2009/04/19 ui gathering lighting talk-simulation prototyping

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艾艾 Hello, I’m Ivan. GUI 艾艾艾 ●3 years+ experience in GUI desi gn ●Icon, UI skin visual design ●Flash prototype for usability ●Motion graphic

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Page 1: 2009/04/19 UI Gathering Lighting Talk-Simulation Prototyping

艾文Hello, I’m Ivan.

GUI 設計師●3 years+ experience in GUI design●Icon, UI skin visual design●Flash prototype for usability●Motion graphic

Page 2: 2009/04/19 UI Gathering Lighting Talk-Simulation Prototyping

AGENDA

我的原型製作方式

怎麼做?

總結

特性與優點

Page 3: 2009/04/19 UI Gathering Lighting Talk-Simulation Prototyping

我的原型製作方式

可互動原型 模擬使用者經驗● 提供使用性測試,反覆操作進行確認與改   善

● 傳達介面的概念 (Design Communication)● 示範任務操作的細節

Page 4: 2009/04/19 UI Gathering Lighting Talk-Simulation Prototyping

怎麼做?

1 介面概念發想

2 建立操作任務 (Scenario building)

3 腳本撰寫 (Story board)

5 製作動畫

4 製作前檢討腳本確認關鍵畫面  (Review and confirm the key frame)

Page 5: 2009/04/19 UI Gathering Lighting Talk-Simulation Prototyping

特性與優點

隱喻的重要性Metaphor is important.

設計溝通就是說故事,就像拍部電影一樣Design communication just like making film.

Page 6: 2009/04/19 UI Gathering Lighting Talk-Simulation Prototyping

Thanks!www.ivangraphic.idv.tw