lgcxydabfbch3774324.cdn.ntruss.com · 2.71 스퀴즈플레이(squ ez play) ·26 2.72...

194

Upload: others

Post on 11-Jun-2020

0 views

Category:

Documents


0 download

TRANSCRIPT

  • 공식 야 구 규 칙2016

    KBO

    대한야구협회

  • 그림 경기장 구획선1.

    본문 참조( 1.04 )

    본루뒤쪽끝에서백스톱까지의거리는쾌적한관람환경조성을목적으로단축하는경우라도반드시* 45′ 이상을유지할 것

    *

  • 그림 경기장 구획선2.

    본문 참조( 1.05, 1.06, 1.07 )

  • 그림 경기장 구획선3.

    본문 주 참조( 1.04[ ] )

    마운드의 구획선

  • 그림 루수 포수 이외의 글러브4. 1 ㆍ본문 참조( 1.14 )

    (A) 손바닥의 길이 : 19.7cm

    (B) 손바닥의길이 : 20.3cm

    (C) 웹거미줄모양의 집의 앞끝의길이( ) :

    웹의 넓이는 어느 부분이라도 이하11.4cm( 11.4cm )

    (D) 웹의 밑끝의 길이 : 8.9cm

    (E) 웹의 앞끝에서 밑끝까지 : 14.6cm

    (F) 검지의 크로치가랑이 부분의 꿰맨곳( ) : 14cm

    (G) 엄지의 크로치 부분의 꿰맨곳 : 14cm

    (H) 크로치의꿰맨 곳 : 34.9cm

    (I) 엄지의 앞끝에서 밑끝까지 : 19.7cm

    (J) 검지의 앞끝에서 밑끝까지 : 30.5cm

    (K) 중지의 앞끝에서 밑끝까지 : 29.8cm

    (L) 약지의 앞끝에서 밑끝까지 : 27.3cm

    (M) 소지의 앞끝에서 밑끝까지 : 22.6cm

  • 그림 페어 볼5.

    본문 참조( 2.25 )

  • 그림 파울 볼6.

    본문 참조( 2.32 )

  • 페어 볼 ·파울 볼

    그림 중 ●은 공이 땅에 닿은 지점이고 은 공이 정지한 지점이다, .⊙

    선은 공간을 통과한 경로이고 는 선수 는 심판원을 가리킨다P , U .…

    제 도1 일단파울지역에나가더라도또다시내야에서정지하였을때에는페

    어 볼이다.

    제 도2 바운드하면서내야에서외야로넘어가는경우 두점을기준으로A, B

    하여판단하여야하며 두점을지나갈때페어지역내또는그, A, B

    위쪽공간이었을경우는그후파울지역으로나가더라도페어볼이다.

    제 도3 베이스에 닿으면 그 뒤 어느 방향으로 굴러가도 모두 페어 볼이다.

    제 도4 처음에 떨어진 지점이 내야와 외야의 경계에 해당하는 루 간1~2 ,

    루간의선상또는외야의페어지역이면그후파울지역으로나가2~3

    더라도 페어 볼이다.

    제 도5 페어지역안또는그위쪽공간에서심판원또는야수에게닿았을경

    우는 모두 페어 볼이다 표는 지상에 닿은 곳(× ).

    제 도6 공이처음에야수에게닿은위치가페어지역안의위쪽공간이면페어

    볼이다 이때비록그야수의몸의대부분 즉발이나몸통등이파울지. ,

    역에있더라도관계없다 는야수의몸의대부분 표는공이처음에(P , ×

    야수에게닿은위치를표시한다 심판원에게닿았을경우에도이예와.

    동일하다).

    제 도7 타구가처음에내야의페어지역에닿았더라도결국본루~1루간 본,

    루 루 간의 파울지역에서 정지한 것은 파울 볼이다~3 .

    제 도8 바운드하면서내야에서외야로넘어가는경우 두점을기준으로A, B

    하여 판단하여야 하며 두 점을 지나칠 때에 파울지역 안 또는A, B

    그 위쪽 공간이었을 경우는 파울 볼이다.

    제 도9 처음에낙하한지점이외야의파울지역이면그후페어지역으로굴러

    나가더라도 파울 볼이다.

  • 제 도10 공이야수에게닿지않은채투수판에맞고튀어포수의머리위를

    넘거나 루 본루간 또는 루 본루간의파울지역으로나가정지1 ~ , 3 ~

    할 경우는 파울 볼이다.

    제 도11 공이야수에게닿은위치가파울지역안의위쪽공간이면파울볼이

    다 야수의몸의대부분 즉발이나몸통등이페어지역안에있더라. ,

    도관계없다 는야수의몸의대부분 표는공이처음에야수에게(P , ×

    닿은 위치를 표시한다 심판원에게 닿은 경우도 동일하다. ).

    제 도12 파울지역안또는그위쪽공간에서야수또는심판원의몸에닿았

    을 때는 파울 볼이다.

  • 그림 스트라이크 존7.

    본문 참조( 2.73 )

  • 정식경기(regulation game)

    회의초 말공격이끝나기전에심판원이경기의종료를명하였을때는5 ,❶원칙적으로 노게임이 된다 예 예 참조. < 1, 2 >

    홈팀의득점이원정팀의득점보다많은경우에는 회말을행하지않거(1) 5❷나 예 회말 도중에 경기의 종료를 명하였을 때 예 정식경기가< 3>, 5 < 4>

    된다.

    홈팀이 회말에득점하여원정팀과동점이되고그회가끝나기전에(2) 5

    경기종료를 명하였을 때는 예 정식경기가 된다< 5> .

    ❸ 콜드게임은심판원이종료를명하였을때양팀의총득점으로승패를결정하는 것이 원칙이다 예 참조. < 6~12 >

    예외 의경우즉 원정팀이홈팀과동점또는리드하는4.11(d) [ ] (1), (2) ,❹득점을초의공격에서기록하고나서 홈팀이그말에서득점하기전에콜,

    드게임이되거나 또는홈팀이득점하여도동점이되기전이나다시리드,

    를 뺏기 전에 콜드게임이 된 경우는 일시정지 게임이 된다.

    예 예 참조< 13, 14 >

  • 그림 정식경기8.

    예< 1>

    이닝 1 2 3 4 5 6 7 8 9갑 0 0 1 0 2 노게임

    을 1 0 2 0 0+∝

    예< 2>

    이닝 1 2 3 4 5 6 7 8 9갑 2 0 0 1 0 노게임

    을 0 2 0 0 0+∝

    예< 3>

    이닝 1 2 3 4 5 6 7 8 9갑 0 1 0 0 2 |3

    을 1 0 0 3 |4

    예< 4>

    이닝 1 2 3 4 5 6 7 8 9갑 0 1 0 0 2 |3

    을 1 0 0 3 0+∝ |4

    예< 5>

    이닝 1 2 3 4 5 6 7 8 9갑 0 0 3 0 0 |3

    을 0 0 2 0 1+∝ |3

    예< 6>

    이닝 1 2 3 4 5 6 7 8 9갑 0 2 0 1 0 5+∝ |8

    을 0 1 0 0 0 |1

    예< 7>

    이닝 1 2 3 4 5 6 7 8 9갑 1 0 0 1 0 0 1 |3

    을 0 0 1 0 0 0 0+∝ |1

  • 그림 정식경기9.

    예< 8>

    이닝 1 2 3 4 5 6 7 8 9갑 1 0 0 1 2 1 |5을 0 0 0 0 0 6+∝ |6

    예< 9>

    이닝 1 2 3 4 5 6 7 8 9갑 1 0 0 0 1 3 |5을 1 1 1 1 0 3+∝ |7

    예< 10>

    이닝 1 2 3 4 5 6 7 8 9갑 1 0 0 0 1 1 |3을 1 0 2 0 0 2+∝ |5

    예< 11>

    이닝 1 2 3 4 5 6 7 8 9갑 0 1 0 0 2 1+∝ |4을 1 0 0 3 1 |5

    예< 12>

    이닝 1 2 3 4 5 6 7 8 9갑 1 0 0 1 3 |5을 1 1 1 0 2+∝ |5

    예< 13>

    이닝 1 2 3 4 5 6 7 8 9갑 1 0 0 0 1 3 |?을 1 1 1 0 0 1+∝ |?

    프로【 】일시정지 아마【 】을의 승3-2

    예< 14>

    이닝 1 2 3 4 5 6 7 8 9갑 1 0 0 0 1 1 |?을 0 0 0 3 0 0+∝ |?

    프로【 】일시정지 아마【 】을의 승3-2

  • 그림 투수자세10.

