android applications development
DESCRIPTION
get started developingTRANSCRIPT
Android Applications DevelopmentGetting started on the Android Platform
March 12 – 14, 2014
Prepared ByMichael Angelo M. RiveraDeuphil B. Kaufmann
Agenda
What’s the Android platform ? Version History. Android and beyond (Future) All about the Android Architecture Tools and SDK overview. Hello Android Walkthrough Android User Interface.
Agenda
Activities & Intents Working with Services BroadcastReceiver SQLite and ContentProvider SharedPreferences Connecting to the Internet The Android Manifest
Android OS based on the Linux kernel & designed
primarily for touchscreen mobile devices such as smartphones & tablet computers.
Initially developed by Android, Inc., which
Google backed financially & later bought in 2005, It was unveiled in 2007 along with the founding of the Open Handset Alliance—a consortium of hardware, software, & telecom companies devoted to advancing open standards for mobile devices.
Android
provides a rich application framework that allows you to build innovative apps and games for mobile devices in a Java language environment.
powers hundreds of millions of mobile devices in more than 190 countries around the world.
Android The first publicly available smartphone
running Android, the HTC Dream (G1), was released on October 22, 2008
Android As of September 2013, one billion
Android devices have been activated
History – Android Versions
History – Android VersionsAndroid 1.5, Cupcake
Introduced: April 30, 2009 Key features in this version of
Android: Integration of home screen widgets, support for folders on home screen, stereo Bluetooth support, copy/paste in web browser, video recording and playback.
Notable devices of the day: HTC Hero, T-Mobile G1, T-Mobile Cliq, Samsung Moment, LG Eve, Motorola Backflip
History – Android VersionsAndroid 1.6, Donut
Introduced: September 15, 2009 Key features in this version of
Android: Quick search box, updated interface for camera, camcorder, and gallery, updated Google Play (Android Market), battery usage indicator, text-to-speech engine,
Notable devices of the day: LG Optimus, Motorola Devour, Samsung Behold II, Samsung Galaxy, Sony Ericsson Xperia X10, Garminfone.
History – Android VersionsAndroid 2.0 – 2.1 Eclair
Introduced: October 26, 2009 Key features in this version of
Android: Google Maps Navigator (beta), updated browser, support for multiple accounts, improved keyboard, SMS search, Exchange support.
Notable devices of the day: Motorola Droid, Motorola Charm, Motorola Flipout, Samsung Galaxy S, Acer Liquid E, HTC Desire.
History – Android VersionsAndroid 2.2 – 2.3 Froyo
Introduced: May 20, 2010 Key features in this version of
Android: Support for Adobe Flash, portable hotspots, multiple keyboard languages, speed and performance improvements, enhanced Microsoft Exchange support.
Notable devices of the day: Nexus One, HTC EVO, Droid Incredible, Droid X, Samsung Droid Charge, Sidekick 4G.
History – Android VersionsAndroid 2.3 – 2.3.7 Gingerbread
Introduced: December 6, 2010 Key features in this version of
Android: UI refinements, NFC support, native support for SIP VOIP, faster/more intuitive text input, enhanced copy and paste.
Notable devices of the day: Nexus S, HTC Sensation, HTC EVO 3D, Motorola Droid Razr, Samsung Galaxy S II, Sony Xperia Play
History – Android VersionsAndroid 3.0 – 3.2 Honeycomb
Introduced: February 22, 2011 Key features in this version of
Android: Revamped (holographic) UI designed specifically for tablets, action bar, improved multi-tasking, updated standard Android apps, better copy/paste, redesigned keyboard.
Notable devices of the day: Motorola Xoom, Eee Pad Transformer, Samsung Galaxy Tab.
History – Android VersionsAndroid 4.0 Ice Cream Sandwich
Introduced: October 19, 2011 Key features in this version of Android:
improved multi-tasking, face unlock, resizeable widgets, Android beam, enhanced email options, improved text and voice input, soft buttons can replace hard keys.
Notable devices of the day: Galaxy Nexus, HTC One X, LG Optimus G, Samsung Galaxy Note 10.1, Motorola Droid Razr M, Sony Xperia T.
History – Android VersionsAndroid 4.1 – 4.3 Jelly Bean
Introduced: July 9, 2012 Key features in this version of Android:
larger, rich, and actionable notifications, Google Now, offline voice dictation, streamlined UI, performance improvements “Project Butter”, smart widget placement, multi-user profiles for tablets (4.2), lock screen widgets (4.2), daydream (4.2), OpenGL ES 3.0 (4.3), Bluetooth Smart Ready (4.3), restricted user profiles for tablets (4.3).
Notable devices of the day: Samsung Galaxy S3, Samsung Galaxy S4, Samsung Galaxy Note 3, Motorola Moto X, LG G2, Sony Xperia Z, HTC One, Motorola Droid Razr Ultra.
Android and beyond
Android and beyondAndroid 4.4 – 4.4.2, KitKat
Introduced: October 23, 2013 Key features in this version of
Android: Host Card Emulation,Printing framework,Storage access framework,Low-power sensors,SMS provider,Full-screen Immersive mode,Transitions framework,Chromium WebView,Screen recording,RenderScript NDK,Bluetooth HOGP and MAP,IR Blasters,Closed captioning settings,RTL features,Security enhancements ,Tools for analyzing memory use.
