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1 THE FORCES OF CHAOS

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Page 1: Apocalypse Extravaganza 2

1

THE FORCES OF

CHAOS

Page 2: Apocalypse Extravaganza 2

2

CHAOS LORD SPECIAL CHARACTER CREATION TABLE

For the Lords of generic Chaos and/or Renegade Marine armies, use the rules and

options for Chaos Lords in Codex: Chaos Space Marines, but with the following

additions / alterations:

May choose one of the following Lordly Attributes for +15pts:

Obedience ‘til Death, and Beyond – all Chaos Space Marine units in an army

led by the Chaos Lord may use his Leadership value for any Leadership-based

tests they are required to make, including Psychic Tests

Scions of Hatred – the Chaos Lord and all Independent Characters, HQ and

Elite choices in his army have Preferred Enemy against all enemies with a

WS.

Obstinate Killers – the Chaos Lord and any unit he leads is Fearless. All

Chaos Space Marine units in his army that are not already Fearless are now

Stubborn

Terrible Glory – all friendly Chaos Space Marine units within 12” of the

Chaos Lord receive +1 Close-Combat Attack whilst he still lives. This bonus

does not apply to the Lord himself. This bonus does stack with any similar

bonuses granted to other models by Chaos Marks, etc.

May choose one of the following at the points cost shown:

Eternal Warrior, +40pts

Feel No Pain, +20pts (15pts for models with the Mark of Nurgle)

Always Hits on 3+ in Close-Combat, +15pts

+2 Ballistic Skill, +5pts

May choose one of the following at the points cost shown:

Berserker – +30pts Chaos Lords with the Mark of Khorne only. Leadership: 5;

Counter Attack; Furious Charge; Fearless; Rage; Fleet; Feel No Pain. Berserker

Lords equipped with Jump Packs or Space Marine Bikes always count as being in

Difficult Terrain. Does not bestow any of these rules upon units he joins.

Siegemaster: +30pts. Chaos Lords with no Chaos Marks only. The Lord gains

Relentless, Tank Hunters (counts against bunkers and other fortifications as

well as tanks), Bolster Defences (see C:SM p.71) and may field Havoc units as

Troops choices (in every sense) in place of Heavy Support choices.

Soporific Musk – +15pts Chaos Lords with the Mark of Slaanesh only. See

Codex: Chaos Daemons for details.

Infiltrators – for +3pts p/m, the Chaos Lord and any unit he leads may gain

two of the following: Infiltrate, Move Through Cover, Scouts and/or Stealth

(may not choose any of these if equipped with Terminator Armour)

Marksmen – +3pts p/m the Chaos Lord and any unit he leads may gain one of

the following special rules: Tank Hunters (counts against all vehicles and

buildings) or Preferred Enemy (shooting attacks only, effective against all

viable targets)

May choose Chaos Marks as normal. See Codex: Chaos Space Marines for details

Page 3: Apocalypse Extravaganza 2

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APOCALYPSE ‘UPGRADES’ FOR NAMED CHAOS / TRAITOR LORDS

Abbadon the Despoiler, Warmaster of the Traitor Legions – see entry in the

Traitor Legions section of this document

Ahriman, Chief Librarian of the Thousand Sons, Keeper of the Book of Magnus

– see entry in the Traitor Legions section of this document

Armenneus Valthex, The Alchemancer – see entry in the Red Corsairs section of this

document

Baldarun, Iron Warriors Warsmith – use the rules for Iron Warriors Warsmiths.

See entry in the Traitor Legions section of this document

Bazarak the Frothing, Champion of the World Eaters – see entry in the Traitor

Legions section of this document

Corien Sumatris, The Tyrant’s Champion – see entry in the Red Corsairs section of

this document

Cypher, The ‘Fallen Angel’ – use the rules for Captains in Codex: Space Marines,

but with the following exceptions / alterations:

BS: 7, +10pts

Artificer Armour and Master Crafted Plasma Pistol, +45pts

Unique Master Crafted Bolt Pistol – fires Hellfire Rounds, +25pts

May take no other equipment or wargear

Eternal Warrior, +25pts

Favour of the Unknown Deity – Cypher has a 3+ Invulnerable Save, +15pts

Any army with Cypher in it may include one 10 man unit of Sternguard Veterans

which must be designated pre-battle as Fallen Angels. Cypher may lead this unit

but does not have to.

Cypher and any Fallen Angels in play are Stubborn and Fallen Angels may use

Cypher’s Leadership for any any Leadership based tests they are required to make

In Close-Combat, instead of making any hand-to-hand attacks, Cypher may make

one shot from his Plasma Pistol and two shots from his Bolt Pistol, striking in

order of Initiative

Davroth, Word Bearer Dark Apostle, Warmaster during the Scouring of

Makenna VII – use the rules for Word Bearer Dark Apostles in the Traitor Legions

section of this document

Eleaxus the Flawless, Lord of the Flawless Host – use the rules for Emperor’s

Children Paragons in the Traitor Legions section of this document

Eliphas the Inheritor, Exalted Daemon Prince of the Word Bearers – use the rules

for Word Bearer Seraphic Princes in the Traitor Legions section of this document

Page 4: Apocalypse Extravaganza 2

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Fabius Bile, the Primogenitor – as in Codex: Chaos Space Marines, but with the

following addition:

May take Artificer Armour, +15pts

Festardius, Master Sorcerer of the Death Guard – use the rules for Death Guard

Sorcerers in the Traitor Legions section of this document

Honsou, Warsmith of the Iron Warriors – see entry in the Traitor Legions section

of this document

Huron Blackheart, Master of the Red Corsairs – see entry in the Traitor Legions

section of this document

Kharn the Betrayer, Captain of the World Eaters – see entry in the Traitor

Legions section of this document

Lucius the Eternal, Lord Commander of the Emperor’s Children – see entry in

the Traitor Legions section of this document

Lufgt Huron, the ‘Blackheart’, Tyrant of Badab, Master of the Red Corsairs – see entry

in the Traitor Legions section of this document

Mordeghai, High Magister and Tribune Senioris to Magnus the Red – use the

rules for Thousand Sons Sorcerer Lords in the Traitor Legions section of this

document

Necrosius, ‘The Hand of Nurgle’, Master of the Apostles of Contagion –– see

entry in the Traitor Legions section of this document

Oneius Prayd, Renegade Captain of the Red Scorpions – use the rules for Red

Corsair Captains in the Traitor Legions section of this document

Roek Ghulclaw, Alpha Legion Commander – use the rules for Alpha Legion

Captains in the Traitor Legions section of this document

Typhus, Host of the Destroyer Hive, Commander of the Terminus Est – see entry

in the Traitor Legions section of this document

Ygethmor, ‘The Deceiver’, Sorcerer Lord of the Black Legion – see entry in the

Traitor Legions section of this document

Zhufor, ‘The Butcher of Vraks’, Lord of the Skull Takers – use the rules and options for

Zhufor in Imperial Armour: The Siege of Vraks III,

Zso Sahaal, Night Lords Commander – see entry in the Traitor Legions section of

this document

Page 5: Apocalypse Extravaganza 2

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TRAITOR PRIMARCHS

Primarchs Movement & Combat:

Apocalypse-Only Independent Character

Eternal Warrior (40K Rulebook, p.74)

Fleet (40K Rulebook, p.75)

Night Vision / Acute Senses (40K Rulebook, p.75)

Orbital Bombardment (C:SM, p.52)

Heroic Intervention (C:SM, p.62)

Primarchs count as Monstrous Creatures for all Movement, Assaults &

Shooting, (40K Rulebook, p.51)

Note that none of these bonuses are not conferred onto units that Primarchs lead

unless stated specifically in their individual entries (below).

Primarchs & Psychic Powers:

Primarchs with Psychic Powers are immune to ‘Perils of the Warp’

All Primarchs have a 3+ Invulnerable Save against enemy Psychic Powers

All Primarchs are immune to the effects of Daemonic Gifts that do not have a

given Strength value

Primarchs & Leadership:

Unless stated otherwise in their entries, Primarchs bestow the following rules upon all

Marines of their Legion while still in play:

Rites of Battle (C:SM, p.85)

Combat Tactics (C:SM, p.51)

Combat Squads (C:SM, p.51)

‘And They Shall Know No Fear’ (C:SM, p.51)

God of War (C:SM, p.84) - applies to both the Primarch and all Marines of his

Legion within 12”

Primarchs & Death:

If a Primarch is reduced to 0 Wounds during play, roll a D6:

1-3 = all friendly units count as being Pinned / Crew Stunned for the entirety

of their next turn

4-6 = all friendly units must spend their next Movement and Shooting phase

making the maximum movement they can towards where their Primarch fell

The above also apply to Fearless units

Vital Objective: Should a Primarch be slain during battle, his body counts as being a

Vital Objective to all players. Chaos Space Marine Players with the correct

Apocalypse Asset may Corrupt and Despoil the Primarch’s body.

Page 6: Apocalypse Extravaganza 2

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OPTIONAL RULES:

Named Characters: Note that in game terms you can include the 40th millennium

named characters of the appropriate Marine Chapter in your Space Marine Legion

army led by their Primarch. They are assumed to be some other ancient hero of their

Legions’ distant past. However, the following rules apply:

Named Chapter Masters & Captains may still use any equipment listed for

them, unless the exact same named item is being used by their Primarch. In

the event of such conflicts, the owning player may choose for the non-

Primarch character another weapon available from the armoury of that

character’s Codex that most resembles the existing one.

Named Chapter Masters and equivalents lose all their special/unique rules,

except for rules that apply to all standard Chapter Masters (or Wolf Lords,

etc.) in their Codices (with the exception of Orbital Bombardment).

Page 7: Apocalypse Extravaganza 2

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LORGAR, PRIMARCH OF THE WORD BEARERS

Lorgar was the first Primarch to embrace the Powers and Principalities of Chaos,

receiving their blessings and utilising their favours long before any of his brothers

were even aware of their existence.

WS 7, BS 6, S 6 (7), T 6, W 6, I 6, A 4, Ld 10, Sv. 2+/ 3++ 450pts

Unit Type: See Primarch rules for details

Honour Guard: Lorgar may be accompanied by 4 Masters of his Legion and an

attached Honour Guard. See entry for details.

EQUIPMENT & CHAOS GIFTS

Illuminarum, Master-Crafted Combi-Meltagun, Iron Halo, Favoured by Chaos,

Artificer Armour, Teleport Homer, Site-to-Site Teleporter, Frag & Krak

Grenades, Melta Bombs.

SPECIAL RULES

Legion:

Lorgar may only lead units drawn from the Word Bearers list later in this

document.

His army may not include any Divine Emissaries, Seraphs or Purgatorians, but

may include the Gal Vorbak.

The Urizen’s Blessing may not be chosen by any Words Bearer unit and must

be removed from any unit that has it automatically at -15pts per unit.

Site-to-Site Teleporter: May Teleport as if wearing Terminator Armour.

Illuminarum:

Master Crafted Force Weapon

+1 Strength (already shown on profile)

The Emperor’s Tarot: Lorgar’s owning player may choose which player gets the

first turn.

Herald of the New Word: Lorgar possesses and bestows the following rules:

Lorgar counts as a Jamming Beacon (C:SM, p.75)

All Word Bearers in play are Stubborn in addition to usual rules

Lorgar and any Word Bearer that can draw line of sight to him may re-roll any

failed Invulnerable Save.

Lorgar may re-roll any failed Invulnerable Save against any enemy Daemonic

Gift with a Strength value and any Psychic Powers used against him.

Lorgar possesses the following Apocalypse Assets: Vital Objective and Hold

at all Costs

Page 8: Apocalypse Extravaganza 2

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HONOUR GUARD

Lorgar may be accompanied by 4 Masters from his Legion. These must be 2 Dark

Apostles and 2 Daemonologists – see the Word Bearers list later in this document for

details. These Masters may include either Kor Phaeron or Erebus or Argel Tal, see

rules below for details.

The Masters accompanying Lorgar posses the same Apocalypse Assets as in the

Masters of the Chapter Datasheet, p.118, Apocalypse rulebook and cost the same

amount (200pts + Models).

Lorgar and the Masters of his Legion may Deep Strike into battle if appropriately

equipped (Terminator Armour or a Drop Pod) – this does not affect their Apocalypse

Assets, which may be used regardless.

An Honour Guard may be added to the Masters and they may take a Land Raider,

Drop Pod or Rhino Transports (the usual rules for Terminator Armour apply) and

must all be equipped as stated below.

HONOUR GUARD EQUIPMENT:

Masters of the Word Bearers – the 4 Masters of the Word Bearers that accompany

Lorgar may be given any equipment allowed to Word Bearer Dark Apostles or

Daemonologists, with the following additions/exceptions:

If one wears Terminator Armour or a Jump Pack, all must wear Terminator

Armour or a Jump Pack.

Honour Guard – attached Honour Guards may choose any weapons, equipment and

character upgrades available to Proselytisers in the Word Bearers list, with the

following additions/exceptions:

Must take Jump Packs if Masters are also equipped with them

Must take Terminator Armour if Masters of the Chapter are also equipped

with suits

If Kor Phaeron is included as one of the Masters, the Honour Guard must

comprise of Proselytisers equipped with Terminator Armour.

If Erebus is included the Honour Guard must comprise of Proselytisers

equipped with Jump Packs and Lorgar must also be given a Jump Pack at

+25pts.

If Argel Tal is included the Honour Guard must comprise of Gal Vorbak,

although roll of Daemonic Flight on the Possessed Abilities Table must be re-

rolled.

