511 service learning mascot handbook-2

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1 Scout Mascot Handbook A Guide to Becoming Scout

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Page 1: 511 Service Learning Mascot Handbook-2

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Scout Mascot Handbook AGuidetoBecomingScout

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Scout Handbook created by Lori Camini , Amanda Decker, Krista De Heus, and Andrew Kurai s at Boise State University in conjunc on with the Idaho Department of Parks and Recrea on, 2015.

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Table of Contents 1. Introduc on…………………………………………………………………………………………………………………... 4

Mission Statement and Press Release…………………..…………………………………………………. 4

Appropriate Venues………………………………………………………….……………………………………... 4

History of Idaho Parks and Recrea on……………………………………………………………………... 4

Scout’s Story……………………………………………………………………………………………………………. 5

2. Scout’s Behavior Guidelines…………………………………………………………………………………………... 6

The Five E’s of being a Mascot…………………………………………………………………………………. 6

Health Tips for Mascots……………………………………………………………………………………………. 7

Items You’ll Need and Before You Start Quick Tips………………………………………………….. 7

Suggested Timeline for Preparing to be Scout………………………………………………………….. 8

Tough Performance Situa ons ………………………………………………………………………………… 8

Performer Safety …………………………………………………………………………………………………….. 9

Prac ce and Personality ………………………………………………………………………………………….. 9

Arm and Hand Gestures ………………………………………………………………………………………….. 9

3. Handler Guidelines ……………………………………………………………………………………………………….. 11

Possible Ques ons for Scout……………………………………………………………………………………. 12

4. Cleaning, Maintenance and Responsibili es………………………………………………………………….. 13

Cleaning…………………………………………………………………………………………………………………... 13

Rental Agreement Instruc ons and Guidelines………………………………………………………… 14

Damage Report Instruc ons…………………………………………………………………………………….. 14

Emergency Costume Repair……………………………………………………………………………………… 14

5. Appendix ………………………………………………………………………………………………………………………. 15

Cleaning Log Document……………………………………………………………………………………………. 16

Rental Agreement Document…………………………………………………………………………………… 17

Damage Report Document………………………………………………………………………………………. 18

Color Ac vity Sheet …………………………………………………………………………………………………. 19

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This manual is a guide to Scout, the mascot for the Idaho Department of Parks and Recrea-on (IDPR). It covers the mission, history, and appropriate venues for Scout, as well as a

complete manual for use and care of the uniform. Mission Statement

The mission of the Idaho Department of Parks and Recrea on is to improve the quality of life in Idaho through outdoor recrea on and resource stewardship.

Press Release

Scout is the official mascot for the Idaho Parks and Recrea on department and is available for public ap-pearances in state parks, schools and other special events. For more informa on on Scout or to schedule an appearance, contact the Volunteer Coordinator at [email protected]. Appropriate Venues

Scout may be used at events which promote IDPR in the public sphere, and are non-poli cal in nature. Campaign rallies, party-specific events, or other clearly side-taking events are inappropriate. Generally speaking, Scout’s mission is informa onal; he should not be used for personal gain and never be brought into a situa on which brings discredit or poor publicity upon IDPR. History of Idaho Parks and Recreation

The first state park was established in Idaho in 1965 and was named Harriman State Park. There are now 30 state parks and trails across Idaho. In the spring of 2015, Idaho Parks and Recrea on wanted to increase the park’s visibility and appeal to children. They decided to use a mascot to further this cause. It is the hope that Scout will be a good spokesperson for Idaho Parks and Recrea on. In an effort to get kids involved, leaders turned to students across Idaho to name the mascot and write a background story. The winning entry (see below) came from Mrs. Nicole De Vries’ class out of Midvale, Idaho.