Android and beyond
Android and beyond
Android and beyondHost Card Emulation (HCE)
introduces new platform support for secure NFC-based transactions through Host Card Emulation (HCE), for payments, loyalty programs, card access, transit passes, and other custom services. With HCE, any app on an Android device can emulate an NFC smart card, letting users tap to initiate transactions with an app of their choice
Android and beyondIR Blasters
you can build apps that let users remotely control nearby TVs, tuners, switches, and other electronic devices. The API lets your app check whether the phone or tablet has an infrared emitter, query it's carrier frequencies, and then send infrared signals.
Android and beyondWearables
Android and beyondThe Open Automotive Alliance-
is a global alliance of technology and auto industry leaders committed to bringing the Android platform to cars starting in 2014.
Android Architecture
Android Architecture Linux Kernel
Relies on Linux version 2.6 for core system services such as security, memory management, process management, network stack and driver model.
The kernel also acts as an abstraction layer between the hardware and the rest of the software stack.
Android Architecture Dalvik Virtual Machine
It is a type of JVM used in android devices to run apps and is optimized for low processing power and low memory environments. Unlike the JVM, the DVM doesn’t run .class files, instead it runs .dex files. .dex files are built from .class file at the time of compilation and provides higher efficiency in low resource environments. The Dalvik VM allows multiple instance of Virtual machine to be created simultaneously providing security, isolation, memory management and threading support. It is developed by Dan Bornstein of Google.
Android Architecture Core Java Libraries
These are different from Java SE and Java ME libraries. However these libraries provides most of the functionalities defined in the Java SE libraries.
Android Architecture A bit more explanation
Java source code is still compiled into .class files. But after .class files are generated, the “dx” tool is used to convert the .class files into a .dex, or Dalvik Executable, file. Whereas a .class file contains only one class, a .dex file contains multiple classes. It is the .dex file that is executed on the Dalvik VM.
Android Architecture Libraries
Android’s native libraries. It is this layer that enables the device to handle different types of data. These libraries are written in c or c++ language and are specific for a particular hardware.
Android Architecture Application Framework
These are the blocks that our applications directly interacts with. These programs manage the basic functions of phone like resource, activity, &voice call management etc. As a developer, you just consider that these are some basic tools with which we are building our applications. Written in Java.
Android Architecture Applications
the top layer in the Android architecture and this is where our applications are going to fit. Several standard applications comes pre-installed with every device, such as: SMS client app, Dialer, Web browser & Contact manager.
As a developer we are able to write an app which replace any existing system app. That is, you are not limited in accessing any particular feature. You are practically limitless and can whatever you want to do with the android (as long as the users of your app permits it). Thus Android is opening endless opportunities to the developer
Tools and SDK
Tools and SDK Overview Software Requirements
Java Development Kit (JDK), at least JDK 6 http://goo.gl/kCLldE
Eclipse IDE, at least 3.6.2 (Helios) 32-bit - http://goo.gl/RD3wUh 64-bit - http://goo.gl/11uQDQ
ADT Eclipse plug-in Update Site -
https://dl-ssl.google.com/android/eclipse/ Offline - http://goo.gl/BsyGQ1
Android SDK http://goo.gl/3b0oNG
Tools and SDK Overview Setting up
Install JDK Install Eclipse Install ADT (via Update Site or offline package) Extract the Android SDK to desired install location
Note: Make sure you have the necessary access rights to the install location
Set Android SDK path in Eclipse under Window > Preferences > Android > SDK Location, and select OK
Optional: Add to path to environment, ex. ANDROID_HOME
Tools and SDK Overview Android SDK
AVD Manager – For managing Emulators SDK Manager – For managing Android
Runtimes/Libraries tools/
DDMS (ddms.bat) – For monitoring devices for debugging
9-Patch Tool (draw9patch.bat) LINT (lint.bat) Hierarchy Viewer (hierarchyview.bat)
platform-tools Android Device Bridge (adb.exe) Logcat (adb logcat) – For getting system logs
Tools and SDK Overview IDEs
Eclipse Android ADT Bundle (Eclipse-based) IntelliJ AndroidStudio
Build/CI Tools Ant Maven Gradle Jenkins/Hudson TravisCI
Testing Android Instruments (with JUnit) Robolectric Robotium
Hello Android Walkthrough
Android UI and Resources
Densities and Sizes (*cough* fragmentation)
Sizes Actual physical size, measured as the
screen's diagonal There are four generalized sizes: small,
normal, large, xlarge
Densities The quantity of pixels within a physical
area of the screen Core densities: low (ldpi), medium
(mdpi), high (hdpi), extra high (xhdpi) (, and xxhdpi)
Densities
BAD!
GOOD!