    본문 참조( 8.01 )

    와인드업 포지션오른손 투수( )

    세트 포지션오른손 투수( )

  • 공식야구규칙 목차

    차 례

    경기의 목적1.00 ·경기장 ·용구1.01 야구의정의·················································································· 1

    1.02 각팀의 목적················································································· 1

    1.03 경기의승자·················································································· 1

    1.04 경기장··························································································· 1

    1.05 본루······························································································ 3

    1.06 루 루 루1 , 2 , 3 ················································································ 3

    1.07 투수판··························································································· 4

    1.08 벤치······························································································ 4

    1.09 공································································································· 4

    1.10 방망이··························································································· 4

    1.11 유니폼··························································································· 5

    1.12 포수의미트·················································································· 6

    1.13 루수의미트1 ················································································ 7

    1.14 루수 포수 외 각야수의 글러브1 , ················································· 7

    1.15 투수글러브·················································································· 8

    1.16 안전모착용의 의무······································································· 8

    1.17 경기용구의광고 제한··································································· 9

    용어의 정의2.00

    2.01 어드저지드 (ADJUDGED) ··························································· 11

    2.02 어필 (APPEAL) ·········································································· 11

  • 2.03 보크 (BALK) ··············································································· 11

    2.04 볼 (BALL) ·················································································· 11

    2.05 베이스 (BASE) ············································································ 11

    2.06 베이스코치 (BASE COACH) ····················································· 11

    2.07 볼넷 (BASE ON BALLS) ··························································· 12

    2.08 타자 (BATTER) ·········································································· 12

    2.09 타자주자 (BATTER RUNNER) ··················································· 12

    2.10 타자석 (BATTER’S BOX) ··························································· 12

    2.11 배터리 (BATTERY) ···································································· 12

    2.12 벤치 덕아웃/ (BENCH or DUGOUT) ······································· 12

    2.13 번트 (BUNT) ·············································································· 12

    2.14 콜드게임 (CALLED GAME) ························································ 12

    2.15 캐치 (CATCH) ············································································ 12

    2.16 포수 (CATCHER) ······································································· 14

    2.17 포수석 (CATCHER’S BOX) ························································ 14

    2.18 클럽 (CLUB) ··············································································· 14

    2.19 코치 (COACH) ············································································ 14

    2.20 데드볼 (DEAD BALL) ······························································· 14

    2.21 디펜스 디펜시브/ (DEFENSE or DEFENSIVE) ························ 14

    2.22 더블헤더 (DOUBLE HEADER) ··················································· 14

    2.23 더블플레이 (DOUBLE PLAY) ··················································· 14

    2.24 덕아웃 (DUGOUT) ······································································ 15

    2.25 페어볼 (FAIR BALL) ································································ 15

    2.26 페어지역 (FAIR TERRITORY) ···················································· 16

    2.27 야수 (FIELDER) ········································································· 16

    2.28 야수선택 (FIELDER’S CHOICE) ················································· 16

    2.29 플라이볼 (FLY BALL) ······························································ 17

    2.30 포스플레이 (FORCE PLAY) ······················································ 17

  • 2.31 몰수경기 (FORFEITED GAME) ·················································· 17

    2.32 파울볼 (FOUL BALL) ······························································· 17

    2.33 파울지역 (FOUL TERRITORY) ·················································· 18

    2.34 파울팁 (FOUL TIP) ·································································· 18

    2.35 그라운드볼 (GROUND BALL) ··················································· 19

    2.36 홈팀 (HOME TEAM) ·································································· 19

    2.37 일리걸 일리걸리/ (ILLEGAL or ILLEGALLY) ·························· 19

    2.38 반칙투구 (ILLEGAL PITCH) ······················································ 19

    2.39 내야수 (INFIELDER) ·································································· 19

    2.40 인필드플라이 (INFIELD FLY) ··················································· 19

    2.41 인플라이트 (IN FLIGHT) ·························································· 21

    2.42 인제퍼디 (IN JEOPARDY) ························································· 21

    2.43 이닝 (INNING) ············································································ 21

    2.44 방해 (INTERFERENCE) ····························································· 21

    2.45 리그 (LEAGUE) ·········································································· 22

    2.46 리그회장 커미셔너(LEAGUE PRESIDENT) (COMMISSIONER) ··· 22

    2.47 리걸 리걸리/ (LEGAL or LEGALLY) ······································· 22

    2.48 라이브볼 (LIVE BALL) ····························································· 22

    2.49 라인드라이브 (LINE DRIVE) ····················································· 22

    2.50 매니저 (MANAGER) ··································································· 22

    2.51 업스트럭션 (OBSTRUCTION) ····················································· 23

    2.52 오펜스 (OFFENCE) ···································································· 23

    2.53 공식기록원 (OFFICIAL SCORER) ··············································· 24

    2.54 아웃 (OUT) ················································································ 24

    2.55 외야수 (OUTFIELDER) ······························································· 24

    2.56 오버슬라이드 오버슬라이딩/ (OVERSLIDE or OVERSLIDING) · 24

    2.57 벌칙 (PENALTY) ········································································ 24

    2.58 퍼슨 (PERSON) ·········································································· 24

  • 2.59 투구 (PITCH) ············································································· 24

    2.60 투수 (PITCHER) ········································································· 24

    2.61 투수의중심발 (PITCHER’S PIVOT FOOT) ······························· 25

    2.62 플레이 (PLAY) ············································································ 25

    2.63 퀵리턴 피치 (QUICK RETURN PITCH) ··································· 25

    2.64 정식경기 (REGULATION GAME) ··············································· 25

    2.65 리터치 (RETOUCH) ···································································· 25

    2.66 득점 (RUN or SCORE) ······························································ 25

    2.67 런다운 (RUN-DOWN) ································································· 25

    2.68 주자 (RUNNER) ········································································· 26

    2.69 세이프 (SAFE) ············································································ 26

    2.70 세트포지션 (SET POSITION) ··················································· 26

    2.71 스퀴즈플레이 (SQUEEZE PLAY) ·············································· 26

    2.72 스트라이크 (STRIKE) ································································· 26

    2.73 스트라이크존 (STRIKE ZONE) ················································· 27

    2.74 일시정지경기 (SUSPENDED GAME) ········································ 27

    2.75 태그 (TAG) ················································································· 27

    2.76 송구 (THROW) ··········································································· 27

    2.77 타이게임 (TIE GAME) ······························································ 27

    2.78 타임 (TIME) ··············································································· 27

    2.79 터치 (TOUCH) ············································································ 27

    2.80 트리플플레이 (TRIPLE PLAY) ·················································· 28

    2.81 와일드피치 (WILD PITCH) ······················································· 28

    2.82 와인드업포지션 (WIND-UP POSITION) ··································· 28

    경기의 준비3.00

    3.01 심판원의경기 준비····································································· 29

    3.02 공훼손 금지··············································································· 30

  • 3.03 선수교체····················································································· 30

    3.04 대주 의제한( )代走 ······································································· 30

    3.05 선발투수및 구원투수의 의무······················································ 31

    3.06 감독의교체 통고········································································ 32

    3.07 심판원의교체 발표····································································· 32

    3.08 교체발표가 없었던 선수의취급················································· 32

    3.09 상대편과의친교 금지································································· 32

    3.10 경기장사용 적부 결정권···························································· 33

    3.11 경기장정비 명령권····································································· 34

    3.12 경기의정지················································································ 34

    3.13 특별규칙····················································································· 34

    3.14 글러브방치 금지········································································ 35

    3.15 경기장출입이 공인된 자와그들에 의한 방해····························· 35

    3.16 타구또는 송구에 대한관중의 방해············································ 36

    3.17 덕아웃또는 벤치에 관한규칙···················································· 36

    3.18 구장질서유지에 관한 홈구단의의무·········································· 37

    경기의 개시와 종료4.00

    4.01 타순표교환················································································ 38

    4.02 경기개시····················································································· 38

    4.03 선수위치 제한··········································································· 39

    4.04 타격순························································································· 39

    4.05 베이스코치················································································ 39

    4.06 경기중 금지사항········································································ 40

    4.07 퇴장당한경우············································································· 41

    4.08 벤치에서나온 심판원에 대한비난············································· 41

    4.09 득점의기록················································································ 41

    4.10 정식경기····················································································· 44

  • 4.11 정식경기의승패 결정법······························································ 45

    4.12 일시정지경기············································································· 46

    4.13 더블헤더에관한 규칙································································· 48

    4.14 조명등의점등시기······································································ 49

    4.15 몰수경기····················································································· 49

    4.16 경기관리인의명령 불이행··························································· 50

    4.17 명의선수를 배치하지 못하였을경우9 ········································ 50

    4.18 몰수경기선고 후의 절차···························································· 50

    4.19 제소경기····················································································· 51

