bases generales estudiantes inscritos dentro de...

46

Upload: vutu

Post on 14-Oct-2018

242 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar
Page 2: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

BASES GENERALES

• Participantes

1. Podrán participar en este 10º Desafío en Automatización UVM-FESTO, lo estudiantes inscritos dentro de los programas académicos del área de INGENIERÍAS que están ofertados en los diferentes Campus de UVM y que preferentemente se encuentren cursando los semestre 5º a 9º dentro del ciclo escolar 2-14

2. El participante sin ninguna excepción deberá traer consigo su credencial de estudiante vigente y en buenas condiciones, la cual deberá ser insertada en el porta gafete que será entregado en las áreas de registro, sin este requisito NO SE PERMITIRÁ SU PARTICIPACIÓN AL EVENTO.

3. Cada equipo deberá traer consigo el material, herramienta y equipo necesarios para realizar su trabajo de competencia. FESTO ni el campus sede (Zapopan) serán responsables de surtir a equipos de material, herramienta y equipo que falte a los competidores.

4. El participante deberá asistir a la competencia vestido de la siguiente manera:

CODIGO DE VESTIMENTA

• Pantalón de mezclilla color azul • Playera:

- Día 1 (15 de Octubre): playera tipo cuello redondo o en V en color rojo UVM con la imagen del evento, la cual podras descargar desde el portal en formato de vectores (asi lo solicita el impresor para la serigrafia).

- Día 2 (16 de octubre): playera tipo cuello redondo o en V en color blanco - Día 3 (17 de Octubre): el Comité Organizador otorgará la playera alusiva

al evento. • Calzado cómodo (tenis o zapatos)

Nota: Es importante señalar que la vestimenta será evaluada como parte del porcentaje de la práctica profesional de cada etapa del concurso, el no llevarla puede causar hasta la nula participación en el evento.

Será obligatorio que las playeras cumplan con el diseño del evento, el cual podras descargar desde el portal web del evento.

Page 3: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

Ejemplo Las playeras serán ROJA (Serigrafía frontal en Azul y trasera en Blanco) y BLANCA (serigrafía en azul y trasera en rojo)

Ejemplo Especificaciones de la playera.

• Práctica Profesional

La práctica profesional será evaluada con un porcentaje de la evaluación de cada uno de los ejercicios y consta de los siguientes puntos:

a. Limpieza en la forma en que lleva a cabo sus ejercicios dentro de su área de trabajo.

b. La apariencia física que lleva dentro de la competencia, en este rubro se califica que los participantes lleven puesta la combinación de ropa que se les solicita.

c. Comportamiento del equipo en las áreas de competencia y durante los días del evento.

Page 4: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

NEW GENERAL RULES

MOBILE ROBOTICS

(Logistics League Sponsored by Festo)

Competition Date: 15th , 16th , 17th October, 2014.

• Participants:

1. The 10th UVM-FESTO Desafío en Automatización, will accept students that belong the Engineering area in UVM.

2. All the students must show the ID card, it must be in good conditions and the

participant must be studying in the current course. The participation will not be allowed if there is a missing pre-requisite.

3. Every team needs to have all the material, tools and equipment according to

the event in which it is enrolled. FESTO and UVM campus Toluca are NOT responsible of supplying the material, the equipment, the tools to the participants.

4. The participants must be a maximum 22-years-old. Just in case, the winner team

will participate in an International contest. But, all the student could be in the competition if they belong to the Engineering area, specified in point 1.

5. The participants will accomplish the dressing code stipulated by the committee of

the contest.

Will be defined by the organizing committee Important: The wearing clothes must be evaluated as part of the contest. If the participants are not wearing these clothes it could cause the null participation in the event.

Page 5: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

The design of the t-shirts is shown in the figure 1.

Professional practice: It will be evaluated as a percentage of the challenge; the points considered are the next ones:

a. Cleanness inside the work area. b. Following the dressing code for the competition c. Behavior of the participants during the competition

Rules for the Mobile Robotics Category

The competition is based in the exercise that was developed in the past Robocup 2014 that took place in Joao Pessoa, Brazil. This competition will fit most of the characteristics observed during this competition.

The teams will be conformed by two students and one consultant.

The focus of this competition takes its inspiration, actors and tasks from the world of industrial production:

Page 6: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

• Autonomous mobile robots as autonomous guided vehicles (AGV) ensure smooth logistic in a complex manufacturing process.

• Competitors require using innovative ID and navigation methods. The use of an

odometer is recommended.

• The selection of suitable programming systems and methods before the start is perhaps the decisive challenge for the teams. And, the use of artificial intelligence of the autonomous mobile robot systems.

In this document, are described some of the requirements to improve your robots (Robotino®).

a.- 4 GB memory flashcard. b.- The program will be downloaded to the Robotino® . It is not allowed to run the

program from the computer. c.- During the competition the robots and the computer must be connected to a

central AP. d.- The use of an odometer is recommended for the robot.

Note: In this competition a set of changes will be introduced. For example, the use of

Robotino View is not allowed anymore, because in the international competition the

system called Referee Box and the semi-autonomous program that control the game, is

not based in this platform. Major changes are allowing any amount of computer power on

the robot or aside the field.

Page 7: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

All participants have to design their competition Robotinos within the following

specifications.

Any kind of sensors can be changed or added to the Robotino platform. However, it is not

possible to implement sensors that require modifications outside the Robotino area (e.g.

Northstar, indoor GPS). It is furthermore strictly forbidden to implement any kind of RFID

device into the Robotino. There must be no changes to the controller or mechanical

system. The pushing device is defined as a passive, non-mechanical load handling

attachment. The robots peripherals must not exceed the maximum total height of 0.7 m.

Additional hardware (sensors, computing equipment, etc.) must be within a diameter of

0.65m centered at the robot’s rotational center. Additional hardware may only occupy up to

25% of this additional 0.15 cm wide ring around the robot. The only additional actuator

allowed is one pushing device for pucks which can be the original or a modified one. It

however must not exceed the following outside dimensions (including possibly added

sensors): 0.25m x 0.15m x 0.05m (width x depth x height). The puck must be visible from

above while inside the pushing device. It is allowed to install additional computing power

on the Robotino. This may either be in form of a notebook/laptop device or any other

computing device that suits the size requirement of the Robotino competition system.

Furthermore, it is allowed to communicate with an additional computing device off-field.

This device may be used for team coordination and/or other purposes. However,

communication among the robots and the off-field device is not guaranteed during the

competition. All teams are working with the same equipment:

Fig.1: Robotino® of Festo Didactic GmbH &Co.KG

Page 8: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

http://www.festo-didactic.com/de-de/lernsysteme/robotino-forschen-und-lernen-mit-robotern/ Robots have to operate autonomously, that is, without any human interference during the

game. Communication among robots and to off-board computing units is allowed only

using wifi. Communication is not guaranteed and may be unavailable during parts of the

game. Interruptions must be expected and are no reason to pause or abort a game, even if

they endure for long periods of the game. The Competition Environment:

A 4.48 m x 4.48 m competition area represents the production hall in this practice-oriented

manufacturing competition. The Unfinished Parts Store and Outgoing Goods are on

opposite sides of the competition area. It will be only one field, but two opposite robots

needs to be in the production process. The sections are in a mirror configuration, and the

machines are mixed. But each team has its own production system to produce goods.