Android Metrics Density-independent Pixels (dip/dp)
Screen density independent metric equivalent to 160 dpi dp = px / (dpi / 160) Used for View and ViewGroups’ dimensions
Scale-indepedent Pixels (sp) Similar to dp, but dependent on user font size
preferences Used for text size
Fixed System Attributes WRAP_CONTENT FILL_PARENT (deprecated and renamed MATCH_PARENT
in API Level 8 and higher) Pixels (px), Points (pt), (Millimeters) mm,
(Inches) in Don’t you use them even if your life depends on it
Building Options Programmatically (Runtime; Swing-like)
Using XML Layouts (Compiled; Recommended way)
Views The basic building block for UI components Occupies a rectangular area on the screen and is
responsible for drawing and event handling Get a reference via findViewById(resourceId:int) Key Views
TextView EditText Button ImageButton ImageView RadioButton CheckBox Spinner ProgressBar ListView
ViewsTextView Displays text to the
user Key Methods
set-/getText setTextStyle setTextSize setTextColor
ViewsEditText Inherits from
TextView On top of TextView, it
allows it to be editable Key Methods
Same as TextView
ViewsButton Represents a push-
button Key Methods/Events
set-/getText setTextSize setTextStyle setEnabled View.onClickListener
ViewsImageButton Same as button, but
focused on an image rather on texts
Not a subclass of Button
Key Methods/Events setImageResource setImageDrawable setEnabled View.OnClickListener
ViewsImageView Container for images No GIFs Key Methods/Events
setImageResource setImageDrawable
ViewsCheckBox Represents a 2-state
button, as checked and unchecked only
A subclass of CompoundButton
Key Methods/Events isChecked setChecked toggle View.OnClickListener
ViewsRadioButton Represents a 2-state
button, as selected and unselected only
A subclass of CompoundButton
For mutual exclusive selection, must be wrapped around a RadioGroup
Key Methods/Events Same as CheckBox
ViewsProgressBar Presents a visual
indicator of progress in some operation
Progress can be set incrementally or be set a indeterminate
Key Methods/Events setProgress setMax setIndeterminate
ViewsSpinner Represents a
collapsed dropdown menu of selection
Populate data with an Adapter
Key Methods/Events AdapterView.OnItemS
elected setAdapter
ViewsListView Widget for displaying
lists Populate data with an
Adapter Key Methods/Events
AdapterView.OnItemClick
AdapterView.OnItemLongClick
setAdapter
Adapters Bridges the AdapterView (ListView, Spinners etc.)to
an underlying data In charge of creating and managing list item Views Key/Common Adapter Classes
ArrayAdapter BaseAdapter CursorAdapter SimpleCursorAdapter
Adapters - ArrayAdapter A concrete implementation of BaseAdapter backed
by an array of objects Usage Options
Create an instance directly from an Array-resource via a static method
Create an instance with custom Objects via its constructors
Adapters - BaseAdapter Base class for most Adapter implementations A good practice is to extend this class rather than
relying on ArrayAdapter This allows your code to be maintained easier as it
grows and requirements changes The implementer doesn’t have to worry how its made
as its encapsulated away Used with the infamous workaround ViewHolder-
pattern for optimizing View creations You may also create a custom View instead of a
ViewHolder
ViewGroups A special View that serves as an invisible container
to other Views/ViewGroups Base class for all layouts Includes an implementation of
ViewGroup.LayoutParams, which defines the attributes that affects containing children Views
Key ViewGroups LinearLayout RelativeLayout FrameLayout ScrollLayout
ViewGroupLinearLayout Is a ViewGroup that aligns all its children Views into a
single direction, either vertically or horizontally Options are LinearLayout.HORIZONTAL and
LinearLayout.VERTICAL, default is horizontal setOrientation-method (programmatically) android:orientation-attribute (xml)
Supports assigning of “weights” or “importance” to its children setWeigtSum (programmatically); This sets the total
“weight” that can be distributed android:weightSum-attribute (xml) android:layout_weight-attribute (xml); This sets the
“weight” of the child View in relation to its parent
ViewGroupRelativeLayout Is a ViewGroup that displays its child views in
relative positions Can position Views, relative to its parent (the
RelativeLayout) or to its neighbouring Views Reference to other Views is via an “assumed”
resource ID Sample Attributes
android:layout_below=“@+id/someViewAbove” android:layout_centerInParent=“true” android:layout_alignParentBottom=“true”
ViewGroupFrameLayout Is a ViewGroup that displays single Views on a
screen Child positions can be changed with gravity Child views are drawn in a stack, last items are
drawn on top (think z-index) The size of the FrameLayout is based on the largest
child View
ViewGroupScrollView Is a ViewGroup that wraps its content in a scrollable
container Only 1 child View per ScrollView Is a subclass of FrameLayout Never use a ListView with a ScrollView
Scroll-events will collide The ListView will create a view for every item,
defeating the purpose and will cause performance degradation
It’s just plain wrong!