    볼 인 플레이와 볼 데드5.00

    5.01 경기개시····················································································· 52

    5.02 볼인 플레이··············································································· 52

    5.03 투수와타자················································································ 52

    5.04 공격팀의목적············································································· 52

    5.05 수비팀의목적············································································· 52

    5.06 득점이되는 경우········································································ 52

    5.07 공수교대····················································································· 53

    5.08 공이베이스 코치 또는심판원에 닿았을 경우····························· 53

    5.09 볼데드가 되는 경우··································································· 53

    5.10 주심이타임을 선언····································································· 54

    5.11 경기의재개················································································ 56

    타 자6.00

    6.01 타격순서····················································································· 57

    6.02 타자의의무················································································ 57

    6.03 타자의타격자세·········································································· 58

    6.04 타격완료····················································································· 58

  • 6.05 타자가아웃되는 경우································································· 58

    6.06 반칙행위로타자가 아웃되는 경우··············································· 62

    6.07 타격순서착오············································································· 64

    6.08 아웃될염려 없이 타자에게 루가 주어지는 경우1 ······················· 67

    6.09 타자가주자가 되는 경우···························································· 69

    6.10 지명타자····················································································· 71

    주 자7.00

    7.01 베이스의점유권·········································································· 73

    7.02 주루의순서················································································ 73

    7.03 동일베이스 위의 두주자··························································· 73

    7.04 주자에게 개 루의 안전진루권을주는 경우1 ································ 73

    7.05 모든주자에게 개 루의안전진루권을 주는 경우1 ······················· 75

    7.06 업스트럭션주루방해( ) ·································································· 80

    7.07 스퀴즈플레이에서의 포수방해···················································· 82

    7.08 주자가아웃되는 경우································································· 83

    7.09 타자또는 주자에 의한수비방해················································· 91

    7.10 어필플레이················································································ 94

    7.11 수비측이 플레이에 필요한장소를 확보하는 권리······················ 98

    7.12 선행주자의촉루 실패가 후위주자에게미치는 영향···················· 98

    7.13 홈플레이트에서의 충돌···························································· 101

    투 수8.00

    8.01 투구자세··················································································· 103

    8.02 투수의금지사항········································································ 107

    8.03 준비투구의제한········································································ 110

    8.04 투구의지연·············································································· 110

    8.05 보크가되는 경우······································································ 110

  • 8.06 감독또는 코치가 마운드로가는 것에 대한제한······················ 113

    심 판 원9.00

    9.01 심판원의자격과 권한······························································· 116

    9.02 심판원의재정··········································································· 116

    9.03 단독심판제 복수심판제, ····························································· 118

    9.04 주심과누심·············································································· 118

    9.05 심판원의보고와 의무······························································· 119

    심판원에대한 일반지시···························································· 120

    공 식 기 록 원10.00

    10.01 공식기록원················································································ 122

    10.02 공식기록지················································································ 123

    10.03 공식기록보고서 작성······························································· 127

    10.04 타점·························································································· 129

    10.05 안타·························································································· 129

    10.06 안타로기록하지 않는 경우······················································· 131

    10.07 단타·장타의 결정····································································· 132

    10.08 도루·························································································· 134

    10.09 희생번트와희생플라이······························································ 137

    10.10 풋아웃자살( ) ·············································································· 139

    10.11 어시스트보살( ) ·········································································· 141

    10.12 더블플레이·트리플 플레이······················································ 142

    10.13 실책·························································································· 142

    10.14 실책을기록하지 않는 경우······················································· 144

    10.15 와일드피치폭투( ) ·패스트볼포일( ) ············································ 146

    10.16 구4 ···························································································· 147

    10.17 스트라이크아웃삼진( ) ······························································· 147

  • 10.18 자책점······················································································· 148

    10.19 승리투수·패전투수의결정························································ 154

    10.20 구원투수의세이브 결정···························································· 156

    10.21 통계·························································································· 156

    10.22 율의결정·················································································· 157

    10.23 개인상결정의 최소 기준·························································· 158

    10.24 누적기록의규정········································································ 159

    부 록

    야구 도량형·························································································· 161

  • ․ 1 ․

    1.00 경기의 목적 ․경기장 ․용구1.01 야구는펜스로둘러싸인경기장에서감독이지휘하는 명의선수로구9

    성된두팀이한명이상의심판원의주재아래이규칙에따라치르는경

    기이다지명타자제도를채택한경우 명이된다( 10 ).

    1.02 각팀의목적은상대팀보다많이득점하여승리하는데에있다.

    1.03 정식경기가끝났을때이규칙에따라더많이득점한팀이승자가된

    다.

    1.04 경기장은다음요령에따라 그림< 1 과같이설정한다·2·3> .

    먼저본루 의위치를정하고 그지점부터 루를설정하려는(home plate) , 2

    쪽으로철강재줄자로 피트 인치 거리를재어 루의위치127 3 (38.795m) 2⅜

    를정한다 그다음본루와 루를기점으로각각 피트 를재서. 2 90 (27.431m)

    본루부터오른쪽의교차점을 루로하고본루부터왼쪽의교차점을 루로1 3

    한다 따라서 루로부터 루까지의거리는 피트 인치 가. 1 3 127 3 (38.795m)⅜

    된다.

    본루부터의 거리는 항상 루선과 루선의 교차점을 기점으로 측정한다1 3 .

    본루부터투수판 을지나 루를향한선은동북동을향하(pitcher's plate) 2

    는것이바람직하다.

    피트 평방의내야를만들려면먼저각베이스라인및홈플90 (27.431m)

    레이트를동일수평면상에설정하고이어서내야의중앙부근에본루부터

    인치 이내의 높이가 되도록 흙을 쌓아올려 그곳에 투수판을10 (25.4cm)

    설치하고 투수판 앞 인치 되는 지점부터 본루를 향해 피트6 (15.2cm) 6

    되는지점까지완만한경사가지도록해야하며 기울기는 피(182.8cm) , 1

    트 당 인치 로일정해야한다(30.5cm) 1 (2.54cm) .

    본루뒤편지역은본루뒤쪽끝에서백스톱까지의거리가 피트60 (18.288m)

  • 1.04 경기장

    ․ 2 ․

    이상이되도록권장하나 쾌적한관람환경조성을목적으로단축하는경,

    우라도반드시 피트 이상을유지해야한다 베이스라인에서45 (13.716m) .

    부터파울지역에있는펜스 스탠드또는정상적인플레이를못하게하는,

    시설까지의거리는 피트 이상이되어야한다 그림 참조60 (18.288m) . < 1 >

    외야는 그림 과같이 루선과 루선을연장한파울라인안쪽지역이< 1> 1 3

    다.

    본루부터 페어지역에 있는 펜스 스탠드 또는 정상적인 플레이를 못하게,

    하는 시설까지의 거리는 피트 이상을 필요로 하지만 양쪽250 (76.199m)

    파울 라인은 피트 중앙은 피트 이상이 되320 (97.534m), 400 (121.918m)

    어야이상적이다.

    워닝트랙은 그라운드의 둘레에 설치되어야 하며 폭은 최소 피트약, 15 (

    를 유지해야 한다 워닝트랙은 잔디와 시각적예를 들면 색상으로4.6m) . ( )

    나촉감의차이를두어야한다 이는천연잔디또는인조잔디에모두적용.

    된다.

    파울라인을포함한내야및외야는페어지역이고 그밖의지역은파울지,

    역이다.

    포수석 타자석 코치석 루쪽 피트선 및대, , , 1 3 (three feet first base line)

    기타석 은 그림 와같이그린다(next batter's box) < 1·2> .

    그림중파울라인및굵은선으로표시된모든선은습기있는석회또는

    기타흰색재료로그린다 그림 의잔디선 및잔디의넓이. < 1> (grass line)

    는여러구장에서사용되고있는규격을표시한것이나 그규격은반드시,

    강요되는것은아니고 각구장의사정에따라잔디및잔디없는지면의,

    넓이와모양을정할수있다.

    부기[ ] 년 월 일이후프로야구를위해건설하는경기장(a) 1958 6 1

    은본루부터좌우의펜스 스탠드또는좌우의페어지역에정상적인,

    플레이를못하게하는시설까지의거리는 피트 센터325 (99.058m),

    펜스까지의거리는 피트 를 필요로 한다400 (121.918m) .

    년 월 일이후현재의경기장을개조할때는본루부터(b) 1958 6 1

    좌우펜스및센터펜스까지의거리를 항에서지정한거리이하로(a)

  • 경기장 1.05~1.06

    ․ 3 ․

    단축해서는안된다.