Page 9: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

4.48m

Recycle Machine L

Recycle Machine R

1.12 Delivery

Gate L Delivery Gate R

Machine Process

Machine Process

M3L M3R

4.48m

0.50

M2R M1L M1R M2L

Left Area

Right Area

0.40 Insertio n Area

Input Store Area

Input Store Area

Insertio n Area

0.80 0 m

1 m 1 m 0.80

Fig.2: Competition area

Page 10: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

Each stage is 4.48 m x 2.24 m and will contain 3 production machines, an Unfinished Parts Store and Outgoing Goods and are on opposite sides of the area. The specific functions of the machines are unknown until the competition start.

The aim of the game:

The autonomous guided vehicles must attempt to manufacture and deliver the maximum possible number of finished products. The challenges:

1. Teams, as a part of the task, have to discover the unknown functions of the 3

machines and store their locations in the production hall. The Robotino® must save the information and then decide the way it will take to produce the goods.

2. In the production hall are going to be subassembly areas and one area for the final

product, they are defined to produce different goods. There is going to be one M1 (machine1) that produces an S1, one M2 (machine2) that produces an S2 and a M3 (machine3) that produces the final product P.

3. S0, S1, S2 are defined as subassembly products and P as the final product. The

next table indicates the production portfolio to generate the products.

Subassembly Deployable Prerequisites Result

S0 M1, M2, M3, DG - S1 or consumed

S1 M2, M3, DG S0 S2 or consumed

S2 M3, DG S0,S1 P

P Delivery Gate S0,S1,S2 -

Table 1. Products

The above table shows the production table concerning the main challenge, the three staged production process. The main challenge can be repeated as long as enough pallet carriers can be provided to complete the cycle.

4. In 15 minutes the Robotino® must produce the most possible assemblies to get

more points than the Robotino® in the other team.

5. There is a new challenge, the production areas are now mixed, it means that the teams need to discover the production machines not only in their area; it means that, at list one of the machines is in the other side. So the teams need to avoid a

Page 11: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

possible collision with the opposite robot. So the configuration of the robot must have the enough sensors to avoid and change its trajectory and consequently retake its production sequence.

6.

Teams:

Each team consists of two competitors and one robot. Each robot has a fixed device to push or hit a pallet. Mainly called "the kicker".

Fig.3: This figure shows the device to push a pallet and to hit the pallet with the sides. The dimensions of the robots are bounded by a cylinder with radius 0.4 m and maximum height of 0.7 m. One team – the logistic team - has the task to organize the logistic for producing and the delivery of the products, the opponent team has the task to produce more products.

1.1Factory

Rules

1. Competition Field The competition area consists of a field of 4.48m x 4.48m. The field is bounded by boards having a height of 0.5 m which makes sure that cameras of the robots are not interfered by objects outside of the area.

The factory consists of following components:

Page 12: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

Input store area which is marked by the “blue” area on the field. It is of size 0.4 m x 1.0 m The delivery zones which are marked by the “green” area on the field and are located at the opposite side of the input store area. They has a size of 0.3m witdth. This final machine consist of read-write RFID devices equipped with an integrated 3-coloured (red, green, yellow) LED signal light. The RFID devices within these gates features a black centered square of 0.1m x 0.1m called delivery slot, which resides exactly below the RFID device.

In the area there is the recycle area, where all the consumed products will be regenerated and could be used again in the production process.

There are 3 production machines distributed on the interior of the competition field, now the machines are mixed in all the competition area. The spaces of the machines are bounded by squares of black lines of length = 0.50 m. These spaces are called the machine spaces of the factory. These machines consist of read-write RFID devices equipped with an integrated 3-coloured (red, green, yellow) LED signal light.

The whole area is shared among both teams on the field and any robot may travel anywhere at any time (while not obstructing or pushing other robots or machines). However, there are primary sides (split along the y-axis) for each team where a team’s input storage area; robot insertion area, production machines, recycling machine, and delivery zone are located. We will refer to the side with positive coordinates on the x-axis as the (primary) half of team 1, and the side with negative coordinates on the x-axis as the primary half of team 2.

The robot insertion areas are located along each corner of the left competition area, with a separate mark-up line 0.4m apart from the competition boundary. Next to them towards the mid, the input storage areas are located. Each input storage area has a size of 0.8m x 0.4 m, is painted blue on the wall, and contains a set of several pucks.

Environment Setup: The physical distribution and alignment of the production machines is fixed. The machine type of each production machine will be randomized prior to each match. The processing time of each machine type will be determined in the same way, so the waiting time during a match will be static for each machine of all machine types. At the beginning, each team has the responsibility to place up to the raw materials (pucks in S0 state) in their input storage, initially spread as shown in Figure 1 or in another fashion as chosen by the team. The pucks may only be touched by the robot after the game has started. In particular, they may not be re-positioned for better alignment if they have been pushed or moved by a robot during the game.

The locations of the production machines are distributed as follows:

Page 13: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

4.48m

Recycle Machine L

Recycle Machine R

1.12 Delivery

Gate L Delivery Gate R

Machine Process

Machine Process

M3L M3R

4.48m

0.50

M2R M1L M1R M2L

Left Area

Right Area

0.40 Insertio n Area

Input Store Area

Input Store Area

Insertio n Area

0.80 0 m

1 m 1 m 0.80

Fig.4: Competition field with marked areas

Page 14: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

When the final product is in process, there is going to be a sequence that will show the

final production and it will indicate that it is already to deliver. This sequence will take

action when the S1, S2 are produced and the system is ready to generate the S3, or final

product, the time it takes will be a combination with the LED signal light and the sequence

of a specific process. As in other events if the signal light is a green light so it is ready to

be delivered. So take in account that in the route to the final gate, the other robot could be

in the trajectory and if you do not award this, you can loss the final product and if it

happens the product will not take in the score.

Interruptions and Robot Maintenance: During a match and while the robot is active on

the field no manual interference or manipulation of the robot in hardware, software,

configuration, instructions, or whatsoever, is allowed. Each team is allowed to maintain

each robot once per game. The team has to call upon the referee for robot maintenance.

The referee should judge the game situation carefully and should allow the robot to be

taken out for maintenance, if neither the calling team nor another robot would have any

advantage in the current game situation from the take-out. An advantage would be, for

instance, to take out a robot, if two robots are hindering each other. It is up to the

discretion of the referee when to allow the robot maintenance. After a robot has been

taken out for the first time, it is handed to the team. The team can perform any repairs to

the robot and/or the robot’s software. The repair time may take at most 120 seconds. If the

robot is not returned to the field in time, it is disqualified from the ongoing game. To return

the robot into the game, the team asks the referee to place back the robot onto the field.