Introduction

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Scout’s Story The credit goes to: Help Name Our Mascot Competition Teacher: Mrs. Nicole DeVries School: Midvale School Midvale, ID Many centuries ago, back when the Nez Perce roamed Idaho’s Palouse Valley, before the days of the fur trappers and traders, before Lewis & Clark and the Corps of Discovery made their trek through the Idaho wilderness, before the missionaries, miners, and pioneers se led this great state, deep in the vast forest near the pris ne Clearwater River, a li le red fox kit was born. There was something magical about this special kit. His magic was to love and help those in need. He also had the power to stay alive as long as he did good deeds for others. This generous kit had a fun and jolly childhood. During his youth, he learned his talents one by one. He started out by doing good deeds for the other forest animals. At first, he did just small acts of kindness. He gathered nuts for squirrels and helped baby birds that fell out of trees. He was a friend to every creature. As he grew older, his deeds became more significant. One day, in par cular, a charitable ac on of his changed the course of his life forever. While romping through the forest and keeping an eye out for an animal in distress, he suddenly heard, “Somebody, help me, please! I’m scared, cold, and longing for my family!” Lost and alone in the deep dark woods, he dis-covered a li le Nez Perce girl caught in a snare of a wolf trap. “Oh, you poor thing! Let me help you,” exclaimed the fox. “Oh, thank you. I know I’m safe now,” the girl cried with relief. But then she paused and said, “Wait! My parents are probably worried sick about me. I need to get home to them, but I don’t know the way. Can you help me?” “Of course, I will. That’s what I’m meant to do,” replied the fox. He helped her find her way home. When her parents saw her, their eyes were filled with tears of joy. The girl named him “Scout” because of that one scou ng trip he made when he saved her life. She and her parents wanted to adopt him and bring him into the tribe, but they knew he must go back to the wilder-ness to do what he did best – help those in need. The tribe spread the word throughout the land about this very special fox. His story has been told for genera ons. Ever since that important day, Scout con nues to scout around, looking to lend a hand wherever he can. Because he con nues to do kind deeds for others, he lives on as the Idaho Parks and Recrea on’s most loyal and honored mascot. He travels throughout this great state visi ng Idaho’s Magnificent State Parks. If you “stay and play” at any of the twenty-seven parks in the Gem State, you just might spot Scout help-ing a visitor in need. Who knows? Maybe he could even help you!

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The FIVE E's of Being a Mascot:

Entrance: Take the opportunity to make a big entrance. Make people aware of your presence. Wave to your audience, dance, and most of all, grab that a en on!

Exaggera on: You are in a huge costume, wearing huge feet, a huge head, and needing a huge personality to fill out the costume. You need to double or even triple the ac ons you would normally do so your cos-tume does not hide what you are doing. Walking is usually suggested as a march, try not to drag your feet, but pick them up off of the ground. A smooth wobble, a jump in your step, or even a child-like bounce adds character to your steps. If you are waving to hundreds of people, make sure the child in the upper row can see you. Use your whole body!

Emo on: Prac ce a number of emo ons, happy, sad, angry, scared, excited, bashful, and so on, in front of a mirror with your head on. Learn where the facial features of your costume are and use them the way a hu-man (or animal) would. Once you have rehearsed some emo ons thoroughly using your head and arms, try and use the rest of your body as well. Slow mo on, trudging feet, shaking, kowtowing, jumping up and down, skipping, and ela on are great emo ons to try. And remember that the costume will hide a lot of your gestures, so make sure that you exaggerate!

Eleva on: Mascots are expected to be larger than life. But the person making them animated should re-member that differences in eleva on will be more effec ve than one who uses slight varia ons in eleva on. To get higher eleva on: try some things on your toes, peer down at children, jump, or climb on something (sturdy, of course). To get lower eleva on: slide, kneel, lay down, lunge, or fall unexpectedly. If you do a li le of both it will add to your anima on.

Energy: Mascots are not expected to run out of gas before they are done. If you are star ng out DO NOT GO CRAZY. Pace yourself. If you do run out of breath and you cannot get to the changing room, move to a chair or a bench and use your arms to keep your mo ons going while you catch your breath. Do not feel like you have to be Daffy Duck (high strung) throughout the event. Remember, Bugs Bunny got credit for keeping cool and he had the last laugh!