    주[ 1]우리나라에서 년이후경기장을개조할때는본루부터좌우펜1991

    스의거리를 센터펜스까지의거리는 이하로해서는안된다91m, 105m .

    주[ 2] 파울막대 는흰색이어야하나판별하기좋도록다른색을(foul pole)

    사용해도된다 파울라인을그을때는나무또는기타단단한재료를사용.

    해서는 안 된다.

    주 아마추어[ 3 ] 중학교연식야구의경우투수판과본루간및각베이스

    간거리를다음과같이한다 베이스간거리 투수판과본루간의. 22.86m,

    거리 16.04m

    1.05 본루 는 각형의흰색고무판으로표시한다 홈플레이트(home base) 5 .

    를만들고설치하는요령은다음과같다.

    먼저한변의길이가 인치 인정사각형의모양을만들고17 (43.2cm)① ②

    한변을골라그변과직각을이룬양쪽변에길이 인치 인지점8.5 (21.6cm)

    을정한다음 그지점에서밑변의중심점까지연결하는 인치12 (30.5cm)③

    의변을만든다 이로써이등변삼각형의두귀퉁이를잘라내면 각형의. 5④

    홈플레이트가완성된다 인치 의두변이만나는꼭짓점을본. 12 (30.5cm)

    루 루선 본루 루선의 교차점과 일치시키고 인치 의 변은~1 , ~3 , 17 (43.2cm)

    투수판과평행이되게하고 인치 짜리두변은 루선및 루선, 12 (30.5cm) 1 3

    에일치시킨다 이렇게자리를잡고나서홈플레이트의표면이지면과수평.

    이되도록고정시킨다 그림 참조. < 2 >

    1.06 루 루 루1 , 2 , 3 는흰색캔버스백으로표시하고 그림 와같이땅에< 2>

    올바르게고정시킨다 루와 루의캔버스백은완전히내야안쪽으로들. 1 3

    어가도록설치하고 루의캔버스백은 루교차점에중심이놓이도록설, 2 2

    치한다 캔버스백은속에부드러운재료를넣어서만들고크기는사방. 15

    인치 두께는 인치 인치 이다(38.1cm), 3 (7.6cm)~5 (12.7cm) .

    주[ ] 경기에앞서연습이끝난뒤경기개시전에희게칠한깨끗한캔버스

    백으로바꾸어놓는것이좋으나 만약그럴수없으면캔버스백에흰페인,

    트나 석회를 발라도 된다.

  • 1.07~1.10 경기장방망이/

    ․ 4 ․

    1.07 투수판은 가로 인치 세로 인치 의 직사각형 흰색24 (61cm), 6 (15.2cm)

    고무평판으로만든다.

    투수판은 그림 에표시한지점에고정시켜 그앞쪽중앙부터본루< 1·2>

    의 각형뒤꼭짓점까지의거리가 피트 인치 가되게한다5 60 6 (18.44m) .

    1.08 홈구단은각베이스라인부터 피트 이상떨어진곳에홈구단25 (7.62m)

    및원정구단용으로선수용벤치를설치하여야하며 이벤치는양옆과뒤,

    쪽을막고지붕을씌워야한다.

    1.09 공은코르크 고무또는이와비슷한재료로만든작은심에실을감고, ,

    흰색의말가죽또는쇠가죽두쪽으로이를싸서단단하게만든다.

    중량은 온스 온스 둘레는 인치 인치5 ~5¼ (141.77g~148.8g), 9 ~9¼ (22.9~

    로한다23.5cm) .

    주 아마추어[ 1 ] 연식야구공속재질은폴리우레탄폼으로하고겉면은천

    연말가죽또는쇠가죽두쪽으로되어있으며 빨간색실로감싼소프트한,

    공으로한다 중량과둘레는한국연식야구연맹기준에의한다 모델명으로. .

    는 초등 중등고등일반 유아 을 사용한다KK-190, · · S-190, SF-190 .

    1.10 방망이

    (a) 방망이는 겉면이 고른 둥근 나무로 만들어야 하며 굵기는 가장 굵은

    부분의지름이 인치 이하 길이는 인치 이하이어야2¾ (7cm) , 42 (106.7cm)

    한다.

    방망이는하나의목재로만들어져야한다.

    부기[ ] 접착방망이또는시험제작중인방망이는제조업자가그제

    조의도와방법에대해규칙위원회의승인을얻을때까지프로야구

    공식경기는물론비공식경기까지포함에서는사용할수 없다( ) .

    접착방망이는프로야구에서는일절사용할수없다.

    (b) 커프트배트 끝부분을움푹하게도려낸방망이 방망이(cupped bat· )

    의 끝 부분을 도려낼 때는 깊이는 인치 이하 지름은 인치1 (2.5cm) , 1~2

  • 유니폼 1.11

    ․ 5 ․

    이내로해야하며 움푹하게파낸단면은둥글어야한다(2.5cm~5.1cm) , .

    또이때다른물질을붙여둥글게해서는안되며 방망이의소재를도려,

    내는것으로그쳐야한다.

    (c) 방망이의 손잡이 부분끝에서 인치 에는 단단히 잡는 데( 18 (45.7cm))

    도움이되도록어떠한물질을붙이거나어떤물질로처리하는것은허용된

    다 그러나 그 범위가 를 넘어선 방망이는 경기용으로 사용할 수. 45.7cm

    없다.

    부기[ ]심판원은타자가사용한방망이공인가본규정에어긋났다( )

    는사실을타격중또는타격종료후에발견하더라도타자에게아

    웃을선고하거나타자를경기에서제외하는이유로삼아서는안된

    다.

    (d) 프로에서사용할수있는유색배트는담황색 다갈색 검정색에한한, ,

    다.

    주[ ] 프로야구에서는금속제방망이 나무의접합방망이 대나무의접합방, ,

    망이는총재의허가가있을때까지사용할수없으며 아마추어야구에서는,

    협회가공인하면금속제방망이 나무로된접합방망이 대나무로된접합, ,

    방망이를 사용할수 있다.

    1.11 유니폼 경기복( )

    (a) 한팀의모든선수는같은색깔 형태 디자인의유니폼을입어야(1) , ,

    한다 그리고모든선수의유니폼에는 인치 크기이상의등번호를. 6 (15cm)

    붙여야한다.

    한팀의모든선수는동일한 색상의언더셔츠를착용해야한다 암슬(2) .

    리브팔토시를착용할경우반드시언더셔츠와동일한색상에한한다 언( ) .

    더셔츠와 암슬리브팔토시의 소매에는 번호 문자 기장 등을 표시할 수( ) , ,

    있다상표표시및광고제외( ).

    자기팀과다른유니폼을입은선수는경기에나올수없다(3) .

    (b) 유니폼에관한규정

  • 1.12 용구

    ․ 6 ․

    각팀은항상고유의유니폼을입어야한다(1) .

    각팀은홈경기용으로흰색또는유색 원정경기용으로유색유니폼(2) ,

    을별도로준비하여야한다.

    (c) 각선수의유니폼소매길이는개개인마다달라도괜찮으나각자의(1)

    양쪽소매길이는거의같아야한다.

    각선수는소매가지나치게헐었거나찢어진유니폼및언더셔츠를입(2)

    어서는안된다.

    (d) 각선수는유니폼과다른색깔을띤테이프나이물질을유니폼에붙여

    서는안된다.

    (e) 유니폼의어떤부분에도야구공을모방하거나연상시키는모양이있어

    서는안된다.

    (f) 유리단추나번쩍거리는금속을유니폼에달아서는안된다.

    (g) 한 팀의모든선수는동일한색상의스파이크를 착용해야한다 스파.

    이크코와뒤꿈치에는흔히쓰이고있는스파이크보호대이외의것을붙

    여서는안된다 골프화또는육상경기용스파이크처럼뾰족한징이달린.

    스파이크는신을수없다.

    (h) 유니폼의어떤부분에도상업광고에관련된휘장이나도안물을붙여서

    는안된다 단 유니폼의상의소매양쪽에한해 이내의광고를허. , 60㎠

    용한다.

    (i) 리그는소속한팀의유니폼등에선수의이름을붙이도록규정할수있

    다 본명이아닌별명을쓰려면총재의승인을받아야한다 이름을붙이. .

    기로확정하면팀전원이예외없이유니폼에붙여야한다.

    주[ ] 선수는유니폼이외의옷을입고경기할수없다 단 베이스코치나. ,

    주자로 나간 투수는 별도의 옷을입을 수있다.

    1.12 포수의 미트는중량제한이없다 크기는조여매는끈과부속물을포.