After the referee accepts the motion, the robot is placed in the robot insertion area. The

team has 15 seconds quick setup time, which is limited to basic instructions like initial

localization or software start-up.

The referee can interrupt the game at any point in time, but should do so rarely as not to

interfere with the overall game flow. If a robot needs to be taken out for the second time,

either on request or as decided by the referee, it is disqualified from the current game. It

may no longer communicate with the still active robots and must be taken out of the

competition area.

1.2 Product Definition: Pallet Carrier, Puck

A pallet will be represented by a puck, see fig.5. Each pallet carries one component. Each

component is represented by a RFID mobile data carrier with a well defined part number.

Page 15: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

Fig.5: Pallet (The tournament puck)

The un-machined subassemblies S0 will be provided in the Input Store area. The product and the other subassemblies must be produced in the factory. See table 1.

Technical data of the data carrier:

Dimension: Ø 20 mm, height: 2.5 mm Data transfer: inductance coupling Working frequency: 13.56 MHz Memory read/write Memory type: EEPROM Memory size: 128 Byte Freely usable memory: 112 Byte Number of read operations unlimited Number of write operations: 105 Typical read time: 2 ms/byte Typical write time: 3 ms/byte Radio communication and protocol standards ISO 15693

1.3 Machine Definition

• The default operating mode of all machines implies that only the green LED is

turned on. This signals the machine being ready for input. The reading and writing

process generally is a delicate process. To avoid corruption of the data carrier, it

should not leave the working range of the RFID device once the processing or

consuming is started.

Page 16: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

• To enable the production process it is necessary to transport the pallet carrier

accurately to the RFID device. A consumed pallet carrier has to stay within the

machine space until the production cycle of that very machine has been

completed. Production resulting from violating this requirement is considered junk

and will not be rewarded. The machine always processes the required pallet

carrier delivered last, all prior components will be consumed. All machines will

start processing the data carrier as soon as they enter the diameter named below

and change their operating mode according to the tables provided.

• In the production hall there are three kinds of machines: M1 (machine1) that

produces an S1, M2 (machine2) that produces an S2 and M3 (machine3) that

produces the final product P. See table 2.

Page 17: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

Optical feedback Operating mode

All LEDs turned off The machine is physically offline, caused by a real error which should not happen during the competition.

Red LED turned on The machine is out of order

Green LED turned on The machine is idle and ready

Green and yellow LED turned on

The machine is processing or consuming the current data carrier

Yellow LED flasing (at 2 Hz) The machine detects wrong material. This can be caused by data carriers that are already consumed, subassemblies that do not fit to this machine type's work order or corrupted data carriers.

After processing the current data carrier:

Yellow LED turned on The machine has finished processing the current data carrier and is waiting for the next subassembly.

Green LED turned on The machine has finished the work order and is ready to receive the next batch of carriers.

Table 2 Machine operation

• In order to complete the machines’ work order the input materials have to be

delivered one-by-one into the RFID device’s action range. Multiple data carriers in

range of the device will result in erroneous behavior of the device.

• Consumption of materials, like S0 used in the production of S2, will take 2 seconds.

Unloading the machine can be done immediately after the operating mode

changes away from processing. As long as the machines are used properly, they

will not produce any junk.

• The time for producing the corresponding subassembly products are mentioned in

the next table, table 3:

Page 18: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

Machine Type

Input Output (Final) processing time (seg)

M1 S0 (Raw material) S1 WT1 = 2 seg

M2 S0; S1 S2, one consumed container

WT2 = 2 seg

M3 S0; S1, S2 P, product; 2 consumed containers

WT3 = 5 seg

Table 3. Time machine table

• The final machine M4 checks the product type on the pallet. The information will be done as follows, table 4 an table 5:

Optical feedback Stored Data on the data carrier

Green LED turned on The station is ready to read the next data carrier.

All LEDs turned off Consumed pallet carrier

Yellow LED turned on Raw material (S0)

Red and yellow LEDs turned on Subassembly 1 (S1)

Red LED turned on Subassembly 2 (S2)

All LEDs turned on The final product (P)

Table 4. Final machine information

Optical Feedback Stored data on the data carrier

Red LED turned on This delivery gate is inactive.

Red and green LED turned on This gate is active, namely the designated gate.

Table 5. Final machine status.

As soon as a pallet carrier is successfully delivered to the active gate, it will show the state of the data carrier as described above. This state will only long for some seconds and only for scoring reasons. There will be only one active gate at a time.

Important: The type of a production machine is not fixed and will be changed before start of a game.

Page 19: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

• There is a random generator to cause a downtime of machines. Downtime will be at least 30 seconds but no longer than 90 seconds.

• Downtime of machines: maximum of 3 machines of different type at the same time

• During a game period a machine will have at most two downtimes. After a

downtime the machine will be at least 5 minutes in running mode. 1.4 Technical Data of the Machines

Fig 6. RFID device with signal light

• Height of machines: 280 mm • Width of machines: 160 mm • Depth of machines: 100 mm

Technical data of the read/write head:

Housing rectangular: Housing diameter: 40 mm Housing height: 65 mm Housing material Plastic: PBT-GF30-V0, black Material active face Plastic: PA6-GF30, yellow

Operating voltage 10...30 VDC DC rated operational current: ≤ 80 mA Operating voltage DC Data transfer inductance coupling Working frequency: 13.56 MHz Radio communication and protocol standards ISO 15693 Read/write distance: max. 115 mm

Page 20: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

Output function 4-wire, read/write Electrical connection Connectors, M12 x 1 Vibration resistance 55 Hz (1 mm) Shock resistance 30 g (11 ms) Protection class IP67 Operating voltage display LED green

1.5 Machine Processing

• If the robot moves a pallet to one the machines such that the data carrier on the pallet is in the reading area of corresponding RFID head then reading of the data carrier will be immediately started.

• After reading, the machine displays immediately its operating mode.

• Writing process starts after 3 seconds in order to make sure that the robot has

finished moving.

• Afterwards the robot has to wait until the machine displays: Processing step is finished.

• If the robot is moving away the pallet before showing this change of operating

mode then the new status might be not written to the data carrier on the pallet. 2 Rules for the Production Process

2.1 General Strategy

Main goal of the game:

Deliver finished products P as much as possible in Outgoing Goods area. Winner of a match is the team with most delivered finished products.

• At the beginning of a game the physical location of the machines are fixed, but not

the type of the machine and its orientation. Therefore the first challenge of the

logistic team is to identify the locations of the different machine types of the factory.

A strategy could be to deliver a S0 to all machines as fast as possible and then to

find out which machine finishes the production, that is the machine M1. And then to

find the other 2 machines to produce S2 or the finished product P. Here the

challenge is to develop a strategy how to find out the information.