OptionsMenu Represents a menu of common actions on a screen
(ex. Help, Settings, etc.) Pre-Honeycomb (Android 3.0) accessible via
hardware menu button Honeycomb to present will present the menu in the
ActionBar Menu items are defined under the “menu” sub-
resource in XML (recommended) Called “Actions” on Honeycomb and above
ContextMenu Represents a menu that is contextually created,
usually on a ListView (ex. Delete, Share, etc.) Two implementation alternatives
Floating ContextMenu ActionMode* Same with OptionsMenu, must be defined in the
“menu” sub-resource in XML Usually triggered via a long item click in a ListView
(ex. Long-Hold-To-Delete)
Toasts Provides a small and simple popup to feedback
about an operation Provides only 2 popup durations
TOAST_SHORT – about 3 seconds TOAST_LONG – about 5 seconds
Dialogs A small window that prompts the user to make a
decision or enter additional information Does not fill the screen and is normally used for
modal events that require users to take an action before they can proceed
Cannot exist without a parent Window/Activity Must ensure to dismiss/de-reference to avoid leaks Key Classes
AlertDialog AlertDialog.Builder ProgressDialog (avoid!) TimePickerDialog DatePickerDialog
AlertDialogs(.Builder) A dialog that can show a title, up to three buttons, a
list of selectable items, or a custom layout Provides 3 button options, a positive, a negative,
and a neutral one Creation is through AlertDialog.Builder
Date-/TimePickerDialog Provides controls for selecting each part of the time
(hour, minute, AM/PM) or date (month, day, year) Helps ensure that your users can pick a time or
date that is valid, formatted correctly, and adjusted to the user's locale
Creation is through a constructor
Resources Are external application artifacts and configurations
of an Android App Provides a system to adjust and align with different
device configuration, such as localizations, strings, images, UIs, and animations
There are two basic scenarios A developer will specify default resources that will be
used by the platform regardless of device configuration Example: An animation resource that is common to all
device configuration Or, a developer will specify multiple resources
depending on a target set of device configurations Example: String resources that are for both English and
Spanish users or layout resources that has one for portrait and another one for landscape
Resources Resources reside under the “/res”-folder of your
project directory Every resource will have it’s own ID under its
namespace (Ex. R.string.hello_worldThe R.java class contains all the generated IDs and only the SDK is able to generate
Usage Examples In XML
@<package name>:<resource type>/<resource name/id>Ex. android:textColor=“@android:color/transparent”
Programmatically (Runtime)<package name>.R.<resource type>.<resource name>
Ex. editText.setText(R.string.hello_world)
Resources Key Resource Types
Animation (tweens or frame animations) Drawable (images PNG (and/or JPG)) Colors (HEX colors) Layout or UIs (your XML UI layouts) Menus (your OptionsMenu or ContextMenu resources) String (external texts and/or text localizations) Arrays
(external arrays, such as Email Types) Arrays (text arrays, such as Email Types)
Dimensions (pixels, points, inches, millimetres) Other Resource Types
Style (UI and/or component themes) String Plurals (texts for defining plurality, such as “Elf”
and “Elves”) Color State Lists, Booleans, Integers, IDs,
TypedArray
Resources Qualifiers
Device Density (Ex. hdpi, xhdpi, mdpi) Device Size (Ex. normal, large) Country Code/MCC (Ex. mcc630) Network Code/MNC (Ex. Mnc610) Language (Ex. En, Es) Region (Ex. rUS, rES) Layout Direction (Ex. LTR, RTL) Orientation (Ex. Portrait, landscape) Version (Ex. v14, v7) Others are Smallest Screen Width, Screen Widht,
Screen Height, Ratio, UI Mode, Night Mode, Touch Screen, Keyboard, Text Input, Navigation State, Navigation Method, Dimension
Drawable Resources A drawable resource is a general concept for a
graphic that can be drawn to the screen Resource Reference
In XML: @<package:>drawable/<resource name> In Java: <package.>R.drawable.<resource name>
Drawable Resource Types Bitmap (.PNG, .JPG, or .GIF) Shape (geometric shapes) Nine-Patch (stretchable images, .9.PNG) Layer List (a stack/array of drawables) State List (multi-state drawables; Ex. On-Off Image) Level List (alternative drawables depending on value) Transition (crossfaded drawables) Others are Inset, Scale, and Clip
String Resources Provides text strings for your application with
optional text styling and formatting Resource Reference
In XML: @<package:>string/<resource name> In Java: <package.>R.string.<resource name>
Types String (normal text, can be formatted) String Arrays (for text arrays) Quantity String/Plurals (texts for pluralizations)
Basic HTML formatting are supported (<b>, <i>, <u>, etc.)
Layout Resources Defines the architecture for the UI in an Activity or a
component of a UI Resource Reference for Layout XMLs
In XML: @<package:>layout/<layout name> In Java: <package.>R.layout.<layout name>
Resource Reference for individual Views/ViewGroups In XML: @<package:>id/<layout name> In Java: <package.>R.id.<layout name>
Considerations when using RelativeLayouts Preceding Views can be referenced directly
Ex. android:layout_below=“@id/preceedingViewId” Succeeding Views must be referenced with the
assumption it is still not created Ex. android:layout_above=“@+id/succeedingViewId”
Activities and IntentFilters
Activities Provides a screen with which users can
interact in order to do something, such as dial the phone, take a photo, send an email, or view a map.
Each activity is given a window in which to draw its user interface. The window typically fills the screen, but may be smaller than the screen and float on top of other windows.
An application usually consists of multiple activities that are loosely bound to each other.
To create an activity, you must create a subclass of Activity (or an existing subclass of it).
Activities There are two methods almost all subclasses
of Activity will implement: onCreate(Bundle) - where you initialize your
activity. Most importantly, here you will usually call setContentView(int) with a layout resource defining your UI, and using findViewById(int) to retrieve the widgets in that UI that you need to interact with programmatically.
onPause() - is where you deal with the user leaving your activity. Most importantly, any changes made by the user should at this point be committed (usually to the ContentProvider holding the data).
Activities – Lifecycle An activity has essentially four
states: If an activity in the foreground of the screen
(at the top of the stack), it is active or running.
If an activity has lost focus but is still visible (that is, a new non-full-sized or transparent activity has focus on top of your activity), it is paused. A paused activity is completely alive (it maintains all state and member information and remains attached to the window manager), but can be killed by the system in extreme low memory situations.
Activities – Lifecycle An activity has essentially four states:
If an activity is completely obscured by another activity, it is stopped. It still retains all state and member information, however, it is no longer visible to the user so its window is hidden and it will often be killed by the system when memory is needed elsewhere.
If an activity is paused or stopped, the system can drop the activity from memory by either asking it to finish, or simply killing its process. When it is displayed again to the user, it must be completely restarted and restored to its previous state.
Activities – Lifecycle
Activities – Tasks & Backstack
A representation of how each new activity in a task adds an item to the back stack. When the user presses the Back button, the current activity is destroyed and the previous activity resumes.