    함해서 바깥둘레가 인치 이내 미트의 위아래 길이는 인38 (96.5cm) , 15.5

    치 이내이어야한다 미트의엄지와검지사이의 공간은위쪽이(39.4cm) .

    인치 이내 아래쪽이 인치 이내이어야 한다 엄지와6 (15.2cm) , 4 (10.2cm) .

  • 용구 1.13~1.14

    ․ 7 ․

    검지 사이의 웹은 위쪽이 인치 이내 아래쪽이 인치7 (17.8cm) , 6 (15.2cm)

    이내이어야한다.

    웹은가죽또는가죽끈으로엮은것이든상관이없고손바닥부분으로이

    어지도록가죽끈으로미트에잡아매도좋으나앞서의치수를넘어서는안

    된다.

    1.13 루수가 사용하는 미트1 는중량제한이없다.

    미트의 크기는 위에서 아래까지 인치 이내 엄지의 자 부분12 (30.5cm) , V

    부터미트의외면끝까지가 인치 이내이어야한다8 (20.3cm) .

    엄지와검지사이의공간은위쪽이 인치 이내 아래쪽이 인4 (10.2cm) , 3.5

    치 이내이어야한다(8.9cm) .

    이공간은엄격히고정되어있으므로어떤방법을동원하거나물체를이용

    하여넓어지거나깊어지게해서는안된다.

    엄지와 검지 사이의 올가미는 맨 위에서부터 맨 밑까지의 길이가 인치5

    이내이어야한다(12.7cm) .

    웹은가죽또는가죽끈으로엮은것이든상관이없고손바닥부분으로이

    어지도록가죽끈으로미트에잡아매도좋으나앞서의치수를넘어서는안

    된다.

    그리고웹은끈을꼬거나끈에가죽이외의것을감거나하여그물과같은

    형태가되도록만들어서는안된다.

    1.14 루수 포수이외의1 , 야수의 가죽 글러브는중량제한이없다.

    글러브의치수를잴때는계측기나줄자를글러브의앞쪽또는공을잡는

    쪽에접촉시켜표면을따라가며잰다.

    길이는네손가락의어느끝에서부터이든상관없이공을잡는포켓부분을

    지나 글러브의 하단까지 인치 이내이어야 한다 손바닥의 넓12 (30.5cm) .

    이는검지의하단안쪽에서부터각손가락을지나새끼손가락바깥끝까지

    인치 이내이어야한다7¾ (19.7cm) .

    엄지와검지사이 자형부분크로치 에는가죽웹또는평면가죽V ( crotch)

  • 1.15~16 용구

    ․ 8 ․

    제품을부착해도된다 웹은크러치를꽉메울수있도록두겹의보통가.

    죽으로만들거나 터널형또는직사각형의가죽을연결하여만들거나가죽,

    끈을엮은것으로만들어도괜찮다 그러나그물과같은형태가되도록가.

    죽이아닌것을감든지가죽이아닌것으로싸서는안된다.

    웹이크로치를빈틈없이메웠을때웹에유연성이있도록조치해도괜찮

    으나여러개의부품을이어서웹을만들때는그것을빈틈없이서로붙여

    서만들어야한다 그러나부품을활모양으로구부려서웅덩이를크게해.

    서는안된다.

    웹은크로치의크기를언제나제어할수있도록만들어야한다.

    크로치의크기는맨위쪽의길이가 인치 이내 깊이가 인4.5 (11.4cm) , 5¾

    치 이내 그리고 맨 아래쪽 길이는 인치 이내이어야(14.6cm) , 3.5 (8.9cm)

    한다.

    웹은 크로치의 상하좌우 어느 부분에서도 빈틈없이 꽉 메워져 있어야 한

    다 가죽끈으로 묶어서 만들어진 것은 분명히 연결하고 늘어지거나 풀어. ,

    질때는정상적인상태로고쳐야된다.

    1.15 투수 글러브

    (a) 투수용글러브는꿰맨부분 매는끈 웹전체가같은색이어야하고, , ,

    흰색또는회색은사용할수없다.

    (b) 투수는 글러브와 다른 색깔을 띤 이물질을 글러브에 붙여서는 안 된

    다.

    1.16 프로야구는안전모헬멧( ) 사용에다음과같은규칙을적용한다.

    (a) 선수는타격중반드시보호용안전모를써야한다.

    (b) 참고 년시즌및그 이후에메이저리그에진입한선수는 반드< > 1973

    시한쪽귀덮개가달린안전모를착용하여야한다 단 선수의향에따라. ,

    양쪽귀덮개가달린것을착용하여도무방하다.

    단 년 시즌중 메이저리그에있으면서 한쪽 귀덮개가 달린 안전모, 1982

    착용을거부한기록이있는선수는예외이다.

  • 용구 1.17

    ․ 9 ․

    주[ ]우리나라에서는전년도까지프로야구에등록하지않았던선수에게적

    용한다.

    (c) 포수가수비하고있을동안에는포수용안전모를착용하여야한다.

    (d) 배트보이 볼보이또는배트걸 볼걸은직무를수행하는동안안전, ,

    모를착용하는것이바람직하다.

    부기[ ]심판원은각항에대하여규칙위반을인정하였을때이것을

    고치도록명하여야한다 심판원의판단상적당한시간이지났음에.

    도불구하고고쳐지지않을경우위반자를경기에서퇴장시킬수있

    다.

    1.17 베이스 투수판 공 방망이 유니폼 미트 글러브 안전모등기타이, , , , , , ,

    규칙에 규정된 경기용구에는 그 제품을 위한 부적절한 선전이 포함되어

    서는안된다 제조업자가용구에표시하는상품명이나로고등은크기나.

    내용이보편타당한것이어야한다 이조항은프로야구에만적용한다. .

    부기[ ]제조업자가프로용경기용구에혁신적인변화를꾀하고자할

    때는제조에앞서규칙위원회에그변경사항을제시하여승인을얻

    어야한다.

    주[ 1] 제조업자에는 판매업자도 포함된다.

    주[ 2] 경기용구에는제조업자판매업자포함의기본사항외에어떠한선( )

    전도 붙일 수 없다.

    주[ 3] 방망이표면에표시되는소인 과같은내용및크기는다음( )燒印①

    과같이정한다 방망이의앞부분에는방망이모델 방망이의품명 제조번. , ,

    호 재종 등만 표시하여야하며 마크류는표시할수 없다, .

    이러한표시는방망이의길이에따라세로 이하 가로 이하이5cm , 9.5cm

    어야 하며문자의크기는각각 세로 가로 이하로한다2cm .

    손잡이에가까운부분에는제조업자또는제조위탁업자의명의를포함한

    상표를표시하되 그표시는방망이의길이에따라세로 이하 가로, 6.5cm ,

    이하로한다 위와같은상표등은모두방망이의같은면에표시12.5cm .

    하여야 한다.

    유니폼모자 스타킹포함 벨트 양말 언더셔츠 바람막이 점퍼 헬멧( , ), , , , , ,②

    등표면의어떠한부분에도상표등의표시를할수없다 단 프로야구에서. ,

  • 1.17 용구

    ․ 10 ․

    는헬멧에 이내의 광고물 부착을 허용한다40 .㎠

    글러브에표시하는심벌마크또는상표는천또는자수로된것이어야③

    하고 이것을표시하는곳은손등부분또는그곳에가까운부분이거나엄,

    지가닿는밑부분중한곳에한정되며크기는세로 가로 이하4cm, 7cm

    로 한다.

    심벌마크를천또는자수로표시할때는에나멜로표시하여서는안됨 엄( )

    지가닿는아래쪽에한정되며크기는가로 세로 이하로한3.5cm, 3.5cm

    다.

    투수용글러브에상표및마크류를천조각또는자수로표시할때그색은

    문자 부분을 포함 모두 흰색 또는회색 이외의 색이어야한다, .

    품명 품번 마크류등을스탬프로표시할때는검정색또는소인의자연색, ,

    이어야 한다.

    장갑및리스트밴드 에상표등을표시할때는한곳에한(wrist band)④

    정하고 크기는 세로 이하 가로 이하로 한다1cm , 7cm .

    그밖에용구의상업화에대해서는규칙 의취지에따라규칙위원1.17⑤

    회가 그때마다 판단한다.

  • ․ 11 ․

    2.00 용어의 정의

    끝부분의숫자는관계조문을가리킨다( )

    2.01 ADJUDGED 어드저지드 판정 심판원의판단으로내리는재정( · ) - (裁

    이다) .定

    2.02 APPEAL 어필 수비팀이공격팀의규칙위반행위를지적하여심판( ) -

    원에게아웃을요청하는행위이다.