Page 9: Apocalypse Extravaganza 2

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HORUS, WARMASTER, PRIMARCH OF THE SONS OF HORUS

When the Emperor quit the Great Crusade to pursue other more pressing matters on

Terra, he left Horus as his proxy and Warmaster of all the Imperium’s armed forces. It

was not long after this that Horus started his slow and tragic fall to Chaos.

WS 7, BS 6, S 6 (10), T 6, W 6, I 7, A 5 (6), Ld 10, Sv. 2+/ 3++ 465pts

Unit Type: See Primarch rules for details

Honour Guard: Horus may be accompanied by 4 Masters of his Legion and an

attached Honour Guard unit. See entry for details.

EQUIPMENT & CHAOS GIFTS

The Warmaster’s Mace, the Talon of Horus, Terminator Armour, Iron Halo,

Favoured by Chaos, Locator Beacon (C:SM, p.67).

SPECIAL RULES

Legion:

Horus may only lead units drawn from the Black Legion list later in this

document.

His army may not include any units with the Daemon, Daemonkin or

Possessed Hull rules.

No unit may purchase a Daemon Weapon

The Talon of Horus & the Warmaster’s Mace: Together these two obey and

bestow the following rules:

Thunder Hammer that hits in order of Initiative

Re-roll all failed Hit and Wound rolls

+1 Close-Combat Attack

Unique in-built twin-linked bolter: Range: 24”, S: 4, AP: 2, Assault 2

Warmaster of the Imperium:

Horus counts as a moving Supreme Headquarters Apocalypse Asset

(Apocalypse Rulebook, p.188).

All Sons of Horus units beyond this range benefit from the God of War rule

(C:SM, p.84).

This supersedes all other Leadership, Morale and Pinning rules applicable to

any Sons of Horus units in play, except the Fearless rule.

All Sons of Horus within 12” gain Preferred Enemy against all enemies with a

WS and +1 Attack in Close-Combat. This may be stacked with the effects of

items of wargear (like the Chapter Banner).

Horus may purchase any Apocalypse Asset available to any Imperial

formation (Space Marines, Imperial Guard, etc.) at +55pts apiece.

Page 10: Apocalypse Extravaganza 2

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HONOUR GUARD

Horus may be accompanied by an Honour Guard consisting of 4 Chapter Masters

from his Legion. Use the rules and options for Black Legion Masters from the Black

Legion list later in this document (may not include the named Black Legion characters

in that list)

The Masters accompanying Horus posses the same Apocalypse Assets as the Masters

of the Chapter Datasheet, p.118, Apocalypse rulebook and cost the same amount (200

points plus models’ costs).

Horus and his Honour Guard may Deep Strike into battle if appropriately equipped

(Terminator Armour or a Drop Pod) – this does not affect their Apocalypse Assets

which may be used regardless.

Horus may add up to three Honour Guard units of between 3 and 10 Black Legion

Terminators, one of which may join his Mournival unit, while the other two units

must deploy / remain within 6” of the Mournival. Each of these units may be

equipped with Land Raiders (any variant) or Drop Pods.

HONOUR GUARD EQUIPMENT

Use the entries for the relevant Black Legion Masters, Sorcerers and Black

Legion Terminators from the Black Legion list in this document

Masters of the Sons of Horus – the Masters and Sorcerers of the Black Legion /

Sons of Horus that accompany Horus may be given any equipment allowed to models

of their type, with the following additions/exceptions:

May not choose Daemon Weapons

They must all be equipped with Terminator Armour.

Honour Guard – the Honour Guard units may choose any weapons, equipment and

character upgrades available to Black Legion Terminators

Page 11: Apocalypse Extravaganza 2

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ALPHARIUS, PRIMARCH OF THE ALPHA LEGION

Other than his identical twin, Omegon, it was long supposed that since Alpharius

disdained the company of all of the other Primarchs save Horus, it was self-

explanatory why they chose the side with the Warmaster during the Heresy. However,

two years before the beginning of the Heresy, Alpharius and Omegon were apparently

contacted by a secret cabal of xenomorphs that somehow managed to convince them

that the only way to permanently defeat Chaos and so guarantee the survival of the

galaxy was to ensure that Horus was victorious. Whether this revelation was actually

true or just an insidious alien plot to eradicate humanity remains uncertain.

WS 6, BS 6, S 6, T 6, W 4, I 6, A 4, Ld 10, Sv. 2+/ 4++ 450pts

Unit Type: See Primarch rules for details

Honour Guard: Alpharius may be accompanied by 4 Masters of his Legion and an

attached Honour Guard. See entry for details.

EQUIPMENT & CHAOS GIFTS

Hydra Blade, Artificer Armour, Iron Halo, Favoured by Chaos, Teleport Homer,

Site-to-Site Teleporter, Master Crafted Plasma Pistol, Frag & Krak Grenades,

Melta Bombs.

SPECIAL RULES

Legion: Alpharius may only lead units drawn from the Alpha Legion list later in this

document.

Site-to-Site Teleporter: May Teleport as if wearing Terminator Armour.

Hydra Blade: No one knows where Alpharius acquired this weapon, nor even

whether he made it himself. Its terrible powers are legendary and many came to

suspect that the taint of Chaos was upon it:

Power Weapon

Every successful Hit counts as 2 hits

Every unsaved Wound counts as 2 Wounds

Matchless Tactician: Alpharius may purchase any and all of the following

Apocalypse Assets at +55pts apiece:

Camouflage, Recon, Obstacles, Minefields, Blind Barrage, Jammers,

Replacements, General Staff

Omegon: Should Alpharius be slain during play, his twin brother Omegon will

immediately teleport into play at the sport where Alpharius fell. He has the same rules

and equipment as Alpharius. Alpharius’s body counts as a vital objective and the

other player gets any victory or kill points for killing him.

Page 12: Apocalypse Extravaganza 2

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HONOUR GUARD

Alpharius may be accompanied by an Honour Guard consisting of 2 Alpha Legion

Masters and 2 Alpha Legion Sorcerers. Use the rules and options for units of these

types as presented in their army list later in this document.

These Legion Masters posses the following Apocalypse Assets:

Hold At All Costs

Tunnels

Corrupt and Despoil

Careful Planning

You must identify which Master bestows which Asset before the battle begins.

Alpharius and his Honour Guard may Deep Strike into battle if appropriately

equipped – this does not affect their Apocalypse Assets which may be used

regardless.

Alpharius may add up to three Honour Guard units of between 5 and 10 Alpha

Legion Bodyguards, one of which may join his Masters unit, while the other two units

must deploy / remain within 6” of them. Each of these units may be equipped with

Land Raiders (any variant) or Drop Pods.

HONOUR GUARD EQUIPMENT

Masters of the Alpha Legion – the Masters / Sorcerers accompanying Alpharius may

wield any equipment allowed to characters of their type in the Alpha Legion army list,

although they May not choose Jump Packs and must all be equipped with the same

kind of armour (Power, Artificer, Terminator)

Honour Guard – if a 5-strong Honour Guard is added to the Masters, they are taken

from the Alpha Legion Bodyguard entry and may choose any options and character

upgrades available to units of this type with the following additions/exceptions:

May not choose Jump Packs

Page 13: Apocalypse Extravaganza 2

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NIGHT-HAUNTER, PRIMARCH OF THE NIGHT LORDS

Unshackled from the restraints of Imperial Truth, the Night Haunter and his gene-sons

became even more ruthless, bitter and deadly than ever they were previously.

WS 7, BS 6, S 6, T 6, W 5, I 7, A 4 (5), Ld 10, Sv. 2+/ 4++ 450pts

Unit Type: See Primarch rules for details

Honour Guard: Curze may be accompanied by 4 Masters of his Legion and an

attached Honour Guard. See entry for details.

EQUIPMENT

Hooks of Midnight, Artificer Armour, Favoured by Chaos, Corona Nox,

Teleport Homer, Site-to-Site Teleporter, Frag & Krak Grenades, Melta-Bombs.

SPECIAL RULES

Legion: Curze may only lead units drawn from the Night Lords list later in this

document. This does not include any units with the Daemon or Daemonkin rules.

Site-to-Site Teleporter: May Teleport as if wearing Terminator Armour.

The Hooks of Midnight: These are a unique and dreadful pair of Lightning Claws,

manufactured by Curze himself after the Dropsite Massacre:

Lightning Claws

Always hit on a 3+ in Close-Combat

Corona Nox:

Personal Icon (see C:CSM)

4+Invulnerable Save.

All enemies wishing to assault or shoot at Curze and any unit he leads must do so

using the Night Fighting rules regardless of the scenario being played. Acute Senses

does not lessen the effect of the Corona.

Beyond Fear: All Night Lords replace Combat Tactics and God of War with Fearless

while Curze remains in play.

The Night Haunter: Curze was at his most lethal and terrifying when operating

alone. To represent this, the following rules apply to him:

Scouts

Stealth

Infiltrate

Outflank

Hit & Run

Counter-Attack

Furious Charge

Preferred Enemy

Move Through Cover

If Curze joins a unit during battle, whichever of these rules that the unit he has

joined does not possess, he loses for the duration that he is with that unit

Page 14: Apocalypse Extravaganza 2

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HONOUR GUARD

Curze may be accompanied by an Honour Guard consisting of 4 Masters from his

Legion. These may consist of any mix of Night Lords Masters and Night Lords

Sorcerers, although one of the may be Zso Sahaal (he may not use equipment already

used by Curze). Use the rules and options for units of these types as presented in their

army list later in this document.

The Masters cost 200pts plus the cost of their own points and equipment. They bestow

the following Apocalypse Assets:

Blind Barrage,

Tunnels,

Corrupt and Despoil,

Minefields.

You must identify which Master bestows which Asset before the battle begins. Curze

and his Honour Guard may Deep Strike into battle if appropriately equipped – this

does not affect their Apocalypse Assets which may be used regardless.

Note that the total number of models in the final unit must be 10 men strong, may

take Chaos Land Raider, Dreadclaw or Rhino Transports (the usual rules for

Terminator Armour apply) and must all be equipped as stated below.

The Masters and any further Honour Guards may be deployed separately from Curze

if you wish.

HONOUR GUARD EQUIPMENT

Masters of the Night Lords – the 4 Masters accompanying Curze may be equipped

with any Wargear permitted to units of their type in the Night Lords army list, with

the following exceptions:

If one model is equipped with a Jump Pack, all other models must be equipped

with one

Space Marine Bikes may not be chosen

Honour Guard – if a 5-strong Honour Guard is added to the Masters, they are taken

from the Night Lords Terrorists entry and may choose any options and character

upgrades available to units of this type with the following additions/exceptions:

May only choose Jump Packs if the Masters are also equipped with them

Page 15: Apocalypse Extravaganza 2

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DAEMON PRIMARCHS

Daemon Primarchs Movement & Combat:

Apocalypse-Only

Monstrous Creatures (40K Rulebook, p.51)

Fleet (40K Rulebook, p.75)

Night Vision / Acute Senses (40K Rulebook, p.75)

Heroic Intervention (C:SM, p.62)

Daemons (Codex: Chaos Daemons, p.27 – ignore Daemonic Assault)

Daemon Primarchs and Armour: Daemon Primarchs wear a Daemon Harnesses of

hellish armour etched with glowing runes of Chaos. This armour takes many forms

and may look like Terminator Armour, Power Armour or even something far more

strange and exotic. Daemon Primarchs’ Chaos Armour bestows the following rules:

2+ Armour Save

4+ Invulnerable Save

Wearer may Teleport as if wearing Terminator Armour

Counts as both a Jamming Beacon (C:SM, p.75) and a Locator Beacon (C:SM,

p.67).

Daemon Primarchs & Psychic Powers:

Daemon Primarchs have a 3+ Invulnerable Save against enemy Psychic

Powers

Daemon Primarchs are immune to the effects of Daemonic Gifts that do not

have a given Strength value

Daemon Primarchs, Psychology & Leadership:

Unless stated otherwise in their entries, Daemon Primarchs bestow the following rules

upon all units of their Legion while still in play:

Fearless (40K Rulebook, p.75)

Daemon Primarchs & Death:

If a Daemon Primarch is reduced to 0 Wounds during play, roll a D6:

1-3 = all friendly units count as being Pinned / Crew Stunned for the entirety

of their next turn

4-6 = all friendly units must spend their next Movement and Shooting phase

making the maximum movement they can towards where their Primarch fell

The above also apply to Fearless units

Vital Objective: Should a Daemon Primarch be slain during battle, his body counts

as being a Vital Objective to all players. Chaos Space Marine Players with the correct

Apocalypse Asset cannot Corrupt and Despoil the Primarch’s body.

Page 16: Apocalypse Extravaganza 2

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HORUS, DAEMON PRIMARCH OF THE SONS OF HORUS, WARMASTER

OF CHAOS

Horus was by far the most powerful of all the once-mortal servants of Chaos. Both a

Primarch and the foremost Champion of Chaos, Horus was a demigod in his own

right and the most dangerous opponent the Emperor was ever to face.

WS 8, BS 7, S 7 (10), T 7, W 7, I 8, A 6 (7), Ld 10, Sv. 2+/ 2++ 575pts

Unit Type: Unique Monstrous Creature (Apocalypse Only).

Mournival: Horus may be accompanied into battle by his Mournival and an Honour

Guard, though he cannot join their unit. See entry for details.

EQUIPMENT

The Talon of Horus, the Warmaster’s Mace, Mark of Chaos Ascendant, Daemon

Harness.

CHAOS GIFTS

Blessing of the Blood God (C:CD, p74); Unholy Might (C:CD, p73, already shown

on profile); Bolt of Tzeentch (C:CD, p74); We Are Legion (C:CD, p74); Aura of

Acquiescence (C:CD, p75); Transfixing Gaze (C:CD, p75); Instrument of Chaos

(C:CD, p73); Daemonic Gaze (C:CD, p73).