Activities – Tasks & Backstack Task
is a collection of activities that users interact with when performing a certain job.
is a cohesive unit that can move to the "background" when users begin a new task or go to the Home screen, via the Home button.
While in the background, all the activities in the task are stopped, but the back stack for the task remains intact—the task has simply lost focus while another task takes place.
can then return to the "foreground" so users can pick up where they left off.
Activities – Tasks & Backstack
Two tasks: Task B receives user interaction in the foreground, while Task A is in the background, waiting to be resumed.
Activities – Starting You can start another activity by calling
startActivity(), passing it an Intent that describes the activity you want to start.
The intent specifies either the exact activity you want to start or describes the type of action you want to perform (and the system selects the appropriate activity for you, which can even be from a different application).
An intent can also carry small amounts of data to be used by the activity that is started.
Intent intent = new Intent(this, SignInActivity.class);
startActivity(intent);
Explicit Intent
Intent intent = new Intent(Intent.ACTION_SEND);
intent.putExtra(Intent.EXTRA_EMAIL, recipientArray);
startActivity(intent);
Implicit Intent
Activities – Starting
Activity for a result
Activities – Starting
• start the activity by calling startActivityForResult() (instead of startActivity()).
• To then receive the result from the subsequent activity, implement the onActivityResult() callback method.
• When the subsequent activity is done, it returns a result in an Intent to your onActivityResult() method.
Activities - Startingstatic final int PICK_CONTACT_REQUEST = 1; // The request code...private void pickContact() { Intent pickContactIntent = new Intent(Intent.ACTION_PICK, Uri.parse("content://contacts"));
pickContactIntent.setType(Phone.CONTENT_TYPE); // Show user only contacts w/ phone numbers
startActivityForResult(pickContactIntent, PICK_CONTACT_REQUEST);}
The integer argument is a "request code" that identifies your request. When you receive the result Intent, the callback provides the same request code so that your app can properly identify the result and determine how to handle it.
Activities - Starting@Overrideprotected void onActivityResult(int requestCode, int resultCode, Intent data) { // Check which request we're responding to if (requestCode == PICK_CONTACT_REQUEST) { // Make sure the request was successful if (resultCode == RESULT_OK) { // The user picked a contact. // The Intent's data Uri identifies which contact was selected.
// Do something with the contact here (bigger example below) } }}
Intents is a messaging object you can use to
request an action from another app component.
Its most significant use is in the launching of activities, where it can be thought of as the glue between activities.
created with an Intent object, which defines a message to activate either a specific component or a specific type of component—an intent can be either explicit or implicit, respectively.
Intents – Two types Explicit - specify the component to
start by name (the fully-qualified class name). You'll typically use an explicit intent to start a component in your own app, because you know the class name of the activity or service you want to start.
Implicit - do not name a specific component, but instead declare a general action to perform, which allows a component from another app to handle it.
Intents – Two types When you create an explicit intent to
start an activity or service, the system immediately starts the app component specified in the Intent object.
When you create an implicit intent, the Android system finds the appropriate component to start by comparing the contents of the intent to the intent filters declared in the manifest file of other apps on the device.
Intents – Implicit Intent
[1] Activity A creates an Intent with an action description and passes it to startActivity(). [2] The Android System searches all apps for an intent filter that matches the intent. When a match is found, [3] the system starts the matching activity (Activity B) by invoking its onCreate() method and passing it the Intent
Intents – Intent Filter Intent filter - an expression in an app's
manifest file that specifies the type of intents that the component would like to receive. For instance, by declaring an intent filter
for an activity, you make it possible for other apps to directly start your activity with a certain kind of intent. Likewise, if you do not declare any intent filters for an activity, then it can be started only with an explicit intent.
Intents – Intent Filter The system may send a given Intent to
an activity if that activity has an intent filter fulfills the following criteria of the Intent object: Action - A string naming the action to
perform. Data - A description of the data
associated with the intent. Category - an additional way to
characterize the activity handling the intent, usually related to the user gesture or location from which it's started.
Intents – Intent FilterFor example, here's an activity with an intent filter that handles the ACTION_SEND intent when the data type is either text or an image:
<activity android:name="ShareActivity"> <intent-filter> <action android:name="android.intent.action.SEND"/> <category android:name="android.intent.category.DEFAULT"/> <data android:mimeType="text/plain"/> <data android:mimeType="image/*"/> </intent-filter></activity>
Intents – Intent Filter<activity android:name="ShareActivity"> <!-- filter for sending text; accepts SENDTO action with sms URI schemes --> <intent-filter> <action android:name="android.intent.action.SENDTO"/> <category android:name="android.intent.category.DEFAULT"/> <data android:scheme="sms" /> <data android:scheme="smsto" /> </intent-filter> <!-- filter for sending text or images; accepts SEND action and text or image data --> <intent-filter> <action android:name="android.intent.action.SEND"/> <category android:name="android.intent.category.DEFAULT"/> <data android:mimeType="image/*"/> <data android:mimeType="text/plain"/> </intent-filter></activity>
Working with Services
Android Services Is a component which runs in the background without
direct interaction with the user Used for repetitive and long running operations,
e.g., downloads, polling for data Is not on a separate process (otherwise explicitly
defined), but is in the same process as the application Is not a thread, but rather it works as a decoupled
component that can execute code independent of other component’s lifecycles
Forms of Services Started – Explicitly started by another component Bound – Bound to another component
Other types of Services IntentService AIDL
Android Services
“started” Services Creating a “started” service
Extend the Service-class Override onCreate if one time initializations are needed Override onStartCommand, where the actual work is
done Be reminded to call stopService from a component or
stopSelf if from within Service Restart Options (returned in onStartCommand)
Service.START_STICKY – Will restart automatically and call onStartCommand, however, previous intent data will not be present
Service.START_NOT_STICKY – Does not automatically restart service
Service.START_REDELIVER_INTENT
“bound” Services Creating a “bound” service
Extend the Service-class Override onCreate if one time initializations are needed Override onBind and return a valid IBinder-
implementor Create an instance of ServiceConnection bound
services Create a common Service Restart Options (returned in onStartCommand)
Service.START_STICKY – Will restart automatically and call onStartCommand, however, previous intent data will not be present
Service.START_NOT_STICKY – Does not automatically restart service
Service.START_REDELIVER_INVERSE
IntentService A straightforward structure for running an operation
on a single background thread Service requests sequentially processed Has it’s own worker thread Must only override onHandleIntent rather than
startCommand Auto start and stop when task are finished More ideal for doing simple fire and forget calls like
sending emails or posting a request
BroadcastReceiver
BroadcastReceiver is an Android component which allows
you to register for system or application events. All registered receivers for an event are notified by the Android runtime once this event happens.