    2.03 BALK 보크 베이스에 주자가 있을 때 투수의 반칙투구행위이다( ) - .

    이때모든주자는한베이스씩진루한다. (8.05)

    2.04 BALL 볼 투구가떠있는상태로스트라이크존 을통( ) - (strike zone)

    과하지못한것으로타자가치지않은공이다.

    원주[ ]투구가일단땅에닿은뒤튀어오르면서스트라이크존을통

    과하더라도볼이다 바운드한투구가타자에게닿으면타자에게 루. 1

    가주어진다 스트라이크뒤에바운드한볼을헛쳤을때는포수가. 2

    그대로잡더라도정규포구로인정하지않는다. (6.05(c), 6.09(b))

    또타자가이것을방망이로쳤을때는떠있는공을쳤을때와똑같

    이 취급한다. (6.05(c), 6.09(b))

    2.05 BASE 베이스 누 주자가득점하기위하여닿아야하는 개의지( · ) - 4

    점을말한다 이용어는그지점에놓인캔버스백과고무재질의평판홈. (

    플레이트을가리키는말로쓰일경우가더많다) .

    2.06 BASE COACH 베이스 코치 루 또는 루의 코치석( ) - 1 3 (coacher's

    안에서타자또는주자를지휘하는유니폼을입은팀의일원을말한box)

    다. (4.05)

  • 2.07~2.15 정의

    ․ 12 ․

    2.07 BASE ON BALLS 베이스온볼스 볼넷 타자가타격할때스트( · ) -

    라이크존을벗어난투구 개를골라 루에출루하는것을말한다4 1 .

    2.08 BATTER 배터 타자 타자석에들어서서공격을하는선수다( · ) - .

    2.09 BATTER RUNNER 타자주자 타격을마친타자가아웃되거나주( ) -

    자로서의플레이가종료될때까지의상태를가리키는말이다.

    2.10 BATTER’S BOX 배터스박스 타자석 타자가타격을할때에서( · ) -

    있는곳이다.

    2.11 BATTERY 배터리 투포수 투수와포수를함께묶어부르는용어( · ) -

    다.

    2.12 BENCH or DUGOUT 벤치또는덕아웃 경기장에서실제적으로( ) -

    활동하고있지않는선수들과그밖에팀의멤버들이앉을수있도록만든

    시설이다. (1.08, 3.17, 4.08)

    2.13 BUNT 번트 방망이를크게휘두르지않고공이내야에천천히구( ) -

    르도록일부러약하게가격하는것을말한다.

    2.14 CALLED GAME 콜드게임 중도종료경기 어떤 이유로든지 주심( · ) -

    이종료를선언한게임을가리킨다. (4.10)

    2.15 CATCH 캐치 포구 야수가날아가는타구나송구를손또는글러( · ) -

    브로 확실하게 잡는 행위를 가리킨다 모자나 프로텍터 주머. (protector),

    니또는유니폼의다른부분으로잡은것은포구가아니다.

  • 정의 2.15

    ․ 13 ․

    또공을잡는것과동시이거나그직후에다른선수나펜스에부딪치거나

    넘어져서공을떨어뜨렸을때는포구가아니다 야수에게일단닿은플라.

    이볼이튀어나가공격팀의선수또는심판원에게맞았을때는어느야수

    가잡더라도포구가아니다.

    그러나야수가공을잡은뒤송구동작으로이어진다음에공을떨어뜨렸을

    때는포구로인정된다.

    포구를분명히하기위하여야수들은그가분명히공을잡고있다는사실

    이인정될만큼충분히오랫동안공을잡고있어야하며 공을손이나글,

    러브에서떼는것은자발적이고분명한의도를가진것이어야한다.

    원주[ ] 공을저글 하거나다른야수를거쳤더라도지면에닿(juggle)

    기 전에 잡으면정규의포구가된다.

    주자는최초의야수가플라이볼에손을댄순간부터베이스를출발

    할수있다 야수는펜스 난간 로프또는그라운드와관중석의경계. , ,

    선상공으로신체를뻗어서플라이볼을잡을수있다신체의대부(

    분은경기장안에있어야한다 야수는난간의꼭대기나파울지역).

    에 놓아둔 캔버스 위에뛰어올라 잡을수도있다.

    야수가펜스 난간 로프등의상공이나스탠드로신체를뻗어서플, ,

    라이볼을잡으려고하는것은스스로위험을감수하고펼치는플레

    이이기때문에설사관중이그플레이를방해하더라도수비방해의

    이득을얻을수는 없다.

    덕아웃부근에서플라이볼을잡으려는야수가덕아웃안으로빠지

    지않으려고안쪽에있는선수의신체에기대었다하더라도공을잡

    으면정규의포구가된다어느 팀이든지상관 없다( ).

    주[ ] 포수가몸에지니고있는마스크 프로텍터등에닿고튀어나온플라,

    이 볼을 땅에 떨어뜨리지않고 포구하면정규의포구가된다

    파울 팁은 항 참조( 2.34 ).

    단 손또는미트이외의것 예를들어프로텍터또는마스크를사용하여, ,

    잡은 것은 정규의포구가아니다.

  • 2.16~2.23 정의

    ․ 14 ․

    2.16 CATCHER 캐처 포수 본루의뒤쪽에자리잡은야수다( · ) - .

    2.17 CATCHER’S BOX 캐처스박스 포수석 투수가공을던질때까( · ) -

    지포수가있어야할장소다.

    2.18 CLUB 클럽 팀을구성하고경기장과관련시설을준비하는책임을( ) -

    가진개인이나단체를가리킨다 야구조직체안에서는그팀을대표한다. .

    2.19 COACH 코치 유니폼을입은팀의일원으로서베이스코치로서의( ) -

    임무뿐아니라감독이지정한직무를수행하기위해감독이지명한사람

    이다.

    2.20 DEAD BALL 데드볼 경기제외구 규칙에따라플레이가일시정( · ) -

    지된까닭에플레이에서제외된공을말한다. (5.09)

    2.21 DEFENSE or DEFENSIVE 디펜스또는디펜시브 수비팀 경기( · ) -

    장안의수비팀또는그선수를말한다.

    2.22 DOUBLE HEADER 더블헤더 연속경기 두 경기를잇달아 펼치( · ) -

    는것을말한다 이런대전은미리일정에짜여있을때도있고일정변경.

    에따른때도있다. (4.13)

    2.23 DOUBLE PLAY 더블플레이 둘잡기 병살 수비팀이연결된동( · · ) -

    작으로 명의공격팀선수를아웃시킨플레이를말한다 그러나 명을아2 . 2

    웃시키는사이실책이끼어있으면더블플레이가아니다. (10.12)

    (a) 포스 더블 플레이 는 두 개의 포스 아웃(force double play) (force

    이이어진플레이이다out) .

    (b) 리버스포스더블플레이 역방향병살는(reverse force double play· )

  • 정의 2.24~2.25

    ․ 15 ․

    제 아웃이 포스 플레이이고 제 아웃 때문에 포스 상태가 해제된 주자가1 , 1

    제 아웃이된더블플레이이다2 .

    예[ 1] 사주자 루 타자가 루수앞에땅볼을쳤다 타구를잡은 루수가1 1 . 1 . 1

    루를밟고 사 이어서 루수또는유격수에게송구하여주자를아웃시1 (2 ), 2

    켰을 때 태그 플레이( )

    예[ 2] 무사만루 타자가 루수앞땅볼을쳤다 타구를잡은 루수가 루. 3 . 3 3

    를밟고 사 이어서포수에게송구하여 루주자를아웃시켰을때 태그(1 ), 3 (

    플레이)

    2.24 DUGOUT 덕아웃 벤치참조( ) - 2.12

    2.25 FAIR BALL 페어볼 타자가정규로친공으로서다음에해당하는( ) -

    것을말한다 그림 참조. ( 5 )

    (a) 본루 루사이또는본루 루사이의페어지역안에멈춘것~1 ~3

    (b) 루또는 루에바운드하면서외야쪽으로넘어갈때페어지역에닿거1 3

    나또는그위의공간을통과한것

    (c) 루 루 루에닿은것1 , 2 , 3

    (d) 최초에떨어진지점이 루및베이스뒤의페어지역일경우1

    (e) 페어지역 안 또는 페어지역 위의 공간에서 심판원 또는 선수의 몸에

    닿은것

    (f) 떠있는상태로경기장을넘어갈때페어지역의상공을통과한것

    페어플라이는공과파울라인파울폴포함의상대적위치로판정되어야( )

    하며 공에닿을때야수의위치가페어지역에있었느냐파울지역에있었,

    느냐로판정하여서는안된다.