MOST OF ALL, treat everyone with respect. You cannot win everyone over, and you should never expect to. Remember: everyone has a different reason for being at an event.

Scout Behavior Guidelines

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Health Tips For Mascots If you have the desire to be a long-term mascot you will learn to tolerate the heat longer as you perform more and more. Your body will build up a tolerance for the heat by enac ng the natural cooling process. Re-search and learn what is best for your body with your doctor and/or trainer.

Two factors will always remain the same:

1. You are wearing a costume that heats your body in an unnatural state.

2. Your body is going to want to cool itself down in a natural fashion. You can only absorb approximately a quart of water every hour and you can sweat in a mascot costume faster than that, so hydrate star ng three days before. Drink li le sips all day spread out throughout the day.

Urine should be lemonade in color. Use the frozen gel packs, and most importantly, pace your recovery. Re-search shows that diluted Gatorade is best (Cho 5). Gatorade straight out of the bo le takes longer than wa-ter to assimilate, but you really do need the electrolytes. As for bulking up on potassium, you cannot. A good part of the cramping you might feel the day a er a hot appearance is par ally the loss of potassium from your muscles. (You cannot put it in your muscles before you deplete it.) Try potatoes (chips have po-tassium and the salt you need as well) and bananas to replenish. When long weekends in costume come around, 'carbo-load' on pastas and breads half of the week and drink a lot of water! Wheat Thins are a good choice because they filling, but they are not very heavy. You do not want to eat anything heavy before pu ng on the costume.

Items You’ll Need:

1. Gel packs-put them in the fridge or freezer the night before to make sure they stay cold. 2. Diluted Gatorade or water for your dressing area. 3. A great a tude! Before You Start/Quick Tips

1. You should be in good health. Being a mascot is a very ac ve role. 2. The maximum me a performer should be in costume is 30 minutes. Performance me should decrease

in very hot weather. 3. You cannot be over 6 feet tall to fit inside the costume. 4. Three days before, start hydra ng well. Drink li le sips all day throughout the day. 5. Remember to use the gel packs to keep you cool . 6. You should NOT be claustrophobic. Also, you will not be able to scratch your face or anywhere you have

an itch while in the costume. You must be okay with this. 7. Do not lock your knees. Always keep your knees slightly bent. 8. Mascots DO NOT TALK! They use their body language to communicate. Arm and hand gestures are very

important--don't leave them out. (See “Arm and hand gestures” on p. ) 9. It’s about the right a tude. React to your surroundings! Be the life of the party. Joke around, dance,

make your presence known, and always be respec ul.

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Suggested Timeline for Preparing to be Scout Two weeks before the event: x� Read Scout’s story and start prac cing gestures and walking. One week before the event: x� scope out the event’s loca on and find out where your audience will be located. x� Con nue prac cing gestures and mannerisms. Three days before the event: x� Start hydra ng. Drink li le sips all day spread out throughout the day. x� Con nue prac cing gestures and mannerisms. One day before the event: x� Put the freezer/gel packs in the freezer and charge the fan’s ba ery (for the helmet to stay cool).

Tough Performance Situations

Scenario 1: Ge ng clobbered by kids What to Do: Walk away. Tell your handler. Prepara on: Your handler should be with you at all mes. Also know the permissible ac ons you can take in this ma er. What Not To Do: Do not retaliate. Keep your cool!

Scenario 2: You get injured during an appearance What to Do: Tell your handler and then conserva vely walk away. Go to your changing room and assess the damage. What Not to Do: Do not stay in the area and con nue to perform!

Scenario 3: Encountering a scared child What to Do: Pull your ac ons in. Make slow, small movements so that the child feels less threatened. If the child con nues to cry, walk away. What Not to Do: Do not push a child to stop crying. Do not sneak up on toddlers and do not tower over a frightened child.

Scenario 4: Picking up children What to Do: Careful! Let the parents put the child in your arms and take them out of your arms. If it is an older child, you can hug them and pick them up halfway and then set them down gently. Also, when you hug, watch where your hands go! Some mes big-fingered paws reach out to places you do not mean for them to reach! What Not to Do: Do not grab a child harshly, swing her around, and do your best to check for bandages or scars. You do not want to accidentally harm a child.

