shall we play a game? gaming the system, when the system is your learning management system
Post on 24-Jan-2017
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Gaming the System…
Nikki Massaro Kauffman
@nikkimk #TIE12
“Game Genie for Super NES.” by Evan-‐Amos h:ps://en.wikipedia.org/wiki/Game_Genie#/media/File:Game-‐Genie-‐SNES.jpg
“When will we realize that
VIDEO GAMES Figured this stuff out a long Jme ago?”
Screenshot from the Mouse Trap: h:ps://en.wikipedia.org/wiki/Mouse_Trap_(video_game)
“School… is a game; it's just not a terribly well-designed game. There are levels… A, B, C. There are statuses. I mean, what is valedictorian, but a status?”
—Seth Priebatsch: The game layer on top of the world
Image, “Atari E.T. Dig: Alamogordo, New Mexico” by taylorhatmaker: h:ps://en.wikipedia.org/wiki/E.T._the_Extra-‐Terrestrial_(video_game)#/media/File:Atari_E.T._Dig-‐_Alamogordo,_New_Mexico_(14036097792).jpg
“When people feel they have no control over the outcome of a game, that leads to aggression… If you press someone’s competencies, they’ll become more aggressive.”
—Richard Ryan, University of Rochester
Screenshot from Mortal Kombat:
“As a player’s skill level increased, the player was less likely to act out verbally against other teammates, including female-voiced players.”
ArJcle by Denny Connolly for Gamerant: h:ps://gamerant.com/study-‐bad-‐gamers-‐rude-‐to-‐women-‐opponents-‐teammates-‐125/
Representation
Image, "Playing 'Risk'" by Tambako The Jaguar on Flickr: h:ps://www.flickr.com/photos/tambako/4598642399
“But if you can model things for
people, if you can give things to
people that they can manipulate
and play with and where the
feedback comes, then they can
learn a lesson, they can see, they
can move on, they can
understand.”
—Tom Cha)ield, “7 Ways Games Reward the Brain”
îWe split up the party and those trolls took us out one by one."
óDustin Henderson, Netflixís ìStranger Thingsî
Frames from Neglix’s “Stranger Things”
Screenshot from The Blood Typing Game: h:p://www.nobelprize.org/educaJonal/medicine/bloodtypinggame/gamev2/index.html
Image "Pokemon Go Pocket Monster" by Stux: h:ps://pixabay.com/en/pokemon-‐pokemon-‐go-‐pocket-‐monster-‐1543353/
“We think in story. It’s hardwired in our brain. It’s how we make strategic sense of the otherwise overwhelming world around us.”
—Lisa Cron, Wired for Story
Screenshot, Chrono Chross: h:ps://en.wikipedia.org/wiki/Chrono_Trigger
Screenshot from the CDC's “Solve the Outbreak”: h:p://www.cdc.gov/mobile/applicaJons/sto/web-‐app.html.
Screenshot from the mobile game "Valiant Hearts: The Great War: h:ps://en.wikipedia.org/wiki/Valiant_Hearts:_The_Great_War
— Reiner Knizia, board game designer
MASTERY LEARNING: “When playing a game, the goal is to WIN, but it is the GOAL that is important, not the winning.”
“Games are brilliant at this. Every time you do something, you get credit; you get a credit for trying. You don't punish failure. You reward every little bit of effort—a little bit of gold, a little bit of credit. You've done 20 questions—tick. It all feeds in as minute reinforcement.”
—Tom Chagield: 7 ways games reward the brain
ACHIEVEMENT UNLOCKED!
Dunbar’s Number
“…And you get this number of 150. This looked implausibly small… but it turned out that this was the size of a typical community in hunter-gatherer societies. And the average village size in the Domesday Book is 150…”
—Robin Dunbar, anthropologist
ìGamers are virtuosos at weaving a tight social fabricÖ And the reason is, it takes a lot of trust to play a game with someone. We trust that they will spend their time with us, that they will play by the same rules, value the same goal, stay with the game until it's over. î
ó Jane McGonigal
Throwing students into group work to teach them about collaboration is like throwing beginners into the deep end to teach them about swimming.
Screenshot, Clash of Clans 8 by Themeplus on Flickr: h:ps://www.flickr.com/photos/85217387@N04/8638065861
Screenshot, Clash of Clans 8 by Themeplus on Flickr: h:ps://www.flickr.com/photos/85217387@N04/8638065861
ìI was thinking Will could've cast Protection last night, but he didn'tÖ
He put himself in danger to help the party.î
óDustin Henderson, Netflixís ìStranger Thingsî
Frames from Neglix’s “Stranger Things”
Image, "Final Fantasy (NES) Nintendo Power Strategy Guide” by Bryan Ochalla on Flickr: h:ps://www.flickr.com/photos/bochalla/4369890334
Don’t you wish you had a strategy guide for working with people?
This slide (and others) made possible via the teamwork of…
John Butler
Matt Farley
Natalie Harrison
Lisa Komidar
Dave Sandor
Veronica Terrill
Sonya Woods
ACHIEVEMENT UNLOCKED Communicating Effectively
ACHIEVEMENT UNLOCKED Meeting Deadlines
ACHIEVEMENT UNLOCKED Mentoring Others
We are preparing all learners: future champions, future lifeguards, future coaches, and people who can at least stay afloat.
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