virtual reality workshops - 3d-stadtmodelle
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Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl
Workshop 3D-Stadtmodelle | Bonn . 2017-11-22
Virtual Reality Workshops
Werkstattbericht | Arbeiten aus Lehre und ForschungBeispiele zur Entwicklung von Virtual Reality undAugmented Reality Anwendungen
Hochschule Augsburg | Interaktive Medien
Prof. Dr. Thomas RistProf. Jens MüllerDr.-Ing. Wolfgang Höhl
wolfgang.hoehl@hs-augsburg.de
Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl
Workshop 3D-Stadtmodelle | Bonn . 2017-11-22
Das “Reality-Virtuality Continuum“
in: MILGRAM, P. and KISHINO, F. (1994): Taxonomy of Mixed RealityVisual Displays, IEICE Transactions on Information and Systems,E77-D(12), 1321-1329. 29, 30
Was sind angewandteinteraktive Technologien?
“Reality Systems” als umfassende Sinneserfahrung
“The screen is a window through which one seesa virtual world. The challenge is to make that world real, act real, sound real, feel real.“
SUTHERLAND, I. E. (1965): The ultimate display, in: The Congress of the International Federation of Information Processing(IFIP), S. 506-508
Komponenten eines VR-Systemsaus: JERALD, J. (2016): The VR Book - Human Centered Design for Virtual Reality, S. 31
Virtual Reality Workshops
Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl
Workshop 3D-Stadtmodelle | Bonn . 2017-11-22
Komponenten eines VR-Systemsaus: PARISI, T. (2015): Learning Virtual Reality, S. 2-9
- Stereoscopic Displays
- Motion Tracking Hardware
- Input Devices
- Computing Platforms
- Virtual Reality Applications
Was sind angewandteinteraktive Technologien?
Mobile VRRoomscale VR
Augmented Reality
Google Cardboard, Gear VR, VR One, HTC Vive, Oculus Rift
Inertial Measurement Unit (Gyroscope, Accelerometer and/or Magnetometer),Optical Tracking (Laser Tracking), Electromagnetic Tracking, Mechanical Tracking
Game Controller, Hand Tracking Motion Sensors, Hand and Full Body Tracker
Software Development Kits (SDKs), Game Engines and Frameworks (Unity3D,Unreal Engine, etc.), Web Browsers (HTML5, WebGL, JavaScript), Video Players
Video Games, Virtual Worlds, Education, Productivity, Tourism, Architecture and Real Estate, Live Events, Web Browsing, Industrial Applications
GEAR VRGOOGLE CARDBOARD VR ONE
HTC VIVE
OCULUS RIFT
MICROSOFT HOLOLENS
Virtual Reality Workshops
Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl
Workshop 3D-Stadtmodelle | Bonn . 2017-11-22
3D Game Engines
- Unity3D | Unreal Engine | SteamVR- Wintermute | Cry Engine- Ogre3D | Open Scene Graph
Aktuelle Softwarepakete
- Wikitude . https://www.wikitude.com/- Layar . https://www.layar.com/- AR Media . http://www.armedia.it/- AR Works . http://www.arworks.com/en/- Sightspace 3D . https://sightspace.pro/- ARKit . https://developer.apple.com/arkit/- vuforia . https://www.vuforia.com/
Software ARchäologie
- junaio | metaio- AR Studio | ARTag | ARToolKit- DART (Designers Augmented Reality Toolkit)- APRIL | Studierstube- AMIRE (Authoring Mixed Reality) | CATOMIRE- Tinmith
Welche Software gibt es?
Virtual Reality Workshops
Screens from ARTag , in: Höhl, Wolfgang. (2009):Interaktive Ambiente mit Open-Source Software
Springer Wien New York, S. 11.
Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl
Workshop 3D-Stadtmodelle | Bonn . 2017-11-22
Virtual Reality und 3D Modellierung
- Simple 3D Low Poly Modeling Tool with Intuitive GUI- Intuitive 3D Modeling in an Immersive Virtual Environment- Carpentry VR- Basic 3D Cityscapes for VR Environments
Kollaboration in Virtual und Augmented Reality
- Enhancing Presence in Virtual Reality- Multi-User 3D Augmented Reality Anwendungen- The Grid - Rogue AI- MRI Design Review System- Benefits of Tablet Interfaces for Immersive Visualization in Information Visualization
Augmented Reality Tourist Guides
- Oktoberfest 1910- History Traveller
Integration von Biodaten
- Cave Diver- Cowboys vs. Zombies
Workshops, Experimente undKonferenzbeiträge
Virtual Reality Workshops
Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl
Workshop 3D-Stadtmodelle | Bonn . 2017-11-22
Sharad Mehta, Akshay Vishnoiand Arpan Gupta (2014):
Development of amulti-component CAD model
of human elbow structure
in: 2014 International Conference on Medical Imaging, m-Health and Emerging Communication
Systems (MedCom) pp. 146-151, IEEE 2014.
