bda 30903 - solid modeling module
TRANSCRIPT
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PERANCANGAN KULIAH LECTURE PLAN
MAKLUMAT MATA PELAJARAN (SUBJECT INFORMATION)
SEMESTER / SESI (SEMESTER / SESSION)
: II / 2013 - 2014
KOD MATA PELAJARAN (SUBJECT CODE)
: BDA 30903
NAMA MATA PELAJARAN (NAME OF SUBJECT)
: SOLID MODELLING
BEBAN AKADEMIK PELAJAR (SUBJECT ACADEMIC LOAD)
:
Aktiviti Pembelajaran (Learning Activity)
Minggu (Week)
Jam / Minggu (Hours / Week)
Bilangan Jam / Semester
(Hours / Semester) Kuliah (Lecture) 14 1 14 Tutorial (Tutorial) 0 0 0 Amali (Practical) 14 4 56 Pembelajaran Kendiri (Independent Study) 14 0 0
Lain-lain (Others)
Tugasan dan projek (Assignment and Projects) Ulangkaji (Revision)
Penilaian Formal (Formal evaluation )
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30
14
6
JUMLAH JAM BELAJAR (JJB) TOTAL STUDENT LEARNING TIME (SLT) 120
Matapelajaran Pra-syarat (Pre requisite subjects) : Technical Drawing & CAD (BDA 10703) Nama Pensyarah (Lecturers name)
: 1) Ashari Kasmin (S2 & S3) - Coordinator
2) Dr. Sia Chee Kiong (S5)
3) Hj. Mohd. Azwir Azlan (S4)
4) Iza Azura Ali (S1)
5) Hj. Abd Khalil Abd Rahim (S2 & S3)
Disediakan oleh (Prepared by) : Tandatangan (Signature) : Nama (Name) : ASHARI KASMIN Tarikh (Date) : 09 Februari 2014
Disahkan oleh (Approved by) : Tandatangan (Signature) : Nama (Name) : PM. DR. BADRUL OMAR Tarikh (Date) : 09 Februari 2014
UNIVERSITI TUN HUSSEIN ONN MALAYSIA
FAKULTI KEJURUTERAAN MEKANIKAL DAN PEMBUATAN
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MATLAMAT (GOALS) : The aim of this course is to provide students in skill and design technique to produce 3D modeling and simulation by using SolidWorks software.
SINOPSIS (SYNOPSIS) : This course will provide students with skill and competency to produce 3D modeling by using SolidWorks software. Students will be exposed to the knowledge of developing 3D models through different kind of techniques, assembling different parts, make simulation from the assembled parts in order to verify and validate the mechanism and finally produce the technical drawing. Furthermore, student also will be exposed to project drawing where it will gives advantages to the student before work in the industrial. HASIL PEMBELAJARAN (LEARNING OUTCOMES) :
At the end of this course, students will be able to:
(1) Build 3D model by using SolidWorks software. (P4-LO2) (2) Produce appropriate 3D simulation models based on application requirement in order to predict system
performance. (C3-L10) (3) Produce technical drawing with the legal standards of the Engineering Drawing practice. (C3-LO1) (4) Produce drawing with proper scale and dimensioning. (P4-LO2) (5) Practice with appropriate modeling techniques to generate an intricate shapes and complicated design. (A2-LO6)
ISI KANDUNGAN (CONTENT) :
MINGGU (WEEK)
KANDUNGAN (CONTENT)
PENTAKSIRAN (ASSESSMENT)
1
Kuliah (Class) Pembentangan RPP-04 dan Penjelasan OBE (1 Hour)
1.0 Introduction to Modeling and SolidWorks Software (1 Hour) 1.1 Modeling history 1.2 Wireframe, Surface and Solid Modeling. 1.3 Terminology. 1.4 Design intent. 1.5 Open file and save file. 1.6 Parts, Assemblies & Drawings. 1.7 Software interface. 1.8 View control, orientation and display mode. 1.9 Mouse button. 1.10 Mouse gesture. 1.11 Keyboard shortcut. Studio (Lab) locations : CAE lab
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2
Kuliah (Class)
2.0 Sketching (1 Hour) 2.1 Why need sketches? 2.2 Planes. 2.3 Sketch entities and geometry. 2.4 Sketch status. 2.5 Sketch relations and dimension. 2.6 Sketch editing. (trim, move, fillet, chamfer, offset) 2.7 Write texts in a sketch.