Scenario 5: Hugging/touching children What to Do: When dealing with children, always use "the head and back" rule. When interac ng with them, you can mess up their hair, pat them on the head, and so on. For hugging, it is on the back and “above the belt." What Not to Do: Do not let your hand stray to any part of a child (or adult) in a way that could be interpret-ed as unacceptable. Many mascots have lost their jobs due to "straying hands," because of costumes that have long fingers that cannot always be controlled well.

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Performer Safety BEFORE an event, be sure to create an emergency hand signal for you, Scout, to use with your handler. You should both agree on the signal and prac ce using it a few mes. A “ me out” hand signal, forming your hands to make a “T”, is o en useful.

Practice and Personality

The primary thing to remember is that mascots do not talk! Also, make sure to prac ce! Prac ce move-ment with your handler. Get feedback. While prac cing, figure out your hand signals, as men oned in Per-former Safety. The performer with a new mascot has to define the personality of that mascot. Email the Volunteer Coordinator at [email protected] if you have any ques ons regarding Scout’s personality or over the persona that the Idaho Parks and Rec wishes Scout to project. Once this is done, then the job of opera on becomes a lot easier as each gesture and reac on of the mascot will then have a reason. This is what separates a mascot from a person in a costume. What is Scout’s personality? Are you sly? Are you a jokester? Are you shy? What sort of an image are you expected to portray? The more you know regarding your mascot's character and your audience, the more fun you'll have. Again, if you have any ques ons regarding Scout’s personality or over the persona that the Idaho Parks and Rec wishes Scout to project, email the Volunteer Coordinator at Kathryn.Hampton@ idpr.idaho.gov. As you learn how people react to your ac ons, you can develop a character that really "speaks". Remember that you represent Idaho Parks and Recrea on while in costume. Mind your behavior. One of the best ways to develop a mascot's personality is through a lot of prac ce, both at non cri cal events and in front of a mirror, in full costume. Opera ng a mascot is a very physical occupa on. All ges-tures need to be larger than life to communicate to large crowds.

Arm and Hand Gestures "Here I am" wave: Use to get the a en on of large audiences. Use your whole arm with large sweeping gestures. Stretch out your hand and fingers. Make yourself as big as you can get. "I'm a li le shy" wave: Use for rela ng to small, shy children. Open and close your hand in a child-like wave. Shy and giggling body language and games like peek-a-boo will make you more approachable. "Thumbs Up": Works great with pre-teens and teenagers. This lets you acknowledge the person in a fun and posi ve manner. "High Five": is a great way to greet a teenager or an adult. Most teenagers find a hug or a handshake too “uncool”! A high five allows them to be a part of the fun while s ll remaining "cool.” Laughing : Bring your hands up to the mascot’s mouth and nod the mascot head forward in a rapid mo on to signal laughing. Blowing a kiss: Put your hand to the mascot mouth and then flat out in front of the head with the palm up.

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Hugging: Be gentle when hugging. Remember that children may feel shy or in midated by a gigan c furry presence. Also, if you give a strong forceful hug, especially to an adult or teenager you run the risk of ini a ng an aggressive or confronta onal situa on. “I love you!” – point to yourself then use both hands to draw a heart in the air and point to the recipient. “I’m scared!” – run away, cover your eyes, and shake your knees. Li ing one hand up to peek out can be very comical. “Aww, shucks!” – give a li le sweeping kick forward while hooking your arm in front of you. IMPORTANT: DO NOT remove, for any reason, any part of your costume in public. No one should see you ge ng into or out of your costume. Never, ever, take your head off in public!

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The handler, along with Scout, represent the Idaho State Parks and Recrea on department. The handler is Scout’s guide, guardian, and protector. Because Scout cannot see well once inside the costume, the handler will be the eyes, ears, and voice of the person inside. This is especially important, because the person wear-ing the costume is unable to visibly express frustra on or panic.