SPECIAL RULES

Legion: Horus may only lead units drawn from the Black Legion list later in this

document. He may not choose either of that list’s named special characters.

Mark of Chaos Ascendant: Increases Horus’ Invulnerable Save to 2+, and adds +1

to Horus’ Toughness, Initiative and Attacks characteristics (already shown on profile).

Talon of Horus & the Warmaster’s Mace:

Thunder Hammer

Instant Death

Strikes in order of Initiative

Re-rolls all failed Hit and Wound rolls

Unique in-built twin-linked bolter: Range: 24”, S: 4, AP: 2, Assault 2

First Warmaster of Chaos: The following rules apply:

+1 WS, +1 BS, +1 Wound (already shown on profile)

Horus counts as a moving Supreme Headquarters Front Line Asset

(Apocalypse Rulebook, p.188).

All Sons of Horus within 12” gain Preferred Enemy against all enemies with a

WS and +1 Attack in Close-Combat. This may be stacked with the effects of

items of wargear (like the Chapter Banner).

Horus may purchase any Apocalypse Asset available to any Imperial or Chaos

formation at +55pts apiece.

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MOURNIVAL

Horus may be accompanied by up to 4 Masters of his Legion, comprised of any mix

of Black Legion Masters, Sorcerers and/or Daemon Princes – see their entries in the

Black Legion list for details. Being a Monstrous Creature, Horus cannot join the

Masters or any attached Honour Guards. The Mournival must be deployed separately

as their own unit but within 6” of Horus.

The Masters cost 200pts + the cost of the models. They bestow the following

Apocalypse Assets:

Scheduled Bombardment,

Chaos Altar,

Corrupt and Despoil,

Trophy Kill.

You must identify which model bestows which Asset before the battle begins. The

Mournival may Deep Strike into battle – this does not affect their Apocalypse Assets,

which may be used regardless.

Three Honour Guard units of between 3 and 10 Black Legion Terminators may be

included in a force led by Horus, one of which may join his Mournival unit, while the

other two units must deploy / remain within 6” of the Mournival. Each of these units

may be equipped with Land Raiders (any variant available) or Drop Pods.

HONOUR GUARD EQUIPMENT

Use the entries for the relevant named characters, Daemon Prince, Black Legion

Masters, Sorcerers and Black Legion Terminators from the Black Legion list in

this document

Masters of the Sons of Horus – the Masters and Sorcerers of the Black Legion /

Sons of Horus that accompany Horus may be given any equipment allowed to models

of their type, with the following additions/exceptions:

They must all be equipped with Terminator Armour.

Honour Guard – the Honour Guard units may choose any weapons, equipment and

character upgrades available to Black Legion Terminators

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LORGAR, THE URIZEN, DAEMON PRIMARCH OF THE WORD BEARERS

Lorgar is the most dedicated servant of Chaos ever to emerge from the Imperium. He

truly is the High Priest of the Daemonic Powers. When Lorgar finally achieved true

divinity through his many personal and public sacrifices to the Gods of Chaos, he

remade his First Crozius in the fires of his new faith to better carry his Word across

the galaxy. Although Horus was for a time the most blessed of the Primarchs that fell

to Chaos, Lorgar was ultimately the most favoured of the True Pantheon, for without

Lorgar and the efforts of his Legion there would have been no rebellion against the

False Emperor.

WS 7, BS 7, S 7 (8), T 7, W 6, I 8, A 5, Ld 10, Sv. 2+/ 2++ 550pts

Unit Type: Unique Monstrous Creature (Apocalypse Only).

Disciples: Lorgar may be accompanied into battle by 4 Masters of his Legion, though

he cannot join their unit. See entry for details.

EQUIPMENT

Illuminarum, Daemon Harness.

CHAOS GIFTS

Boon of Mutation, Instrument of Chaos, Daemonic Flight, Unholy Might (already

shown on profile) & Daemonic Gaze (C:CD, p73); Blessing of the Blood God,

Master of Sorcery & We Are Legion (C:CD, p74); Aura of Acquiescence &

Transfixing Gaze (C:CD, p75).

SPECIAL RULES

Legion: The Urizen may only lead units drawn from the Word Bearers list later in this

document.

Scion of the Annihilator: The Urizen’s Daemon Harness’s Locator and Jamming

Beacon range is extended to 12”

Illuminarum: +1 Strength (already shown on profile); Breath of Chaos (C:CD, p.73)

& Soul Devourer (C:CD, p74)

The Divine Urizen: Lorgar possesses and bestows the following rules:

+1 BS, +1 Toughness, +1 Initiative, +1 Attack (already shown on profile)

Word Bearers that can draw line of sight to Lorgar may re-roll any failed

Leadership-based tests, even successful ones (including Psychic Tests).

Lorgar counts as a moving Chaos Altar Apocalypse Asset (Apocalypse

Reloaded, p.71) that affects only Word Bearers under his direct command.

Bonus to Invulnerable Save already shown on Lorgar’s profile.

Lorgar possesses the following Apocalypse Assets: Hold at all Costs and

Major Possession. An Unaligned Daemon King taken from the Ascended

Daemon section of this document may enter play in the manner described in

Major Possession entry in Apocalypse Reloaded, p.71.

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THE URIZEN’S DISCIPLES

The Urizen may be accompanied by up to 4 Masters of his Legion, comprised of any

mix of Word Bearer Dark Apostles and/or Daemonologists – see their entries in the

Black Legion list for details. These Masters may include either Kor Phaeron or

Erebus or Argel Tal, see rules below for details. Being a Monstrous Creature, Lorgar

cannot join the Masters or any attached Honour Guards. They must be deployed

separately as their own unit but within 6” of the Urizen.

The Masters cost 200pts + the cost of the models. They bestow the following

Apocalypse Assets:

Supreme Headquarters,

Careful Planning,

Corrupt and Despoil,

Precision Strike.

The Masters may Deep Strike into battle if appropriately equipped. This does not

affect their Apocalypse Assets, which may be used regardless.

An Honour Guard may be added to the Masters and they may take a Land Raider,

Drop Pod or Rhino Transports (the usual rules for Terminator Armour apply) and

must all be equipped as stated below.

HONOUR GUARD EQUIPMENT

Masters of the Word Bearers – the 4 Masters of the Word Bearers may be given any

equipment allowed to Word Bearer Dark Apostles or Daemonologists, with the

following additions/exceptions:

If one wears Terminator Armour or a Jump Pack, all must wear Terminator

Armour or a Jump Pack.

Honour Guard – attached Honour Guards may choose any weapons, equipment and

character upgrades available to Proselytisers in the Word Bearers list, with the

following additions/exceptions:

Must take Jump Packs if Masters are also equipped with them.

Must take Terminator Armour if Masters of the Chapter are also equipped

with suits.

If Kor Phaeron is included as one of the Masters, the Honour Guard must

comprise of Proselytisers equipped with Terminator Armour.

If Erebus is included the Honour Guard must comprise of Proselytisers

equipped with Jump Packs and Lorgar must also be given a Jump Pack at

+25pts.

If Argel Tal is included the Honour Guard must comprise of Gal Vorbak,

although roll of Daemonic Flight on the Possessed Abilities Table must be re-

rolled.

Models without The Urizen’s Blessing must purchase it.

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FULGRIM, DAEMON PRIMARCH OF THE EMPEROR’S CHILDREN

Not long after his ascension to daemonhood (or, rather, his possession) during the

Istvaan V Massacre, Fulgrim was blessed with a great pair of wings and two extra

arms by his new Master. From that moment on Fulgrim wielded the cursed Anathame,

the daemon possessed Laeran Sword, the Fireblade forged by his murdered brother

Manus and a small Storm Shield emblazoned with his new Master’s rune.

WS 7, BS 7, S 7, T 6, W 6, I 10, A 7, Ld 10, Sv. 2+/ 3++ 550pts

Unit Type: Unique Monstrous Creature (Apocalypse Only).

Disciples: Fulgrim may be accompanied into battle by Masters of his Legion, though

he cannot join their unit. See entry for details.

EQUIPMENT

The Anathame, Fireblade, Power Sword, Storm Shield, Daemon Harness.

CHAOS GIFTS

Many Armed & Chosen of Slaanesh (see below); Mark of Slaanesh – already

shown on profile (C:CSM, p.25); Instrument of Chaos, Daemonic Flight & Unholy

Might – already shown on profile (C:CD, p73); Aura of Acquiescence, Pavane of

Slaanesh, Soporific Musk & Transfixing Gaze (C:CD, p75).

SPECIAL RULES

Legion: Fulgrim may only lead units drawn from the Emperor’s Children list later in

this document.

Many Armed: Together with the weapons he carries, these bestow the following

rules:

Power Weapons

Storm Shield (3+ Invulnerable Save)

+2 Attacks; +2 Initiative (already shown on profile)

Counter-Attack; Preferred Enemy (for all his Close-Combat attacks)

Before the start of the battle, choose any one enemy model with a Wounds

characteristic (including Gargantuan Creatures). Every successful Wound

caused by Fulgrim in Close-Combat against that model becomes 2 Wounds

The Chosen of Slaanesh: Fulgrim is possessed by one of Slaanesh’s most beloved

and gifted daemonic servants. Fulgrim benefits from the following:

Ecstatic Shriek – Fulgrim counts as wielding a Blastmaster (see C:CSM, p.39)

May purchase any of the following Apocalypse Assets at +60pts apiece:

Grand Pavane of Slaanesh; Vital Objective; Trophy Kill (applies only if

Fulgrim makes the kill).

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HONOUR GUARD

Fulgrim may be accompanied by an Honour Guard of Masters of his Legion,

comprised of any six Paragons and/or Emperor’s Children Sorcerers. 1 may be a

Lucius the Eternal. They remain as one unit throughout the battle. Being a Monstrous

Creature, Fulgrim cannot join the Masters. They must be deployed separately as their

own unit but within 6” of Fulgrim.

The Masters cost 200pts + the cost of the models. They bestow the following

Apocalypse Assets:

Disruptor Beacon,

Chaos Altar,

Corrupt and Despoil,

Flank March.

You must identify which 4 Masters bestow which Assets before the battle begins.

Fulgrim’s Honour Guard may Deep Strike into battle if they are appropriately

equipped – this does not affect their Apocalypse Assets, which may be used

regardless.

HONOUR GUARD EQUIPMENT

Masters of the Emperor’s Children – the Masters accompanying Fulgrim may

wield any equipment allowed to characters of their type (Emperor’s Children

Paragons or Sorcerers)

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MORTARION, DAEMON PRIMARCH OF THE DEATH GUARD

Mortarion was chosen to be the representative of the Lord of Decay upon the Mortal

Plane (whether he desired to be or not). Yet Gandfather Nurgle was ever effusive with

his gifts to his beloved children and Mortarion was favoured more than any other

once-mortal in his macabre service...

WS 7, BS 6, S 7, T 8, W 7, I 6, A 5, Ld 10, Sv. 2+/ 4++ 550pts

Unit Type: Unique Monstrous Creature (Apocalypse Only).

Deathshroud: Mortarion may be accompanied into battle by Masters of his Legion,

though he does not have to lead them as a unit. See entry for details.

EQUIPMENT

Soulreaper, Daemon Harness.

CHAOS GIFTS

Mark of Nurgle (already shown on profile); Boon of Mutation, Breath of Chaos,

Daemonic Flight, Unholy Might (already shown on profile) & Daemonic Gaze

(C:CD, p73); Aura of Decay, Cloud of Flies & Noxious Touch (C:CD, p75).

SPECIAL RULES

Legion: Mortarion may only lead units drawn from the Death Guard list later in this

document.

Soulreaper: A giant rust-pitted scythe of uncertain origin. Ignores Invulnerable Saves

of 4+.

The Chosen of Nurgle: Mortarion benefits from the following:

Feel No Pain

+1 Toughness, +1 Wound, +1 Attack (already shown on profile)

Mortarion may purchase the following Apocalypse Assets at +60pts apiece:

Hold At All Costs; Blind Barrage; Anti Plant Barrage; Plaguestorm.

All Zombie units in an army led by Mortarion have the following bonuses to

their usual rules, +5pts p/m:

o Infiltrate; Furious Charge; Aura of Decay; Cloud of Flies; 5+ Armour

Save

o If another Independent Character in your army also grants bonuses to

Plague Zombies (such as Typhus or Necrosius), Mortarion’s take

precedence. You may not apply more than one set of bonuses.

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THE DEATHSHROUD

Mortarion may be accompanied by an Honour Guard of Masters of his Legion, known

as the Deathshrud, comprised of any seven Plague Lords and/or Death Guard

Sorcerers. 1 may be a Typhus. They remain as one unit throughout the battle. Being a

Monstrous Creature, Mortarion cannot join the Masters. They must be deployed

separately as their own unit but within 6” of Mortarion.

The Masters cost 200pts + the cost of the models. They bestow the following

Apocalypse Assets:

Camouflage,

Chaos Altar,

Corrupt and Despoil,

Shield Generator.

You must identify which 4 Masters bestow which Assets before the battle begins.

Mortarion’s Honour Guard may Deep Strike into battle if they are appropriately

equipped – this does not affect their Apocalypse Assets, which may be used

regardless.

HONOUR GUARD EQUIPMENT

Masters of the Death Guard – the Masters accompanying Mortarion may wield any

equipment allowed to characters of their type (Death Guard Plague Lords or

Sorcerers)

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ANGRON, DAEMON PRIMARCH OF THE WORLD EATERS

Even before he was ever aware of the Blood God, Angron was feared across the

galaxy for his terrible berserker rage in combat and his insatiable lust for violence.