Studio (Lab) locations : CAE lab
1st test
Studio work
3 - 6
Kuliah (Class)
3.0 Basic Modelling Technique (4 Hours) 3.1 3D modeling terminology. 3.2 Sketch profile and plane selection. 3.3 Extrude boss/base/cut. 3.4 Revolve boss/base/cut. 3.5 Sweep boss/base/cut. 3.6 Loft boss/base/cut. 3.7 Fillet & Chamfer. 3.8 Rib, Shell & Draft. 3.9 Hole wizard.
3.10 Pattern (linear, circular and mirror pattern). 3.11 Create Reference Geometry. 3.12 Helix/Spiral. 3.13 Editing and repairing problem. 3.14 Configuration. Studio (Lab) locations : CAE lab
1st test
Studio work
Project
7 - 10
Kuliah (Class)
4.0 Assembly Parts (4 Hours) 4.1 Insert component. 4.2 Apply toolbox components. 4.3 Move & rotate component. 4.4 Component mating 4.5 Interference detection 4.6 Explode and collapse component. 4.7 Animation and Simulation
Studio (Lab) locations : CAE lab 1st TEST Practical ...... 2 hours (7th weeks)
2nd test
Studio work
Project
11 - 12
Kuliah (Class)
5.0 Detail Drawing (2 Hours) 5.1 Sheet format and templates. 5.2 Drawing views. 5.3 Dimensions. 5.4 Bill of material (BOM). 5.5 Center mark and center line. 5.6 Annotation. Studio (Lab) locations : CAD lab
2nd test
Studio work
Project
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13
Kuliah (Class)
6.0 Project Drawing (1 Hours) 6.1 Documentation filing and control. 6.2 Relation of assembly, explode with BOM and detail drawing. 6.3 Product tree diagram. 6.4 Numbering a drawing. Studio (Lab) locations : CAE lab
2nd test
Studio work
Project
14
Kuliah (Class) PRESENTATION OF PROJECT SUBMISSION OF CAE PROJECT REPORT 2nd TEST - Theoretical ...... 1 hour (14th weeks)
Soft Skill Life Long Learning
PENILAIAN (ASSESSMENT) :
1. Kuiz (Quiz) : 0 %
2. Makmal (Lab)
3. Tugasan Individu
(Individual Assignment)
: 20 %
: 10 %
4. Ujian (Test)
Ujian 1 (Test 1) 20%
Ujian 2 (Test2 ) 20%
: 40 %
5. Projek (Project)
Laporan Projek (Project Report) 25% Kemahiran Insaniah (Softskill) 5%
: 30 %
5. Peperiksaan Akhir (Final Examination)
: 0 %
Jumlah (Total) : 100 %
RUJUKAN (REFERENCES) :
1. Howard, William E., Musto, Joseph C. (2011). Introduction to Solid Modeling Using SolidWorks 2011. New York: McGraw-Hill. (Call number: T385 .H68 2011)
2. SolidWorks Essentials - SolidWorks 2011 Training Manual, Massachusetts, USA.
3. Advanced Part Modeling - SolidWorks 2011 Training Manual, Massachusetts, USA.
4. Advanced Assembly Modeling - SolidWorks 2011 Training Manual, Massachusetts, USA.
5. SolidWorks Drawing - SolidWorks 2011 Training Manual, Massachusetts, USA.
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KEHADIRAN / PERATURAN SEMASA KULIAH (LECTURE ATTENDANCE / REGULATION)
(1) Pelajar mesti hadir tidak kurang dari 80% masa pertemuan yang ditentukan bagi sesuatu mata pelajaran termasuk mata pelajaran Hadir Wajib (HW) dan mata pelajaran Hadir Sahaja (HS). Students must attend lectures not less than 80% of the contact hours for every subject including Compulsory Attendance Subjects (Hadir Wajib HW) and Attendance Only Subjects (Hadir Sahaja HS).