1. Decide in advance with the person wearing the Scout uniform what your distress signal will be.

2. Hand out s ckers, color sheets, and flyers to guests (when appropriate) and direct them to areas where they may get more informa on about Idaho parks.

3. It is up to the handler to keep track of the me that Scout spends in the costume. Scout should be in costume no longer than 20 minutes. Overhea ng and fa gue occurs quickly past this point.

4. The handler should encourage guests to interact with Scout. When referring to Scout, use the name and not the gender (i.e. “And now, Scout will do the sprinkler dance for you!”)

5. Scout should take the handler’s elbow when being led. Determine ahead of me which side is pre-ferred, and s ck to it. This will help to ensure that Scout always knows where to always find his handler.

6. Make sure to warn Scout of any obstacles that might be in his way. Be aware that stairs are hard to climb.

7. Since Scout’s visibility is impeded, alert Scout when children are approaching and from which direc on they are coming. It is also helpful to tell Scout in which direc on he should look and wave.

8. DO NOT LEAVE SCOUT’S SIDE! Standing slightly to the front and side of Scout will make the handler more visible.

9. Check in frequently with Scout. Scout can easily respond with a thumbs-up or a nod with ques ons such as “Hey Scout? How’s it going?” or “Do you need to sit down?”

10. If Scout is ge ng red but not so much that he needs to get out of the costume, si ng on a bench is a good op on.

11. If Scout is under duress for any reason, the handler should tell the audience that Scout has got to go for now, and to say good-bye.

12. Be aware that dogs may become frightened or aggressive around Scout.

13. Stay friendly and calm; never appear anxious about Scout in public. If there are guests who are being rude and inconsiderate, handle it with respect and politeness toward the offending individual, keeping Scout’s well-being a priority.

14. Protect the integrity of Scout. Make sure children (and adults) are being respec ul.

15. If at a state park, encourage guests to come and visit again. If at another venue, encourage guests to visit the state parks.

16. The handler is responsible for helping to dress and undress Scout, and to properly pack away the uni-form.

Handler Guidelines

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Possible Questions for Scout 1. Do you know Smokey the Bear? (Scout nods)

2. If you are a fox, then why do you walk on two legs? (Scout jumps and dances around and handler tells them it is so he can jump and dance around)

3. Why are your eyes so big? (Scout cups hands to the sides of his eyes, handler can say so he can see our beau ful parks be er)

4. Why did you want to be a park ranger? (Scout can cross hands over his chest and handler can say it’s because he knows rangers help the parks, people and animals)

5. What does the fox say? (Scout dances around and does something silly)

6. Can you talk? (Scout shakes his head no)

7. Are you a boy or girl? (Scout can point to nametag—kids should infer that Scout is a boy)

8. Why do you wear human clothes? You’re a fox! (Handler can say he’s a ranger helper too!)

Scout will be around children, who naturally ask lots of good ques ons. Because Scout can only nod or shake his head, it will be the handler’s responsibility to answer these ques ons if Scout is unable to. Here are some common ques ons with answers you may provide:

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Regular cleaning and maintenance has the benefit of extending the life of the mascot uniform. Major clean-ing and repairs should be conducted by the Idaho Parks and Recrea on Department or conducted by a pro-fessional cleaning service before and a er Scout appearances. Some minor cleaning and maintenance should be performed by renters of the Scout mascot costume in order to ensure the costume remain in it’s original state. Please see the quick reference guide for a descrip on of those responsibili es.

CARE CONDUCTED BY IDAHO PARKS AND RECREATION EMPLOYEES ONLY:

Minor cleaning Minor cleaning jobs include: brushing, spot removal of minor stains and soiling from the mascot’s fur and outer clothing; removal of ma ng from the mascot fur; removal of smudges from clothing and headpieces, and removing debris from feet and hands.