• After identification of the machines types the main challenging task is to create a

scheduling of the logistic to increase the output of finished products P.

Page 21: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

• To finish a production process the logistic team must take care that at least one of pallets is at the position of the RFID read-write device and the other ones in the

machine space.

• Additionally, your scheduling may be disturbed by :

◦ There is random generator to cause a downtime of machines.

• The final challenge is to carry the pallet with the finished product P into the Outgoing Goods area. The final product must be in the 60mx60m area, if there is one product outside this area it does not be a valid one.

2.2 Start of the Game

• The regular playing time of a competition match is 15 minutes. Before the game

start each team has 5 minutes to setup the robot. The playing time will be stopped at the end of the 15 minutes or because of an irregularity pointed out by the referee. The playing time will be continued if the referee restarts the game. There is a 10 minutes period free. Each team has a 30 minutes match in total.

• The matches will be defined before the game stars.

• At the start of a game the member of the logistic team must be on the storage line

of the input store area and the member of the opponent team must be on the storage line of the storage line too, but in its respective area.

• The input store area is filled up with at least 10 pallets with un-machines

subassemblies S0. All pallets are behind the storage line.

• The game will be started only if no robot is moving. If the referee blows the whistle playing time will be started and all robots of the logistic team may immediately move. For the start it is allowed that teams may press one button for the robot.

• A robot is at a valid position if following conditions are satisfied:

• No part of the robot touches the machines space or the boundary line of the

machine space of any station. • No part of the robot touches the safety zone of the input area or the safety line. • If the referee interrupts the game the robots have to stop their movement. For

this interruption it is also allowed to stop the robot movement by pressing one button.

No team member is allowed to enter the competition area prior to or during a match. The

robot can be set up within the robot insertion area as long as they are outside the factory

area and have not been elevated into their autonomous state. During a match the

manipulation is limited to adjustments on sensors, checking cable connections and the

boot or shut down procedure. A team can ask the referee to shut down the robot. If this

motion has been forwarded within the first 15 seconds of the very robots movement and

without this robot scoring points, the referee will move it to a point of insertion of the team’s

Page 22: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

choice, once. Otherwise or on second occasion the robot will be removed from the competition area. Resetting or removing a robot will not cause an interruption of the game.

The referee will only interrupt the game if there is no other way to reset the robot without

interfering with the other ongoing processes. Once removed from the competition area the

robot cannot be reinserted during the same match. A team can also decide to remove their

robot from the competition area at any time of the match.

2.3 Product Delivery

A pallet will be counted as a delivered product if and only if following conditions are satisfied:

• The pallet has completely crossed the storage line and is inside the “green”

Outgoing Goods area.

• The referee will take out the pallet and will check if the product ID corresponds to the ID of a finished product P.

• The process will be not interrupted after delivery of a pallet.

2.4 Loading of Machines

The main task of the logistic team is to load the machines on time with the correct material.

• The loading of a machine has to be done in the machine space.

• Any pallet on the competition field might be used for loading a production machine.

Not correct material type will be indicated by flashing yellow light.

• Loading can be only started if the machine is ready to receive new material (machine must be in the operating mode ready) or it has finished a setup process and is waiting on a next subassembly.

• Processing of subassembly S2 or final product P can only be started if all required

components are detected by the machine and corresponding pallets are inside of the machine space, i.e. no one of them is completely outside.

• Processing of S2 and P requires the supply of additional material. This process will

be called the setup process. In general, a work order consists of following steps:

Work order = setup process + production process

• Start of the work order: Green LED light and yellow LED light are switched on.

• Work order is finished: Yellow light will be switched off and only the green light is on.

Page 23: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

• Compare section 1.3 for the specification of the different operating modes of a production machine.

• All the other ones were immediately changed to empty pallets during the setup

process! 2.5 Unloading of Machines

Unloading of a machine can be immediately started if the machine indicates “ready for next processing cycle”, see above specifications (2.4).

Pallets with subassemblies S1 or S2 can be moved to the machine spaces of next free machines which can process these products or must be stored in the safety zone of the input area.

Empty pallets have to be removed to the “Recycle Area” and can be then used for further processing.

Page 24: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

2.6 Task fulfillment

The following table provides the itemized clearance of all task related processes. See table 6.

Subtask Description Scoring [Points]

Produce S1 Process raw-material S0 into subassembly 1

(Can produce just two products for each final product)

+10

Produce S2 Consume raw-material and process S1 into S2

+40

Produce P Consume raw-material and S1 to process S2 into the final product

+120

Deliver Deliver the final product to the designated loading zone

+50

Recycle Clean up a polluted machine (M1, M2 or M3) by recycling all of the 3 consumed loading carriers. Partial recycling will not be rewarded.

+10 M1 +10 M2

+10 M3

Sum Total points a team will receive for a produced and correctly delivered final product with its consumed loading carrier recycled.

250

Table 6. Scoring

2.6 Teams and Players

• A match is played by two teams, each consisting of one Robotino® . A match may not be started if a team has no players.

• Each player is a mobile robot system of type Robotino®, see figure 1, with the

same device to hold and to hit the pallet.

Page 25: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

• The robots are working autonomously and just monitored by a PC. If the production is running no participant is allowed to do any changes of the PC program. The referee is the only authority deciding to start, to stop or to interrupt the process. Then the participants have to stop their mobile robot systems by remote interaction.

• If the process will be started or restarted, then the participants have the possibility

to start their program(s) by one (!!) click on a PC key button. 2.7 Pushing Rules

With multiple teams on the field at the same time, robots must implement ways for collision

avoidance. At the same time, they shall not interfere with the goods of the other team. The

case where a robot of one team bumps into or moves a robot or puck of another team we

call “pushing”. The following rules shall be obeyed by the robots and provide the guidelines

for referees to call for improper behavior of a robot due to pushing.Pushing occurs

between robots of different teams.

1. Robots must drive such that they try to avoid physical contact with robots from the

opposing team. However, physical contact per se does not represent an offense.

2. All robots should be equipped to detect situations of physical contact with other

robots (direct pushing situations).

3. If physical contact with other robots cannot be avoided, it must be soft, i.e. at slow

speed and with as small physical impact as possible, in order to avoid damage to

itself and other robots. Robots moving at high speed must significantly decelerate

before a collision occurs with another robot.

4. If a destruction collision is immediate and the robots don’t react, the referee should

pause the game. Every team has to react to the paused command by immediately

stopping their robots.

5. Whenever a robot produces direct physical contact with another robot while

moving, it must stop movement immediately in that direction (and choose a new

direction for movement).

6. If pushing occurs between a moving and a standing robot, the moving robot causes

the pushing situation and is responsible for resolving it. If it is not able to do this, a

pushing foul will be called.

