3d design & modeling adhicipta r wirawan - mechanimotion
DESCRIPTION
Presentasi saya di Seminar Nasional "3D Design & Modeling" pada hari Minggu, 16 November 2014 di Aula LPPM Universitas Sebelas Maret, Surakarta. INFO: https://www.facebook.com/pinghimasterTRANSCRIPT
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Peluang Bisnis Berbasis
Di Industri Kreatif Animasi & GameTEKNOLOGI 3DUniversitas Sebelas Maret, Solo – Jawa Tengah
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Adhicipta Raharja Wirawan
● S1 Jurusan Akuntansi – Fakultas Ekonomi Universitas Surabaya
● S2 Magister Akuntansi – Fakultas Ekonomi & Bisnis Universitas Airlangga
● Pendidikan Profesi Akuntansi – Universitas Surabaya● Intellectual Properties for Creative Industry – Ministry
of Economy, Trade, & Industry Japan
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DOLANAN GAMESPerusahaan
Pengembang & Jasa Produksi Game & Animasi (2012)
Lembaga Pendidikan Kursus Game & Animasi (2011)
Perusahaan Game Fokus Pengembangan Intellectual Property
(2013)
Perusahaan Game Fokus Desktop &
Mobile Game Service (2014)
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All Done With Blender & GIMPhttp://adhicipta.com
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All Done With Blender & GIMPhttp://adhicipta.com
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All D
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com
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NOVEL TRILOGI THE ADVENTURES OF WANARA
Garuda Riders Rise of Asura Holy Wanara Returs
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Agenda
1. Teknologi 3D Saat Ini & Masa Depan di Industri Animasi & Game
2. Peluang Bisnis Industri Kreatif Berbasis Teknologi 3D3. Keahlian 3D yang dibutuhkan oleh Pelajar/Mahasiswa4. Diskusi & Tanya Jawab
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BAGIAN 1Teknologi 3D Saat ini dan Masa Depan
Di Industri animasi & game
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Teknologi 3D Saat ini dan di Masa Depan
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Teknologi 3D Saat ini dan Masa Depan [1]
William Fetter, insinyur Boeing yang pertama kali menggunakan 3D Computer Graphic (Gambar) pada tahun 1961 untuk membuat desain pesawat.
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Teknologi 3D Saat ini dan Masa Depan [2]
Computer Animated Hand (3D), sebuah animasi 3D pertama (1972) yang dibuat oleh 2 orang mahasiswa University of Utah bernama Ed Catmull dan Fred Parke.
Ed Catmull dan Fred Parke (Now)
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Computer Animated Hand (1972)
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Teknologi 3D Saat ini dan Masa Depan [3]
Futureworld (1976) adalah film pertama yang menggunakan SFX teknologi 3D computer graphic yang dikembangkan Ed Catmull.
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Teknologi 3D Saat ini dan Masa Depan [4]
● Ed Catmull (1979) menjadi Kepala computer graphics division di Lucasfilm.
● Steve Jobs membeli computer graphics division – Lucasfilm dan mendirikan Pixar (1986).
● Ed Catmull diangkat Steve Jobs sebagai CTO Pixar.
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Teknologi 3D Saat ini dan Masa Depan [5]
Tahun 1974, Steve Colley membuat game 3D 1st Person Shooter. Game ini dianggap game 3D pertama di dunia yang menginspirasi lahirnya game 3D.
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Teknologi 3D Saat ini dan di Masa Depan [5]
Tahun 1985, Yu Suzuki (Game Designer) melalui SEGA merilis Space Harrier.
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Teknologi 3D Saat ini dan di Masa Depan [6]
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Masa Depan 3d Film Making
Real Time VSF – STAR WARS Episode 7
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Masa Depan 3d Film Making
Motion Capture - Expressions
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Masa Depan 3d Film Making
Motion Capture - Expressions
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Kehidupan Manusia Masa Depan
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Kehidupan Manusia Masa Depan
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KESIMPULAN BAGIAN 1
1. Teknologi 3D Computer Graphic (CG) lahir dari sebuah kebutuhan SIMULASI cara kerja obyek.
2. Percepatan Teknologi 3D CG dipicu oleh industri film, animasi dan game.
3. Kemajuan Teknologi Hardware Komputer mampu menghadirkan visualisai 3D CG yang semakin REALISTIS & REALTIME dan menekan Biaya Produksi.
4. Kehidupan Manusia di masa depan akan sangat ditunjang dengan kemajuan Teknologi 3D CG.
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BAGIAN 2Peluang Bisnis Industri Kreatif
Berbasis Teknologi 3D
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Keuntungan Animasi 3D Bioskop – disney PIXAR
Toy Story 3: Bujet Rp 2,4 triliun dan Keuntungan Bersih Rp 10,5 triliunBujet Jembatan Suramadu Rp 4,5 triliun = 2 Jembatan Suramadu
Harga 1 Pesawat Sukhoi Rp 559 milyar = 18 Sukhoi
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Penjualan game ALL of TIME di jepang (USD $)
POKEMON RED: Penjualan Rp 364 milyar
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SURVEI GAME OLEH MECHANIMOTION 2013
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SURVEI GAME OLEH MECHANIMOTION 2013
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SURVEI GAME OLEH MECHANIMOTION 2013
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BAGIAN 3Keahlian 3D yang dibutuhkan
Oleh Pelajar/Mahasiswa
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SOFTWARE PRODUKSI 3D ANIMASI & GAME
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SOFTWARE PRODUKSI 3D ANIMASI & GAME - MECHANIMOTION
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Standar gaji di industri game & animasi
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Siapa saja yang terlibatDalam Pembuatan Game ?
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Belajar 3D secara Formal
Belajar Formal → Kuliah
Pro:● Mempercepat belajar dari pengajar yang berpengalaman● Berjejaring dan berorganisasi
Con:● Biaya kuliah relatif tidak murah● Terikat oleh jadwal dan aturan
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Belajar 3D secara INFormal
Belajar INFormal → Kursus / mandiri
Pro:● Bisa belajar sesuai kebutuhan ● Relatif murah
Con:● Belajar tidak Terstruktur● Jejaring Terbatas
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Workshop Game & Animasi oleh ANIMOTION ACADEMYRegistrasi & Info: http://animotionacademy.com
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BAGIAN 4Diskusi & Tanya Jawab
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