Small wonder then that when his brother Primarchs fell to Chaos, Angron gravitated

towards the Daemon God of War and Bloodshed, becoming Khorne’s greatest scion

across countless star-systems.

WS 8, BS 6, S 8 (10), T 6, W 6, I 7, A 7 (10), Ld 10, Sv. 2+/ 3++ 550pts

Unit Type: Unique Monstrous Creature (Apocalypse Only).

Disciples: Angron may be accompanied into battle by Masters of his Legion, though

he does not have to lead them as a unit. See entry for details.

EQUIPMENT

God Tearer, Daemon Harness.

CHAOS GIFTS

Mark of Khorne (already shown on profile); Unholy Might (already shown on

profile), Instrument of Chaos, Daemonic Flight, & Daemonic Gaze (C:CD, p73);

Blessing of the Blood God, Death Strike, Fury of Khorne (C:CD, p74).

SPECIAL RULES

Legion: Angron may only lead units drawn from the World Eaters list later in this

document.

God Tearer:

Counts as a Two-Handed Legion Relic Apocalypse Asset (bonuses shown on

Angron’s profile). See Apocalypse Reloaded for details

No other World Eaters model may be given the Legion Relic Asset

The Chosen of Khorne: Angron benefits from the following:

Counter Attack; Rage; Feel No Pain

+1 WS, +1BS, +1 Strength, +1 Invulnerable save (already shown on profile)

Unsaved Wounds caused by Angron in Close-Combat cause Instant Death

Angron may purchase the following Apocalypse Assets at +50pts apiece:

Blood Thirst of Khorne; Trophy Kill (applies only if Angron makes the kill).

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HONOUR GUARD

Angron may be accompanied by an Honour Guard of Masters of his Legion,

comprised of any eight Berserker Warlords and/or Skull Priests. 1 may be a Kharn.

They remain as one unit throughout the battle. Being a Monstrous Creature, Angron

cannot join the Masters. They must be deployed separately as their own unit but

within 6” of Angron.

The Masters cost 200pts + the cost of the models. They bestow the following

Apocalypse Assets:

Trophy Kill,

Chaos Altar,

Corrupt and Despoil,

Strategic Redeployment.

You must identify which 4 Masters bestow which Assets before the battle begins.

Angron’s Honour Guard may Deep Strike into battle if they are appropriately

equipped – this does not affect their Apocalypse Assets, which may be used

regardless.

HONOUR GUARD EQUIPMENT

Masters of the World Eaters – the Masters accompanying Angron may wield any

equipment allowed to characters of their type (World Eaters Berserker Warlords or

Skull Priests)

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MAGNUS THE RED, DAEMON PRIMARCH OF THE THOUSAND SONS

Once freed from the shackles of his mortal shell, Magnus’ mastery of the sorcerous

arts grew to eclipse that of any other once-mortal servant of Tzeentch. He truly is the

most favoured of the fickle God of Change.

WS 6, BS 10, S 7, T 6, W 6, I 8, A 4, Ld 10, Sv. 2+/ 3++ 550pts

Unit Type: Unique Monstrous Creature (Apocalypse Only).

Coven: Magnus may be accompanied into battle by 4 Masters of his Legion, though

he does not have to lead them as a unit. See entry for details.

EQUIPMENT

Sekhem-Ka, Daemon Harness.

CHAOS GIFTS

Mark of Tzeentch (already shown on profile); Unholy Might (already shown on

profile), Daemonic Flight (C:CD, p73); Soul Devourer & We Are Legion (C:CD,

p74).

SPECIAL RULES

Legion: Magnus may only lead units drawn from the Thousand Sons list later in this

document.

Warpmaster: Magnus’ Daemon Harness’s Locator and Jamming Beacon range is

extended to 12”

Sekhem-Ka: Replace previous rules with the following:

Talisman of Tzeentch. See Thousand Sons Armoury for details

Warp Conduit. See Thousand Sons Armoury for details

Soul Devourer

The Chosen of Tzeentch: In battle Magnus has the following rules:

+2 BS (already shown on profile).

May cast any of the Psychic Powers within the Book of Magnus without a

Psychic Test, using them as Gifts of Chaos in every sense. See the Thousand

Sons Armoury later in this document for details.

Magnus may use up to 5 Powers in each of his Player Turns, these may all be

Shooting Attacks if he wishes. He may never use the same Power twice in one

turn.

Magnus may purchase the following Apocalypse Assets at +50pts apiece:

Mirage of Tzeentch; Chaos Altar (Magnus counts as the asset); Vortex

Grenade.

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COVEN

Magnus may be accompanied by an Honour Guard of Masters of his Legion,

comprised of a coven of nine Sorcerer Lords. 1 may be Ahriman. They remain as one

unit throughout the battle. Being a Monstrous Creature, Magnus cannot join the

Masters. They must be deployed separately as their own unit but within 6” of Magnus.

The Masters cost 200pts + the cost of the models. They bestow the following

Apocalypse Assets:

Careful Planning,

Chaos Altar,

Corrupt and Despoil,

Shield Generator.

You must identify which 4 Masters bestow which Assets before the battle begins.

Magnus’ Honour Guard may Deep Strike into battle if they are appropriately equipped

– this does not affect their Apocalypse Assets, which may be used regardless.

HONOUR GUARD EQUIPMENT

Masters of the Thousand Sons – the Masters accompanying Magnus may wield any

equipment allowed to characters of their type (Thousand Sons Sorcerer Lords)

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PERTURABO, PRIMARCH OF THE IRON WARRIORS

Perturabo blurred the boundaries between machine, biological matter and daemonic

essence before any other Traitor Astartes, becoming the first and greatest of the aptly

named ‘Obliterators’ and the founding father of their cult. The Iron Warriors’

Primarch also enjoys unusually close ties with the daemonic Soul Forge, leaving some

to speculate as to whether the Masters of that dread Forge are his patrons...

WS 7, BS 7, S 7 (10), T 6, W 6, I 6, A 4, Ld 10, Sv. 2+/ 3++ 550pts

Unit Type: Unique Monstrous Creature (Apocalypse Only).

Honour Guard: Perturabo may be accompanied by 4 Masters of his Legion and an

attached Honour Guard. See entry for details.

EQUIPMENT

Forgebreaker, Daemon Harness.

CHAOS GIFTS

Unholy Might (already shown on profile) (C:CD, p73);

SPECIAL RULES

Legion: Perturabo may only lead units drawn from the Iron Warriors list later in this

document.

Forgebreaker: A Thunder Hammer that hits in order of Initiative. Replaces

Obliterator Power Fist.

The Lord Obliterator: May manifest any of the Weapons that Obliterators can, with

the following additions:

Vomit, Phlegm and Tongue Soul Grinder weapons (see C:CD, p.45)

Master of the Iron Cage:

Perturabo’s owning player may purchase any and all of the following

Apocalypse Assets at +50pts apiece:

o Vital Objective; Hold At All Costs; Bunkers; Minefields; Obstacles;

Long Range Ack-Ack; Defence Line and Strongholds.

Favoured of the Soul Forge:

+1 BS, +1 Invulnerable Save (already shown on profile)

All Soul Grinders, Defilers and Dreadnoughts in Perturabo’s army have +1 to

their frontal armour facing

Possesses Daemon Shell Apocalypse Asset which only he may use.

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HONOUR GUARD

Perturabo may be accompanied by an Honour Guard consisting of 4 Masters from his

Legion, comprising of any mix of Warsmiths, Forgemasters and/or Spellsmiths. 1

may be Honsou. They must remain one unit throughout the battle. Being a Monstrous

Creature, Perturabo cannot join the Masters. They must be deployed separately as

their own unit but within 6” of Perturabo.

The Masters cost 200pts + the cost of the models. They bestow the following

Apocalypse Assets:

Careful Planning,

Chaos Altar,

Corrupt and Despoil,

Shield Generator.

The Masters may Deep Strike into battle if appropriately equipped. This does not

affect their Apocalypse Assets, which may be used regardless.

An Honour Guard may be added to the Masters and they may take a Land Raider,

Drop Pod or Rhino Transports (the usual rules for Terminator Armour apply) and

must all be equipped as stated below.

HONOUR GUARD EQUIPMENT

Masters of the Iron Warriors – the 4 Masters of the Iron Warriors that accompany

Perturabo may be given any equipment allowed to characters of their type in the Iron

warriors list, with the following additions/exceptions:

May not have Bikes or Jump Packs,

If one wears Terminator Armour, all must wear Terminator Armour.

Honour Guard – attached Honour Guards may be drawn from the Iron Guard entry

in the Iron Warriors list. They may choose any weapons, equipment and character

upgrades available to units of their type in the Iron Warriors list, with the following

additions/exceptions:

May take Terminator Armour if Masters of the Chapter are also equipped with

suits,

If wearing Terminator Armour, all models counts as either standard

Terminators or Assault Terminators for costings and equipment availability.

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THE BLACK LEGION

The Luna Wolves, the Sons of Horus, the Black Legion – three names, one infamous fighting

force. The Astartes of the Black Legion are the inheritors of Horus, first Warmaster of the

Imperium and most hated monster in the history of the human race. The Legion has set itself

against the Imperium of Man with a mono-maniacal precision that eclipses the efforts of all

other Chaos Legions. Across the Eye of Terror and beyond the Black Legion is the most

renowned and by far the largest of the heretic armies of Chaos, possessing the authority and

logistical support enough to have united the usually disparate followers of the Chaos Gods to

singular great causes on numerous occasions. The Black Legion always capitalise on any

expertise, technologies and manpower they deem useful, looting their enemies’ weapon

systems and striking alliances with renegade warbands, mercenaries and cultists of all kinds if

it serves their purposes to do so.

Black Legion:

All non-Fearless units may use the force commander’s Leadership value for any

Leadership test they are required to make (except Psychic Tests). While the designated

force commander lives all non-Fearless units are also Stubborn and they Regroup

automatically if they end a fall-back move within 12” of a Black Legion Independent

Character or Daemon Prince

Units numbering 10 or 20 models with the Combat Squads rule may be divided equally

into two squads of either 5 or 10 models. The usual Combat Squads rule applies to the

two squads. (see C:SM, p.51 for details).

BLACK LEGION ARMOURY / SPECIAL RULES

Accursed Weapon: Counts as a two-handed, Strength 6 Power Weapon. No other weapon

(except grenades) may be used by the bearer.

Aethyric Wings: Count as a Jetpack in all senses.

Black Magic: The following Psychic Powers are available to Black Legion Psykers at 5pts

each:

Bolt of Change – (models with the Mark of Tzeentch) exactly as in C:CSM, p.88.

Chaos Breach (counts as Vortex of Doom) – exactly as in C:GK, p.25.

Daemonic Hatred (counts as Unleash Rage) – exactly as in C:BA, p.63.

Doombolt – exactly as in C:CSM, p.88.

Gift of Chaos – exactly as in C:CSM, p.88.

Lash of Submission – (models with the Mark of Slaanesh) exactly as in C:CSM, p.88.

Null Zone – exactly as in C:SM, p.57.

Nurgle’s Rot – (models with the Mark of Nurgle) exactly as in C:CSM, p.88.

The Gate of Infinity – exactly as in C:SM, p.57.

The Horror of Chaos (counts as Fear of the Darkness) – exactly as in C:BA, p.63.

Warptime – exactly as in C:CSM, p.88.

Warp Perception (counts as Shackle Soul) – exactly as in C:BA, p.63.

Wind of Chaos – exactly as in C:CSM, p.88.

Blasphemous Runes: The Traitor Legions often etch their vehicles with the holy runes of the

Chaos Powers. These malign (and perhaps even sentient) sigils shift and pulse in the most

disturbing manner even as they are looked upon. Any enemy units that have been Tank

Shocked or that are testing to see whether they have been Pinned by vehicles or Assault Pods

marked with Blasphemous Runes must add +1 to their Morale roll. Models in Close-Combat

with a Dreadnought marked with a Blasphemous Runes must add +1 to any Morale tests they

are required to make.

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Chaos Armour: This may be Warp-infused Power Armour or perhaps a harness of

ensorcelled iron and steel forged within one of the Eye of Terror’s hellish smithies. Whatever

the case, Chaos Armour counts as Runic Armour (see C:SW, p.61 for details).

Daemonic Mount: The creatures of the Warp come in all shapes and sizes and with all

temperaments and allegiances. Chaos Lords sometimes manage to either enslave or secure the

loyalty of such malefic creatures to serve as their mounts in battle. Chaos Mounts bestow the

following rules upon their riders: Cavalry; +1 Attack; +1 Toughness; May Run in the

Shooting Phase. 0-1 per army.

Daemonic Possession: BS:4. Vehicle ignores Shaken and Stunned results on the Vehicle

Damage Chart. At the end of the owning player’s turn, if the vehicle has suffered a Destroyed

Weapon or Immobilised result on the Vehicle Damage Chart, it may be repaired on a D6 roll

of 5+. This test may be made again at the end of every owning-player’s turn.

Daemon Weapon: Obeys the following rules:

Two-handed Power Weapon

Grants +1 Strength to Bearer

Doubles the bearer’s Attacks (to a maximum of 10) in Close-Combat.

Inflicts an automatic Perils of the Warp attack against its bearer if no Wounds are

inflicted by any successful Hits it makes in that round of Close-Combat. Note that

this happens regardless of whether the bearer is a Psyker or not, but does not happen

for attacks against models with no Wounds.

0-1 per army

Drach’nyen & The Talon of Horus: Together these count as a Daemon Weapon. They

bestow and obey the following rules:

Power Weapon

+D6 Attacks in the Assault Phase.

