luca chittaro: aspetti di interazione con l‘utente nei serious games
Post on 29-Nov-2014
762 Views
Preview:
DESCRIPTION
TRANSCRIPT
Aspetti di Interazione con l‘Utente
nei Serious Games (ABSTRACT della PRESENTAZIONE)
prof. Luca Chittaro Laboratorio di Interazione Uomo-Macchina Dipartimento di Matematica e Informatica Università di Udine http://www.dimi.uniud.it/chittaro http://hcilab.uniud.it
http://lucachittaro.nova100.ilsole24ore.com
Page 2 (ABSTRACT della presentazione) Luca CHITTARO, 2011
Contenuti della presentazione
• Serious Game: – Introduzione ai Serious Game – Principali Settori Applicativi – Casi di studio
• Interazione Uomo-Macchina per i Serious Game:
– Usability e User Experience dei Serious Game – User-centered Design per i Serious Game – Aspetti di persuasione nei Serious Game – Valutazione di Serious Game sugli utenti – Casi di Studio
Page 3 (ABSTRACT della presentazione) Luca CHITTARO, 2011
Serious Games
Page 4 (ABSTRACT della presentazione) Luca CHITTARO, 2011
Educational contexts • Formal education (from kindergarten to college)
• Informal education (museums, cultural sites, aquariums and
zoos,…)
• Distance or electronic learning (both self-instruction and computer-mediated learning)
• Vocational training (industry, medicine, military,…)
• Special needs education (both physical and cognitive disabilities)
Chittaro L., Ranon R., Web3D Technologies in Learning, Education and Training: Motivations, Issues, Opportunities, Computers & Education, 2007, Vol. 49, pp. 3-18
Page 5 (ABSTRACT della presentazione) Luca CHITTARO, 2011
Video
Caso di studio: training degli infermieri 118
VIDEO
Page 6 (ABSTRACT della presentazione) Luca CHITTARO, 2011
HCI Perspective on Serious Game Design
• Know your users: - Who are they? What are their abilities? What are their
preferences? - consider entry barriers (e.g. is a Facebook game a good idea
if your users are not familiar with Facebook?)
- remember that a game is not fun or engaging per se • Learn more about the psychology of games:
- Just adding some badges and points or nice graphics to a human activity is not going to be enough
• Follow a user-centered design process: - Storyboarding, rapid prototyping, pilot testing,
quantitative and qualitative evaluation on players,…
Page 7 (ABSTRACT della presentazione) Luca CHITTARO, 2011
The need for reliable theoretical foundations on…
• Game and play… For example: - Caillois’ classification (Agon, Alea, Vertigo, Mimesis) - Csikszentmihalyi’s Flow theory
• …Education… For example: - zone of proximal development - constructivism
• …and beyond… - literary analysis, film studies, drama, storytelling,…
Page 8 (ABSTRACT della presentazione) Luca CHITTARO, 2011
Evaluating the user experience with physiological sensors
Page 9 (ABSTRACT della presentazione) Luca CHITTARO, 2011
User Studies at the HCI Lab
• All traditional measurements (user’s performance and subjective questionnaires)
• PLUS analysis of: – Skin conductance – Cardiac parameters – Respiratory parameters – Body temperature – EMG (electromyography – facial and body) – EEG (electroencephalography) – fMRI (functional magnetic resonance imaging)
Page 10 (ABSTRACT della presentazione) Luca CHITTARO, 2011
Introducing automatic tools Serious games Tools for
content and interaction design
Tools for visual analytics of
usage data
top related