Spot Cleaning The first step in removing minor stains and soiling is to apply diluted liquid detergent to the affected ar-ea. Use a light brush (do NOT use steel brushes, as these will destroy the fur and material) to rub the area un l the stain is gone. If some dirt or residue remains, try to remove with a well rinsed, clean, wet cloth. If stains or soiling persists, spray affected area with stain remover and spot clean. WARNING: before applying the stain remover, test it on a small, obscure part of the costume to ensure it will not cause damage.

All costume pieces must be le to air dry.

Scout’s Clothing Although it is highly recommended to use a professional cleaning service, all of Scout’s clothing (shirt, shorts, pants, and gloves) including the inner body padding, outer body suit, chinstrap and shoe liners are machine washable in cold water. Items need to hang to air dry. DO NOT place items in a dryer.

Fur Matting To remove ma ng from the fur, brush the affected area with a light hair brush (do NOT use a metal brush), one small sec on at a me. Then give the en re costume a light brushing to improve the fur’s overall ap-pearance.

Odor In an effort to reduce body odor between professional cleanings, turn Scout’s body suit inside out and allow the suit to dry completely before storing or wearing the costume. Do NOT use Febreeze or another type of freshening fabric spray. This could damage the costume fabric.

It is highly recommended that the costume be allowed to air out a er each performance. The head should be wiped out with a clean cloth to remove excess perspira on.

Cleaning, Maintenance and Responsibilities

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Repairs Minor repairs will be performed at the discre on of Idaho Parks and Recrea on staff only. Minor repairs include: loose threads, small fabric tears, worn Velcro, ma ed fur. For major repairs, please contact BAM! Mascots at 1-877-858-4226.

Emergency Costume Repair ONLY in the event of an emergency where the costume is on site for an event and considerable damage has occurred to any part of the Scout costume, repairs may be permi ed. However, the renter MUST con-tact the Idaho Parks and Recrea on department and speak with an employee before taking ac on to repair the costume. Permission must be given by the Idaho Parks and Recrea on employee.

Emergency Repairs include: tail detachment, Velcro ripped from costume so that items do not a ach, no-ceable seam tears on costume or clothing.

IMMEDIATELY call the Idaho Parks and Recrea on Department at 208-555-PARK

The cleaning log document is found in the appendix.

Mascot Rental Agreement The rental agreement should be provided in advance to the renter for their review. It is required that the wearer of the costume be less than 6 feet tall. If the renter agrees to the terms outlined, the agreement must be signed and returned to the Idaho Parks and Recrea on department no later than 48 hours before shipment of the mascot costume. A paper copy or electronic version of the agreement is acceptable. The agreement is to be stored at the Idaho Parks and Recrea on department. The rental agreement document is found in the appendix.

Damage Report The damage report document is to be completed by an Idaho Parks and Recrea on employee prior to the shipment of the mascot costume. A copy of the report MUST be provided to the renter to ensure mutual understanding of the condi on of the costume.

Upon return of the mascot costume, an Idaho Parks and Recrea on employee will assess the costume for damage. Use the rental inspec on document that was completed prior to shipment to compare the condi-

on of the mascot costume when it arrives at the Idaho Park and Recrea on department. Indicate damage on the mascot picture and ini al.

Normal wear and tear is expected. If irreparable damage is found upon the return of the costume, the Ida-ho Parks and Recrea on employee will refer to the rental agreement to assess if repair and the costs associ-ated with repair are the responsibility of the renter.

The mascot rental inspec on document is found in the appendix.

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Appendix

1. Cleaning Log Document

2. Rental Agreement Document

3. Damage Report Document

4. Color Ac vity Sheet and Fox Informa onal Document

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Date Cleaned By Cleaning- Ac on Taken Repairs-Ac on Taken

Cleaning Log

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Mascot Rental Agreement Scout

PLEASE READ THE TERMS AND CONDITIONS CAREFULLY

Rental Start Date:________________________ Rental Due Date:_____________________________

RENTER INFORMATION

Contact Name:___________________________________________________________________________________

Phone:_____________________________________________ Second Number:______________________________

Agency/Company Name:_______________________________________ Email:______________________________