7. If pushing occurs between two moving robots, both robots are responsible for

resolving the pushing situation. If one robot continues pushing by moving in its

initial direction, while the other robot is recognizably reacting and trying to take

another direction, the foul will be called on the pushing robot.

Page 26: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

8. If two robots encounter physical contact and cannot resolve the situation because

they get entangled, the referee may issue a pushing foul on both robots.

9. If, in the opinion of the referee, physical contact between two robots is not soft, or if

one or both of the robots do not change direction after encountering physical

contact, a pushing foul will be called.

10. When a pushing foul is detected the responsible team has to use up their restart for

the stuck robot to start at the insertion zone again. The other team can decide

within 10 seconds to restart their involved robot in the insertion zone without it

counting as a penalty restart.

11. Moving a puck of the opposing team within a fenced area (machine or input area)

by at least one puck diameter is a pushing foul. The referee will move the puck

back to its original position.

12. If a robot loses his puck during collision avoidance or in case of a collision, the

puck will not be replaced.

13. The referee reserves its right to disqualify clearly malicious teams.

2.7 Programming

Programming can be done in C, C++, C#, Java, Labview, Matlab, see

http://www.festo-didactic.com/robotinoview

Each team is responsible for the compiler of corresponding programming language.

2.8 W-LAN Communication

In order to provide the optimal possible solution for wireless communication during the

event, all teams are required to use the 5 GHz Wi-Fi equipment. They are furthermore

required to connect their Robotinos® Wi-Fi unit to the access point provided. All teams can

also relay on Wi-Fi clients supplied by Festo but are not required to.

• All PC’s or Laptops have to switch off their local W-LAN interface and will be

connected to the access point by LAN cable via a switch.

Page 27: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

Fig 7. Network conection configuration

• All robots will get a fixed IP address 172.26.1.x where x runs between 1 and 50

Page 28: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

3. Competition 3.1 Competition Scheduled

On Wednesday will be start the competition, all the teams that wish to calibrate its Robotino could do that. Since 9:00 am, you are being allowed to use the competition area.

On Tuesday, there is going to be a scheduled in which all the teams will have a turn of 30 minutes to develop its proof. During all day the teams will be having some turns, and earning points. The four teams that have more points will win the right to participate in the semifinals.

On Friday, the semifinals, the match for third and fourth place and the final will be developed to decide who is the first, second and third place.

4 The Mobile Robot System

The mobile robot system Robotino® is a platform with an open mechanical interface for the integration of additional mechanical devices and an open electrical interface to integrate easily additional sensors or motors of devices. Power is supplied via two 12 [V] lead gel batteries which permit a running time of up to two hours. The scope of delivery likewise includes a charging device.

Robotino® is driven by 3 independent, omnidirectional drive units. They are mounted at an angle of 120° to each other. The three omnidirectional drive units of Robotino® , defines the robot as being holonomic, meaning that the controllable degrees of freedom equals the total degrees of freedom of the robot. The drive units are integrated in a sturdy, laser welded steel chassis. The chassis is protected by a rubber bumper with integrated switching sensor.

Robot dimensions:

• Diameter: 370 mm • Height including housing: 210 mm • Overall weight: approx. 11 kg • Maximal payload of about 6 kg

4.1 Drive Unit

Each of the 3 drive units consists of the following components, fig 8:

• DC Dunker motor with nominal speed of 3600 rpm and nominal torque of 3.8 Ncm. • Integrated planetary gear unit with a gear ratio of 4:1. • Omnidirectional wheels of diameter of 80 mm. • Toothed belt with gear wheels providing a transmission ratio of 4:1. • Altogether this provides a gear transmission ratio of 16:1. • Incremental encoder with a resolution of 2048 increments per motor rotation.

Page 29: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

Fig. 8. Drive unit with motor (1), encoder (2), omnidirectional wheel (3), planetary gear (4), toothed belt (5)

• The motor speed will be controlled via a PID controller implemented on a Atmel microprocessor of the controller board of Robotino®.

4.2 Sensors

Robotino® is equipped with 9 infrared distance measuring sensors which are mounted in the chassis at an angle of 40° to one another. Robotino® can scrutinise all surrounding areas for objects with these sensors. Each of the sensors can be queried individually via the controller board. Obstacles can thus be avoided, clearances can be maintained and bearings can be taken on a selected target.

The sensors are capable of accurate or relative distance measurements to objects at distances of 4 to 30 cm. Sensor connection is especially simple including just one analogue output signal and supply power. The sensors’ evaluation electronics determines distance and read it out as an analogue signal.

The anti-collision sensor is comprised of a switching strip which is secured around the entire circumference of the chassis. A reliably recognizable signal is thus transmitted to the controller unit. Collisions with objects at any point on the housing are detected and, for example, Robotino® is brought to a standstill.

The inductive proximity sensor is supplied as an additional component. It serves to detect metallic objects on the floor and is used for continuous-path control, e.g. it might be used to detect the blue lines (metallic stripes) on hockey field. It reads out signals of varying strength depending upon whether it is located in the middle or at the edge of the metal strip. Path tracking can thus be controlled in a differentiated fashion. The inductive proximity sensor must be attached to the mounting furnished for this purpose, and must be connected to the I/O interface. The output voltage is 0 to 10 [V]. The sensing range is 0 to 6 mm.

Page 30: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

Path tracking can also be implemented with the two included diffuse sensors. Flexible fiber-optic cables are connected to a fiber-optics unit which works with visible red light. Reflected light is detected. Different surfaces and colors produce different degrees of reflection. However, gradual differences in reflected light cannot be detected. The sensors must be attached to the mountings furnished for this purpose, and must be connected to the I/O interface.

Rooting® is equipped with a color webcam. The webcam is equipped with a USB interface and provides an integrated jpeg compression. It supports a color depth of 24 bit true color and a VGA resolution with 15fps. The reason for jpeg compression is that image processing can be done on an external PC via WLAN connection.

Also, there will be integrated a digital Gyroscope providing a high accuracy of the odometer in the virtual factory.

4.3 Controller Board

The controller housing is connected to the wiring in the chassis via one plug-in. Thus you can easily take off the controller housing and you have direct access to the mechanical system. The controller system of Rooting® is divided into two parts – an embedded PC and a microcontroller interface card, fig 9:

Fig. 9 Controller of Robotino® consists of an embedded PC and a microcontroller interface board. The main controller is the embedded PC 104 plus controller with the 800 MHz processor AMD LX800. The PC has a SDRAM of 128 MB and is provided with a 4 GB flash card. There are numerous communication interfaces on board:

• 1 x Ethernet • 2 x USB • 1 x RS232 • Parallel port and VGA port • Wireless LAN Access Point following the standards 802.11.g and 802.11.b. The

access point can be switched into a client mode. As an option you may use WPA2- coding.