applications can register for a particular event. Once the event occurs, the system will notify all the registered applications.
job is to pass a notification to the user, in case a specific event occurs.
BroadcastReceiver Two type of registration
can be registered via the AndroidManifest.xml file.
<receiver android:name="com.example.broadcastreceivertest.IncomingSmsReceiver" ><intent-filter>
<action android:name="android.provider.Telephony.SMS_RECEIVED" /> </intent-filter></receiver>
BroadcastReceiver Two type of registration
dynamic, which is done using Context.registerReceiver() method. Dynamically registered broadcast receivers can be unregistered using Context.unregisterReceiver() method.
intentFilter = new IntentFilter();intentFilter.addAction("SMS_RECEIVED_ACTION");registerReceiver(intentReceiver, intentFilter);
BroadcastReceiver Creation
Extend BroadcastReceiver abstract class. Implement onReceive() Register to AndroidManifest.xml or in an
Activity. You may provide a Notification for the
received result.
For some events we may require permissions. For example to use
<action android:name="android.intent.action.PHONE_STATE" />
We need to add:<uses-permission android:name="android.permission.READ_PHONE_STATE" />
SQLite and ContentProvider
What is SQLite? Open-source (Yeah!) A full-featured relational database (transactional etc.) Supports standards SQL Very lightweight (only ~250KB) Fully embeddable (self-contained) Dynamically Typed No need to setup, just create a database (CREATE-
statements) and Android will manage the rest (serverless)
Does I/O in filesystem, so it should be run asynchronously
Default location is at /data/data/<you app’s package name>/dabases/<database’s name>
What is SQLite? Storage Classes
NULL INTEGER REAL TEXT BLOB
Booleans are either “0” or “1” INTEGERs Dates/times are TEXT, INTEGER, or REAL
SQLiteDatabase Exposes methods to manage a SQLite database Has methods to create, delete, execute SQL
commands, and perform other common database management tasks
Database names must be unique only within the app, not across all applications
Key Methods beginTransaction/endTransaction query/rawQuery execSQL update delete insert
Cursor and ContentValues Cursors
Provides an interface to random read-write access to the result set returned by a database query
Similar to your ResultSet in Java (JDBC) Common Types
MergeCursor – Designed to concatenate two data sets "vertically", adding more rows (like UNION)
CursorJoiner – Designed to concatenate two data sets "horizontally", adding more columns (like a SQL JOIN)
MatrixCursor – Allows you to build something that implements the Cursor interface out of pure data
AbstractCursor – Allows you to wrap your own custom data set in a Cursor interface, overriding the methods that are necessary
ContentValues A key-value pair data structure for use in SQLiteDatabase
transactions in Android
SQLiteOpenHelper A helper class to manage database creation and
version management Takes care of opening the database if it exists,
creating it if it does not, and upgrading it as necessary
Transactions are used to make sure the database is always in a sensible state
Key Methods to Override onCreate(sqliteDatabase)
Called upon first access to the database onUpgrade(sqliteDatabase, oldVersion,
newVersion) Called when current database version differs from a new one
onOpen(sqliteDatabase) Called upon opening a SQLiteDatabase
ContentProvider Manages access to a central repository of data Primarily intended to be used by other applications,
which access the provider using a provider client object
Applications access a ContentProvider data through a ContentResolver object from a Context
Data can be accessed or modified via a Content URI (Ex. content://com.safeway.client/savings/weeklyads)
ContentProvider Manages access to a central repository of data Primarily intended to be used by other applications,
which access the provider using a provider client object
Applications access a ContentProvider data through a ContentResolver object from a Context
Data can be accessed or modified via a Content URI (Ex. content://com.safeway.client/savings/weeklyads)
Conventions
SharedPreferences
SharedPreferences The SharedPreferences class provides a
general framework that allows you to save and retrieve persistent key-value pairs of primitive data types.
data will persist across user sessions (even if your application is killed).
Are only for reading & writing key-value pairs and you should not confuse them with the Preference APIs, which help you build a user interface for your app settings (although they use SharedPreferences as their implementation to save the app settings).
SharedPreferences Two methods to use:
getSharedPreferences() - Use this if you need multiple preferences files identified by name, which you specify with the first parameter.