MASCOT RENTAL POLICIES

FEES (Damage and Lost Costume Fees) There is no fee to rent the Scout Mascot costume. Normal wear and tear on the mascot costume is expected and will not incur extra charges. However, damage beyond normal wear and tear will incur damage charges. x� Damage charges will be assessed for broken zippers, detached garment pieces, make-up or other permanent

stains or damage that renders the mascot costume not rentable. x� Damage fees include the cost of the supplies needed to restore the costume to its original state as well as la-

bor costs. x� Major damage to the costume, including irreparable tears, and major seam damage, will be assessed at the

replacement value of the costume (up to $10,000). x� Lost mascot costume will be assessed a lost costume fee of the replacement value of the costume (up to

$10,000). CLEANING All mascot pieces must be returned clean and free of stains and body odor. Everything returned will be assessed and an addi onal cleaning fee will be charged if required. ALTERATIONS Under NO circumstance may the mascot costume and pieces be altered to fit and must be returned in their origi-nal condi on. If a mascot piece is returned altered or damaged, fees will be charged. No mascot piece may be cut, dyed, painted or altered. Tape, glue or any other type of adhesives may NOT be used on the mascot. DISCLAIMER Idaho Parks and Recrea on and its employees are not responsible for accidents or injuries related or indirectly related to the use of the rented items.

SIGNATURE________________________________________ DATE_______________________________

Agreement must be returned to Idaho Parks and Recrea on Department

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Damage Report: Rental Inspection

Rental Start Date:____________________ Rental Due Date:_______________________

Renter Info

Name:____________________________ Company:_____________________________

Mascot Out

Date:_____________ Time:__________

Mascot In

Date:_____________ Time:__________

OUT IN

Shirt ��� ���

Shorts or Pants ��� ���

Pants ��� ���

Belt ��� ���

Outer Padding Vest ��� ���

Inner Ice Pack Vest ��� ���

OUT IN

Head ��� ���

Body (suit) ��� ���

Gloves (2) ��� ���

Boots/feet (2) ��� ���

Tail ��� ���

Name Tag ��� ���

Damage Descrip on-OUT __________________________________________________________________________________________________________________________________________ I accept that the costume is in the condi on indicated on this form: Signed:____________________________________________

Damage Descrip on-IN __________________________________________________________________________________________________________________________________________ The costume has been returned and checked. I agree that the damage to the costume is as stated and accept that the cos-tume is in the condi on stated on the form.

Signed:____________________________________________

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Color Activity and Fox Informational Document

Scout is a Red fox. Red foxes can be found all over North America, including Idaho. Red foxes are a com-mon animal, but they are rarely seen. They are shy animals. They are nocturnal, which means they sleep during the day and come out at night to look for food. They live in the woodland habitat. Red foxes have reddish brown fur, and are about the size of a housecat. They have pointy noses and bushy tails. Foxes are omnivores, which means they eat meat and plants. They like to eat small rodents, insects, fruits and other plant foods. They jump very high then pounce down when catching prey. A mother fox usually has four or five babies at a me. Baby foxes are called kits. Fox families communicate by barking to each other. Each member of the fox family has its own voice, which can be recognized by the other family members. They have special barks to warn others of danger. They live in dens when caring for their babies. In the winter, they curl up in the snow and cover themselves with their large, bushy tail to keep warm. Wouldn’t it be great to see a Red fox in one of Idaho’s state parks?

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[1] Cho, K. "The Mascot Ac ng Technique." (n.d.): n. pag. Web. <h p://joycecho.fancys tchmachine.org/MascotAc ngBible.pdf>.

[2] Fox: Care and Maintenance. Bam Mascots Inc. Provided In-Class by Idaho Department of Parks

and Recrea on [3] "Professional Mascot Performers Training, Tips & Moves." Mascot Costumes Canada Custom

Mascots Design. N.p., 17 Sept. 2014. Web. <h p://hogtownmascots.com/custom-mascot-services/mascot-training.htm>.

[4] Resource Raccoon Informa on Sheets. Provided In-Class.

Sources