(2) Pelajar yang tidak memenuhi perkara (1) di atas tidak dibenarkan menghadiri kuliah dan menduduki
sebarang bentuk penilaian selanjutnya. Markah sifar (0) akan diberikan kepada pelajar yang gagal memenuhi perkara (1). Manakala untuk mata pelajaran Hadir Wajib (HW), pelajar yang gagal memenuhi perkara (1) akan diberi Hadir Gagal (HG). Students who do not fulfill (1) will not be allowed to attend further lectures and sit for any further examination. Zero mark (0) will be given to students who fail to comply with (1). While for Compulsory Attendance Subjects (Hadir Wajib HW), those who fail to comply with (1) will be given Failure Attendance (Hadir Gagal HG).
(3) Pelajar perlu mengikut dan patuh kepada peraturan berpakaian yang berkuatkuasa dan menjaga disiplin diri masing-masing untuk mengelakkan dari tindakan tatatertib diambil terhadap pelajar. Students must obey all rules and regulations of the university and must discipline themselves in order to avoid any disciplinary actions against them.
(4) Pelajar perlu mematuhi peraturan keselamatan semasa pengajaran dan pembelajaran.
Student must obey safety regulations during learning and teaching process. MATRIK HASIL PEMBELAJARAN SUBJEK DAN HASIL PEMBELAJARAN PROGRAM (SUBJECT
LEARNING OUTCOMES AND PROGRAMME LEARNING OUTCOMES MATRIX)
Dilampirkan (Attached)
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Faculty: Faculty of Mechanical and Manufacturing Engineering
Programme:
Course: Solid ModellingCode: BDA 30903
No PLO1PLO
2PLO
3PLO
4PLO
5PLO
6PLO
7PLO
8PLO
9PLO10
PLO11
PLO12
PLO13 Delivery Assessment KPI
P4
C3
C3
P4
A3
x x - - - x - - - x - - -
P1 Perception C1 Remembering A1 ReceivingP2 Set C2 Understanding A2 RespondingP3 Guided Response C3 Applying A3 ValuingP4 Mechanism C4 Analyzing A4 OrganisingP5 Complex Overt Response C5 Evaluating A5 Internalising
Revised date: 21/03/2013 P6 Adaptation C6 CreatingPrepared by: Engineering Design Team P7 Origination
Course Learning Outcome, Delivery and Assessment Template
4
Test, Project
Compliance to PLO
Bachelor of Mechanical Engineering with Honours
6
Course Learning Outcomes
Produce technical drawing with the legal standards of the Engineering Drawing practice. (C3-LO1)
Total
Psychomotor AffectiveLevel of Learning Taxonomy
Cognitive
5 Project
Produce appropriate 3D simulation models based on application requirement in order to predict system performance. (C3-L10)
Build 3D model by using SolidWorks software. (P4-LO2)
Test, Project
Lecture, Practical
Lecture, Practical
1
2
3
Lecture, Practical100% of students must get 40% of marks and
above
100% of students must get 40% of marks and
above
ProjectProduce drawing project with proper scale and dimensioning. (P4-LO2)
Seek for the most appropriate modeling techniques to generate an intricate shapes and complicated design. (A3-LO6)
Lecture, Practical
Lecture, Practical
100% of students must get 40% of marks and
above
100% of students must get 40% of marks and
above
100% of students must get 40% of marks and
above
Test, Project
P4
C3
P4
A3
C3
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MOHD AZWIR AZLAN
DR. SIA CHEE KIONG
MOHD FAHRUL HASSAN
BDA 30903 SOLID MODELING
FAKULTI KEJURUTERAAN MEKANIKAL DAN PEMBUATAN UNIVERSITI TUN HUSSEIN ONN MALAYSIA
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Faculty of Mechanical & Manufacturing Engineering BDA 30903 - Solid Modeling
A - 1
MODULE: SOLID MODELING
FACILITATOR / LECTURER: 1) Name: Mr. Mohd Azwir bin Azlan
e-mail: [email protected]
Tel. : 07-4537727
Room: C16-101-02
2) Name: Dr. Sia Chee Kiong
e-mail: [email protected]
Tel. : 07-4537781
Room: C16-101-25
3) Name: Mohd Fahrul bin Hassan
e-mail: [email protected]
Tel. :
Room:
A. AIMS
The goal of this course is to provide student in skill and design technique
to produce 3D modeling by using SolidWorks.
