an intelligent shopping experience

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An Intelligent Shopping Experience Sreeraman M.G CoFounder addSale Retail Technologies www.addSale.com | Twi:er: @addSale | www.FB.com/addSale On how interac@ve devices are changing the face of retail 13/02/13 An Intelligent Shopping Experience 1

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On how interactive devices are changing the face of retail

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Page 1: An Intelligent Shopping Experience

An Intelligent Shopping Experience

Sreeraman  M.G  Co-­‐Founder    

addSale  Retail  Technologies  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  www.addSale.com  |  Twi:er:  @addSale  |  www.FB.com/addSale  

 

On  how  interac@ve  devices  are  changing  the  face  of  retail  

13/02/13   An  Intelligent  Shopping  Experience   1  

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{Why}        {How}        {What}        {Who}  {of  an  intelligent  shopping  experience}  

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Why do  we  need  to  bring  in  intelligence  to  shopping?  Aren’t  current  shopping  experiences  good  enough?  

How do  we  really  enhance  the  shopping  experience?  

What    are  the  various  parts  of  an  intelligent  shopping  experience?    

Who    are  the  major  players.  A  brief  @meline  of  companies  &  people  making  a  difference.  

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WHY? h:p://www.indiamike.com/india-­‐images/pictures/sari-­‐shopping  

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WHY

everything around you that you call life was made up by people that were no smarter than you…

~ Steve Jobs

and retail is no exception to this observation. There is a scope for vast technological improvements in the retail space.

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Why should retail spaces become more intelligent 1.  Tradi@onal  shopping  is  a  @me  consuming  hun@ng  gathering  process  

[1].  Women  enjoy  the  process  of  shopping  while  men  enjoy  the  end  result  of  shopping.  That  is  how  our  brains  are  wired  to  release  dopamine.  Is  your  store  experience  meant  to  cater  to  both  these  groups  apart  from  just  separa@ng  them  into  two  sec@ons?  

2.  Shopping  requires  the  involvement  of  mul@ple  people  –  the    customer,  the  shopping  assistant,  the  bill  desk  assistant  and  the  security  

3.  There  are  thousands  of  SKUs  in  a  single  shop.  How  can  a  customer  go  through  all  of  them?  

 An ‘Intelligent Shopping Experience’ solves these major pain points and smoothens the shopping experience  

-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  

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Showing  social  media  comments  in  a  screen  in  the  shop  resulted  in  

1.  Customers  perceiving  brands  as  more  innova@ve  and  a:rac@ve    

2.  A  measurable,  posi@ve  effect  on  sales  on  both  the  brand  and  the  product  in  ques@on  and    

3.  Customers  wan@ng  to  see  the  comments  of  others,  but  not  their  own,  crea@ng  a  give-­‐and  take  paradox  for  using  public  displays  to  show  social  media  comments.    

Increasing  Brand  A<rac=veness  and  Sales  through  Social  Media  Comments  on  Public  Displays  –  Evidence  from  a  Field  Experiment  in  the  Retail  Industry    Erica  Dubach  Spiegler,  Chris3an  Hildebrand,  and  Florian  Michahelles  

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Research Research  has  already  shown  how  the  use  of  technology  can  change  the  image  of  a  brand  in  the  eyes  of  customers.  In  fact  it  has  even  proven  that  there  is  a  considerable  posi@ve  impact  on  sales  as  well  

-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  

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HOW?

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How – the implementation 1.  Implement  systems  that  keep  track  of  shoppers  &  shopping  data  

2.  Reduce  the  @me  of  discovery  

3.  Provide  intelligent  recommenda@ons  

4.  Reduce  the  number  of  people  involved  in  the  process  

5.  Extend  the  shopping  experience  out  of  the  stores  

6.  Not  just  one  device  but  a  network  of  devices  

7.  Leverage  the  power  of  smart  phones  

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WHAT?

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1.  User(s)  2.  The  public  display  3.  Surrounding  space  4.  Informa@on  server/Internet    

An Intelligent Self Service Kiosk

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An  intelligent  self  service  kiosk  which  is  connected  to  not  just  the  inventory  but  to  a  network  of  devices  within  the  store  making  every  step  in  the  process  of  discovering  something  you  like  smoother  and  more  enjoyable.  