Context context = getActivity();SharedPreferences sharedPref = context.getSharedPreferences( getString(R.string.preference_file_key), Context.MODE_PRIVATE);
* opens it using the private mode so the file is accessible by only your app.
*When naming your shared preference files, you should use a name that's uniquely identifiable to your app, such as "com.example.myapp.PREFERENCE_FILE_KEY"
SharedPreferences Two methods to use:
getPreferences() — Use this from an Activity if you need to use only one shared preference file for the activity. Because this retrieves a default shared preference file that belongs to the activity, you don't need to supply a name.
SharedPreferences sharedPref = getActivity().getPreferences(Context.MODE_PRIVATE);
SharedPreferences Writing a SharedPreference:
create a SharedPreferences.Editor by calling edit() on your SharedPreferences.
Pass the keys and values you want to write with methods such as putInt() and putString(). Then call commit() to save the changes.
SharedPreferences sharedPref = getActivity().getPreferences(Context.MODE_PRIVATE);SharedPreferences.Editor editor = sharedPref.edit();editor.putInt(getString(R.string.saved_high_score), newHighScore);editor.commit();
SharedPreferences Read a SharedPreference:
call methods such as getInt() and getString(), providing the key for the value you want, and optionally a default value to return if the key isn't present
SharedPreferences sharedPref = getActivity().getPreferences(Context.MODE_PRIVATE);int defaultValue = getResources().getInteger(R.string.saved_high_score_default);long highScore = sharedPref.getInt(getString(R.string.saved_high_score), defaultValue);
Connecting to the InternetDay II
Connecting to the Internet <uses-permission
android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
java.net.*android.net.*
Connecting to the Internet Choose an HTTP Client
HttpURLConnection Apache HttpClient
*Both support HTTPS, streaming uploads and downloads, configurable timeouts, IPv6, and connection pooling.
*Recommend using HttpURLConnection for applications targeted at Gingerbread and higher.
Connecting to the Internet Perform Network Operations on a
Separate Thread The AsyncTask class provides one of the
simplest ways to fire off a new task from the UI thread.
new LoginTask().execute(params);
Connecting to the Internet The AsyncTask class provides one of the
simplest ways to fire off a new task from the UI thread.
enables proper and easy use of the UI thread.
This class allows to perform background operations and publish results on the UI thread without having to manipulate threads and/or handlers.
designed to be a helper class around Thread and Handler and does not constitute a generic threading framework.
Connecting to the Internet AsyncTask's generic types:
Params, the type of the parameters sent to the task upon execution.
Progress, the type of the progress units published during the background computation.
Result, the type of the result of the background computation.
Not all types are always used by an asynchronous task. To mark a type as unused, simply use the type Void:
private class MyTask extends AsyncTask<Void, Void, Void> { ... }
Connecting to the Internet AsyncTask's Process:
Connecting to the Internet4 StepsonPreExecute(), invoked on the UI thread before the task is executed. This step is normally used to setup the task, for instance by showing a progress bar in the user interface.
Connecting to the Internet4 StepsdoInBackground(Params...), invoked on the background thread immediately after onPreExecute() finishes executing. This step is used to perform background computation that can take a long time. The parameters of the asynchronous task are passed to this step. The result of the computation must be returned by this step and will be passed back to the last step.
This step can also use publishProgress(Progress...) to publish one or more units of progress. These values are published on the UI thread, in the onProgressUpdate(Progress...) step.
Connecting to the Internet4 StepsonProgressUpdate(Progress...), invoked on the UI thread after a call to publishProgress(Progress...). The timing of the execution is undefined. This method is used to display any form of progress in the user interface while the background computation is still executing. For instance, it can be used to animate a progress bar or show logs in a text field.
Connecting to the Internet4 StepsonPostExecute(Result), invoked on the UI thread after the background computation finishes. The result of the background computation is passed to this step as a parameter.
Connecting to the InternetThreading rulesThere are a few threading rules that must be followed for this class to work properly:The AsyncTask class must be loaded on the UI thread. This is done automatically as of JELLY_BEAN.The task instance must be created on the UI thread.execute(Params...) must be invoked on the UI thread.Do not call onPreExecute(), onPostExecute(Result), doInBackground(Params...), onProgressUpdate(Progress...) manually.The task can be executed only once (an exception will be thrown if a second execution is attempted.)
Connecting to the Internet Handler
allows you to send and process Message and Runnable objects associated with a thread's MessageQueue.
Each Handler instance is associated with a single thread and that thread's message queue.
When you create a new Handler, it is bound to the thread / message queue of the thread that is creating it -- from that point on, it will deliver messages and runnables to that message queue and execute them as they come out of the message queue.
Connecting to the Internet
There are two main uses for a Handler:
to schedule messages and runnables to be executed at some point in the future; and to enqueue an action to be performed on a different thread than your own.