Any unsaved Wounds cause Instant Death

Doubles Abbadon’s Strength in Close-Combat

Unique in-built twin-linked bolter: Range: 24”, S: 4, AP: 2, Assault 2

Inflicts a Perils of the Warp attack against Abaddon if he Hits an opponent in Close-

Combat without inflicting a Wound. Note that this does not happen for attacks against

models with no Wounds.

Abbadon only

Familiar: May re-roll one failed Psychic Test per Player Turn.

Favoured by Chaos: Bestows +1 to existing Invulnerable Saves, or a 5+ Invulnerable Save

to models with none. No Invulnerable Save may ever better 3+.

Mark of Chaos Ascendant: Bestows Favoured by Chaos rule and Eternal Warrior, in

addition to the benefits of a Mark of Khorne, Nurgle, Slaanesh and Tzeentch (3+ Invulnerable

Save in total). All benefits are already included in Abbadon’s rules and profile. Abbadon

only.

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Vampyre Blade: Daemon Weapon. Obeys the following rules:

Power Weapon

Any unsaved Wounds inflicted by the Blade immediately grant its bearer +1 Wound

(to a maximum of 10 Wounds)

+D6 Attacks in the Assault Phase.

Inflicts an automatic Perils of the Warp attack against its bearer if no Wounds are

inflicted by any successful Hits it makes in that round of Close-Combat. Note that

this happens regardless of whether the bearer is a Psyker or not, but does not happen

for attacks against models with no Wounds.

0-1 per army

Warp Conduit: Warp Conduits come in all shapes and sizes. Essentially, they degrade the

barriers between the Warp and Realspace around targeted Psykers. Enemy Psykers within 12”

of a Conduit must roll 1d6 after any successful psychic roll. On a 4+ the enemy Psyker suffers

an immediate Perils of the Warp attack. This means that effected enemies may suffer two

Perils of the Warp attacks if they rolled double 1’s for their preceding Psychic Test. The

effects of multiple Warp Conduits are not cumulative.

Warp Lance: Daemon Weapon. Obeys the following rules:

Two-handed Power Weapon

May fire in the Shooting Phase: Range: 12”, Strength: 6, AP: 3, Assault D6+1.

Inflicts an automatic Perils of the Warp attack against its bearer if no Wounds are

inflicted by any Hits it makes in a round of Shooting. Note that this happens

regardless of whether the bearer is a Psyker or not, but does not happen for attacks

against models with no Wounds.

0-1 per army.

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HQ

Abbadon the Despoiler, Lord of the Black Legion, Lupercal’s Heir, Warmaster of Chaos

– use the profile, unit type, number/squad for Abbadon as listed in Codex: Chaos Space

Marines (C:CSM), for the rest use the following:

275pts

Special Rules & Equipment: Fearless; Mark of Chaos Ascendant; Independent

Character; Drach’nyen & The Talon of Horus; Terminator Armour; Personal Icon

Commander of the Planet Killer: Abaddon may be given Orbital Bombardment; +25pts

All Black Legion units in an army led by Abbadon become Fearless

Chosen Black Legionnaires and Black Legion Terminators may be taken as Troops

choices as well as Elites choices

Abbadon must be the ultimate leader of any Black Legion force he is included within

Justaerin: Abbadon may take up to three Honour Guard units of between 3 and 10

Black Legion Justaerin, one of which he may join and lead. The Honour Guard counts as

an HQ choice that does not take up an HQ slot on the FOC.

Transport: Abbadon and any Honour Guard unit he leads may take a Dreadclaw Assault

Pod, a Chaos Land Raider or a Chaos Land Raider Pandemonium (see entry below) as a

dedicated transport vehicle. The usual space limitations apply.

Ygethmor, ‘The Deceiver’, Sorcerer Lord of the Black Legion – use the profile, unit type,

number/squad and wargear for Chaos Sorcerers in C:CSM, for the rest use the following:

165pts

Wargear: Power Armour; Bolt Pistol; Frag & Krak Grenades; Force Weapon

Special Rules: Black Legion; Independent Character; Favoured of Chaos (4+

Invulnerable Save); Psyker (Mastery Level: 3); Counts as ‘Aspiring’ for the purposes of

summoning of daemons

May choose Psychic Powers from the Black Magic list in the Armoury.

Ygethmor may purchase a Chaos Mark at the cost listed in the C:CSM entry

May purchase a Familiar, +5pts

May purchase a Personal Icon, +5pts

May purchase Chaos Armour, +15pts

May purchase a Warp Conduit, +15pts

May purchase a Mark of Chaos, exactly as shown in the entry for Sorcerers in C:CSM

May replace his Bolt Pistol with one of the following:

o Combi-Weapon (+10pts); Plasma Pistol (+15pts); Storm Shield (+15pts)

May be equipped with Terminator Armour (see below)

Standard Chaos Sorcerer’s Terminator Armour options replaced with the following:

o All standard wargear can be swapped for Terminator Armour, Twin-Linked

Boltgun and a Force Weapon, +30pts

o May replace Twin-Linked Boltgun with one of the following: Combi-Boltgun

(+5pts); Lightning Claw (+10pts); Storm Shield (+10pts); Power Fist (+20pts)

Transport: If attached to a unit at the start of the game, Ygethmor may take a Dreadclaw

Assault Pod, Chaos Rhino or a Chaos Land Raider Pandemonium as a dedicated transport

vehicle. The usual space limitations apply.

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0-1 Black Legion Daemon Prince – use the rules and options for Unaligned Daemon Lords,

Unaligned Daemon Princes, or Unaligned Daemon Kings from the Ascended Daemon section

of this document. Note that if you include a Daemon King you may not include Black Legion

Masters, Special Characters or summoned Greater Daemons in your force (except in

Apocalypse battles).

0-1 Black Legion Master – use the points cost, profile, invulnerable save, unit type and

wargear for Chaos Lords in C:CSM, for the rest use the following:

Special Rules & Equipment: Black Legion; Independent Character

May purchase any Chaos Mark at the cost listed in the C:CSM entry

May purchase Favoured by Chaos, +15pts

May purchase Eternal Warrior, +50pts

May purchase Chaos Armour, +15pts

May replace his CCW with one of the following:

o Power Sword (+15pts); Lightning Claw (+15pts); Power Fist (+25pts);

Accursed Weapon (+30pts); Chainfist (+30pts); Warp Lance (+40pts);

Daemon Weapon (+40pts); Vampyre Blade (+40pts)

May replace his Bolt Pistol with one of the following:

o Twin-Linked Boltgun (+5pts); Combi-Weapon (+10pts); Plasma Pistol

(+15pts); Power Sword (+15pts); Lightning Claw (+15pts); Storm Shield

(+25pts); Power Fist (+25pts); Chainfist (+30pts);

May be equipped with one of the following:

o Jump Pack (+25pts); Chaos Space Marine Bike (+35pts); Daemonic Mount

(+45pts); Terminator Armour (see below)

All standard wargear can be swapped for Terminator Armour, Twin-Linked Boltgun

and Power Weapon, +30pts

o May replace Power Weapon with: Lightning Claw (+5pts); Power Fist

(+10pts); Accursed Weapon (+15pts); Warp Lance (+25pts); Daemon

Weapon (+25pts)

o May replace Twin-Linked Boltgun with one of the following: Combi-

Weapon (+5pts); Power Weapon (+10pts); Lightning Claw (+10pts); Power

Fist (+20pts); Storm Shield (+20pts); Chainfist (+25pts); Heavy Flamer

(+25pts)

o May purchase a Personal Icon, +5pts

o May purchase any Chaos Mark at the cost listed in the C:CSM entry

Legion Honour Guard: Black Legion Masters may take an Honour Guard of

between 3 and 10 Chosen Black Legionnaires (see their entry for details). If the

Master is equipped with Terminator Armour then the Honour Guard must be chosen

from the Black Legion Terminator entry. Honour Guards count as an HQ choice that

does not take up an HQ slot on the FOC.

Transport: If accompanied by an Honour Guard, the Master may take a Dreadclaw

Assault Pod, a Chaos Rhino, a Chaos Land Raider or a Chaos Land Raider

Pandemonium (see entry below) as a dedicated transport vehicle. The usual space

limitations apply.

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Black Legion Captain – use the points cost, profile, invulnerable save, unit type and wargear

for Chaos Lords in C:CSM, for the rest use the following:

Special Rules & Equipment: Black Legion; Independent Character

May purchase any Chaos Mark at the cost listed in the C:CSM entry

May purchase Favoured by Chaos, +15pts

May purchase Chaos Armour, +15pts

May replace his CCW with one of the following:

o Power Sword (+15pts); Lightning Claw (+15pts); Power Fist (+25pts);

Accursed Weapon (+30pts); Chainfist (+30pts); Warp Lance (+40pts);

Daemon Weapon (+40pts); Vampyre Blade (+40pts)

May replace his Bolt Pistol with one of the following:

o Twin-Linked Boltgun (+5pts); Combi-Weapon (+10pts); Plasma Pistol

(+15pts); Power Sword (+15pts); Lightning Claw (+15pts); Storm Shield

(+25pts); Power Fist (+25pts); Chainfist (+30pts);

May be equipped with one of the following:

o Jump Pack (+25pts); Chaos Space Marine Bike (+35pts) Terminator Armour

(see below)

All standard wargear can be swapped for Terminator Armour, Twin-Linked Boltgun

and Power Weapon, +30pts

o May replace Power Weapon with: Lightning Claw (+5pts); Power Fist

(+10pts); Accursed Weapon (+15pts)

o May replace Twin-Linked Boltgun with one of the following: Combi-

Weapon (+5pts); Power Weapon (+10pts); Lightning Claw (+10pts); Power

Fist (+20pts); Storm Shield (+20pts); Chainfist (+25pts)

o May purchase a Personal Icon, +5pts

Transport: If attached to a unit at the start of the game, the Captain may take a

Dreadclaw Assault Pod, a Chaos Rhino or a Chaos Land Raider as a dedicated

transport vehicle. The usual space limitations apply.

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Black Legion Sorcerer – use the points cost, profile, invulnerable save, unit type,

number/squad and Wargear options for Chaos Sorcerers in C:CSM, for the rest use the

following:

Special Rules & Equipment: Black Legion; Independent Character; Favoured of

Chaos (4+ Invulnerable Save); Psyker (Mastery Level: 2); Force Weapon, +25pts

Chooses Psychic Powers from the Black Magic list in the Armoury.

May purchase a Chaos Mark at the cost listed in the C:CSM entry

May purchase a Familiar, +5pts

May purchase a Personal Icon, +5pts

May purchase Chaos Armour, +15pts

May purchase a Warp Conduit, +15pts

May upgrade to Psyker Mastery Level: 3, +50pts

May replace his Bolt Pistol with one of the following:

o Combi-Weapon (+10pts); Plasma Pistol (+15pts); Storm Shield (+15pts)

May be equipped with one of the following:

o Jump Pack (+20pts); Aethyric Wings (+30pts); Chaos Space Marine Bike

(+35pts); Daemonic Mount (+45pts); Terminator Armour (see below)

Standard Chaos Sorcerer’s Terminator Armour options replaced with the following:

o All standard wargear can be swapped for Terminator Armour, Twin-Linked

Boltgun and a Force Weapon, +30pts

May replace his Force Weapon with one of the following:

o Warp Lance (free); Daemon Weapon (free)

May replace Twin-Linked Boltgun with one of the following:

o Combi-Boltgun (+5pts); Storm Shield (+10pts); Power Fist (+20pts)

Transport: If attached to a unit at the start of the game, the Sorcerer may take a

Dreadclaw Assault Pod, a Chaos Rhino or a Chaos Land Raider as a dedicated

transport vehicle. The usual space limitations apply.

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ELITES

Chosen Black Legionnaires – use the profile, unit type, number/squad, wargear, Aspiring

Champion option and cost and Chaos Icon options for Chosen Chaos Marines in C:CSM, but

for the rest use the following:

20pts per model (p/m)

Special Rules & Equipment: Black Legion; Combat Squads; all models have A:2

Any model may take Melta Bombs, +5pts p/m

The entire unit may be given Chaos Armour, +18pts p/m

The Aspiring Champion may replace all Close-Combat and Rapid Fire weapons with

a single Accursed Weapon, +30pts

Any model may replace his CCW and/or Bolt Pistol/Boltgun with one of the

following:

o Twin-Linked Boltgun (+5pts); Combi-Bolter (+5pts); Storm Shield (+15pts);

Power Weapon (+15pts); Plasma Pistol (+15pts); Power Fist (+25pts)

One Black Legionnaire may replace his existing weaponry with one of the following:

o Flamer (+5pts); Meltagun (+5pts); Plasma Gun (+10pts)

If there are 10+ models in the squad, one further Black Legionnaire may replace his

existing weaponry with one of the following:

o Missile Launcher (+5pts); Autocannon (+5pts); Heavy Bolter (+5pts); Multi-

Melta (+5pts); Plasma Cannon (+15pts); Lascannon (+15pts)

One unit of Chosen Black Legionnaires may be given Jump Packs at +10pts p/m.

Models with Jump Packs may not carry Rapid Fire or Heavy Weapons

Models in Honour Guard units may swap Boltguns, Bolt Pistols & CCW’s with

Accursed Weapons, +30pts p/m

Transport: The squad may take a Dreadclaw Assault Pod, a Chaos Rhino or a Chaos

Land Raider Pandemonium (see entry below) as a dedicated transport vehicle. The

usual space limitations apply.