Players  in  this  system  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  

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Interaction between the various players How  good  an  intelligent  self  service  kiosk  is  just  a  measure  of  how  well  the  various  players  interact  with  each  other  in  the  system  

Kiosk  

User  Informa=on  Server  Internet  

Public  Space  

Data   Informa3on  

Ambience  Placement  

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The User

Kiosk  

User  

Public  Space  

Informa3on  

Ambience  

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The  kiosk  and  the  public  space  are  the  two  elements  with  which  a  user  interacts  and  ‘informa@on’  and  ‘ambience’  are  the  major  exchanges  between  these  systems  

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The User & the Kiosk

The  Fear  Vs  Curiosity  Game  

Kiosk  

User  

Informa=on  

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The  fear  of  looking  stupid  in  public  vs  the  natural  human  curiosity    

Unlike  between  a  personal  computer  and  a  user,  there  is  no  par@cular  need  for  a  user  to  interact  with  a  public  kiosk  other  than  the  natural  human  curiosity.    

However  this  curiosity  is  ojen  hindered  by  the  fear  of  looking  stupid  in  front  of  the  users.    

Therefore  any  public  kiosk  should  first  off  all  put  the  user  at  ease  

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The User & the Kiosk

Curiosity  of  the  user  •   Leverage  the  power  of  the  most  human  of  our  characters  

 Don’t  make  the  user  look  stupid  in  front  of  people  

•   Tell  the  user  what  the  kiosk  does  •   Give  clear  instruc@ons.  Don’t  mix  marke@ng  gimmicks  with  instruc@ons  •   Don’t  show  user’s  errors  to  everyone  by  making  stupid  warning  noises  

 

Public  Display   User  

Informa3on  

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1.  Targets  larger  than  4  pixels  (0.17  -­‐  0.22  cm)  touch  input  and  mouse  input  performed  equally  fast.  

2.  Ver@cal  surfaces  are  operated  more  slowly  than  horizontal  surfaces  because  users  cannot  support  their  arms  

3.  Horizontal  surfaces  produce  more  errors  than  ver@cal  surfaces.  The  reason  for  this  is  that  on  horizontal  surfaces  the  angle  between  finger  and  surface  (and  thus  the  shape  of  the  contact  area)  changes  for  different  areas    

An  Experimental  Comparison  of  Touch  Interac=on  on  Ver=cal  and  Horizontal  Surfaces      EsbenWarming  Pedersen  &  Kasper  Hornbæk  (NordiCHI  ’12,  October  14–17,  2012,  Copenhagen,  Denmark  

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Research How  to  mount  the  display  is  one  ques@on  that  designers  ojen  struggle  with.  Should  it  be  horizontal  (table  top)  or  ver@cal  (wall  mounted)?  Below  are  some  of  the  major  findings  from  a  research  conducted  on  this  topic  

-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  

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4.  Smaller  targets  are  more  likely  to  be  selected  by  the  dominant  hand  as  the  dominant  hand  is  preferred  for  fine  grained  ac@ons.  

5.  Dragging  is  more  demanding  than  tapping  as  the  finger  must  remain  in  contact  with  the  surface.  Therefore,  dragging  is  more  likely  to  be  performed  with  the  dominant  hand  than  tapping.  

6.  Horizontal  surfaces  promote  two-­‐handed  interac@on  more  than  ver@cal  surfaces  as  it  is  @ring  to  keep  both  arms  stretched  

Research – More Findings

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An  Experimental  Comparison  of  Touch  Interac=on  on  Ver=cal  and  Horizontal  Surfaces      EsbenWarming  Pedersen  &  Kasper  Hornbæk  (NordiCHI  ’12,  October  14–17,  2012,  Copenhagen,  Denmark  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  

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The ‘User’ & the ‘public space’

User  

Public  Space  

Ambience  

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The ‘User’ & the ‘public space’

