120306 brochure mil@sxsw einzelseiten

Upload: quecksilber

Post on 05-Apr-2018

218 views

Category:

Documents


0 download

TRANSCRIPT

  • 8/2/2019 120306 Brochure Mil@Sxsw Einzelseiten

    1/20

    Innovation Incubator

    Leuphana University LneburgGermany

  • 8/2/2019 120306 Brochure Mil@Sxsw Einzelseiten

    2/20

    Innovation IncubatorLeuphana University LneburgGermany

  • 8/2/2019 120306 Brochure Mil@Sxsw Einzelseiten

    3/20

    The Moving Image Labis the heart o the Digital Media Center o

    the EU Innovation Incubator at Leuphana University Lneburg. It

    constitutes an experimental research space or innovative concepts

    and ormats in the realm o moving images.

    Bridging research and application enables the Moving Image Labto

    nd answers or urgent questions: What will tomorrows media ormats

    look like? How will they be produced? How do they spread and which

    eects/aects do they produce?

    The Moving Image Labcontributes to the international academic

    discourse concerning new moving image ormats and distribution

    strategies, and develops solutions and oerings or the content o

    tomorrow.

    The MOVING IMAGE LAB: A transdisciplinary, explorative and

    transfer-oriented research project. A spin-off oriented place

    for innovation in moving image content.

    Who we are

  • 8/2/2019 120306 Brochure Mil@Sxsw Einzelseiten

    4/20

    Moving Image Lab

    Researching and developing moving

    images in todays digital culture

    Today we are in the middle o a revolution a digital revolution. It dra-

    matically aects all aspects o producing and consuming media, and

    undamentally infuences social interaction, political participation and

    economic organization. Especially important in this context is visual

    culture and moving image content. The internet is blurring the bound-

    aries between the production and reception o moving images. Tradi-

    tional television seems to be losing importance. At the intersection

    o TV and Internet the Moving Image Labsets out to examine, develop

    and spin-o innovative media ormats.

    The Moving Image Labworks on ctional, semi-ctional, docutain-

    ment and merely documentary ormats; these may contain transmedia

    applications, test new user interaces and elevate the convergence

    o text, image and sound to a new level. The Moving Image Labis an

    experimental space and realizes innovative concepts and ormats with

    regional, national or international partners.

  • 8/2/2019 120306 Brochure Mil@Sxsw Einzelseiten

    5/20

    At the same time the Moving Image Labadvances the academic

    discourse about digital culture and its moving image osprings. The

    ocus thereby lies on approaches derived rom culture and media

    studies. We ask question such as: What will tomorrows media ormats

    look like? How will they be produced? How do they spread and which

    eects/aects do they produce? Which new orms o interaction and

    organisation arise rom digital networks? What images, spaces and nar-

    ratives fourish within interactive digital media consumption? Which

    consequences result or the ormation o community, and creative

    industries?

    The Moving Image Labis the heart o a large-scale Digital Media com-

    petence centre being established at the EU Innovation Incubator at

    Leuphana University Lneburg.

    We invite you to take time to explore some o the projects o theMoving Image Labon the pages that ollow. And please do not hesitate

    to get in touch.

  • 8/2/2019 120306 Brochure Mil@Sxsw Einzelseiten

    6/20

    Web of Food

    LOGLINE

    Development o a web application with short documentaries and

    animated clips or children and young people to raise their aware-ness o balanced nutrition.

    SYNOPSIS

    Eating can be both un and healthy. But many amilies no longer

    know how to cook a simple meal with resh groceries. Various

    initiatives o governmental or private organizations are currently

    trying to address this problem. In schools, cooking classes are

    held. However, such interventions usually only have temporary

    eects on the eating habits o amilies. A learning medium that

    provides young people with the opportunity to constantly deepen

    their understanding o important acts about the subject o nutri-

    tion is lacking so ar.

    The Web o Foodis an application that serves children and

    young people as an attractive source o inormation. Short docu-

    mentaries and animation clips rom 30 seconds to 3 minutes in

    length present all aspects o ood and nutrition in an age-approp-

    riate and entertaining way. This includes the production o ood,

    its processing, and its use in the kitchen, as well as additional

    inormation on e.g. vitamins, minerals, and articial additives.