B. LEARNING OUTCOMES At the end of the course, participants should be able to use Solidworks
software to:
1. Create the three dimensional model of a product by using Solidworks
2. Create an assembly model of a product with many parts
3. Produce detail drawing according to the legal standards of the
Engineering drawing practice
4. Demonstrate the ability to produce a drawing project with proper scale
and dimensioning
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C. LEARNING CONTENTS This module consists:
Unit 1: Introduction to Modeling and SolidWorks Software.
Unit 2: Sketching
Unit 3: Basic Modeling Technique
Unit 4: Assembly Parts
Unit 5: Detail Drawing
Unit 6: Project Drawing
D. TEACHING AND LEARNING METHODS
i. Delivery
Learner-centred approach will be used in the sessions in which
lecturers will be facilitating the learning processes. Lectures,
discussion, presentation, project and independent learning will also
be applied.
ii. Assessment
Theory/Knowledge - 30 %
Practical - 70 %
E. REFERENCES 1. SolidWorks Essentials - SolidWorks 2011 Training Manual,
Massachusetts, USA.
2. Advanced Part Modeling - SolidWorks 2007 Training Manual,
Massachusetts, USA.
3. Advanced Assembly Modeling - SolidWorks 2007 Training Manual,
Massachusetts, USA.
4. David Murray, 2006, Inside SolidWorks 4th Edition, Thomson
Delmar Learning, Canada.
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TABLE OF CONTENT
UNIT TITLE PAGE
UNIT 1 INTRODUCTION TO MODELING & SOLIDWORKS SOFTWARWE
1.1 Introduction 1-1 1.2 Learning Outcomes 1-1 1.3 Learning Contents
1.3.1 What is SolidWorks 1.3.2 Terminology and SolidWorks Software
Characteristics 1.3.2.1 Featured-based 1.3.2.2 Parametric Solid Modeling 1.3.2.3 Fully Associative
1.3.3 Design Intent 1.3.3.1 Some Examples of Different Design
Intent in a Sketch 1.3.3.2 How Feature Affect Design Intent
1.3.4 Open & Exit Program 1.3.5 Open & Save File 1.3.6 Parts, Assemblies & Drawings 1.3.7 Software Interface
1.3.7.1 Pull Down Menus 1.3.7.2 The Command Manager 1.3.7.3 Left Side of SolidWorks Window 1.3.7.4 Right Side of SolidWorks Window
The Task Pane 1.3.7.5 Toolbar 1.3.7.6 System Feedback
1.3.8 Mouse Button 1.3.9 Mouse Gesture 1.3.10 Keyboard Shortcuts 1.3.11 Customize Option
1-1 1-1
1-2 1-2 1-5 1-5 1-5
1-6 1-6 1-7 1-8 1-9 1-10 1-11 1-12 1-13
1-14 1-15 1-15 1-15 1-16 1-16 1-17
1.4 References 1-18
UNIT 2 SKETCHING 2.1 Introduction 2-1 2.2 Learning Outcomes 2-1 2.3 Learning Contents
2.3.1 Why Needs Sketches? 2.3.2 Planes 2.3.3 Sketch Entities and Geometry 2.3.4 Sketch Complexity 2.3.5 Mechanics of Sketching 2.3.6 Beginning a Sketch (Draw Rectangle) 2.3.7 Rules That Govern Sketches 2.3.8 The Status of a Sketch 2.3.9 Making a Fully Define Sketch
2.3.9.1 Sketch Relation
2-1 2-1 2-3 2-4 2-5 2-6 2-6 2-7 2-8 2-9 2-9
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2.3.9.2 Add Relation 2.3.9.3 Dimension 2.3.9.4 Dimensioning a Sketch
2.3.10 Others Important 2D Sketch Command 2.3.10.1 Fillet 2.3.10.2 Offset 2.3.10.3 Convert Entities 2.3.10.4 Trim Entities 2.3.10.5 Mirror Entities
2-12 2-12 2-12 2-14 2-14 2-14 2-16 2-16 2-19
2.4 Activities / Exercise 2.4.1 Exercise I 2.4.2 Exercise II 2.4.3 Exercise III
2-20 2-20 2-21 2-21
2.5 References 2-22
UNIT 3 BASIC MODELING TECHNIQUE 3.1 Introduction 3-1 3.2 Learning Outcomes 3-1 3.3 Learning Contents