Virtual Reality Workshops
Virtual Reality und 3D Modellierung
Constructive Solid Geometry (CSG)
Solid models mainly used inmedical and engineering simulations
Realtime Shading (no cast shadows)
Boundary Representation (B-Rep)Utah Teapot (1975) by Martin Newell
Shell model or polyhedral objectmade of vertices, edges and faces
High-Poly-Modelsused for Offline-3D-Animation
Low-Poly-Modelsused in Realtime Applicationsfor VR/AR, Games and 3D-Simulation
Photorealistic Realtime Renderingsusing Realtime Lighting and Shading
Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl
Workshop 3D-Stadtmodelle | Bonn . 2017-11-22
Yueyue Cheng, Thomas Ganshorn, Wolfgang Höhl (2015):
Simple 3D Low Poly Modeling Tool with Intuitive GUI
Masterarbeit am Lehrstuhl für Medieninformatik, Ludwig-Maximilians-Universität (LMU) München
Virtual Reality Workshops
Virtual Reality und 3D Modellierung
Entwurf und Entwicklung einesintuitiven 3D Modeling Toolsmit OpenGL und Qt Creator.
Der Entwurf beinhaltet eineinteraktiv erweiterbare Würfelstrukturmit Catmull-Clark Subdivision Surfaceund individuell farbigen Polygon-flächen.
Screenshot from Minecrafthttps://minecraft.net/en-us/
Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl
Workshop 3D-Stadtmodelle | Bonn . 2017-11-22
Xaver Loeffelholz, Thomas Gläser, Wolfgang Höhl (2016):
Intuitive 3D Modeling in an Immersive Virtual Environment
mit freundlicher Unterstützung derDelightex GmbH., München
Masterarbeit am Lehrstuhl für Medieninformatik, Ludwig-Maximilians-Universität (LMU) München
Virtual Reality Workshops
Virtual Reality und 3D Modellierung
Intuitive Interaktion mit 3D Objektenin einer virtuellen Umgebung mit derHTC Vive
Experimentelle Evaluierung vonNavigations- und Manipulations-Methoden (Fishing-Reel-Technik,Touchpad Control, Gesture Controlveränderbare Grundkörper)
Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl
Workshop 3D-Stadtmodelle | Bonn . 2017-11-22
Bededikt Reschberger, MartinHering, Wolfgang Höhl (2016):
Carpentry VR - Ein Virtual Reality Carpentry Sim Game Concept
Poster Presentation at SAP’17ACM Symposium on Applied Perception
September 2017 . Cottbus, Germany
Proof of Concept undSemesterprojekt an der LMU Medieninformatik
https://youtu.be/nPm0Zs5MDvM
Virtual Reality Workshops
Virtual Reality und 3D Modellierung
Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl
Workshop 3D-Stadtmodelle | Bonn . 2017-11-22
Wolfgang Höhl (2016):
Basic 3D Cityscapes forVR Environments | Open Source
Workflow
in: http://www.scienceviz.com/
Open Street Maphttps://www.openstreetmap.org/
OSM2Worldhttp://osm2world.org/download/
Open Street Map | Wiki . 3D Animationhttps://wiki.openstreetmap.org/wiki/3D_animation
Virtual Reality Workshops
Virtual Reality und 3D Modellierung
in: scienceviz.comhttp://www.scienceviz.com/3d-cityscapes-for-vr-environments/
Open Open Street Mapselect area andexport area to OSM file.
Download and install OSM2Worldopen referring OSM file using OSM2Worldand save OSM file as OBJ file.
Import OBJ file into a 3D applicationof your choice (Blender, Cinema 4D,3DS MAX, Maya, Rhinoceros, etc.).
Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl
Workshop 3D-Stadtmodelle | Bonn . 2017-11-22
Virtual Reality ShowroomInnoactive GmbH. | München
Daniel Seidl (2015): Virtual RealityShowroom by Innoactive - Car Configuration Case
https://www.youtube.com/watch?v=-lejg4KaWQM(last access on 2017-03-14)
Nathan Ingraham (2016)VR Experience | Audi AG
Virtual Reality Workshops
Kollaboration in Virtual Reality
Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl
Workshop 3D-Stadtmodelle | Bonn . 2017-11-22
Thomas Wimmer, Thomas Ascioglu Wolfgang Höhl (2017):
Enhancing Presence in Virtual RealityA VR-Application for Head Mounted Displays using RGB Motion Sensors
mit freundlicher Unterstützung derInnoactive GmbH., München
Masterarbeit am Lehrstuhl für MedieninformatikLudwig-Maximilians-Universität München
Virtual Reality Workshops
Kollaboration in Virtual Reality
Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl
Workshop 3D-Stadtmodelle | Bonn . 2017-11-22
Jens Fakesch, Wolfgang Höhl (2016):
Multi-User 3D AugmentedReality Anwendung für die
gemeinsame Interaktion mitvirtuellen 3D Objekten
mit freundlicher Unterstützung von Fuchs & Vogel media solutions GbR
Masterarbeit am Lehrstuhl für MedieninformatikLudwig-Maximilians-Universität München
Virtual und Augmented Realities
Kollaboration in Augmented Reality
Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl
Workshop 3D-Stadtmodelle | Bonn . 2017-11-22
Wolfgang Höhl, AndreasDippon, Gudrun Klinker (2017)
The Grid - Rogue AI
Virtual Reality MultiplayerGame Concept using HTC Vive
Jeff-Owens Iyalekhue, Lukas Bonauer, Peter Greth, Daniel Jazz Young, Oliver
Jung, Moritz Rocksien
Semesterprojekt an der TU MünchenInformatik | I 16 . Games Engineering
https://youtu.be/pOlsbTCViE8
Virtual und Augmented Realities
Kollaboration in Virtual Reality
Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl
Workshop 3D-Stadtmodelle | Bonn . 2017-11-22
HÖHL, W., et. al. (2013):
MRI Design Review System
A Mixed Reality Interactive Design Review System for Architecture, Serious
Games and Engineering using Game Engines, Standard Software, a Tablet
Computer and Natural Interfaces
[DEMO] at ISMAR 2014 | International Symposium on Mixed and Augmented Reality
at Munich University of Technology
Virtual und Augmented Realities
Kollaboration in Mixed Reality
Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl
Workshop 3D-Stadtmodelle | Bonn . 2017-11-22
L. Wurm, R. García, C. Anthes,D. Kranzlmüller, W. Höhl (2016):
Benefits of Tablet Interfacesfor Immersive Visualization in
Information Visualization
in: Proceedings and Journal of WSCG 2016 and Computer Science Research Notes [CSRN]
ISSN 2464-4617,
WSCG 2016 - 24th International Conference in Central Europe on Computer Graphics,
Visualization and Computer Vision 2016
Virtual Reality Workshops
Kollaboration in Virtual Reality
Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl
Workshop 3D-Stadtmodelle | Bonn . 2017-11-22
Wolfgang Höhl, Georg Nicolai,Matthias Greiner (2014):
Oktoberfest 1910
Augmented Reality Application
by Jens Fakesch andMaximilian Hackenschmied
mit freundlicher Unterstützung von Matthias Greiner und Georg Nicolai
Metaio GmbH., München
Virtual Reality Workshops
Augmented Reality Tourist Guides
Semesterprojekt an der LMU Medieninformatikhttps://youtu.be/ru4XsELCYMk
Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl
Workshop 3D-Stadtmodelle | Bonn . 2017-11-22
Simon Pfaab, Matthias Greiner, Wolfgang Höhl (2016):
History Traveller - 3D Augmented Reality Tourist Guide
mit freundlicher Unterstützung von Matthias Greiner | Metaio GmbH. und
Dr.-Ing. Marc Grellert | Technische Universität Darmstadt
Masterarbeit am Lehrstuhl für MedieninformatikLudwig-Maximilians-Universität München
https://youtu.be/ai416fGUJOg
Virtual Reality Workshops
Augmented Reality Tourist Guides
Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl
Workshop 3D-Stadtmodelle | Bonn . 2017-11-22
Wolfgang Höhl, AndreasDippon, Gudrun Klinker (2016)
Cave Diver . VR Game Conceptusing Bio-Feedback
by Hanieh Arjomand-Fardand Julian Schwertl
Semesterprojekt an der TU MünchenInformatik | I 16 . Games Engineering
https://youtu.be/Vf0AIykdCLo
Virtual Reality Workshops
Integration von Biodaten
Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl
Workshop 3D-Stadtmodelle | Bonn . 2017-11-22
Wolfgang Höhl, AndreasDippon, Gudrun Klinker (2016)
Cowboys vs. Zombies . Game Concept using Bio-Feedback
by Conrad Steinmetz, FlorianBuschek, Johannes Runkel and
Jean Paul Vieira Filho
Semesterprojekt an der TU MünchenInformatik | I 16 . Games Engineering
https://youtu.be/YL4PNjFhSPU
Virtual Reality Workshops
Integration von Biodaten
Hochschule Augsburg | Interaktive Medien 22.11.17 | 17:48:44Prof. Dr. Thomas Rist | Prof. Jens Müller | Dr.-Ing. Wolfgang Höhl
Workshop 3D-Stadtmodelle | Bonn . 2017-11-22
Dr.-Ing. Wolfgang Höhlwolfgang.hoehl@hs-augsburg.de
HÖHL, W. und BROSCHART, D. (2015):Augmented Reality in Architekturund Stadtplanung, in: GIS Science
1 / 2015, S. 20 - 29
HÖHL, Wolfgang (2014):Sim Games, Simulation undindustrielle Anwendungen,
in: KAISER, Markus (Hrsg.):Ringvorlesung Games
Medien Campus Bayern,München 2014, S. 80 – 97
HÖHL, W. (2008): Interaktive Ambientemit Open-Source-Software,
Springer Wien New York
Angewandte 3D-Computergrafik, 3D-Visualisierung und 3D-EchtzeitsimulationShowcase . Interactive Media | https://showcase.hs-augsburg.de/
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