    Here, the Web o Foodwill not divide the world o ood strictly

    into good and bad, but rather convey a sense or the right amount

    and balance.

    A special highlight o the Web o Foodis its orm o presenta-

    tion: All videos are connected in an intuitively controllable web.

    This mode o presentation allows the users to accustom themsel-

    ves with the issues through play.

    GENRE/PLATFORMS

    Education, documentary / Internet, mobile devices

    PROJECT STAGE

    The Web o Foodis being developed at Leuphana University Lne-

    burg. Currently the content o single videos is being designed and

    the scripts are being written. Co-operations with co-producers are

    being negotiated.

    LANGUAGE

    German

  • 8/2/2019 120306 Brochure Mil@Sxsw Einzelseiten

    7/20

    Blue Ant

    LOGLINE

    Blue Antis an application-based entertainment ormat, ocusing on a transmedia story

    world and channeling dierent media into one container.

    SYNOPSIS

    Todays consumers o media are ar ahead o what traditional publishing houses, media

    producers, and content providers have to oer to them. They are using their tablets in a

    purely demand-oriented way. They fip between segmented oering channels, movies or

    series, e-books or magazines, inormation and navigation services, and gaming applica-

    tions. Inormation and entertainment are assembled individually, intuitively, and on the

    basis o mood and requirement. Already, the user acts and consumes in between media

    while publishers have missed to turn the in between into a marketable and prota-

    ble product. Blue Antis to be such a product, and can be dened on two levels, which

    adapt, elaborate and link established user patterns: convergent content and gamication.

    Content convergence all media, ormats & genres

    The aim is to develop an environment, which conveys continuity and consistency in terms

    o content and orm despite the multiaceted content. It is modelled on the inner logic

    o the so-called story universe that enables authors in the ctional genres to create entire

    emotional worlds. Within these worlds, separate media contributions o all ormats can

    be integrated. In order to achieve this goal, the container combines various ormats,

    which are originally presented separately (series, documentary, e-books, graphic novels,

    music, casual games, graphics etc.). The separate contributions are curated and ollow

    a specic, monothematic editorial rulebook.

    Gamifcation intuitive, experience- based use

    Navigating through the individual media experience does not resemble a linear audience

    fow, but is based on gamication the integration o game mechanics into non-game

    environments to increase user involvement. Game mechanics entail reward systems, as

    well as navigation tools and narrative structures, which control how the user can explore

    the container. Those mechanisms increase session lengths, engagement, and overall

    commitment to the product.

    GENRE/PLATFORMS

    Transmedia Project / Tablets

    PROJECT STAGE

    in development

    LANGUAGE

    German

  • 8/2/2019 120306 Brochure Mil@Sxsw Einzelseiten

    8/20

    explainity

    LOGLINE

    explainityaims to reduce complexity. For this purpose it develops,

    tests, and puts into practice suitable strategies, measures, andtools. explainitymakes the world simply simple.

    SYNOPSIS

    The world we live in is becoming more complex by the day. In

    a matter o minutes, a person can be bombarded with breaking

    news stories. Anything rom the credit rating o the USA has

    been downgraded to Greece is in danger o bankruptcy or a

    nuclear power plant in Japan is announcing a meltdown. The

    news-cycle is continually becoming aster and more complicated

    leading to the problem that we simply dont understand the news

    anymore: We become, so to say overnewsed but underinormed.

    Journalists, entrepreneurs, organizations, and even public au-

    thorities ace this problem. Because o this phenomenon, where

    the complexity o products and services is on the increase, the

    need exists or a more understandable explanation.

    It is precisely here where explainitycomes into operation. Exp-

    lainity develops suitable measures and strategies, which in turn

    provide or an easier explanation o the complex. These measures

    and strategies vary rom stop-trick-animation to workshops or

    employees. The project, thereore, creates a rame o reerence or

    the daily inormation overload. In short: context or content.

    GENRE/PLATFORMS

    Explanatory lms YouTube

    PROJECT STAGE

    Based on the generated experience in reducing complexity by sto-

    rytelling, urther measures, strategies and tools, are being deve-

    loped (e.g. with Playmobil). Currently, explainityis also preparing

    or its own company to be launched.