Page 31: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

4.4 Software

There is a Ubuntu Linux operating system with real time kernel running on the embedded PC 104. The main part of the controller is the Robotino® server, a real time Linux application. It controls the drive units and provides interfaces to communicate with external PC applications via W-LAN. There is an API with libraries which allow you to create applications for Robotino® in numerous programming languages:

• C++ und C • C# • .net and JAVA • MatLab and Simulink • Labview

You may find a lot of examples concerning using the different API’s in the public forum “openrobotino”, http://www.openrobotino.org

4.4.1 Robotino View Not allowed anymore 4.5 Image Procesing Depending on the Robotino® version it might happen that the standard web camera only provides image data by jpeg compression. This is very useful if you run your image processing on the PC and exchange the data via W-LAN. However, if you would like to run your image processing algorithms on the Robotino® controller then the processor is not powerful enough in order to pack and to unpack the image data in a reasonable time. Thus we recommend for running image processing algorithms on the Robotino® controller to use a camera without jpeg compression, e.g. use the low cost Logitech web camera C250:

Fig10. Logitech C250

Page 32: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

MECATRÓNICA.

Líder experto: Raúl de la Cruz Ibarra. Campus: Tlalpan. Mail: [email protected] Comité organizador: [email protected]

Page 33: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

BASES GENERALES DE LA COMPETENCIA El objetivo principal de esta competencia es conocer las habilidades y destrezas físicas de los equipos participantes, así como el desarrollar programas de control y comprensión de diagramas mecánico-eléctricos para la pronta solución de mecanismos de producción.

Se desarrollan varios proyectos completos de origen mecatrónico, así como la integración de los mismos con tecnologías de vanguardia con la que se encontrarán en el campo laboral.

El campo de la Mecatrónica está en plantas de producción principalmente, como la industria automotrices, la industria farmacéutica, entre otras; también se encuentra en el campo del servicio como son los estacionamientos, casas habitación, sistemas de seguridad, etc.

Los elementos de la mecatrónica se encuentran trabajando de manera conjunta dentro de un mismo sistema y están directamente involucrados con equipos de naturaleza mecánica, hidráulica, neumática y electrónica.

TERMINOS UTILIZADOS EN LA COMPETENCIA.

DISEÑO MECÁNICO.

Se entiende como la habilidad de interpretar y construir sistemas mecánicos, incluyendo los sistemas hidráulicos y neumáticos, de acuerdo a normas.

MANEJO DE SISTEMAS DE CONTROL INDUSTRIAL.

Se entiende como la operación y maniobrabilidad del PLC,

PROGRAMACIÓN DE SOFTWARE.

Se entiende como la capacidad de escribir programas para el control de máquinas y visualizar el proceso durante la operación utilizando un software.

TÉCNICAS ANALÍTICAS.

Se entiende como la habilidad de los participantes de dominar técnicas para la solución de problemas de origen mecánico, eléctrico y programación.

Page 34: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

ALCANCE DE LA COMPETENCIA.

Los competidores deben ser capaces de:

• Resolver problemas lógicos. • Interpretar documentación técnica normalizada (diagrama eléctrico, mecánico,

neumático e hidráulico). • Realizar el ensamble de una estación de trabajo (MPS) de acuerdo a diagramas

normalizados (mecánico, eléctrico, neumático e hidráulico). • Diseñar sistemas eléctricos, neumáticos e hidráulicos de manera manual y/o

utilizando un software comercial. • Crear el programa de control de las estaciones de trabajo (MPS). • Conectar la estación de trabajo (MPS) a su sistema de control. • Realizar la puesta en marcha de la estación de trabajo (MPS) cumpliendo con el

“check list” propuesta por los expertos.

TRABAJO PRÁCTICO.

Este comprende las áreas donde se involucra el diseño, ensamble y conexiones, práctica profesional, puesta en marcha, mantenimiento y solución de fallas.

DISEÑO.

El diseño a realizar deberá ser hecho utilizando componentes industriales de acuerdo a las especificaciones propias del concurso designadas por los jueces responsables de la competencia.

ENSAMBLE Y CONEXIONES.

El ejercicio deberá ser ensamblado mecánicamente y conectado (eléctrica, neumática e hidráulicamente) de acuerdo con la documentación proporcionada por los jueces responsables de la competencia.

El tiempo de ensamble y funcionamiento correcto de la estación de trabajo será factor importante en la evaluación del ejercicio. Otro factor de importancia será la calidad del ensamble y conexiones (práctica profesional), la cual deberá reflejar los estándares manejados en la industria y en competencias internacionales.

La documentación proporcionada para el ensamble y conexiones, muestran específicamente como se debe realizar las mismas y asegurar un funcionamiento correcto del equipo (estación de trabajo o MPS). Cualquier criterio realizado de forma personal por el equipo que no cumpla con los diagramas mostrados o con el funcionamiento en la documentación o con el check list provocará una baja de puntos en su evaluación.

Page 35: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

PRACTICA PROFESIONAL.

Esto es referido a la calidad con que se realiza el ensamblado, es decir, evitar: cables o tubos (mangueras) sueltos, cinchos muy separados o mal cortados, cables mostrando el cobre, entre otros son vistos como mala práctica profesional. La mala práctica profesional restará puntos.

Durante la presentación de las reglas del evento se mencionarán con detalle lo que es mala práctica profesional.

PUESTA EN MARCHA.

La estación de trabajo debe funcionar de acuerdo a las instrucciones mostradas en la documentación entregada al inicio del ejercicio, principalmente siguiendo el “Check List”.

MANTENIMIENTO.

Este ejercicio se entiende como dar mantenimiento preventivo o correctivo a un elemento de trabajo, quitando la pieza en “mal estado” y cambiarla. El tiempo es importante en este desafío y dependerá de las habilidades de los competidores.

SOLUCIÓN DE FALLAS.

Otro desafío es la localización de fallas dentro del sistema. Para esto los competidores deberán tener amplios conocimientos de sistemas neumáticos, hidráulicos y eléctricos. El tiempo en este evento también es factor importante e igualmente dependerá de las habilidades de los competidores.

ESTACIONES DE TRABAJO (MPS)

Cada equipo deberá traer consigo las estaciones de trabajo (MPS) con las que se va a competir. FESTO ni el campus sede (Zapopan) serán responsables de surtir a equipos (competidores) de material, herramienta y accesorios que falte a los competidores. El préstamo de algún elemento o materi

al de un equipo competidor a otro estará sujeto a decisión de los jueces.

Las estaciones de trabajo a utilizar son:

• Distributing (Distribución). • Testing (Verificación).

Page 36: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

Fig. 1M.- Estación de Distribución (Distributing).

Fig.2M.- Estación de Verificación (Testing).

MATERIAL Y HERRAMIENTAS UTILIZADAS

Page 37: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

El controlador lógico programable (PLC) será proporcionado por cada uno de los equipos participantes, así como el software y cables de interface. El tipo de PLC es libre.

Sobre las herramientas a utilizar, el equipo participante deberá traer la propia y a su consideración.

