a multiple camera with real-time volume reconstruction for articulated skeleton pose tracking

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A Multiple Camera with Real-Time Volume Reconstruction for Articulated Skeleton Pose Tracking 指指指指 指指指 指指 指指 指指指 Zheng Zhang, Hock Soon Seah1 Chee Kwang Quah,Alex Ong, and Khalid Jabbar K.-T. Lee et al. (Eds.): MMM 2011, Part I, LNCS 6523, pp. 182–192, 2011.Springer-Verlag Berlin

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A Multiple Camera with Real-Time Volume Reconstruction for Articulated Skeleton Pose Tracking. 指導教授:王聖智 教授 學生:謝佳峻. Zheng Zhang, Hock Soon Seah1 Chee Kwang Quah,Alex Ong , and Khalid Jabbar - PowerPoint PPT Presentation

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Page 1: A Multiple Camera with Real-Time  Volume Reconstruction for Articulated Skeleton Pose Tracking

A Multiple Camera with Real-Time Volume Reconstruction for Articulated Skeleton Pose Tracking

指導教授:王聖智 教授學生:謝佳峻

Zheng Zhang, Hock Soon Seah1 Chee Kwang Quah,Alex Ong, and Khalid JabbarK.-T. Lee et al. (Eds.): MMM 2011, Part I, LNCS 6523, pp. 182–192, 2011.Springer-Verlag Berlin Heidelberg 2011

Page 2: A Multiple Camera with Real-Time  Volume Reconstruction for Articulated Skeleton Pose Tracking

OutlineIntroductionMulti-camera SystemVolume ReconstructionSkeleton Pose EstimationResultsConclusion

Page 3: A Multiple Camera with Real-Time  Volume Reconstruction for Articulated Skeleton Pose Tracking

OutlineIntroductionMulti-camera SystemVolume ReconstructionSkeleton Pose EstimationResultsConclusion

Page 4: A Multiple Camera with Real-Time  Volume Reconstruction for Articulated Skeleton Pose Tracking

IntroductionMarkerless don’t need markers or special suits.Multi-view deal better with occlusion and appearance

ambiguity problems.

建立場景資訊剪出主要物件 還原個體輪廓形狀 偵測動作與行為

Page 5: A Multiple Camera with Real-Time  Volume Reconstruction for Articulated Skeleton Pose Tracking

OutlineIntroductionMulti-camera SystemVolume ReconstructionSkeleton Pose EstimationResultsConclusion

Page 6: A Multiple Camera with Real-Time  Volume Reconstruction for Articulated Skeleton Pose Tracking

Multi-camera SystemSystem Setup 1.Cameras work synchronously for acquiring multiple

image in time. 2. The frame rate of image acquisition should be at

least 15 fps. 3. The bandwidth is sufficient for supporting the

transfer of multi-video streams. 4.The acquisition room ought to be large.

Only one PC !!

Page 7: A Multiple Camera with Real-Time  Volume Reconstruction for Articulated Skeleton Pose Tracking

OutlineIntroductionMulti-camera SystemVolume ReconstructionSkeleton Pose EstimationResultsConclusion

Page 8: A Multiple Camera with Real-Time  Volume Reconstruction for Articulated Skeleton Pose Tracking

Volume ReconstructionBackground Subtraction

otherwise

vuBvuIifb nn

vun ,0),(),(,1

),(

nI

nB: 目前影像: 參考背景

: 為一門檻值

1. Background modeling constructs a reference image representing the background.

2. Threshold selection determines appropriate threshold values used in the subtraction operation.

3. Subtraction operation or pixel classication classies the type of a given pixel, i.e., the pixel is the part of background, or it is a moving object.

Page 9: A Multiple Camera with Real-Time  Volume Reconstruction for Articulated Skeleton Pose Tracking

Volume ReconstructionShape-from-Silhouette and

Visual Hulls1.Each multi-view silhouette contour is firstly obtained.

2.Silhouette polygons are back-projected into their corresponding camera positions.3. Volume reconstruction method4.Testing each voxel’s 6-connected neighbors.

Page 10: A Multiple Camera with Real-Time  Volume Reconstruction for Articulated Skeleton Pose Tracking

voxel texture

(a)

(b)

(c)

Illustration of volume reconstruction rendered in point clouds (a), voxels without texturing (b) and voxels with texturing (c)

Page 11: A Multiple Camera with Real-Time  Volume Reconstruction for Articulated Skeleton Pose Tracking

OutlineIntroductionMulti-camera SystemVolume ReconstructionSkeleton Pose EstimationResultsConclusion

Page 12: A Multiple Camera with Real-Time  Volume Reconstruction for Articulated Skeleton Pose Tracking

Skeleton Pose EstimationThe body model1. Barrel model2. 10 body segments

(1)

(2)

29 DOFs

Page 13: A Multiple Camera with Real-Time  Volume Reconstruction for Articulated Skeleton Pose Tracking

Skeleton Pose EstimationPSO(particle swarm optimization)

))(),0()(),0(( 211ikg

iki

ik

ik xpUxpUvXv

ik

ik

ik vxx 11

ikxikv

),0( iU ],0[ iipgp

is the position of the i-th particle at k-th iteration . is the velocity of the i-th particle at k-th iteration . represents a vector of random numbers uniformly

distributed in is the history best position found by the i-th particle. is the global best position found by its neighborhood so far. is a constriction coefficient .

X

Page 14: A Multiple Camera with Real-Time  Volume Reconstruction for Articulated Skeleton Pose Tracking

OutlineIntroductionMulti-camera SystemVolume ReconstructionSkeleton Pose EstimationResultsConclusion

Page 15: A Multiple Camera with Real-Time  Volume Reconstruction for Articulated Skeleton Pose Tracking

Results

Page 16: A Multiple Camera with Real-Time  Volume Reconstruction for Articulated Skeleton Pose Tracking

Results

Page 17: A Multiple Camera with Real-Time  Volume Reconstruction for Articulated Skeleton Pose Tracking

OutlineIntroductionMulti-camera SystemVolume ReconstructionSkeleton Pose EstimationResultsConclusion

Page 18: A Multiple Camera with Real-Time  Volume Reconstruction for Articulated Skeleton Pose Tracking

Conclusion1.Real-time volume sequences are

reconstructed for articulated pose recovery.2.Relies on single PC.3.Different body segments are not allowed to

intersect in the space .4.Different model points should avoid taking

the same closest feature point.Future work will concentrate on enhancing the tracking robustness and accurateness.

Page 19: A Multiple Camera with Real-Time  Volume Reconstruction for Articulated Skeleton Pose Tracking

References Horprasert, T., Harwood, D., Davis, L.S.: A statistical

approach for real-time robust background subtraction and shadow detection.

Laurentini, A.: The visual hull concept for silhouette-based image understanding .

Matusik, W., Buehler, C., McMillan, L.: Polyhedral visual hulls for real-time rendering.

Clerc, M., Kennedy, J.: The particle swarm - explosion, stability, and convergence in a multidimensional complex space.

http://www.csie.ntu.edu.tw/~cyy/courses/vfx/05spring/lectures/scribe/12scribe.pdf