3.3.1 3D Modeling Terminology 3.3.2 Choosing the Best Profile 3.3.3 Choosing the Sketch Plane 3.3.4 Features and Commands 3.3.5 Views 3.3.6 Extrude Feature End Conditions Option 3.3.7 Revolve Feature 3.3.8 Sweep Feature 3.3.9 Loft Feature 3.3.10 Fillet Feature 3.3.11 Chamfer Feature 3.3.12 Rib Feature 3.3.13 Draft Feature 3.3.14 Hole Wizard 3.3.15 Pattern 3.3.16 Reference Geometry
Creating Plane Creating Axis Creating Coordinate System Creating Point
3.3.17 Families of Parts
3-2 3-2 3-3 3-4 3-4 3-6 3-9 3-10 3-11 3-11 3-13 3-14 3-15 3-16 3-17 3-17 3-20 3-20 3-22 3-23 3-24 3-24
3.4 Activities / Exercise 3.4.1 Exercise 1 3.4.2 Exercise 2 3.4.3 Exercise 3 3.4.4 Exercise 4 3.4.5 Exercise 5 3.4.6 Exercise 6 3.4.7 Exercise 7
3-26 3-26 3-26 3-27 3-28 3-29 3-30 3-31
3.5 References 3-33
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UNIT 4 PART ASSEMBLY 4.1 Introduction
4.2 Learning Outcomes 4.3 Learning Contents
4-1 4-1 4-2
4.3.1 Introduction to Part Assembly 4.3.2 FeatureManager Design Tree Conventions and
Symbol 4.3.3 Adding Components to an Assembly
4.3.3.1 Moving and Rotating Components 4.3.3.2 Mating Relationships 4.3.3.3 Mate Pop-up Toolbar 4.3.3.4 Adding Mate Relationship 4.3.3.5 Types of Mates 4.3.3.6 Alignment Conditions 4.3.3.7 Suppressing a Mating Relationship
4.3.2 4.3.3 4.3.4 Displaying Part Configurations in an Assembly
4.3.4.1. Using Part Configurations in an Assembly
4.3.4.2. Drag and Drop from an Open Document 4.3.5 Creating Copies of Instances 4.3.6 Component Hiding and Transparency
4.3.6.1. Hide Component and Show Component 4.3.6.2. Change Transparency
4.3.7 Component Properties 4.3.8 Sub-Assembly 4.3.9 Smart Mates
4.3.9.1 View Mates 4.3.9.2 View Mate Errror
4.3.10 Inserting Sub-Assembly 4.3.10.1 Mating Sub-Assembly
4.3.11 Analyzing the Assembly 4.3.11.1 Mass Properties Calculations 4.3.11.2 Checking for Interference
4.3.12 Changing the Values of Dimensions 4.3.13 Using Physical Dynamic 4.3.14 Physical Simulation 4.3.15 Exploded Assemblies
4.3.15.1 Creating and Editing Exploded Views 4.3.15.2 Introducing: Exploded View 4.3.15.3 Explode Line Sketch 4.3.15.4 Animating Exploded Views
4.2
4-2
4-4 4-4 4-5 4-6 4-7 4-7 4-7 4-10 4-12 4-14
4-14 4-14 4-17 4-18 4-18 4-18 4-19 4-20 4-21 4-23 4-24 4-24 4-25 4-26 4-26 4-27 4-29 4-30 4-31 4-34 4-35 4-36 4-39 4-41
4.4 Activities / Exercise 4.4.1 Exercise 1 4.4.2 Exercise 2
4-42 4-42 4-43
4.5 References 4-43
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UNIT 5 DETAILED DRAWING 5.1 Introduction
5.2 Learning outcomes 5.3 Learning contents
5.3.1 Overview 5.3.2 Properties in the template 5.3.3 Create a drawing from within a part or assembly
document. 5.3.3.1 Open Drawing file 5.3.3.2 Sheet format/size
5.3.4 Create templates 5.3.5 Custom templates
5.3.5.1 Hide the dimension 5.3.5.2. Writing on template 5.3.5.3. Insert logo 5.3.5.4. Inserting custom properties 5.3.5.5 Save the sheet format
5.3.6 Inserting drawing 5.3.7 Scale of the part / assembly
5.3.7.1 Auto Scaling 5.3.7.2 Drawing Views 5.3.7.3 Standard 3 View 5.3.7.4 Model View 5.3.7.5 To change the orientation of a model
view: 5.3.7.6 Example of Display style 5.3.7.7 Example of Other view
5.3.8 Dimensions 5.3.8.1 Inserting Dimensions into Drawings
5.3.8.1.1 AutoDimension a Drawing 5.3.8.1.2 Parallel Dimensions 5.3.8.1.3 Radius and Diameter Displays
5.3.8.2 Modify Dimensions 5.3.9 Bill of Materials