    LANGUAGE

    German / English

  • 8/2/2019 120306 Brochure Mil@Sxsw Einzelseiten

    9/20

    Sport-Apps

    SYNOPSIS

    Sporting events are the most precious commodity in television.

    Together with broadcasters, sports clubs, leagues, and umbrel-la associations, we plan to develop a variety o companion and

    gamication applications linked to individual sports. Throughout

    this process, we plan to dig deep into the technical aspects o

    sports broadcasting, so that we can augment the experience or

    ans and viewers. Examples in development are prediction games,

    mobile medal tables, second screen live inormation, and antasy

    leagues. To achieve the best possible added value, the project is

    simultaneously product- and research-oriented and is embedded

    in general partnerships with European broadcasters, ederal insti-

    tutes o technology, and app-developers.

    GENRE/PLATFORMS

    Smartphones, tablets

    PROJECT STAGE

    in development

    LANGUAGE

    German / English

  • 8/2/2019 120306 Brochure Mil@Sxsw Einzelseiten

    10/20

    Turning Point

    LOGLINE

    What i TV and the Internet had existed in 1914?

    SYNOPSIS

    Turning Pointapplies todays media tools and the 21st century culture o ex-

    pression to an historical event. 28 July, 2014, will see the 100th anniversary

    o WWI. In Europe in 2014, this event should receive a platorm where it

    unolds as a puzzle, the mosaic o nations, languages, and cultures that it

    has always been.

    The project opens up a new perspective on history to todays audience and

    provides insights into the workings o present-day media. It oers a space

    to create an alternate history, to enable an alternative approach on issues o

    nationalism, imperialism, and the ounding days o Europe.

    As a cross-platorm TV and online event, with a sophisticated audience

    engagement strategy, Turning Point will attract digital natives to enjoy and

    participate in a new orm o history programming to commemorate the 100th

    anniversary o the outbreak o WWI.

    It will be an international interpretation o history and o archives. Broad-

    casters, producers, print publishers, and archives rom all European nations

    are invited to contribute.

    GENRE/PLATFORMS

    Documentary / TV, Internet, mobile devices, print

    PROJECT STAGE

    Turning Pointis being developed in collaboration with zero one flm, Berlin.

    Co-operations with European co-producers are being negotiated (including

    Austria, Switzerland, France, Poland). We are also negotiating conditions or

    collaboration with German broadcasters (ARD/ZDF) and publishing houses.

    LANGUAGE

    Each participating country produces content in its own language.

    PARTICIPATING PRODUCER

    Tobias Bchner zero one flm, Berlin.

  • 8/2/2019 120306 Brochure Mil@Sxsw Einzelseiten

    11/20

    CREATIVE AND LEADERSHIP TEAM

    LEADERSHIP TEAM

    Prof. Michael BallhausMichael Ballhaus is one o the most acclaimed Directors o Photo-graphy

    worldwide. Within 50 years, he was in charge or the shooting o more than

    100 eature lms. During his career, he always welcomed technical improve-

    ments o lm production and distribution and employed them creatively in his

    movies. For his innovative work, he was awarded several international prizes.

    In addition to making movies, Michael Ballhaus has been teaching at a

    number o universities or several decades: amongst others, at the Deutsche

    Film- und Fernsehakademie Berlin, the Hamburg Media Schooland the

    Berlinale Talentcampus. In Munich, he is head o the camera department o

    the Hochschule r Film und Fernsehen. The ocus o his visiting proessor-

    ship at Leuphana University Lneburg is on the research o new technology,

    ormats and applications or digital image content.

    [email protected]

    Prof. Dr. Timon BeyesTimon coordinates the overall activities on Digital Media within the Innovati-

    on Incubator at Leuphana University Lneburg, where he is associated with

    the Institute or the Culture and Aesthetics o Digital Media. He has a back-

    ground in Sociology and Management Studies and has done his doctoral and

    post-doctoral research at the University o St. Gallen, Switzerland. His acade-

    mic ocus lies on organization theory with a ocus on the non-prot and media

    sectors as well as the aesthetics and spaces o organizing. He is ascinated

    by the opportunities o re-arranging what is visible and sayable through new

    orms and circulation o moving images.