Cualquier conjunto de herramientas comerciales puede ser utilizado, la cual estará sujeta a la aprobación de los expertos y los sistemas de seguridad.

Importante: no se permitirá usar herramientas para un uso que no sea el propio. (p. ej. utilizar pinzas como martillo o destornillador), así como herramientas eléctricas (p. ej. Destornillador).

TIEMPO DE COMPETENCIA.

El tiempo de competencia será designado por los jueces, ya que es diferente para cada desafío.

INSTALACIONES DE LA COMPETENCIA.

AREA DE COMPETENCIA.

El área destinada para que el equipo desarrolle sus actividades de competencia serán lo suficientemente amplias. A dichos espacios se les proporcionará de fuentes de alimentación (aire y electricidad). Es importante que el equipo tenga consigo un multicontacto.

El layout de la competencia estará diseñado para acceso al público como observadores, visitantes y acompañantes en cada uno de los puntos de la competencia, estos últimos estarán separados por una cinta que sólo les permita el acceso visual al área de competencia.

En cada área de los equipos competidores se podrá colocar el ordenador, herramientas y demás equipo necesario para el desarrollo de las actividades.

ROPA DE TRABAJO

La ropa de trabajo de los integrantes de cada equipo participante será pantalón de mezclilla azul, y las camisa son las especificadas en el inicio de las bases.

ALMACEN DE EQUIPO

El comité organizador tendrá un espacio para el almacenamiento de sus equipos y

Page 38: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

herramientas, así como tener la función para la realización junta de jueces y toma de decisiones. Las dimensiones serán de 5 x 5m como mínimo.

EVALUACIÓN DE PROYECTOS

La evaluación será realizada por los jueces responsables de la categoría y su determinación será inapelable.

Los resultados de cada evento serán mostrados pública y oportunamente por medio de un ordenador con monitor de parte de los organizadores.

Los puntos a considerar son:

• Cumplimiento del Check List. • Práctica profesional. • Conexión de entradas y salidas en el lugar especificado. • Velocidad de ensamblado y programado de acuerdo a lo especificado. • Velocidad de localización de fallas. • Velocidad de cambio de piezas (mantenimiento).

JUECES DEL EVENTO

Los jueces serán personas expertas en competencias a nivel institucional, nacional e internacional, así como personal de FESTO PNEUMATIC S.A. siendo estos un total de 5 jueces para esta categoría.

Los jueces manejarán evaluaciones y técnicas de organización de nivel internacional manejando estándares de las competencias “WorldSkills International” con la finalidad de estar preparados para cualquier evento fuera del país.

Los jueces no podrán dar asesorías para la solución del reto a los equipos participantes antes, durante y después de la competencia, esto para no dar ventajas a equipos no preparados. Únicamente podrán resolver dudas del entendimiento del reto.

GENERALES.

Durante el desarrollo de las actividades, los participantes no podrán tener en sus espacios privados de trabajo cualquier medio de comunicación (radios, celulares, cámaras fotográficas, etc.), o cualquier elemento que sea distractor para los demás participantes que ponga en duda la realización legal del ejercicio.

Se recomienda a los equipos participantes una extrema puntualidad en el inicio de cada actividad, ya que una vez empezada una actividad no se recompensará el tiempo de

Page 39: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

retraso del equipo competidor.

Si al inicio de una actividad no se encuentra un miembro del equipo, el participante presente tendrá que empezar solo y al llegar su compañero se tendrá que incorporar inmediatamente con autorización previa de los jueces.

Una vez comenzada la actividad o desafío los participantes no tendrán ningún tipo de comunicación con su asesor, observadores, amigos, etc. únicamente con los jueces.

De igual manera, comenzada la actividad los participantes no podrán salir de su área de trabajo a menos que sea al baño con la autorización de un juez (para lo cual se recomienda ir antes del inicio de la actividad porque es tiempo que no se puede recuperar). Si el participante necesita salir por herramienta u otra razón importante será sólo con consentimiento de los jueces.

El desarrollo de las actividades, así como la logística del evento estará a cargo de los jueces y organizadores del evento.

Juez líder de la categoría: M. en C. Raúl de la Cruz Ibarra.

[email protected]

FIN DEL DOCUMENTO

¡¡¡¡¡¡MUCHA SUERTE!!!!!!

Page 40: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

CATEGORÍA NEUMÁTICA Y PLC´S

Page 41: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

BASES PARA LA COMPETENCIA NEUMÁTICA, ELECTRONEUMATICA Y PLC

BASES GENERALES DE LA COMPETENCIA

DESCRIPCIÓN DE LA COMPETENCIA El entrenamiento teórico y práctico de los expertos en Neumática y Electro neumática está involucrado con equipo mecánico, neumático, eléctrico y electrónico que se emplean en las en plantas de ensamble o manufactura. ALCANCE DE LA COMPETENCIA

• Los competidores debe ser capaces de: ⇒ Resolver problemas lógicos, ⇒ Llevar a cabo el diseño de un sistema de automatización ⇒ Realizar el ensamble de una máquina de acuerdo a la documentación ⇒ Diseñar el programa para el control automático de la maquina o proceso. ⇒ Conectar la maquina o proceso a su sistema de

control ⇒ Realizar la puesta en marcha de la máquina y resolver la serie de

problemas instalados en cada una de las maquinas o procesos por parte de los expertos

⇒ Interpretación de documentación técnica (diagramas eléctricos, diagramas espacio-fase, etc.)

⇒ Diseñar sistemas eléctricos y neumáticos de manera manual o utilizando software de FESTO disponible.

TRABAJO PRÁCTICO • Diseño

El proyecto debe ser diseñado utilizando componentes del equipamiento de FESTO DIDACTIC, de acuerdo a las especificaciones de estos. El proceso de optimización también debe ser incluido en el proceso.

Page 42: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

• Ensamble y conexión

El proyecto debe ser ensamblado utilizando componentes del equipamiento de FESTO DIDACTIC (Kit de Electro neumática TP-201 y 202), de acuerdo con las instrucciones y la documentación o diseño propio. La velocidad de ensamble de los sistemas será un criterio de evaluación. La valoración de los proyectos se realizara sobre los criterios de verificación y evaluación que se menciona en éste apartado. Las conexiones se deben realizar de acuerdo a las instrucciones previas y a la documentación para asegurar el correcto funcionamiento de la máquina. Cualquier diagrama que se considere necesario para realizar el ensamble de manera exitosa debe ser incluido.

• Puesta en marcha La máquina debe funcionar de acuerdo a las instrucciones, documentación, y prácticas profesionales. No se introducirán fallas deliberadas.

• Solución de problemas Podrá existir una sección dentro de la competencia cuyo objetivo principal será la solución de fallas. Para realizar lo anterior el conjunto de fallas que se introducirán se seleccionara de manera aleatoria en cada caso.

• Tecnología de información Se deben incluir tareas para verificar la habilidad de los competidores al llevar a cabo la programación del sistema. La documentación generada por los competidores también debe ser incluida en caso de ser necesario.

