT GAMES

Data Science

Social Play

Risk

Match Making

Marketing

Ecommerce

DATA SCIENCE AT RIOT GAMES

Data Science

Social Play

Risk

Match Making

Player Onboarding

Marketing

Ecommerce

DATA SCIENCE AT RIOT GAMES

Data Science

Social Play

AI

Risk

R & D

Match Making

Eco System Player

Support

Player Onboarding

Game Balance

Design

Marketing

Ecommerce

CASE STUDY #1

UNDERSTANDING PLAYERS’ IN-GAME BEHAVIOR

UNDERSTANDING PLAYERS’ IN-GAME BEHAVIOR

CHAMPION PLAY PATTERNS

UNDERSTANDING PLAYERS’ IN-GAME BEHAVIOR

CHAMPION PLAY PATTERNS

UNDERSTANDING PLAYERS’ IN-GAME BEHAVIOR

CHAMPION PLAY PATTERNS

TYPE A CHAMPION

TYPE B CHAMPION

TYPE C CHAMPION

TYPE E CHAMPION

TYPE F CHAMPION

TYPE G CHAMPION

TYPE D CHAMPION

7 KEY TYPES OF CHAMPIONS

OUR DESIGN PHILOSOPHY ALIGNS WITH PLAYERS PLAY STYLES

UNDERSTANDING PLAYERS’ IN-GAME BEHAVIOR

0%  

10%  

20%  

30%  

40%  

50%  

60%  

Type  A  Champion  

Type  B  Champion  

Type  C  Champion  

Type  D  Champion  

Type  E  Champion  

Type  F  Champion  

Type  G  Champion  

Player  1  

Player  2  

PLAYER SEGMENTATION BASED ON HOW THEY

PLAY EACH TYPE OF CHAMPION

UNDERSTANDING PLAYERS’ IN-GAME BEHAVIOR

PLAYER SEGMENTATION BASED ON HOW THEY

PLAY EACH TYPE OF CHAMPION

9 DIFFERENT CHAMPION PLAY BEHAVIOR

UNDERSTANDING PLAYERS’ IN-GAME BEHAVIOR

Type  A   Type  B   Type  C   Type  D   Type  E   Type  F   Type  G  

IDEAL VS. CURRENT

DISTRIBUTION OF CHAMPION

CLUSTERS

CURR

ENT

IDEA

L

OVERSERVED UNDERREPRESENTED

CASE STUDY #1 TAKEAWAYS

CERTAIN CHAMPION ARCHETYPES MAY BE UNDERREPRESENTED OR OVERSERVED

HOW DIFFERENTLY PLAYERS PLAY OUR CHAMPIONS

WHETHER OUR DESIGN PHILOSOPHY ALIGNS WITH PLAYERS’ PLAY STYLES

CHAMPION PLAY PATTERN MODEL HELPS US BETTER UNDERSTAND:

CASE STUDY #2

UNDERSTANDING PLAYER ENGAGEMENT

UNDERSTANDING PLAYER ENGAGEMENT

week 1 week 2 week 3 week 4 week 5 week 6 week 7 week 8 week 9 week 10

week 11

week 12

week 13

week 14

week 15

week 16

week 17

week 18

week 19

week 20

week 21

week 22

week 23

week 24

Actual  

TOTA

L HOU

RS P

LAYE

D

EVEN

T B

EVEN

T C

EVEN

T D

EVEN

T E

EVEN

T A

UNDERSTANDING PLAYER ENGAGEMENT

week 1 week 2 week 3 week 4 week 5 week 6 week 7 week 8 week 9 week 10

week 11

week 12

week 13

week 14

week 15

week 16

week 17

week 18

week 19

week 20

week 21

week 22

week 23

week 24

Predicted  

TOTA

L HOU

RS P

LAYE

D

EVEN

T B

EVEN

T C

EVEN

T D

EVEN

T E

EVEN

T A

UNDERSTANDING PLAYER ENGAGEMENT

week 1 week 2 week 3 week 4 week 5 week 6 week 7 week 8 week 9 week 10

week 11

week 12

week 13

week 14

week 15

week 16

week 17

week 18

week 19

week 20

week 21

week 22

week 23

week 24

Predicted  

Actual  

TOTA

L HOU

RS P

LAYE

D

EVEN

T B

EVEN

T C

EVEN

T D

EVEN

T E

EVEN

T A

CASE STUDY #2 TAKEAWAYS

PROVIDE INSIGHTS FOR STRATEGIC DECISION MAKING AND PLANNING

QUANTIFY EFFECT OF EVENTS AND CHANGES IN THE GAME

FIND AND UNDERSTAND IMPORTANT FACTORS THAT PLAYERS ARE INTERESTED IN

WEEKLY ENGAGEMENT PREDICTION MODEL HELPS US :

Production

Predictive

Diagnostic

Descriptive

CASE STUDY #3

PERSONALIZED RECOMMENDATION

PERSONALIZED RECOMMENDATION

MANY ENTERTAINMENT SERVICES AND ECOMMERCE COMPANIES

HAVE MADE RECOMMENDER SYSTEM A PROMINENT PART OF THEIR

WEBSITES

GOOD RECOMMENDATIONS ADD ANOTHER DIMENSION TO THE USER

EXPERIENCE AND BOOST CONTENT ENGAGEMENT

PERSONALIZED RECOMMENDATION

GOOGLE NEWS: RECOMMENDATIONS GENERATE 38% MORE CLICKTHROUGH

NETFLIX: 66% OF THE MOVIES WATCHED ARE RECOMMENDED

AMAZON: 35% SALES ARE FROM RECOMMENDATIONS

PERSONALIZED RECOMMENDATION

SIMILAR

RECOMMENDATION

The recommender system is a predictive model that generates recommendations based on similarities between users and items as well as user-item interaction.

PERSONALIZED RECOMMENDATION

PERSONALIZED RECOMMENDATION

PERSONALIZED RECOMMENDATION

CASE STUDY #4

INSTANT FEEDBACK SYSTEM

TRIBUNAL

NATURAL LANGUAGE PROCESSING

NATURAL LANGUAGE PROCESSING

INSTANT FEEDBACK SYSTEM

TRIBUNAL NATURAL LANGUAGE

PROCESSING +

INSTANT FEEDBACK SYSTEM

SUPPORTS 14 DIFFERENT LANGUAGES

INCREASES CHATLOG COVERAGE FROM 10% TO 100%

DECREASES DETECTION TIME FROM WEEKS to 15 MINS

DATA SCIENCE AT RIOT GAMES

PLAYER FOCUSED

DATA INFORMED, NOT DATA DRIVEN

TEAM PHILOSOPHIES

EMPOWER RIOTERS TO MAKE BETTER DATA POWERED PRODUCTS

TEAM MISSION

DATA SCIENCE Renjie Li

[email protected]

THANK YOU! TW OFFICE

Wayne Lee Julia Su [email protected] [email protected]

QUESTIONS?