    [email protected]

  • 8/2/2019 120306 Brochure Mil@Sxsw Einzelseiten

    12/20

    CREATIVE TEAM

    The Moving Image Labis set up as a laboratory that brings together 35 researchers, lm

    and TV authors and producers, designers and web experts. The projects presented here just a selection o our research and development activities are realized by a creative team

    including:

    Marc RiedelAter studying cultural studies and communication and media studies,

    Marc worked several years at the ZKM | Center or Arts and Media

    in Karlsruhe, Germany. In subsequent years, he put the ocus o his

    work increasingly on new media. In 2010, he started working at the

    Leuphana University Lneburg. As part o the Moving Image Labhe is

    researching and developing new ormat ideas or the internet.

    Arndt PotdevinAlready while studying theater, lm and television studies, Arndt was

    working as a production manager or commercials and music videos.

    Later, he worked as a reelance producer, production manager and

    head o production, and was responsible or the development, nan-

    cing, production, and marketing o numerous documentaries. As part

    o the Moving Image Labat Leuphana University Lneburg, he is rese-

    arching and developing new ormat ideas or the internet.

    Alexander von LukowitzHaving studied eature lm production at the Ludwigsburg Film

    School, Alexander was awarded the new talent prize or young produ-

    cers or his 2001 graduation lm. He began his career at the Cologne

    company Action Concept. In 2002, he began working or the Berlin

    company box! Film, where he was responsible or the development

    o international scripts and TV eature lms. During his time at box!,

    and in order to build on his competence in the areas o international

    co-production, co-operation, and networking, he took part in the Eu-

    ropean training programme EAVEwhich he successully completed in

    September 2003. Subsequently he ounded Elephant Filmproduktion

    GmbH, where he is an acting partner. In 2011 he joined the researchteam Moving Image Labat Leuphana University Lneburg.

  • 8/2/2019 120306 Brochure Mil@Sxsw Einzelseiten

    13/20

    Andreas EbertAndreas is the head o explainitysince its launch in 2011. Ater

    studying social economics with a ocus on media, he graduated with amasters degree in entrepreneurship. During his postgraduate studies

    Andreas ocused on entrepreneurial management, marketing, and law.

    He was also involved in dierent projects, supervising them rom the

    beginning on to the launch o their own company. Beore working at

    Leuphana University Lneburg concentrating on explainity, Andreas

    was managing a non-prot-organisation in South Arica.

    Stine WanglerStine is working at Leuphana University Lneburg concentrating on

    explainitysince February 2012. In 2008, she graduated with a bache-

    lors degree in lm studies and media communication rom the Uni-

    versity o Glamorgan in Cardi (UK). In February 2012, she nished

    her studies at Leuphana University, where she studied cultural studies

    with an emphasis on lm and internet.

    Hilko AikensHilko studied economics with a ocus on entrepreneurship and creati-

    ve industries in Oldenburg, Germany, and Vxj, Sweden. In the mean-

    time he completed several internships, one o them at Warner Music

    Group Germany. Ater graduation, he participated in working out

    innovative business plans or digital music distribution. He was one o

    the rst members o the Moving Image Laband joined the project in

    2010.

    Jutta DobersteinJutta has worked as a projectionist, assistant director, bar tender, stills

    photographer, gaer, and camera operator. Stage designer, interpreter,

    video artist, mother, researcher, curator, and director. She graduated

    rom the London College o Printing in 1991, and is currently working

    as a developer with zero one flm, and is participating in a research

    project ocused on ormatting or Internet TV at Leuphana University

    Lneburg.

  • 8/2/2019 120306 Brochure Mil@Sxsw Einzelseiten

    14/20

    The Post-Media Lab

    The Post-Media Labis a project within the Digital Media Center at the Innovation

    Incubator and organised in collaboration with Mute magazine.The Post-Media Laboers a space in which to examine, refect, and operate upon the

    networked, mediatised society rom an unhurried perspective. We seek to slow down

    the machinic pace o cybertime just enough to allow or a dierent tempo o thought

    to engage and encompass it. Through a programme o our bi-annual residency cyc-

    les spanning 2012 and 2013, the Lab will provide participants with the practical and

    intellectual support and resources to build real-world, aesthetic, technical, or theoretical

    assemblages which operate acutely on the interace between digital networks and social

    and political lie.