CONOCIMIENTO TEÓRICO • Diseño Mecánico

Se entiende como la habilidad de entender y diseñar sistemas mecánicos. Esto debe incluir conocimiento sobre sistemas hidráulicos, neumáticos, los estándares y la documentación necesaria.

• Diseño eléctrico Se entiende como la capacidad de entender y diseñar circuitos eléctricos en sistemas maquina / controlador.

• Controladores industriales Un entendimiento en la configuración y programación de los controladores industriales y como el programa está relacionado con la operación de la máquina.

Page 43: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

• Software de programación La capacidad de escribir programas para control de máquinas y visualizar el proceso durante operación utilizando software de programación de un autómata (FST para PLC FC34 u otro en caso de ser necesario).

• Técnicas analíticas Los participantes deben dominar técnicas de neumática, electronuemática, configuración y programación de PLC, etc., para la solución de problemas.

PRUEBA DE MATERIALES Y HERRAMIENTAS PARA LOS PROYECTOS Cada equipo debe traer sus propias herramientas, componentes, accesorios, etc., así como las conexiones o interfaces de comunicación, necesarias para realizar el enlace de sus equipos con los proyectos a realizaren en la competencia.

Los concursantes tendrán el día de competencia 15 minutos para la acomodar, verificar y probar sus componentes dentro del área asignada, ya que será su responsabilidad el buen funcionamiento y estado de los mismo. No se considerará bonificación de tiempo si se presenta alguna falla en los componentes o equipos.

• Material Cada equipo participante deberá contar a la hora de iniciar la competencia (Equipamiento FESTO DIDACTIC):

⇒ PLC, (Control Lógico Programable), FEC EduTrainer Compact FST/MTW con Interface Ethernet (FEC 34), con zócalos de seguridad de 4 mm (12E/8S), con software instalado en equipo de cómputo que se utilizará en la competencia e interface de programación RS232 o Ethernet. (No. de artículo 167132)

⇒ Equipo TP-201 Nivel básico (Formación básica en electroneumática No. de artículo 540712)

⇒ Equipo TP-202 Nivel avanzado (Formación de alto nivel en electroneumática No. de artículo 570713)

⇒ Cable universal con clavijas de seguridad de 4 mm. de color rojo y azul (No. de artículo 167091), 2 jgos.

⇒ Regulador de flujo unidireccional 4 pzas., (del TP-101 y 102 Nivel básico y avanzado de Neumática)

Page 44: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

⇒ Válvula de escape rápido (del TP-101 Nivel básico de Formación básica en Neumática)

⇒ Sensor de proximidad electrónico con fijación para cilindro 2 Pzas. (No. artículo 540695)

⇒ Fuente de alimentación sobre mesa , para tensión de entrada 230/115 V CA a 24 V, 4.5 A de salida con cable de conexión

⇒ Equipo de computo con software a utilizar FST (cualquier versión) ⇒ Tapón ciego QSC-4H ⇒ Tapón ciego QSC-6H ⇒ Racor rápido QSMT-4H ⇒ Placa perfil de aluminio ⇒ Manguera de 4 mm (5 mts) ⇒ Manguera de 6 mm (2 mts) ⇒ Extensión eléctrica con multicontacto.

Nota: En caso de no contar con PLC que se indica( FEC 34 EduTrainer) se podrá llevar otro tipo de PLC con al menos 12 entradas y 8 salidas, con sus respectivas conectores para clavijas de seguridad de 4 mm, con la finalidad de realizar las conexiones adecuadas, así como los accesorios y software del PLC.

• Herramientas de mano para los competidores Cualquier conjunto de herramientas manuales, estará sujeta a la aprobación de los expertos y los sistemas de seguridad de la competencia para poder ser utilizadas.

• Ropa de trabajo La ropa de trabajo de cada uno de los participantes debe ser de acuerdo con los estándares establecidos, en la convocatoria del evento, al menos deberá de llevar el logo de la Institución a la que representan y el nombre del participante.

Page 45: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

COMPETENCIA

• Instalaciones de la competencia El área de competencia será asignada el día del evento, siendo suficientemente amplia para el trabajo de los equipos, y se proporcionarán los elementos necesarios como conexión eléctrica y suministro y toma de aire. El layout del sistema debe estará diseñado para acceso del publico a cada uno de los puntos de competencia de los equipos participantes. El área de competencia debe estar al menos a 1.5 m de la barrera para los visitantes. El área de competencia para cada equipo debe ser de un mínimo de 2 m X 2. m. En cada área de competencia se deberá colocar la placa perfilada de aluminio y equipo de cómputo y kit de equipamiento.

• Para la administración del evento El Campus sede se encargará de todo los relacionado al este apartado

• Para el Almacén de equipo de trabajo y componentes El área para almacén de equipos y herramientas que se emplean para desarrollar los proyectos de trabajo, lo asignara el campus sede.

• Tiempo total de competencia El tiempo total de la competencia será la que se indique en la convocatoria.

• Proyecto Cada una de los proyectos tendrá:

⇒ Reglas generales ⇒ Número de proyecto ⇒ Ponderación de puntos ⇒ Tiempo máximo ⇒ Tiempo adicional ⇒ Descripción de la tarea:

Condiciones iníciales Secuencia

⇒ Circuito (De ser necesario se proporciona o no se proporcionará) ⇒ Diagrama Espacio-Fase (De ser necesario se proporciona o no se

proporcionará) ⇒ Evaluación ⇒ Calificación total (Puntos por tiempo y funcionamiento)

Page 46: BASES GENERALES estudiantes inscritos dentro de …jesusdelarosa.com/wp-content/uploads/2015/04/uvm-festo-2014-v2.pdf · BASES GENERALES • Participantes . 1. Podrán participar

• Verificación del proyecto y evaluación La escala calificación de cada uno de los proyectos a realizar será propuesta por los expertos de Neumática, Electroneumática y PLC’s, que participen como jurado en la competencia. Por tanto se requiere acuerdo de la mayoría (50% + 1) de los jueces para aceptar la escala de cada uno de los proyectos de la competencia. Todas las actividades tendrán un limite de tiempo el cual estará definido por los jueces de la competencia y se indicaran en cada uno de los proyectos a realizar.

• Penalizaciones o Si existe una no-conformidad (falla en la tarea) o Agotar las oportunidades de evaluación o Comunicación entre competidores y su asesor o No cumplir con los estándares de presentación del proyecto y área de

trabajo Nota: Para cada proyecto se tendrá una asignación de puntos por penalización

• Jueces del evento FESTO PNEUMATIC S.A y UVM definirán el número de jueces los cuales serán expertos en el área. Se tiene considerado que parte de los jueces tengan experiencia en competencias de este tipo para que el evento se maneje sobre tipo de estándares de WorldSkills International. Cualquier duda contáctanos: [email protected]