User  

Public  Space  

Ambience  

1.  Confidence  –  Not  bothering  about  making  mistakes  2.  Sense  of  security  –  in  terms  of  sharing  passwords/data  with  the  device  3.  Ambience  –  people  walking  around  the  kiosk,  ligh@ng  around  the  kiosk  4.  Ergonomics  –  proper  height  adjustments  for  various  users      13/02/13   An  Intelligent  Shopping  Experience   19  

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The ‘kiosk’ & the ‘public space’

Public  Display  

Public  Space  Placement  

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The ‘kiosk’ & the ‘public space’

Public  Display  

Public  Space  Placement  

1.   Loca=on  -­‐  affects  discoverability  2.   Branding  -­‐  acts  as  the  extension  of  the  brand  into  the  

public  space  

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The ‘kiosk’ & the ‘information server’

Public  Display  

Informa=on  Server  Internet  

Data  

1.  Serves  user  with  appropriate  data  in  a  @mely  fashion  2.  Ensures  secure  transmission  of  user  data  3.  Capture  user  events  like  clicks  and  log  them  in  the  backend  4.  Track  system  status  &  generate  appropriate  alerts  for  the  kiosk  admin  

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The  ‘informa@on  server’  performs  the  following  func@ons  in  the  system  

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WHO? 13/02/13   An  Intelligent  Shopping  Experience   23  

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Who are the stakeholder? •  Brands  &  Retailers  •  Touch  screen  manufacturers  •  Plaqorm  providers  •  App  Makers  •  Digital  Agencies  

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Brands & Retailers •  Brands  are  headed  by  old  @mers  who  resist  large  scale  changes  •  S@ll  follows  archaic  processes  and  trust  these  processes  to  show  results  •  Lack  of  trust  in  technology  and  considers  the  cost  of  shijing  to  new  

technology  as  unnecessary  •  S@ll  several  brands  have  begun  to  embrace  technology  like  Macy's,  Diesel  

etc  

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Macy’s Magic Mirror

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h:p://news.cnet.com/8301-­‐17938_105-­‐20019548-­‐1.html  

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Touch Screen Manufacturers Main  manufacturers  at  Global  level  –  Samsung  SUR40,  Lenovo  etc  Touch  screens  are  extremely  expensive  It  is  difficult  to  find  the  Right  technology  at  the  right  price  

Lenovo  Coffee  table  concept    

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www.lenovo.com  

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Platform Providers •  Microsoj  PixelSense  •  Microsoj  Surface  (tablets)  •  Intel  –  works  with  Macy’s,  Lego  etc  •  EMO2  –  Indian  Startup  

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h:p://www.emo2.com  

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MicrosoY  Pixel  Sense  –  Samsung  SUR40  

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h:p://www.microsoj.com/en-­‐us/pixelsense/default.aspx  

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App Makers & Digital Agencies •  Making  their  apps  cross  plaqorm  compliant  is  the  biggest  expense  that  the  app  

makers  face  •  Forced  to  make  use  of  the  wrong  technology  for  the  sake  of  cross  plaqorm  

compa@bility    •  Finds  it  difficult  to  get  the  right  screen  at  the  right  price.  Since  the  large  touch  

screens  and  associated  technologies  are  s@ll  at  an  infant  stage  they  are  priced  over  the  top  

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References h:p://www.psychologytoday.com/blog/people-­‐places-­‐and-­‐things/201012/shopping-­‐brings-­‐out-­‐our-­‐inner-­‐huntergatherer    An  Experimental  Comparison  of  Touch  Interac=on  on  Ver=cal  and  Horizontal  Surfaces.  EsbenWarming  Pedersen  &  Kasper  Hornbæk  (NordiCHI  ’12,  October  14–17,  2012,  Copenhagen,  Denmark    

Increasing  Brand  A<rac=veness  and  Sales  through  Social  Media  Comments  on  Public  Displays  –  Evidence  from  a  Field  Experiment  in  the  Retail  Industry.  Erica  Dubach  Spiegler,  Chris3an  Hildebrand,  and  Florian  Michahelles  

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