    Research ellowships are structured around the ollowing themes:

    1) Connecting People Apart

    The pronouncements o early internet enthusiasts were laden with the promise o (re)

    orging community on the digital rontier. But where these 90s pioneers oten owned

    their own inrastructure, todays social media platorms are commercially owned and, by

    extension, so are the communities which inhabit them. What happens to the quality and

    location o agency in the matrices o networked media orming around us?

    2) The Subsumption o Sociality

    There has been a subsumption and expropriation o our social, communicative, and col-

    laborative energies through a series o material and inormational enclosures. How do we

    (re)appropriate a means o subsistence, sociality and creativity? What transormations o

    ownership or exploitation are scripted into the new network structures?

    3) The Question o Organisation

    The model o the sel-organising network has reshaped politics and notions o agen-

    cy or the environment, governance, and activism. But the ideal o the equilibrium o

    complex systems can be critiqued. What practices o emergent organisation are moving

    beyond the model o the network? How can we rethink emancipatory activity, subjects, or

    structures in this climate?

    4) Comrade Things and Alien Lie

    Dissolving hierarchies between humans, animals, machines, and objects is a characte-

    ristic turn o postmodern philosophy, science and arts. Object-oriented ontologies are

    shaping research methodologies, computer science, and network cultures. Where the

    boundaries between lie and things are recongured, what questions o ontology, method,and aesthetics arise?

    L

  • 8/2/2019 120306 Brochure Mil@Sxsw Einzelseiten

    15/20

    THE CURATORS / COORDINATORS

    Josephine Berry SlaterJosephine is Editor o Muteand also teaches courses in the Culture

    Industry and Biopolitics and Aesthetics at Goldsmiths University. She

    is co-author o No Room to Move: Radical Art and the Regenerate City

    and co-editor o Proud to Be Flesh: A Mute Magazine Anthology o

    Cultural Politics Ater the Net.

    Anthony IlesAnthony is assistant editor o Muteand a writer o criticism, ction

    and theory, based in London. Editor o the books, with Mattin, Noise &

    Capitalism (2009), with Stean Szczelkun, Agit Disco (2011), and co-

    author, with Josephine Berry Slater, No Room to Move: Radical Art and

    the Regenerate City (2010), and a contributor, with Marina Vishmidt,

    to the book Communization and its Discontents (2011).

    Clemens ApprichClemens studied Philosophy, Political Science and History in Vienna

    and Bordeaux. Since 2008, he has been a PhD-student in Cultural

    History and Theory at Humboldt University o Berlin. He was a Juni-

    or Research Fellow at the Ludwig Boltzmann Institute or Media.Art.

    Research in Linz and at the Institute or Human Sciencesin Vienna.

    Currently, he is a Research Fellow at the Moving Image Lab.

    Oliver Lerone SchultzOliver traverses the paths o research, media practice, and activism.

    Ater a degree in philosophy on Embodiment and Media Theory, he

    was a researcher at Freie Universitt Berlin and Academy o Sciences

    Berlin-Brandenburg, and co-ounded the research platorm eXpolar.

    Political engagement ocussed around visual culture, with laborB*,

    globale-Filmestival and Visions o Laboramong others. Currently,

    he is Research Fellow at the Moving Image Lab.

  • 8/2/2019 120306 Brochure Mil@Sxsw Einzelseiten

    16/20

    NOTES

  • 8/2/2019 120306 Brochure Mil@Sxsw Einzelseiten

    17/20

  • 8/2/2019 120306 Brochure Mil@Sxsw Einzelseiten

    18/20

    in Austin:

    Bjrn Ahrend

    [email protected]

    at Leuphana University Lneburg:

    Aljoscha Kaplan

    [email protected]

    Jrg Schulze

    [email protected]

    Innovation Incubator

    Moving Image Lab

    Scharnhorststr. 1

    21335 Lneburg

    Germany

    phone: +49.4131.677-2205

    www.leuphana.de/moving-image-lab

    Get in touch...

  • 8/2/2019 120306 Brochure Mil@Sxsw Einzelseiten

    19/20

    Innovation IncubatorLeuphana University LneburgGermany

  • 8/2/2019 120306 Brochure Mil@Sxsw Einzelseiten

    20/20

    www.leuphana.de/moving-image-lab