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RANCANG BANGUN APLIKASI ENSIKLOPEDIA SEJARAH
KERAJAAN SRIWIJAYA BERBASIS ANDROID
Skripsi
Diajukan Untuk Memenuhi
Persyaratan Guna Meraih Gelar Sarjana Strata 1
Teknik Informatika Universitas Muhammadiyah Malang
Oleh:
EKO SAPUTRO
09560440
JURUSAN TEKNIK INFORMATIKA
FAKULTAS TEKNIK
UNIVERSITAS MUHAMMADIYAH MALANG
2016
KATA PENGANTAR
Dengan mengucapkan puji syukur kehadirat Allah SWT yang telah memberikan rahmat
dan hidayah selama pembuatan Tugas Akhir ini, sehingga Tugas Akhir yang berjudul:
“RANCANG BANGUN APLIKASI ENSIKLOPEDIA SEJARAH KERAJAAN
SRIWIJAYA BERBASIS ANDROID”
Pembuatan dan penulisan Tugas Akhir ini sebagai salah satu persyaratan untuk
menyelesaikan studi di Universitas Muhammadiyah Malang Jurusan Teknik Informatika.
Selama penyusunan Tugas Akhir ini, banyak hambatan yang ditemui oleh penulis.
Dengan rahmat Allah SWT dan bimbingan dari dosen pembimbing serta kemauan yang keras
sehingga semua hambatan dan permasalahan dapat teratasi.
Penulis menyadari dalam pembuatan buku Proyek Akhir ini masih banyak kekurangan pada
proses pengerjaan. Penulis berharap semoga buku Proyek Akhir ini menjadi sesuatu yang
bermanfaat bagi pembaca. Penulis berharap saran dan kritik yang membangun dari pembaca.
Malang, Juli 2016
Penulis,
Eko Saputro
DAFTAR ISI
Halaman
LEMBAR PENGESAHAN ........................................................................... i
LEMBAR PERNYATAAN .......................................................................... ii
ABSTRACT ................................................................................................. iii
ABSTRAK.................................................................................................... iv
KATA PENGANTAR................................................................................... v
DAFTAR ISI ............................................................................................... vi
DAFTAR GAMBAR .................................................................................... viii
DAFTAR TABEL ......................................................................................... ix
BAB I PENDAHULUAN ....................................................................... 1
1.1 Latar Belakang ....................................................................... 1
1.2 Rumusan Masalah ................................................................. 2
1.3 Tujuan Penelitian ................................................................... 2
1.4 Batasan Masalah .................................................................... 2
1.5 Metodologi .......................................................................... 3
1.6 Sistematika Penulisan............................................................. 4
BAB II LANDASAN TEORI .................................................................... 5
2.1 Aplikasi ................................................................................. 5
2.2 Software Development Life Cycle .......................................... 6
2.3 Ensiklopedia .......................................................................... 8
2.4 Kerajaan Sriwijaya .................................................................. 9
2.5 Android ................................................................................. 10
2.5.1 Anatomi Aplikasi Android............................................. 10
2.5.2 Application Layer .......................................................... 11
2.5.3 Application Framework ................................................. 11
2.5.4 Android Runtime ........................................................... 12
2.5.5 Libraries ........................................................................ 13
2.6 Media Pembelajaran Interaktif ................................................. 13
2.7 Penelitian Terkait ................................................................... 18
BAB III ANALISA DAN PERANCANGAN SISTEM .............................. 19
3.1 Analisa Sistem ....................................................................... 19
3.1.1 Arsitektur Sistem ........................................................... 19
3.1.2 Deskripsi Aplikasi ......................................................... 20
3.1.3 Analisa Kebutuhan Fungsional ...................................... 20
3.1.4 Analisa Kebutuhan Non Fungsional .............................. 21
3.1.5 Use Case Diagram ........................................................ 22
3.1.6 Use Case Scenario ......................................................... 23
3.2 Perancangan Sistem ............................................................... 25
3.2.1 Activity Diagram ........................................................... 25
3.2.2 Sequensial Diagram ....................................................... 28
3.2.3 Class Diagram ............................................................... 29
3.2.4 Perancangan Antar Muka .............................................. 30
BAB IV IMPLEMENTASI DAN PENGUJIAN ........................................ 31
4.1 Hasil Implementasi ................................................................ 31
4.1.1 Menu Tampilan Awal ................................................. 31