The Android Manifest
The Android Manifest Defines components and settings Provides additional meta-data for the application
Ex. icons, app name, or the app version Provides certain qualifiers and/or configuration for
the PackageManager/Google Play Ex. Minimum Android version the app requires or the
devices that can download and install the app It is where you define what permissions, features, or
libraries the application needs and requests Ex. Declarion of the app on what 3rd party system
library it uses or what permission it requires, e.g. INTERNET
AndroidManifest.xml Key Elements
<action> <activity> <activity-alias> <category> <data> <grant-uri-permission> <instrumentation> <intent-filter> <manifest> <uses-sdk> <supports-gl-texture>
<meta-data> <permission> <permission-group> <permission-tree> <provider> <receiver> <service> <supports-screens> <uses-configuration> <uses-feature> <uses-permission> <compatible-screens>
<manifest> The root element of the AndroidManifest.xml file It must contain an <application> element and
specify xmlns:android and package attributes Key Attributes
xmlns:android Always set to http://schemas.android.com/apk/res/android
Package A full Java-language-style package name for the application The name should be unique, as this identifies your
application android:versionCode
Internal version number; Rule of thumb would be to follow the revision no. of the code
android:versionName The version visible to the users
android:installLocation Either “auto”, “internalOnly”, or “preferExternal”
<uses-sdk> Allows you to target and specify the applications
desired minimum and/or maximum Android version Key Attributes
minSdkVersion Defines the minimum Android version the application can work
on Used to filter your device out in Google Play If omitted, will assume app will work even on the first version
targetSdkVersion Defines the Android version the application was tested on and
targets If omitted, will assume version specified in minSdkVersion
maxSdkVersion Defines the maximum Android version the application can may
work on Not recommended anymore as it will be deprecated soon
API Level/Version An integer value that uniquely identifies the
framework API revision offered by a version of the Android platform
<uses-permission> Requests a permission that the application must be
granted in order for it to operate correctly Permission are granted upon installation Key Attributes
android:name The name of the permission
Ex. android.permission.INTERNET or android.permission.CAMERA
android:maxSdkVersion The max version the application will request for a specific
permissionEx. android.permission.WRITE_EXTERNAL_STORAGE will not be granted beginning KitKat as it is being deprecated
<application> The declaration of the application Where all components must be declared in Key Attributes
android:icon The applications icon
android:label The application name
android:name A reference to the apps Application-class
android:theme A reference to a style that the whole application will use
<intent-filter> Specifies the types of intents that an activity,
service, or broadcast receiver can respond to Declares what the component can handle Key Elements
<action> Required
<category> <data>
<action> Declares an “action” that a component can handle Can be declared multiple times, but recommended
is to decouple and create separate <intent-filter> For an intent to pass, must match one of the actions
declared Key Attributes
android:name The defined action that the intent can/may handle Recommended is to use a package prefixed action
Ex. com.safeway.client.android.ACTION_MYLIST
<category> Declares a “action” that a component can handle Can be declared multiple times, but recommended
is to decouple and create separate <intent-filter> For an intent to pass, all categories declared must
be included in the intent Key Attributes
android:name The defined category that the intent can/may handle Recommended is to use a package prefixed category
Ex. com.safeway.client.android.CATEGORY_EDIT
<data> Declares a “data” or URI or MIME-type the
component can/may handle Attributes are optional, but are mutually dependent
<scheme>://<host>:<port>/[<path>]|(other path-attributes)
Key Attributes android:scheme
Examples are “http” or “tel” android:host
Examples are “com.safeway.client” or a telephone number android:port
Examples are “8080” or “5555” android:path
Examples are “/helloworld” or “/someSubPath”
<activity> Declares an activity that implements part of the
application's visual user interface Every activity must be declared to shown Key Attributes
android:configChanges Lists configuration changes that the activity will handle
itselfEx. orientation or locale
android:icon Activity’s unique icon
android:label Activity’s visible name when in foreground
android:name A reference to the Activity’s implementing class
android:screenOrientation The orientation of the activity's display on the device
<activity> Key Attributes (continued)
android:launchMode standard (creation)
Default. The system always creates a new instance of the activity in the target task and routes the intent to it.
singleTop (creation) If an instance of the activity already exists at the top of the target
task, the system routes the intent to that instance through a call to its onNewIntent() method, rather than creating a new instance of the activity.
singleTask (task) The system creates the activity at the root of a new task and
routes the intent to it. However, if an instance of the activity already exists, the system routes the intent to existing instance through a call to its onNewIntent() method, rather than creating a new one.
singleInstance (task) Same as "singleTask", except that the system doesn't launch any
other activities into the task holding the instance. The activity is always the single and only member of its task.
<service> Declares a service (a Service subclass) as one of
the application's components Key Attributes
android:icon Service’s unique icon
android:label Service’s visible name when in foreground
android:name A reference to the Service’s implementing class
android:process The name of the process where the service is to run If starting with “:”, will create (if necessary) a private
process for the application Else, it will create a global process that can be shared
(resource sharing)
<receiver> Declares a broadcast receiver (a BroadcastReceiver
subclass) as one of the application's components Key Attributes
android:icon BroadcastReceiver’s unique icon
android:label BroadcastReceiver’s visible name when in foreground
android:name A reference to the BroadcastReceiver’s implementing class
android:enabled If enabled, receiver will be able to listen to intents it can
handle Default value is “true”
android:process
<provider> Declares a content provider (a ContentProvider
subclass) as one of the application's components Key Attributes
android:authorities Used to identify what URIs the content provider offers Must declare at least one authority
android:name A reference to the ContentProvider’s implementing class
android:exported Defines if the content provider is accessible by other
applications Default value is “true” if on API 16 and below, else default is
“false” android:enabled android:process
Contacts and Resources SDG Mobile Computing – Android Team
Michael Angelo M. Rivera [email protected]
Deuphil B. Kaufmann [email protected]
Official Android Developer site http://developer.android.com
Safeway Mobile Development Center http://collab.safeway.com/it/SDLC/mobile/
Lists/androidStart/AllItems.aspx