    원주[ ] 플라이볼이 루 본루 또는 루 본루사이의내야에떨어1 ~ , 3 ~

    졌어도 루또는 루를통과하기전에선수또는심판원에닿지않1 3

    은 채 파울지역으로굴러 나갔을 때는파울볼이다.

    플라이볼이파울지역에멈추었거나파울지역에서선수에게닿았을

    때도파울볼이다 플라이가 루또는 루를넘어선외야의페어지. 1 3

  • 2.26~2.28 정의

    ․ 16 ․

    역에떨어지면그뒤바운드하여파울지역으로나가더라도페어볼

    이다.

    주[ ] 타구가지면이외의것 예를들면타자가버린방망이나포수가벗어,

    놓은 마스크 등에페어지역에서닿았을때에는볼 인 플레이이다.

    문[ ] 타구가 루를밟고있는주자에게닿고페어지역으로굴러갔을때는3

    어떻게판정할것인가 또타구가파울지역으로굴러갔을때는어떻게할?

    것인가?

    답[ ] 공이주자에게닿은위치에따라페어냐 파울이냐를판정해야하며,

    페어지역에서닿았을때는페어볼이다 따라서주자는페어의타구에닿았.

    기 때문에 아웃이된다 참조. (7.08(f) )

    2.26 FAIR TERRITORY 페어테리터리 페어지역 본루부터 루또는( · ) - 1

    루를지나경기장의펜스밑까지그은직선 그리고그선과수직이되는3 ,

    위쪽공간의안쪽부분을말한다 파울라인은페어지역에속한다. .

    2.27 FIELDER 필더 야수 수비팀선수를말한다( · ) - .

    2.28 FIELDER’S CHOICE 필더스 초이스 야수선택 페어 땅볼을 잡( · ) -

    은야수가 루에서타자주자를아웃시키는대신 앞의주자를아웃시키려1 ,

    고다른베이스에송구하는행위를말한다 또한. ,

    (a) 안타를친타자주자가선행주자를아웃시키려는야수의다른베이스로

    의송구를틈타 개또는그이상의진루를한경우1

    (b) 어느주자가도루나실책에의하지않고다른주자를아웃시키려는야

    수의다른베이스로의송구를틈타진루하였을경우

    (c) 도루를노린주자가수비팀이무관심한탓으로아무런수비행위를하

    지않은사이에진루하였을경우등 (10.08(g))

    이러한타자주자및주자의진루를기록상으로야수선택에의한진루라고

    한다.

  • 정의 2.29~2.32

    ․ 17 ․

    2.29 FLY BALL 플라이볼 뜬공 공중에높이뜬타구다( · ) - .

    2.30 FORCE PLAY 포스플레이 타자가주자가됨에따라기존의주( ) -

    자가그베이스에대한점유권을빼앗긴데서생기는플레이다. (7.08(e))

    원주[ ]포스플레이를이해하기위하여가장유의해야할점은처음

    에는포스상태였다하더라도다음플레이에따라포스의상태가해

    제되는경우다.

    예[ 1] 사만루 타자가 루에강한땅볼을쳤다 루수가이것을잡아즉1 . 1 . 1

    시베이스에대어타자주자를아웃시키면 루로달리고있는 루주자는포2 1

    스의상태가풀리므로반드시태그해야아웃이된다 따라서 루주자가. 1 2

    루에서태그아웃되기전에 루 루에있던주자가본루를통과했다면그2 , 3

    득점은 인정된다.

    그러나반대로땅볼을잡은 루수가즉시 루로송구하여 루주자를포스1 2 1

    아웃시킨뒤 루에송구하여타자를제 아웃으로잡았을경우1 3 2· 루의주3

    자가 본루를 통과했더라도 득점으로 인정되지않는다.

    예[ 2]포스아웃이아닌때 사:1 1· 루 타자는외야에플라이볼을쳐 아3 . 2

    웃이되었다 루주자는포구를보고나서본루를밟았다 그러나 루주자. 3 . 1

    는 포구될 때베이스에서멀리떨어져있었기때문에되돌아가려했지만

    외야수의송구로 루에서아웃이되었다 이때는포스아웃이아니므로1 . 1

    루주자가아웃되기전에 루주자가먼저본루를통과하였다고심판원이인3

    정하면 그득점은기록된다.

    2.31 FORFEITED GAME 포피티드게임 몰수경기 규칙위반으로주( · ) -

    심이경기종료를선언하고잘못이없는팀에 승리가주어지는게임이9-0

    다. (4.15)

    2.32 FOUL BALL 파울볼 타자가정규로친공으로서다음에해당한( ) -

    것을말한다 그림 참조. ( 6 )

    (a) 본루 루또는본루 루사이의파울지역에멈춘것~1 ~3

    (b) 루또는 루를굴러서외야쪽으로넘어갈경우파울지역에닿으면서1 3

  • 2.33~2.34 정의

    ․ 18 ․

    통과하거나또는파울지역의상공을통과한것

    (c) 루또는 루를넘은파울지역에최초로떨어진것1 3

    (d) 파울지역과그상공에서 심판원이나선수의신체 그 밖에지면이외,

    의물체에닿은것

    플라이는 공과 파울 라인파울 폴 포함의 상대적 위치로 판정되어야 하( )

    며 공에닿을때내야수의위치가페어지역에있었느냐파울지역에있었,

    느냐로판정하여서는안된다.

    원주[ ] 타구가투수판에맞은뒤뒤쪽으로튀어올라어느야수에게

    도닿지않은채포수의머리를넘거나본루 루나본루 루사이~1 ~3

    의 파울지역으로 나가멈추었을 때는파울볼이다.

    주[ 1]타구번트포함가파울지역에서타자의방망이에닿았을때는파울( )

    볼이다고의가아닐 때( ).

    또타자가치거나번트한공이되돌아와아직타자석을벗어나지않은타

    자의 몸에닿았을때 위치와 관계없이 파울 볼이다.

    주[ 2] 파울지역에있는타구가지면이외의것 즉백스톱이나펜스 타자, ,

    가버린방망이 포수가벗어놓은마스크 땅에떨어진심판원의솔등에, ,

    닿은 뒤 페어지역으로 굴러 들어가더라도 파울볼이다.

    2.33 FOUL TERRITORY 파울테리터리 파울지역 본루부터 루또는( · ) - 1

    루를지나경기장의펜스밑까지그은파울라인 그리고그선과수직이3 ,

    되는위쪽공간의바깥쪽부분을말한다 파울라인은파울지역에포함되.

    지않는다.

    2.34 FOUL TIP 파울팁 타자가친공이날카롭게방망이에스친뒤직( ) -

    접 포수의 미트 쪽으로 가서 정규로 포구된 것을 말한다 포구하지 못한.

    것은파울팁이아니다.

    파울팁은스트라이크이며볼인플레이이다 앞의타구가최초에포수의.

    미트나손에닿은뒤튀어나가더라도땅에닿기전에잡으면파울팁이된

    다. (6.05(b))

  • 정의 2.35~2.40

    ․ 19 ․

    파울팁이포수의미트나손이아닌용구나몸에처음닿은뒤튀어나간

    것은포수가땅에닿기전에잡더라도정규의포구가아니다.

    2.35 GROUND BALL 그라운드볼 땅볼 땅으로 구르거나낮게 튀어( · ) -

    나가는타구를말한다.

    2.36 HOME TEAM 홈팀 자기 구장에서 경기를 하는 팀을 가리킨다( ) - .

    중립구장에서경기를치를때는상호협의로홈팀을정한다.

    주[ ] 홈팀의상대방은 원정팀 이라 부른다(visiting team / visitor) .

    2.37 ILLEGAL or ILLEGALLY 일리걸또는일리걸리 규칙위반( · )

    이규칙에위배되는것을말한다- .

    2.38 ILLEGAL PITCH 일리걸피치 반칙투구( · )

    투수가투수판에중심발을대지않고던진투구(1)

    타자가 타격준비를 갖추기 전에 던지는 퀵 리턴 피치(2) (quick return

    pitch)

    베이스에주자가있을때반칙투구를하면보크이다.

    주[ ]투수가 및 에규정된투구동작에위반된투구를하였을때8.01(a) (b)

    도 반칙투구가 된다.

    2.39 INFIELDER 인필더 내야수 내야에수비위치를갖는야수를말한( · ) -

    다.

    2.40 INFIELD FLY 인필드플라이 무사또는 사에주자( ) - 1 1 루또는·2

    만루일 때 타자가 친 것이 플라이 볼직선타구 또는 번트한 것이 떠올라(

    플라이볼이된것은제외이되어내야수가평범한수비로포구할수있)

    는것을말한다.