Black Legion Justaerin – use the profile, unit type, number/squad, wargear and Terminator

Champion upgrade for Chaos Terminators in C:CSM, but for the rest use the following:

30pts p/m

Special Rules & Equipment: Black Legion; Combat Squads

Any model may replace his Power Weapon with one of the following:

o Lightning Claw (+5pts); Power Fist (+10pts); Chainfist (+15pts); Thunder

Hammer (15pts)

Any model may swap his Twin-Linked Boltgun with one of the following:

o Combi-Boltgun (+5pts); Lightning Claw (+10pts); Storm Shield (+10pts);

Power Weapon (+10pts); Power Fist (+20pts); Chainfist (+25pts)

For every 5 models in the squad one model may swap his Twin-Linked Boltgun with

one of the following:

o Heavy Flamer (+5pts); Reaper Autocannon (+25pts)

Models in Honour Guard units may swap their Power Weapons with Accursed

Weapons, +15pts p/m

Transport: The squad may take a Dreadclaw Assault Pod or a Chaos Land Raider

Pandemonium (see entry below) as a dedicated transport vehicle. The usual space

limitations apply.

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Possessed Black Legionnaires – use all the rules and options for Possessed Chaos Space

Marines in C:CSM but with the following additions and alterations:

Transport: The squad may take a Dreadclaw Assault Pod or a Chaos Rhino as a

dedicated transport vehicle. The usual space limitations apply.

Acolyte of the Dark Mechanicum – use the points cost, profile, unit type and wargear for

Techmarines in C:SM, for the rest use the following:

Special Rules & Equipment: Black Legion; Acolyte of the Dark Mechanicum (see

Iron Warriors list for details)

May not purchase a Storm Bolter but may purchase a Twin-Linked Boltgun, +3pts

May replace his Bolt Pistol and/or CCW with a Storm Shield, +15pts

May upgrade Servo-Arm to a Servo-Harness, +25pts

All standard wargear (except Servo-arms or Servo-Harnesses) can be swapped for

Terminator Armour, Twin-Linked Boltgun and Power Weapon, +35pts

o May replace Power Weapon with: Lightning Claw (+5pts); Power Fist

(+10pts); Thunder Hammer (+15pts); Chainfist (+15pts)

o May replace Twin-Linked Boltgun with one of the following: Combi-Boltgun

(+5pts); Storm Shield (+10pts); Power Fist (+20pts)

Servitors may be taken regardless of the armour worn by the Acolyte.

Black Legion Contemptor Dreadnought – use the profile, rules and all wargear \ Chaos

dedication options for Chaos Contemptor Dreadnoughts in Imperial Armour: Apocalypse (2nd

ed.), but with the following additions and alterations:

WS: 5, BS: 4, St.: 7 (10), [ F: 13, S: 12, R: 11 ] I: 4, A: 2

Pts: 220

Wargear:

Dreadnought CCW

Twin-Linked Heavy Bolters

Smoke Launchers

Searchlight

Special Rules:

Hellfire Reactor

Fleet

Additional Wargear Options:

May purchase Daemonic Possession, +30pts

May purchase Blasphemous Runes, +10pts

May replace Dreadnought CCW with one of the following:

o Butcher Cannon, +25pts

May replace Twin-Linked Heavy Bolter with any of the options available to Chaos

Contemptors in The most recent Forgeworld publication that they appear in.

Transport: May take a Dreadclaw Assault Pod

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Black Legion Dreadnoughts – pick any Dreadnought variant available in C:SM but with the

following changes:

Venerable Dreadnoughts do not roll on the ‘Crazed’ table in C:CSM (p.40). All other

Dreadnoughts do.

Replace all references to Storm Bolters with Twin Linked Bolters

Venerable Dreadnoughts may purchase Daemonic Possession, +45pts.

Any Dreadnought may purchase Blasphemous Runes, +10pts

Transport: May take a Dreadclaw Assault Pod (this replaces the option for a Space

Marine Drop Pod)

TROOPS

Black Legion Space Marines – use the profile, unit type, number/squad, wargear, Aspiring

Champion option and cost and Chaos Icon options for Chaos Space Marines in C:CSM, but

for the rest use the following:

16pts p/m

Special Rules & Equipment: Black Legion.

The Aspiring Champion may be given Melta Bombs, +5pts

The Aspiring Champion may replace his Bolt Pistol & Boltgun with one of the

following:

o Combi-Bolter (+5pts); Power Weapon (+15pts); Plasma Pistol (+15pts);

Power Fist (+25pts)

One Black Legionnaire may replace his existing weaponry with one of the following:

o Flamer (+5pts); Meltagun (+5pts); Plasma Gun (+10pts)

If there are 10+ models in the squad, one further Black Legionnaire may replace his

existing weaponry with one of the following:

o Missile Launcher (+5pts); Autocannon (+5pts); Heavy Bolter (+5pts); Multi-

Melta (+5pts); Plasma Cannon (+15pts); Lascannon (+15pts)

Transport: The squad may take a Dreadclaw Assault Pod or Chaos Rhino as a

dedicated transport vehicle. The usual space limitations apply.

0-1 Word Bearers Space Marines – a single unit may be taken providing there is at least

one ten-man unit of Black Legion Space Marines in play. See appropriate entry for details.

0-1 World Eaters Space Marines – a single unit may be taken providing there is at least one

ten-man unit of Black Legion Space Marines in play. See appropriate entry for details.

0-1 Thousand Sons Space Marines – a single unit may be taken providing there is at least

one ten-man unit of Black Legion Space Marines in play. See appropriate entry for details.

0-1 Death Guard Space Marines – a single unit may be taken providing there is at least one

ten-man unit of Black Legion Space Marines in play. See appropriate entry for details.

0-1 Emperor’s Children Space Marines – a single unit may be taken providing there is at

least one ten-man unit of Black Legion Space Marines in play. See appropriate entry for

details.

0-1 Night Lords Space Marines – a single unit may be taken providing there is at least one

ten-man unit of Black Legion Space Marines in play. See appropriate entry for details.

0-1 Iron Warriors Space Marines – a single unit may be taken providing there is at least

one ten-man unit of Black Legion Space Marines in play. See appropriate entry for details.

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0-1 Alpha Legion Space Marines – a single unit may be taken providing there is at least one

unit of Black Legion Space Marines in play. See appropriate entries for details.

FAST ATTACK

Black Legion Bikers – use all the profile, unit type, number/squad, wargear, options,

Aspiring Champion upgrade cost and character options for Chaos Space Marine Bikers in

C:CSM, for the rest use the following:

25pts p/m

Special Rules & Equipment: Black Legion; Space Marine Bikes.

The Aspiring Champion may be equipped with an Armoured Quad Bike at +25pts,

which bestows the following rules:

o Toughness 5; +1 Wound; Heavy Bolter

o Heavy Bolter may be upgraded to a Multi-Melta, +10pts

Black Legion Raptors – use the rules for Black Legion Space Marines (above) but with the

following additions:

20pts p/m

Special Rules & Equipment: Black Legion; Jump Packs; Combat Squads.

No Heavy Weapons may be chosen & no Rapid Fire weapons may be used

If there are 10+ models in the squad, one further Black Legion Raptor may replace

his existing weaponry with one of the following:

o Flamer (+5pts); Meltagun (+15pts); Plasma Pistol (+15pts)

May not take a transport vehicle

Black Legion Land Speeder Squadron – use the rules for Land Speeder Squadrons in C:SM

HEAVY SUPPORT

Black Legion Justaerin – use exactly as they appear in the Elites section above.

Black Legion Dreadnoughts – use exactly as they appear in the Elites section above.

Black Legion Obliterator Cult – use exactly as they appear in C:CSM.

Black Legion Havocs – use the rules for Black Legion Space Marines (above) but with the

following options and alterations:

Up to four Black Legionnaire Havocs may replace their existing weaponry with one

of the following:

o Flamer (+5pts); Heavy Flamer (+10pts); Heavy Bolter (+15pts); Missile

Launcher (+15pts); Autocannon (+20pts); Plasma Cannon (+25pts); Multi-

Melta (+30pts); Lascannon (+35pts);

Transport: The squad may take a Dreadclaw Assault Pod or Chaos Rhino as a

dedicated transport vehicle. The usual space limitations apply.

Black Legion Predator – use exactly as it appears in C:CSM, with the following addition:

May purchase Blasphemous Runes, +10pts

May purchase Daemonic Possession, +40pts

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Black Legion Vindicator – use exactly as it appears in C:CSM, except that it also comes

equipped with a Siege Shield, see Codex; Space Marines for details, with the following

addition:

May purchase Blasphemous Runes, +10pts

May purchase Daemonic Possession, +40pts

Black Legion Land Raider – use the rules and options for Chaos Land Raiders as they

appear in C:CSM but with the following additions and alterations:

230pts

Transport Capacity: 10 models

The Land Raider may take a pintle-mounted Multi-Melta, +10pts

May purchase Blasphemous Runes, +10pts

May purchase Daemonic Possession, +40pts

Black Legion Defiler– use the rules for Chaos Defilers as they appear in C:CSM but with the

following additions and alterations:

BS:4

May purchase Blasphemous Runes, +10pts p/m

Use the rules for Daemonic Possession cited in this list, +30pts

SUMMONED DAEMONS & CHAOS SPAWN

0-1 Summoned Greater Daemon – use the rules and options for Summoned Greater

Daemons in C:CSM

0-2 Summoned Lesser Daemons – use exactly as they appear in C:CSM.

0-1 Soul Grinder – use the rules and options for Soul Grinders of Chaos from C:CD but with

the following additions:

Note that the rules for summoning Greater Daemons found in C:CSM apply to a

Summoned Soul Grinder, except that Defilers take the place of Aspiring Champions

as hosts for the daemon. Just as with other models, these vehicles are destroyed when

the daemon manifests.

Chaos Spawn – use exactly as they appear in C:CSM

TRANSPORTS

Black Legion Land Raider Pandemonium – use the rules and options for Chaos Land

Raiders as they appear in C:CSM but with the following additions and alterations:

240pts

Transport Capacity: 12 models

The 2 sponson-mounted Twin-Linked Lascannons are replaced with 2 sponsons of 2

twin-linked Autocannons, for a total of 4 Twin-Linked Autocannons in all

The Land Raider Pandemonium may take a pintle-mounted Multi-Melta, +10pts

Counts as a Chaos Icon

May purchase Blasphemous Runes, +10pts

May purchase Daemonic Possession, +40pts

Chaos Rhino – Exactly as it appears in C:CSM. May purchase Blasphemous Runes at +10pts

and/or Daemonic Possession at +40pts.

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Dreadclaw Assault Pod – use exactly as presented in the most recent edition of the Imperial

Armour publication it appears within, with the following changes:

May purchase Malign Intelligence, +20pts.

May purchase Blasphemous Runes, +10pts

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THE WORD BEARERS LEGION

The Word Bearers were the first of the Adeptus Astartes to embrace what they believed to be

the Truth of gods and men – truth, they maintain, that the Emperor sought to suppress for his

own selfish gain. The Word Bearers bend their every effort to spreading the teachings of the

Urizen, their divine Master, and preach against the stale and repressive creed of the Corpse

Emperor of Mankind. Of all the Astartes Legions the Word Bearers remain united as the First

Chosen and most faithful of all the servants of Chaos drawn from the Legiones Astartes.

Word Bearers:

All non-Fearless units are LD10 and they Regroup automatically if they end a fall-back

move within 12” of a Word Bearers Independent Character / Monstrous Creature

No models may possess any Chaos Mark whatsoever and may only purchase Icons of

Chaos Glory

Units numbering 10 or 20 models with the Combat Squads rule may be divided equally

into two squads of either 5 or 10 models. The usual Combat Squads rule applies to the

two squads. (see C:SM, p.51 for details).

WORD BEARERS ARMOURY / SPECIAL RULES

Accursed Weapon: Counts as a two-handed, Strength 6 Power Weapon. No other weapon

(except grenades) may be used by the bearer.

Aethyric Wings: Count as a Jetpack in all senses.

Blasphemous Runes: The Traitor Legions often etch their vehicles with the holy runes of the

Chaos Powers. These malign (and perhaps even sentient) sigils shift and pulse in the most

disturbing manner even as they are looked upon. Any enemy units that have been Tank

Shocked or that are testing to see whether they have been Pinned by vehicles or Assault Pods

marked with Blasphemous Runes must add +1 to their Morale roll. Models in Close-Combat

with a Dreadnought marked with a Blasphemous Runes must add +1 to any Morale tests they

are required to make.

Blessed Crozier: Counts as a single handed Strength 5 Power Weapon.

Chaos Armour: This may be Warp-infused Power Armour or perhaps a harness of

ensorcelled iron and steel forged within one of the Eye of Terror’s hellish smithies. Whatever

the case, Chaos Armour counts as Runic Armour (see C:SW, p.61 for details).

Crozier Sacra: Daemon Weapon. Obeys the following rules:

Accursed Weapon (see entry above)

Warp Conduit (see entry below)

Any unsaved Wound = 2 Wounds

+D6 Attacks in the Assault Phase.

Inflicts an automatic Perils of the Warp attack against its bearer if no Wounds are

inflicted by any successful Hits it makes in that round of Close-Combat. Note that

this does not happen for attacks against vehicles.

Daemonic Mount: The creatures of the Warp come in all shapes and sizes and with all

temperaments and allegiances. Chaos Lords sometimes manage to either enslave or secure the

loyalty of such malefic creatures to serve as their mounts in battle. Chaos Mounts bestow the

following rules upon their riders: Cavalry; +1 Attack; +1 Toughness; May Run in the

Shooting Phase. 0-2 per army.

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Daemonic Possession: BS:4. Vehicle ignores Shaken and Stunned results on the Vehicle

Damage Chart. At the end of the owning player’s turn, if the vehicle has suffered a Destroyed

Weapon or Immobilised result on the Vehicle Damage Chart, it may be repaired on a D6 roll

of 5+. This test may be made again at the end of every owning-player’s turn.

