inleiding tot chi

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Presentation for a course on Human Centered Design on 3 February 2011

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inleiding tot chi

erik duvalK.U.Leuven

http://www.cs.kuleuven.be/~erikd 1

Wie ben je en wat doe je hier?

intro...

Bad day…

http://www.web42.com/badday/

There is a conflict of interest in the world of software development because the people who build it are also the people who design it.If carpenters designed houses, they would certainly be easier or more interesting to build, but not necessarily better to live in. The architect, besides being trained in the art of what works and what doesn't, is an advocate for the client, for the user.

Alan Cooper. About Face, 1995(http://www.cooper.com/)

Wat doe jij vooral?

Niet zo eenvoudig...

Niet onbelangrijk…

•http://www.boston.com/campaign2000/vote/florida_voters.htm

http://www.ntk.net/nielsen2004/

voorbeelden uit jouw leven...

• ...

chi...

“a discipline concerned with the design evaluation and implementationof interactive computing systems for human use and with the study of major phenomena surrounding them."

ACM

technology

task

user

organisational & social

CHI

Usability

The effectiveness, efficiency, and satisfaction with which specified users achieve specified goals in particular environments

This does not mean you have to create a “dry” design or something that is only good for novices – it all depends on your goals

http://chi2011.org/

• ACM SIGCHI

• meer dan 6000 leden

• jaarlijkse conferentie

• tijdschriften• ACM interactions

• ACM Transactions Computer-Human Interaction

• International Journal of Human-Computer Studies

• HCI bibliography

vuistregels

hoe weet je dat een UI “goed” is?

Wat doe jij vooral?

The economist – oct. 2004

http://www.economist.com/displaystory.cfm?story_id=3307363

To be truly successful, a complex technology needs to “disappear”

The real test is always the mom test

You are not the user!

(if you are the developer)

Four Myths

Only experts create good designs experts faster, simple and effective techniques anyone can apply

We can fix the user interface at the end good design is more than just user interface having right features, building those features right

Good design takes too long / costs too much simple and effective techniques can reduce total development time & cost (finds problems early on)

Good design is just cool graphics graphics part of bigger picture of what to communicate & how

If the user does something “wrong”, it is the fault of the

system designer!

“logical analysis is not a good way to predict people's behavior (nor are focus groups or surveys): observation is the key”

“I caution that the time frame for adoption of new technologies is measured in decades, not the months everyone would prefer”

Donald A. Norman

adoptie

feat

ures

reliability, convenience

“no fuss or bother”

http://www.cs.berkeley.edu/~jfc/cs160/SP03/

Chrossing the chasm

voorbeelden van producten opadoptie-curve?

...

http

://w

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zett

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m/p

g/09

032/

9461

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m

Long nose of innovation

http://www.businessweek.com/innovate/content/jan2008/id2008012_297369.htm

history

GUI dateert van..?

Command Line Interface

Nog vb?

Grafische gebruikersinterface

WIMP• Windows

IconsMenus, andPointing devices

• Eigenschappen

• intuitief

• consistent

• vergeven

• beschermen

• Maar niet noodzakelijk

D. Engelbart, Augment

• Stanford Research Institute

• “Uitvinder” van muis, windows, groupware, ...

• team naar Xerox PARC

• nu: bootstrap institute

• http://www.bootstrap.org/

XEROX PARC Star - 1981

http://en.wikipedia.org/wiki/History_of_the_graphical_user_interface

Apple Macintosh - 1984

All 39 pages of advertising that Apple bought in a 1984 issue of newsweek are available here: http://www.aci.com.pl/mwichary/computerhistory/ads/macnewsweek

Windows 1.0 - 1985

http://en.wikipedia.org/wiki/History_of_the_graphical_user_interface

Windows 3.1 - 1993

future

background...

• Ben Shneiderman, Designing the User Interface. Strategies for Effective Human-Computer Interaction.

• Jakob Nielsen, Designing Web Usability.

• Jakob Nielsen & Marie Tahir, Homepage Usability.

• Donald A. Norman, The Invisible Computer & Emotional Design.

• Jef Raskin, The Humane Interface.• Peter Morville, Ambient Findability.

• Jennu Preece, Yvonne Rogers, David Benyon, Simon Holland & Tom Carey, Human-Computer Interaction.

• Alan Dix, Janet Finlay, Gregory Abowd & Russell Beale, Human-Computer Interaction.

Thanks!

Questions?http://erikduval.wordpress.com/

http://www.cs.kuleuven.be/~erikd

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