make a riddle and telestory: designing children’s applications for the siftables platform

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99 學年台北藝術大學「數位生活 & Web2.0 」 作業 (2) :文獻閱讀報告. Make a Riddle and TeleStory: Designing Children’s Applications for the Siftables Platform. 作業報告: 小飛 / 陳琇盈. INTRODUCTION AND BACKGROUND 簡介和背景. - PowerPoint PPT Presentation

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Make a Riddle and TeleStory: Designing Children’s Applications for the Siftables Platform

作業報告: 小飛 / 陳琇盈

99學年台北藝術大學「數位生活 & Web2.0」作業 (2):文獻閱讀報告

INTRODUCTION AND BACKGROUND簡介和背景

Tangible user interfaces [4] have been designed to enhance children’s engagement with digital content by merging physical and digital representations in interactive environments [2,3]. Like others, we were inspired by the potential of tangibles to utilize a child’s ready ability to manipulate physical objects for applications with computational logic and graphical feedback [5,9].

實際的使用介面可以被設計來增強小孩的意願,在合併物體的數位內容和互動環境中的數位描述,和其他人一樣,我們的靈感是潛在的有形資產,利用孩子具有的能力去操作實物,應用在計算邏輯和圖形回饋上。

The majority of existing applications use external sensing such as fiducial markers [1] or RFID tags to provide information about the position and orientation of the objects. Siftables are in a class of hybrid tangible-graphical manipulatives that allow visual content to be displayed

大多現有的程式使用表面的檢測如同 fiducial markers 或 RFID 標籤去提供物件位置和方向的資訊,Siftable 是其中一種混合實體和圖形操作,以致視覺內容可以被顯示。

directly on the objects [10], introducing new opportunities for direct forms of learning and teaching [8], and new interaction challenges for designers.直接在對象上,引入新的適合的直接形式在學習和教學上以及對設計師的新挑戰。

注: fiducial markers

The primary purpose of this paper is to provide guidelines and observations based on our work that may aid designers when designing applications for children on hybrid TUI/GUI platforms

這篇論文的主要目的是去提供指導和意見,基於我們的工作去協助、為兒童設計程式於、混合 TUI/GUI 平台上。

Using Siftables [6] and starting from the interaction gestural language guidelines articulated during early development of the Siftables platform, we developed and tested four gestural actions in our applications: tilting, in-hand selection, shaking, and adjacency.使用 Siftables 開始於互動的手勢語言其準則來闡明,Siftables 平台早期的發展,我們在程式中開發測試出四種手勢動作:傾斜、用手的選擇、搖動、和鄰接。

注: TUI ( Tangible User Interface )有形的使用介面 GUI ( Graphics User Interface )圖形的使用介面

For each application we designed a unique set of narrative based animations to encourage children to interact with the tiles. We expanded on guidelines from sequential art [7]: displaying a simple iconic image on each Siftable to give it a unique identity, making it a character within a larger story, and using episodic narrative techniques that return the interaction to a waiting state when the user is not active.

對於每一個應用,我們設計了一套獨特的動畫的敘事,以鼓勵孩子們互動的瓷磚。我們擴大藝術的指導方針,從連續的藝術 [7] :顯示一個簡單的標誌性形象在每個 Siftable 給它一個獨特的身份,使之成為在一個更大的故事人物,而當使用者不動作時,情節敘事技巧和使用交互返回到等待狀態時。

Both applications are designed to encourage open-ended experimentation. Mistakes are opportunities for humor and surprise, just as playing with language can produce unexpected and creative results, and comedic interactions were used to increase engagement.

這兩個應用程序旨在鼓勵開放式實驗。錯誤是幽默和驚喜的機會,就像玩語言可以產生意想不到的和創造性的成果,喜劇相互作用是用於增加接觸。

By affording direct arrangement of physical manipulatives,Siftables engage children more actively in language learning processes. Make a Riddle provides a word-to-block mapping that allows sentence formation. TeleStory enables children to participate in the creation of an animated scene on a television, a typically passive content consumption scenario.通過給予直接安排的物理教具, Siftables 孩子更積極地參與語言學習進程。製作之謎提供了一個字塊來映射,使句子的形成。TeleStory 使兒童參與創作的動畫場景在電視,內容消費是典型的被動局面。

• 可感測他周圍的鄰居,允許程式拓蹼發展!

• 不需要特殊的攝影機或是感測界面

• 晶片

• 一個 siftable 的構造

• Make a Riddle 與 TeleStory 為兩個使用fistable 的遊戲來教育小朋友學習的應用程式

Make A Riddle(做個字謎吧!)• 為學習語言的應用軟體• 針對 4-7歲小孩使用• 下面三顆各代表不同英文字,排列之後,上

面的 Siftable 就會顯示此排列的語意的圖案。

TeleStory(童話故事)• 設計給尚未入學的小孩子,教單字• 總共有許多的 fistable 及相對應的大螢幕• 依照你將不同的圖案放在一起,在大螢幕上

會產生相鄰的圖案的故事

ª›®œ•Œ QuickTimeý ©M°ß µe°®—¿£¡Yæš®”¿Àµ¯¶ššœµe°C

• 介紹 Siftableshttp://www.ted.com/talks/lang/eng/david_merrill_demos_siftables_the_smart_blocks.html

ª›®œ•Œ QuickTimeý ©M°ß°®—¿£¡Yæš

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• Siftables 創作者 David Merrill 展示如何用這小小一塊如餅乾大小的螢幕來做操控。使用圖形顯示、動作感測、無線傳輸等技術。

• http://www.youtube.com/watch?v=rNZ1pNeBCRI

延伸:

Trendables — 6 products that can

http://blog.ted.com/2009/03/13/trendables_6_pr/

17

18

ª›®œ•Œ QuickTimeý ©M°ß°®—¿£¡Yæš

®”¿Àµ¯¶ššœµe°C

https://www.sifteo.com/

Hello, world. Meet Sifteo.The alternative game system for truly hands-on play.

Reference

http://alumni.media.mit.edu/~dmerrill/siftables.html

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