Daemonologist: Chaos Sorcerer. Psyker; May choose Psychic Powers from the Book of

Lorgar list. Does not have to re-roll successful Invulnerable Saves against Perils of the Warp

attacks.

Daemon Weapon: Obeys the following rules:

Two-handed Power Weapon

Grants +1 Strength to Bearer

Doubles the bearer’s Attacks (to a maximum of 10) in Close-Combat.

Inflicts an automatic Perils of the Warp attack against its bearer if no Wounds are

inflicted by any successful Hits it makes in that round of Close-Combat. Note that

this happens regardless of whether the bearer is a Psyker or not, but does not happen

for attacks against models with no Wounds.

Familiar: May re-roll one failed Psychic Test per Player Turn.

Favoured by Chaos: Bestows +1 to existing Invulnerable Saves, or a 5+ Invulnerable Save

to models with none. No Invulnerable Save may ever better 3+.

Icon of Chaos Glory: The unit may re-roll failed Morale tests.

The Book of Lorgar: The following Psychic Powers are available to Word Bearer

Daemonologists at 8pts each:

Bolt of Change – does not require the Mark of Tzeentch. Exactly as in C:CSM, p.88.

Chaos Breach (counts as Vortex of Doom) – exactly as in C:GK, p.25.

Daemonic Hatred (counts as Unleash Rage) – exactly as in C:BA, p.63.

Summon Daemons – the Daemonologist may summon a unit of 20 Lesser Daemons,

exactly as they appear in C:CSM, p.102. Note that the Daemonologist cannot

summon another unit until his first summoned unit is completely destroyed. Daemons

summoned by this spell will not Scatter while Deep Striking.

Doombolt – exactly as in C:CSM, p.88.

Gift of Chaos – exactly as in C:CSM, p.88.

Lash of Submission – does not require the Mark of Slaanesh. Exactly as in C:CSM,

p.88.

Nurgle’s Rot – does not require the Mark of Nurgle. Exactly as in C:CSM, p.88.

The Gate of Infinity – exactly as in C:SM, p.57.

The Horror of Chaos (counts as Fear of the Darkness) – exactly as in C:BA, p.63.

Warptime – exactly as in C:CSM, p.88.

Warp Perception (counts as Shackle Soul) – exactly as in C:BA, p.63.

Wind of Chaos – exactly as in C:CSM, p.88.

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Urizen’s Blessing: Since his apotheosis Lorgar has bestowed his Blessing upon his most

favoured servants, granting them supernatural protection and amazing powers of persuasion

and intimidation that can rob their enemies of the will to fight. The Urizen’s Blessing counts

as a blend of all the following: Personal Icon; Icon of Chaos Glory; Instrument of Chaos,

Blessing of the Blood God and Aura of Acquiescence Chaos Gifts (see C:CD for details). If

one model in a unit possesses The Urizen’s Blessing, his entire unit benefits from the Icon of

Chaos Glory re-roll.

Vampyre Blade: Daemon Weapon. Obeys the following rules:

Power Weapon

Any unsaved Wounds inflicted by the Blade immediately grants its bearer +1 Wound

(to a maximum of 10 Wounds)

+D6 Attacks in the Assault Phase.

Inflicts an automatic Perils of the Warp attack against its bearer if no Wounds are

inflicted by any successful Hits it makes in that round of Close-Combat. Note that

this happens regardless of whether the bearer is a Psyker or not, but does not happen

for attacks against models with no Wounds.

0-1 per army

Warp Conduit: Warp Conduits come in all shapes and sizes. Essentially, they degrade the

barriers between the Warp and Realspace around targeted Psykers. Enemy Psykers within 12”

of a Conduit must roll 1d6 after any successful psychic roll. On a 4+ the enemy Psyker suffers

an immediate Perils of the Warp attack. This means that effected enemies may suffer two

Perils of the Warp attacks if they rolled double 1’s for their preceding Psychic Test. The

effects of multiple Warp Conduits are not cumulative.

Warp Lance: Daemon Weapon. Obeys the following rules:

Two-handed Power Weapon

May fire in the Shooting Phase: Range: 12”, Strength: 6, AP: 3, Assault D6+1.

Inflicts an automatic Perils of the Warp attack against its bearer if no Wounds are

inflicted by any Hits it makes in a round of Shooting. Note that this happens

regardless of whether the bearer is a Psyker or not, but does not happen for attacks

against models with no Wounds.

0-1 per army.

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HQ

Kor Phaeron, Master of the Faith, Lord of the First Company – use the statline, special

rules and basic points cost for Chaos Lords in C:CSM but with the following additional rules:

250pts

Special Rules & Equipment: Independent Character; The Urizen’s Blessing; Eternal

Warrior; Favoured by Chaos; Daemonologist (Psyker, Mastery Level: 2); Fearless

(along with all Word Bearers units fully or partially within 12”); Terminator Armour;

Crozier Sacra; Storm Shield.

May purchase a Familiar, +3pts

May purchase a Warp Conduit, +15pts

May replace his Crozier Sacra with one of the following at no extra cost:

o Power Sword; Lightning Claw; Blessed Crozier; Power Fist; Chainfist;

Accursed Weapon; Daemon Weapon; Vampyre Blade; Warp Lance

May replace his Storm Shield with one of the following:

o Twin-Linked Boltgun (free); Combi-Weapon (free); Lightning Claw (free);

Power Fist (free); Chainfist (+5pts)

Master of the Faith: Kor Phaeron possesses all of the Powers from the Book of

Lorgar at no extra cost.

Disciples: Kor Phaeron may take an Honour Guard of between 3 and 10 Terminators

chosen from the Word Bearers Terminators entry. Honour Guards count as an HQ

choice that does not take up an HQ slot on the FOC.

Transport: If accompanied by an Honour Guard, Kor Phaeron may take a Dreadclaw

Assault Pod, a Chaos Land Raider or a Chaos Land Raider Pandemonium as a

dedicated transport vehicle. The usual space limitations apply.

Argel Tal, the Crimson Lord, Master of the Gal Vorbak – use the rules and options for

Unaligned Daemon Lords from the Ascended Daemon section of this document, but with the

following additions:

The Urizen’s Blessing, +35pts

Chaos Armour, +25pts

Gal Vorbak may be taken as Troops choices and well as Elites and the 0-3 unit limit

is lifted

Honour Guard: Argel Tal may take an Honour Guard of between 3 and 10 Gal

Vorbak chosen from the appropriate entry. Argel Tal replaces the Possessed

Champion and will also gain whatever ability his unit gains from the Possessed

Abilities Table. The Gal Vorbak Honour Guard counts as an HQ choice that does not

take up an HQ slot on the FOC.

Transport: If accompanied by an Honour Guard, Argel Tal may take a Dreadclaw

Assault Pod, a Chaos Rhino or a Chaos Land Raider Pandemonium as a dedicated

transport vehicle. The usual space limitations apply.

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Lord Erebus, The Dark Disciple, First Apostle of the Word Bearers – use the statline and

special rules for Chaos Lords in C:CSM but with the following additions:

250pts

Special Rules & Equipment: Independent Character; The Urizen’s Blessing; Word

Bearers; Favoured by Chaos; Daemonologist (Psyker, Mastery Level: 4); Stubborn

(along with all Word Bearers units fully or partially within 12”); Chaos Armour;

Crozier Sacra; Bolt Pistol.

Erebus may purchase any Powers from the Lorgar’s Word list in the Armoury

May purchase a Familiar, +3pts

May replace his Bolt Pistol with one of the following:

o Twin-Linked Boltgun (+5pts); Combi-Weapon (+10pts); Plasma Pistol

(+15pts); Storm Shield (+20pts)

May be equipped with one of the following:

o Jump Pack (+25pts); Aethyric Wings (+30pts); Chaos Space Marine Bike

(+35pts); Daemonic Mount (+45pts); Terminator Armour (see below)

All standard wargear can be swapped for Terminator Armour, Twin-Linked Boltgun

and Crozier Sacra, +25pts

o May replace Twin-Linked Boltgun with one of the following: Combi-

Weapon (+5pts); Storm Shield (+10pts); Lightning Claw (+10pts); Power Fist

(+20pts); Chainfist (+25pts)

Disciples: Erebus may take a unit of Proselytisers as an Honour Guard, or between 3

and 10 Word Bearers Terminators chosen from the appropriate entry. Honour Guards

count as an HQ choice that does not take up an HQ slot on the FOC.

Transport: If accompanied by an Honour Guard, Erebus may take a Dreadclaw

Assault Pod, a Chaos Land Raider or a Chaos Land Raider Pandemonium as a

dedicated transport vehicle. The usual space limitations apply.

0-1 Word Bearers Seraph – use the rules and options for Unaligned Daemon Lords,

Unaligned Daemon Princes, or Unaligned Daemon Kings from the Ascended Daemon section

of this document. Note that if you include a Daemon King you may not include named

Special Characters in your force (except in Apocalypse battles). Word Bearers Dark Apostles

may be chosen as normal. The Seraph may be given the following:

The Urizen’s Blessing, +35pts

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0-1 Word Bearers Dark Apostle – use the points cost, profile, invulnerable save and unit

type for Chaos Lords in C:CSM, for the rest use the following:

Special Rules & Equipment: Word Bearers; The Urizen’s Blessing; Independent

Character; Stubborn (along with any unit he joins); Power Armour; Bolt Pistol;

Blessed Crozier; +65pts

Blessed Crozier may be upgraded to a Crozier Sacra, +20pts

May purchase Favoured by Chaos, +15pts

May purchase Chaos Armour, +15pts

May replace his Bolt Pistol with one of the following:

o Twin-Linked Boltgun (+5pts); Combi-Weapon (+10pts); Plasma Pistol

(+15pts); Storm Shield (+20pts); Power Fist (+25pts)

May be equipped with one of the following:

o Jump Pack (+25pts); Aethyric Wings (+30pts); Chaos Space Marine Bike

(+35pts); Daemonic Mount (+45pts); Terminator Armour (see below)

All standard wargear can be swapped for Terminator Armour, Twin-Linked Boltgun

and Blessed Crozier, +25pts

o Blessed Crozier may be upgraded to a Crozier Sacra, +20pts

o May replace Twin-Linked Boltgun with one of the following: Combi-

Weapon (+5pts); Lightning Claw (+10pts); Storm Shield (+15pts); Power Fist

(+20pts); Chainfist (+25pts); Heavy Flamer (+25pts)

Disciples: Apostles may take an Honour Guard of between 3 and 10 Proselytisers

(see their entry for details). If the Apostle is equipped with Terminator Armour then

the Disciple Honour Guard must be chosen from the Word Bearers Terminator entry.

Honour Guards count as an HQ choice that does not take up an HQ slot on the FOC.

Transport: If accompanied by an Honour Guard, the Apostle may take a Dreadclaw

Assault Pod, a Chaos Rhino or a Chaos Land Raider Pandemonium as a dedicated

transport vehicle. The usual space limitations apply.

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Word Bearers Coryphaus – use the points cost, profile, invulnerable save, unit type and

wargear for Chaos Lords in C:CSM, for the rest use the following:

Special Rules & Equipment: Word Bearers; Independent Character

May purchase Favoured by Chaos, +15pts

May purchase Chaos Armour, +15pts

May purchase The Urizen’s Blessing, +40pts

May replace his CCW with one of the following:

o Power Sword (+15pts); Lightning Claw (+15pts); Power Fist (+25pts);

Chainfist (+30pts); Daemon Weapon / Vampyre Blade / Warp Lance (+40pts)

May replace his Bolt Pistol with one of the following:

o Twin-Linked Boltgun (+5pts); Combi-Weapon (+10pts); Plasma Pistol

(+15pts); Power Sword (+15pts); Lightning Claw (+15pts); Storm Shield

(+20pts); Power Fist (+25pts); Chainfist (+30pts)

May be equipped with one of the following:

o Jump Pack (+25pts); Chaos Space Marine Bike (+35pts); Daemonic Mount

(+45pts); Terminator Armour (see below)

All standard wargear can be swapped for Terminator Armour, Twin-Linked Boltgun

and Power Weapon, +30pts

o May replace Power Weapon with: Lightning Claw (+5pts); Power Fist

(+10pts); Accursed Weapon (+15pts); Daemon Weapon / Vampyre Blade /

Warp Lance (+25pts)

o May replace Twin-Linked Boltgun with one of the following: Combi-

Weapon (+5pts); Power Weapon (+10pts); Storm Shield (+15pts); Lightning

Claw (+10pts); Power Fist (+20pts); Chainfist (+25pts); Heavy Flamer

(+25pts)

o May purchase a Personal Icon, +5pts

Transport: If attached to a unit at the start of the game, the Coryphaus may take a

Dreadclaw Assault Pod, Chaos Rhino or a Chaos Land Raider Pandemonium as a

dedicated transport vehicle. The usual space limitations apply.