4.1.2 Menu Materi Sejarah .................................................. 33
4.1.3 Menu Reliks ............................................................... 34
4.1.4 Menu Multimedia ....................................................... 35
4.2 Pembahasan Pengujian Sistem… ............................................ 37
4.3 Pembahasan Hasil Kuesioner… ............................................. 39
BAB V PENUTUP………………… .......................................................... 45
5.1 Kesimpulan……. ................................................................... 45
5.2 Saran ...................................................................................... 45
DAFTAR PUSTAKA
LAMPIRAN
DAFTAR GAMBAR
Gambar 2.1 Langkah Penyelesaian Masalah .................................................. 6
Gambar 2.2 Struktur Ensiklopedia Digital ..................................................... 9
Gambar 2.3 Arsitektur Android ..................................................................... 11
Gambar 3.1 Arsitektur Sistem ....................................................................... 19
Gambar 3.2 Use Case Diagram ..................................................................... 22
Gambar 3.3 Activity Diagram Sejarah ............................................................ 26
Gambar 3.4 Activity Diagram Reliks ............................................................. 26
Gambar 3.5 Activity Diagram Multimedia ..................................................... 27
Gambar 3.6 Activity Diagram Kuis ................................................................ 27
Gambar 3.7 Sequence Diagram Menu Sejarah ............................................... 28
Gambar 3.8 Sequence Diagram Menu Reliks ................................................. 28
Gambar 3.9 Sequence Diagram Menu Multimedia......................................... 29
Gambar 3.10 Sequence Diagram Menu Kuis ................................................. 29
Gambar 3.11 Class Diagram .......................................................................... 30
Gambar 3.12 Layout Aplikasi Ensiklopedia Sejarah Kerajaan Sriwijaya ....... 30
Gambar 4.1 Menu Tampilan Awal ................................................................ 31
Gambar 4.2 Menu Sejarah ............................................................................. 33
Gambar 4.3 Menu Reliks ............................................................................... 34
Gambar 4.4 Menu Multimedia ...................................................................... 35
DAFTAR TABEL
Tabel 3.1 Sejarah .......................................................................................... 23
Tabel 3.2 Reliks ............................................................................................ 24
Tabel 3.3 Multimedia .................................................................................... 24
Tabel 3.4 Kuis ............................................................................................... 25
Tabel 4.1 Pengujian Menu Materi Sejarah ..................................................... 37
Tabel 4.2 Pengujian Menu Reliks .................................................................. 38
Tabel 4.3 Pengujian Menu Multimedia .......................................................... 39
Tabel 4.4 Hasil Kuesioner ............................................................................. 40
Tabel 4.5 Bobot Nilai Kuesioner ................................................................... 41
Tabel 4.6 Presentase Nilai Kuesioner ............................................................ 41
Tabel 4.7 Skoring Skala Likert ...................................................................... 44
DAFTAR PUSTAKA
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Multimedia Interaktif Materi Mutasi Untuk Siswa. E-Journal UNESA Vol 2 No. 2 Mei
2013.
Chuang, Chien-When, Shih, Ju-Ling, Tseng, Jia-Jiun dan Shih, Bai-Jiun. 2010. Designing a
Role-play Game for Learning Taiwan History and Geography. IEEE International
Conference on Digital Game and Intelligent Toy Enhanced Learning
Gade, Fithriani. 2014. Implementasi Metode Takrar Dalam Pembelajaran Menghafal Al-
Quran. Jurnal Ilmiah DIDAKTIKA, 14 (2), 413-425.
Ichwan, M dan Hakiky, Fifin. 2011. Pengukuran Kinerja Goodreads Application
Programming Interface (API) Pada Aplikasi Mobile Android. Jurnal Informatika No.2 ,
Vol. 2, Mei – Agustus 2011
Latief, Nurul M. 2013. Training Monitoring System for Cyclist Based on Android Application
Development. Department of Communication Engineering, Faculty of Electrical
Engineering, Universiti Teknologi Malaysia
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Berbasis Android. Informatika
Pressman, Roger S. 2001. Software Engineering : a Practitioner’s Approach, 5th ed. McGraw
Hill.
Rasim. Setiawan, W dan Rahman, Eka, F. 2008. Metodologi Pembelajaran Berbasis Komputer
Dalam Upaya Menciptakan Kultur Pembelajaran Berbasis Teknologi Informasi dan
Komunikasi. Jurnal Pendidikan Teknologi Informasi dan Komunikasi, ISSN:1979-9264
Volume 1, Nomor 2, Desember 2008
Sari, Maya. 2010. Ensiklopedi Digital Bidang Manajemen Keuangan (Penunjang Disiplin Dan
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