  • 2.40 정의

    ․ 20 ․

    이런상황에서투수 포수는물론내야에자리잡은외야수는이규칙의취,

    지에따라모두내야수로간주한다.

    심판원은타구가명백히인필드플라이라고판단했을경우는주자를보호

    하기위해곧바로 “인필드플라이”를선고하여야한다 그리고타구가베.

    이스 라인 부근으로 떠올랐을 때는 “인필드 플라이 이프 페어(Infield Fly

    if Fair)”를선고하여야한다.

    인필드 플라이가 선고되더라도 볼 인 플레이이다 따라서 주자는 플라이.

    볼이잡힐위험을무릅쓰고진루할수있고 보통의플라이볼과마찬가지,

    로리터치한후다음베이스를향해뛸수도있다 그리고타구가파울볼.

    이되면다른파울볼과같이취급된다.

    인필드 플라이로 선고된 타구가 내야에 떨어진 후 아무에게도 닿지 않은

    채바운드를 일으켜 파울 볼이 됐다면 인필드 플라이가성립되지 않는다.

    반면최초에베이스라인밖에떨어진타구가아무에게도닿지않은채바

    운드를일으켜페어지역으로들어와페어볼이되면인필드플라이가성립

    된다.

    원주[ ] 심판원은인필드플라이규칙을적용할때내야수가보통의

    수비로처리할수있느냐없느냐를기준으로삼아야하며 잔디선이,

    나베이스라인따위를임의로경계선으로설정하여서는안된다 또.

    플라이볼을외야수가처리하더라도내야수가그것을쉽게포구할

    수있다고심판원이판단한다면심판원은인필드플라이를선고하

    여야한다 인필드플라이는결코어필플레이가아니다 심판원의. .

    판단은 절대적이며그결정은즉각내려져야한다.

    인필드플라이가선고되면주자는위험을무릅쓰고진루할수있다.

    인필드플라이룰이적용된상황에서는내야수가페어볼을고의낙

    구하더라도 의규정에관계없이볼인플레이이며 인필드6.05(l) ,

    플라이 규칙이우선한다.

    주[ 1] 인필드 플라이는심판원이 선고하여야효력이발생한다.

    주[ 2] 인필드플라이동안수비방해가선언되면타구가페어파울로결정/

    될때까지는인플레이상태이다 페어인경우에는야수를방해한주자와타.

  • 정의 2.41~2.44

    ․ 21 ․

    자모두아웃이고 파울인경우에는타구가잡히더라도주자는아웃 타자, ,

    는 다시 타석에 들어선다.

    2.41 IN FLIGHT 인 플라이트 떠 있는 상태 타구 송구 또는 투구가( · ) - ,

    땅또는야수이외의어떤물체에닿기전에공중에떠있는상태를말한

    다.

    2.42 IN JEOPARDY 인제퍼디 볼인플레이때공격팀선수가아웃될( ) -

    위험이있는상태를말한다.

    2.43 INNING 이닝 회 각 팀이 아웃이 될 때까지 공격과 수비를 한( · ) - 3

    차례씩치르는경기진행상의단위로한팀의공격은 분의 이닝이된다2 1 .

    주[ ] 원정구단선공팀이 공격하는 동안을 초 라하고 홈구단후공팀( ) ( ) , ( )初

    이 공격하는 동안을 말 이라 한다( ) .末

    2.44 INTERFERENCE 인터피어런스 방해( · )

    (a) 공격측의방해 공격팀선수가플레이를하려는야수를방해하거나-

    가로막거나저지하거나혼란시키는행위이다.

    심판원이타자 타자주자또는주자에게수비방해에의한아웃을선고했을,

    때는다른주자들은방해발생순간에점유하고있었다고심판원이판단하

    는베이스로돌아가야한다.

    다만 이규칙에서따로규정한경우는예외이다, .

    원주[ ] 타자주자가 루에닿기전에방해가일어났을때는각주자1

    는투구당시에점유하고있던베이스로돌아가야한다 단 방해가. ,

    일어나기 전에아웃되거나세이프된주자는예외다.

    (b) 수비측의방해 투구를 치려는 타자를 방해하는야수의행위를말-

    한다.

    (c) 심판원의방해

    도루를저지하려는포수의송구동작을주심이방해하였을경우(1)

  • 2.45~2.50 정의

    ․ 22 ․

    타구가야수투수제외를통과하기전에페어지역에서심판원에게닿(2) ( )

    았을경우

    (d) 관중의방해

    관중이 경기장 안으로 몸을 내밀거나 경기장 안으로 들어와 인 플레이의

    공에닿았을경우어떠한방해이든지볼데드가된다.

    2.45 LEAGUE 리그 이규칙에따라정규시즌을차지하기위해미리짜( ) -

    인일정대로경기를치르는팀들을총괄하는기구이다.

    2.46 LEAGUE PRESIDENT 리그프레지던트 리그회장 이규칙을시( · ) -

    행하고 규칙과관련된분쟁을해소하고 제소경기를재정하여야한다, , .

    또 규칙을 위반한 선수 코치 감독 또는 심판원에게 제재금 출전정지를, , ,

    재량껏부과할수있다.

    주[ ] 우리나라에서는 총재 가 항의 직능을 수행한(COMMISSIONER) 2.46

    다.

    2.47 LEGAL or LEGALLY 리걸또는리걸리 이규칙에부합되는것( ) -

    을말한다.

    2.48 LIVE BALL 라이브볼 인플레이 상태인공을말한다( ) - (in play) .

    2.49 LINE DRIVE 라인드라이브 타자가방망이로가격한타구가지면( ) -

    에닿지않고날카롭게직접야수에게날아가는것

    2.50 MANAGER 매니저 감독 팀의경기장내활동을책임지고 심판( · ) - ,

    원또는상대팀과의관계에서팀을대표하도록구단이지명한사람을말한

    다.

    선수가감독에지명되는것도허용된다.

  • 정의 2.51~2.52

    ․ 23 ․

    (a) 구단은경기개시시간 분전까지커미셔너또는그경기의주심에게30

    감독을지명하여야한다.

    (b) 감독은규칙으로정해진특별한임무를선수또는코치에게위임한사

    실을주심에게통고할수있다 이러한통고가있으면지명된대리자의모.

    든활동은공식적인것이된다.

    감독은 자기 팀의 행동 야구규칙의 준수 심판원에 대한 복종에 관하여, ,

    항상모든책임을져야한다.

    (c) 감독이경기장을떠날때는선수또는코치를감독대행으로지명하여

    야한다 감독대행 은감독으로서의의무 권리 책임. (substitute manager) , ,

    을갖는다 만일감독이경기장을떠나기전까지감독대행을지명하지않.

    거나 지명을거부하였을때는주심이팀의일원을감독대행으로지명하여,

    야한다.

    2.51 OBSTRUCTION 업스트럭션 주루방해 공을갖고있지않거나공을( · ) -

    처리하고있지않은야수가주자의주루를방해하는행위이다.

    (7.06(a), (b))

    원주[ ] 야수가공을처리하고있다는것은야수가송구를받기직“ ”

    전이거나 야수가직접자기를향해가까이날아오고있는송구를받,

    기위해적당한위치를확보하는것을말한다 야수가공을처리하고.

    있는지아닌지는오로지심판원의판단에따른다 야수가공을처리.

    하려다가실패한뒤에는더이상공을처리하고있는것으로보지

    않는다.

    예를들어내야수가땅볼을잡으려고몸을날렸으나포구하지못하

    여공이통과했다 그럼에도불구하고그라운드에드러누워주자의.

    진루를지연시켰을경우 그야수는주루방해를 한것이 된다.

    2.52 OFFENCE 오펜스 공격측 공격하고있는팀또는그선수를말( · ) -

    한다.

  • 2.53~2.60 정의

    ․ 24 ․

    2.53 OFFICIAL SCORER 오피셜스코어러 공식기록원( · )

    참조- 10.00

    2.54 OUT 아웃 수비팀이공격팀을물러나게하는데필요한 개의아( ) - 3

    웃처리중의하나다.

    2.55 OUTFIELDER 아웃필더 외야수 경기장에서본루로부터가장먼( · ) -

    외야에수비위치가있는야수다.

    2.56 OVERSLIDE or OVERSLIDING 오버슬라이드 또는 오버슬라이딩( )

    공격팀선수가 루를제외한다른베이스를향해슬라이딩하다가그여- 1

    세로 베이스에서 떨어지는 것을 말한다 본루에서 루에 갈 경우 곧바로. 1

    되돌아오는 것을 전제