thingscon amsterdam 2015 - koen van niekerk

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VanBerloKoen van Niekerk

Things we learnedDesigning connected products

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MultidisciplinaryOn a new level

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If you only employ webdesigners or UX designers. Or if your focus is electronics and software,

You will have a very hard time.

Your team should at leaest include experts on the human factor, the business factor, the digital

tech and last but not least the physical tech

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System ArchitectureConnectivity design

Parts Sourcing

InsightsObservation

Interviews

Visual DesignAestetics, Motion Design

EngineeringInjection Moulding

3D CAD

Electronic DesignConnectivity

Electronics prototyping

UX DesignInformation Architecture

Interaction Design

Product DesignIndustrial Design

Software PrototypingInteraction Prototyping

Prototype software

Hardware Prototyping3D printing

the product

In-house people & skills enlisted for designing

a medical communication device

Click here…

Atus Communication for medical professionals

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Wearable connected medical

notification device with

ePaper display

Mobile App for additional information is

connected with Bluetooth LE

User InsightsVital to get a grip on complexity

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IOT projects are often complex systems with multiple touchpoints.

Humans are not so great at understanding systems. Getting the tricky human factors right is vital

for Business Success. So this requires thourough User Research.

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Observe things with you own eyes

(photos taken during actual brain surgery)

The wireless operating room is not there yet

It’s just not safe enoughBut cables are a usability and safety issue too.

Accept the wired reality and solve the spaghetti

the product

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Sapiens Streamlining brain surgery

Scenarios for optimized OR Workflow

MRI Operation planning ething

Software Suite... Implant remote control for patient

Physical DigitalSimultaneous & under one roof

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Only by developing the Physical and Digital part of the UX simultaneously, under one roof, you get

a truly integrated UX

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Provide Context already while

designing. (Cardboard model)

Build the Physical experience

so you can test the Digital one.

(DIY Heads Up Display)

Hacked together from

3 screens, 2 beamers, gesture

sensors, arduinos, and a NUC

the product

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Dashboard Interactive driving experience demonstrator

Confidential

PrototypingNot just your app

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Your prototyping should not be limited to the digital UX.

We are talking about the internet of things. Physical things you should be able to produce, and

Electronic things that should fit in and connect to the outside world.

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Prototyping Housing before spending 40K euro on moulds.

Prototyping of Interaction Design

(Pixate)

Electronics Prototyping to

judge fonts on ePaper screen

the product

Atus Communication for medical professionals

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Wearable connected medical

notification device with

ePaper display

Mobile App for additional information is

connected with Bluetooth LE

PioneeringNo OS, frameworks, or rulebooks

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For IOT there are no blueprints or rulebooks. There are limited frameworks, no Twitter Bootstrap,

or an OS. Sometimes there’s not even a product category. You have to be a bit of a mad inventor

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What is it?.. (take a guess)

3D prints, nuts and bolts arduinos and

some very clever mechanics... Production of first test-run products

the product

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Kiiroo Connect Lovers

User testingEarly, on-location, qualitative, personal

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Big decisions (hardware, costs, connectivity) are taken early. Validate them early with a user test

Context is often non-standard and very relevant, so test on location

Qualitative research. You should see where people feel friction, not how much % likes button A

You should be present in person to witness and interpret every little frown.

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UX Designer present in person

to witness and interpret

the product

Size matters! Get early feedback on

the physical sides of your design.

Improvize: Don’t try to find a letterbox-sized touch screen.

Use a tablet and mask off part of the screen

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ATAG Magna Oven Interface

Product UX = Web UXGoals & results, not content & conversion

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Your web/marcom UX skills do not directly translate to the IOT. Product UX is about goals and

results, not about content and conversion. IOT requires a different skill set for UX designers.

Some examples are found on the next slide...

Web UX Product/service UX

Goal Sell, convert, communicate Reach a goal, do a job

Drive Content Task/goal

Involvement Before moment of sales After moment of sales

Deep knowledge Psychology of sales & conversion Daily use of product

Knowledge leverage Web standards, Frameworks, Templates Research methodology, mindset, no templates

Experience focus A good feeling about the product/service Added value (new capabilities, time saving)

Data input Quantitative, Market data Qualitative, interviews, observations

Validation Metrics, A-B testing User testing

Context Mobile or Desktop Anything (coffeemachine to car HUD)

Analogy Show the customer what´s on the menu To help a user Cook a dish

Example Corporate website, theater site, webshop TomTom, Phone operating system, self check-in system

Majority of IOT projects benefit more

from product/service UX skills

Life after touch screensInteraction beyond taps & swipes

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A touch screen is just a screen you can touch, not the solution for all possible interaction. Taps

and swipes on a piece of glass have limitations. Haptic Feedback is very promising, but your

hands and fingers are not stupid. Fooling them just a little bit requires lots of trial and error

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3D printing in-house to iterate as fast as possible

on our Ultimaker. (a client of ours)

Haptic feedback is in its infancy. There are no blueprints.

Helping out in a Kick-starter is a great experience

A little fun now and then…

the product

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Frebble Haptic feedback : Hold hands online

Make money in new waysIOT disrupts business models

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Challenge the way your client makes money. IOT projects have Physical and Digital touchpoints

that provide new and unexpected ways to serve your clients needs and to strengthen your Brand.

Why not let your coffee machine order new beans itself when it runs out...

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Philips Hackathon bringing together

experts from Tech, UX and Business

Ideas based on the principle

of a distributed UI*Concept for Interaction Design of

distributed UI*

the product

* Distributed UI is a Philips concept

Philips Saeco Connected high-end espresso*

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Connected application Interaction designComplete user interface design

and control panel redesign

* Housing Design by Philips, Current app design by AKQA

The sky is not the limitDeal with hardware limitations

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Physical components have some nasty drawbacks. They cost money, take up space, add weight

and drain battery life. But worst of all: They need to be mass-produce-able and there are no

downloadable upgrades for them. You just kinda have to make the best of them...

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Cost-price drives component choice

Component choice impacts UX Retina screens and A8 processors are an

exception in the world of Connected Products

The trick is to squeeze as much UX

as you can out of limited hardware

the product

Nefit Nefit Easy thermostat

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Product & Interaction design

of smart, connected thermostat

Thank you!Designing connected products

32www.VanBerlo.nl

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