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Word Bearers Daemonologist – use the points cost, profile, unit type, number/squad and

wargear for Chaos Sorcerers in C:CSM, for the rest use the following:

Special Rules & Equipment: Word Bearers; Independent Character; Favoured of

Chaos (4+ Invulnerable Save); Daemonologist (Psyker, Mastery Level: 2), +25pts

Psychic Powers may be chosen from the Book of Lorgar list in the Armoury

May purchase The Urizen’s Blessing, +30pts

May purchase a Familiar, +3pts

May purchase Chaos Armour, +15pts

May purchase a Warp Conduit, +15pts

May upgrade to Psyker Mastery Level: 3, +50pts

May replace his Force Weapon with one of the following:

o Daemon Weapon / Vampyre Blade / Warp Lance (free)

May replace his Bolt Pistol with one of the following:

o Combi-Weapon (+10pts); Plasma Pistol (+15pts); Storm Shield (+15pts)

May be equipped with one of the following:

o Jump Pack (+20pts); Aethyric Wings (30pts); Chaos Space Marine Bike

(+35pts); Daemonic Mount (+40pts); Terminator Armour (see below)

Standard Chaos Sorcerer’s Terminator Armour options replaced with the following:

o All standard wargear can be swapped for Terminator Armour, Twin-Linked

Boltgun and a Force Weapon, +30pts

o May replace his Force Weapon with an Accursed Weapon / Daemon Weapon

/ Vampyre Blade / Warp Lance (free)

o May replace Twin-Linked Boltgun with one of the following:

o Combi-Boltgun (+5pts); Storm Shield (+10pts); Power Fist (+20pts)

Transport: If attached to a unit at the start of the game, the Daemonologist may take

a Dreadclaw Assault Pod, Chaos Rhino or a Chaos Land Raider Pandemonium as a

dedicated transport vehicle. The usual space limitations apply.

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ELITES

Word Bearers Contemptor Dreadnought – use the profile, rules and all wargear options for

Chaos Contemptor Dreadnoughts in Imperial Armour: Apocalypse (2nd

ed.), but with the

following additions and alterations:

WS: 5, BS: 4, St.: 7 (10), [ F: 13, S: 12, R: 11 ] I: 4, A: 2

Pts: 220

Wargear:

Dreadnought CCW

Twin-Linked Heavy Bolters

Smoke Launchers

Searchlight

Special Rules:

Hellfire Reactor

Fleet

Additional Wargear Options:

May purchase Daemonic Possession, +25pts

May purchase The Urizen’s Blessing, +25pts.

May purchase Blasphemous Runes, +10pts

May replace Dreadnought CCW with one of the following:

o Butcher Cannon, +25pts

May replace Twin-Linked Heavy Bolter with any of the options available to Chaos

Contemptors in The most recent Forgeworld publication that they appear in.

Transport: May take a Dreadclaw Assault Pod

Word Bearers Dreadnought

WS: 4, BS: 4, St.: 6 (10), [ F: 12, S: 12, R: 10 ] I: 4, A: 3 (4)

Pts: 120

Unit Composition: 1 Word Bearers Dreadnought.

Unit Type: Vehicle (Walker)

Wargear:

Dreadnought CCW with integrated Heavy Flamer

Plasma Cannon

Smoke Launchers

Searchlight

Special Rules:

Ignores Crazed Rule

Wargear Options:

May purchase Daemonic Possession, +25pts.

May purchase Extra Armour, +15pts

May purchase Blasphemous Runes, +10pts

May replace Dreadnought CCW with one of the following:

o Missile Launcher, +10pts

o Twin-Linked Heavy Bolter, +10pts

o Twin-Linked Autocannon, +10pts

May replace Assault Cannon with one of the following:

o Twin-Linked Heavy Flamer (free)

o Twin-Linked Heavy Bolter (free)

o Multi-Melta (free)

o Additional Dreadnought CCW with integrated Twin-Linked Boltgun, +10pts

o Twin-Linked Lascannon +30pts

Transport: May take a Dreadclaw Assault Pod

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0-3 Gal Vorbak – use the profile, Possessed Champion upgrade option, unit type,

number/squad and Wargear for Possessed Chaos Space Marines in C:CSM but with the

following additions and alterations:

35pts p/m

Combat Squads

The Urizen’s Blessing – applies to the entire unit

The Possessed Abilities Table is replaced with the following table:

o 1 = Daemonic Flight (entire unit counts as having Jump Packs)

o 2 = Furious Charge

o 3 = Aethyric Wings (entire unit counts as having Jet Packs)

o 4 = Unholy Might (see C:CD for details)

o 5 = Feel No Pain

o 6 = Power Weapons

Transport: The squad may take a Dreadclaw Assault Pod or a Chaos Rhino as a

dedicated transport vehicle. The usual space limitations apply.

Word Bearer Proselytisers – use the profile, unit type, number/squad, Wargear, Aspiring

Champion upgrade and cost for Chosen Chaos Space Marines in C:CSM, but for the rest use

the following:

20pts p/m

Special Rules & Equipment: Word Bearers; Combat Squads; all models have A:2

The Aspiring Champion may replace all other Close-Combat and Rapid Fire weapons

with a Accursed Weapon, +20pts

The Aspiring Champion may purchase The Urizen’s Blessing, +15pts.

Any model may take Melta Bombs, +5pts p/m

One model may purchase an Icon of Chaos Glory, +5pts

The entire unit may be given Chaos Armour, +18pts p/m

Any model may replace his CCW and/or Bolt Pistol & Boltgun with one of the

following:

o Twin-Linked Boltgun (+5pts); Combi-Bolter (+5pts); Power Weapon

(+15pts); Plasma Pistol (+15pts); Power Fist (+25pts)

One Proselytiser may replace his existing weaponry with one of the following:

o Flamer (+5pts); Meltagun (+5pts); Plasma Gun (+10pts)

If there are 10+ models in the squad, one further Proselytiser may replace his existing

weaponry with one of the following:

o Missile Launcher (+5pts); Autocannon (+5pts); Heavy Bolter (+5pts); Multi-

Melta (+5pts); Plasma Cannon (+15pts); Lascannon (+15pts)

One unit per army may be given Jump Packs, +10pts p/m.

Models with Jump Packs may not carry Rapid Fire or Heavy Weapons

Models in Honour Guard units may swap Boltguns, Bolt Pistols & CCW’s with

Accursed Weapons, +20pts p/m

Transport: The squad may take a Dreadclaw Assault Pod, a Chaos Rhino or a Chaos

Land Raider Pandemonium as a dedicated transport vehicle. The usual space

limitations apply.

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Word Bearer Terminators – use the profile, unit type, number/squad, wargear and

Terminator Champion upgrade for Chaos Terminators in C:CSM, but for the rest use the

following:

30pts p/m

Special Rules & Equipment: Word Bearers; Combat Squads.

Any Champion may purchase The Urizen’s Blessing, +10pts p/m.

Champions with The Urizen’s Blessing may replace their Power Weapons with

Accursed Weapons, +10pts p/m

One model may purchase an Icon of Chaos Glory, +5pts

Any other model may replace his Power Weapon with one of the following:

o Lightning Claw (+5pts); Power Fist (+10pts); Chainfist (+15pts)

Any model may swap his Twin-Linked Boltgun with one of the following:

o Combi-Boltgun (+5pts); Lightning Claw (+10pts); Storm Shield (+10pts);

Power Fist (+10pts); Chainfist (+15pts)

For every 5 models in the squad one model may swap his Twin-Linked Boltgun with

one of the following:

o Heavy Flamer (+5pts); Reaper Autocannon (+25pts)

Transport: The squad may take a Dreadclaw Assault Pod or a Chaos Land Raider

Pandemonium as a dedicated transport vehicle. The usual space limitations apply.

TROOPS

Word Bearer Space Marines – use the profile, unit type, number/squad, wargear and

Aspiring Champion upgrade and cost for Chaos Space Marines in C:CSM, but for the rest use

the following:

16pts p/m

Special Rules & Equipment: Word Bearers

The Aspiring Champion may take Melta Bombs and/or a Personal Icon, +5pts per

item

The Aspiring Champion may replace his Bolt Pistol & Boltgun with one of the

following:

o Combi-Bolter (+5pts); Power Weapon (+15pts); Plasma Pistol (+15pts);

Power Fist (+25pts)

One model may purchase an Icon of Chaos Glory, +5pts

One Word Bearer may replace his existing weaponry with one of the following:

o Flamer (free); Meltagun (+5pts); Plasma Gun (+10pts)

If there are 10+ models in the squad, one further Word Bearer may replace his

existing weaponry with one of the following:

o Missile Launcher (+3pts); Autocannon (+3pts); Heavy Bolter (+3pts); Multi-

Melta (+3pts); Plasma Cannon (+5pts); Lascannon (+10pts)

Transport: The squad may take a Dreadclaw Assault Pod or a Chaos Rhino as a

dedicated transport vehicle. The usual space limitations apply.

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Lorgarian Cultists – use all the rules and options for Renegade Marauder Squads in Imperial

Armour 9 (p.181) but with the following changes:

One model may purchase an Icon of Chaos Glory, +5pts

The Marauder Chief must be replaced with a Word Bearer Aspiring Champion,

+20pts (see entry above for rules and options)

The In It For The Money rule is ignored and only Murder Cultists may be chosen

While the Aspiring Champion lives, the entire unit benefits from the Word Bearers

rules

Aspiring Champions benefit from the Murder Cultists specialisation if they are

chosen

Transport: The squad may take a Chaos Rhino as a dedicated transport vehicle. The

usual space limitations apply., plus the following:

o May purchase Blasphemous Runes, +10pts

o May purchase Daemonic Possession, +40pts

FAST ATTACK

Word Bearer Bikers – all the profile, unit type, number/squad, wargear, options, Aspiring

Champion upgrade cost and character options for Chaos Space Marine Bikers in C:CSM, for

the rest use the following:

25pts p/m

Special Rules & Equipment: Word Bearers; Space Marine Bikes

One model may purchase an Icon of Chaos Glory, +5pts

The Aspiring Champion may be equipped with an Armoured Quad Bike at +25pts,

which bestows the following rules:

o Toughness 5; +1 Wound; Heavy Bolter

o Heavy Bolter may be upgraded to a Multi-Melta, +10pts

Word Bearers ‘Cherubim’ – use the rules for Word Bearers Space Marines (above) but with

the following additions:

20pts p/m

Special Rules & Equipment: Jump Packs

No Heavy Weapons may be chosen & no Rapid Fire weapons may be used

If there are 10+ models in the squad, one further Cherubim may replace his existing

weaponry with one of the following:

o Flamer (+5pts); Meltagun (+15pts); Plasma Pistol (+15pts)

May not take a transport vehicle

Lorgarian Cultists – use exactly as they appear the Troops section above.

HEAVY SUPPORT

Word Bearer Terminators – use exactly as they appear in the Elites section above.

Word Bearers Dreadnoughts – use exactly as they appear the Elites section above.

Word Bearers Obliterator Cult – use exactly as in C:CSM

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Word Bearer Adjudicators – use the rules for Word Bearer Space Marines (above) but with

the following options and alterations:

The Champion may replace his Bolt Pistol & Boltgun with one of the following:

o Twin-Linked Boltgun (+5pts); Combi-Bolter (+5pts); Power Weapon

(+15pts); Plasma Pistol (+15pts); Power Fist (+25pts)

Up to four Adjudicators may replace their existing weaponry with one of the

following:

o Flamer (+5pts); Heavy Flamer (+10pts); Heavy Bolter (+15pts); Missile

Launcher (+15pts); Autocannon (+20pts); Plasma Cannon (+25pts); Multi-

Melta (+30pts); Lascannon (+35pts);

Transport: The squad may take a Dreadclaw Assault Pod or Chaos Rhino as a

dedicated transport vehicle. The usual space limitations apply.

Word Bearers Predator – use exactly as it appears in C:CSM, with the following addition:

May purchase Blasphemous Runes, +10pts

May purchase Daemonic Possession, +40pts

Word Bearers Vindicator – use exactly as it appears in C:CSM, except that it also comes

equipped with a Siege Shield, see Codex; Space Marines for details, with the following

addition:

May purchase Blasphemous Runes, +10pts

May purchase Daemonic Possession, +40pts

Word Bearers Defiler– use the rules for Chaos Defilers as they appear in C:CSM but with

the following additions and alterations:

BS:4

May purchase Blasphemous Runes, +10pts p/m

Use the rules for Daemonic Possession cited in this list, +30pts

Word Bearers Land Raider – use the rules and options for Chaos Land Raiders as they

appear in C:CSM but with the following additions and alterations:

230pts

Transport Capacity: 10 models

The Land Raider may take a pintle-mounted Multi-Melta, +10pts

May purchase Blasphemous Runes, +10pts

May purchase Daemonic Possession, +40pts

SUMMONED DAEMONS & CHAOS SPAWN

Summoned Divine Emissaries – use the rules for Summoned Lesser Daemons exactly as

they appear in C:CSM.

0-1 Soul Grinder – use the rules and options for Soul Grinders of Chaos from C:CD but with

the following additions:

Note that the rules for summoning Greater Daemons found in C:CSM apply to a

Summoned Soul Grinder, except that Defilers take the place of Aspiring Champions

as hosts for the daemon. Just as with other models, these vehicles are destroyed when

the daemon manifests.

Purgatorian – use the rules for Chaos Spawn exactly as they appear in C:CSM

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TRANSPORTS

Word Bearers Land Raider Pandemonium – use the rules and options for Chaos Land

Raiders as they appear in C:CSM but with the following additions and alterations:

240pts

Transport Capacity: 12 models

The 2 sponson-mounted Twin-Linked Lascannons are replaced with 2 sponsons of 2

twin-linked Autocannons, for a total of 4 Twin-Linked Autocannons in all

The Land Raider Pandemonium may take a pintle-mounted Multi-Melta, +10pts

Counts as a Chaos Icon

May purchase Blasphemous Runes, +10pts

May purchase Daemonic Possession, +40pts

Dreadclaw Assault Pod – use exactly as presented in the most recent edition of the Imperial

Armour publication it appears within, with the following changes:

May purchase Malign Intelligence, +20pts.

May purchase Blasphemous Runes, +10pts

Chaos Rhino – Exactly as it appears in C:CSM. May purchase Blasphemous Runes at +10pts

and/or Daemonic Possession at +40pts.