5.3.9.1 Bill of Materials Rows 5.3.9.2 Bill of Material Column 5.3.9.3 Column Properties 5.3.9.4 Bill of Materials Contents
5.3.9.4.1 To edit Bill of Materials Contents
5.3.9.5 Example to create a bill of Materials on drawing
5.3.10 Balloon 5.3.10.1 Example of Balloon
5.3.11 Exploded view 5.3.12 Alternate Position view 5.3.13 Center Mark and Center Line
5-1 5-1 5-1 5-1 5-2
5-3 5-3 5-4 5-4 5-4 5-5 5-5 5-6 5-7 5-8 5-9 5-10 5-11 5-12 5-12 5-14
5-15 5-15 5-16 5-16 5-18 5-18 5-21 5-22 5-23 5-24 5-25 5-25 5-25 5-26
5-26
5-27 5-28 5-28 5-29 5-30 5-34
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5.3.13.1 Center Mark PropertyManager 5.4 Activities 5.5 References
5-35 5-36 5-36
UNIT 6 PROJECT DRAWING 6.1 Introduction 6-1 6.2 Learning Outcomes 6-1 6.3 Learning Contents
6.3.1 Document Filing and Control 6.3.1.1 The ISO Paper Size Concept 6.3.1.2 Procedure for Issuing Drawing Prints 6.3.1.3 Procedure for Modifying drawings 6.3.1.4 Filing and Storing Drawings
6.3.2 The Relation of Assembly, Explode and Detail Drawing
6.3.2.1 Assembly Drawing 6.3.2.2 Exploded Drawing 6.3.2.3 Detail Drawing
6.3.3 Product Tree Diagram 6.3.3.1 Objective and Purpose 6.3.3.2 Means of Representation 6.3.3.3 Operational Sequence 6.3.3.4 Numbering a Drawing 6.3.3.5 Systematic Name for Document Filing
6-1 6-1 6-1 6-5 6-5 6-6
6-7 6-7 6-8 6-9 6-10 6-10 6-11 6-11 6-12 6-13
6.4 Activities / Exercise 6-13 6.5 References 6-13
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Unit 1 Introduction to Modeling & SolidWorks Software
Faculty of Mechanical & Manufacturing Engineering BDA 30903 - Solid Modeling
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UNIT 1 INTRODUCTION TO MODELING & SOLIDWORKS SOFTWARE
1.1 INTRODUCTION This Module discusses terminology and SolidWorks software
characteristics, design intent, open & exit program, Software interface,
toolbar, mouse button and customize option.
1.2 LEARNINGS OUTCOMES
Upon successful completion of this lesson, you will be able to:
Describe the key characteristics of a feature-based, parametric solid modeler.
Distinguish between sketched and applied features. Identify the principal components of the SolidWorks user interface. Explain how different dimensioning methodologies convey diferent
design intents.
1.3 LEARNING CONTENTS 1.3.1 What is SolidWorks?
SolidWorks is design automation software. In SolidWorks, you sketch ideas and experiment with different designs
to create 3D models.
SolidWorks is used by students, designers, engineers, and other professionals to produce simple and complex parts, assemblies, and
drawings.
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Unit 1 Introduction to Modeling & SolidWorks Software
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1.3.2 Terminology and SolidWorks Software Characteristics
1.3.2.1 Featured-based Made up of a number of individual piece part
Figure 1.1: Concept of featured based modeling
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Unit 1 Introduction to Modeling & SolidWorks Software
Faculty of Mechanical & Manufacturing Engineering BDA 30903 - Solid Modeling
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Applied
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Unit 1 Introduction to Modeling & SolidWorks Software
Faculty of Mechanical & Manufacturing Engineering BDA 30903 - Solid Modeling
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Can be classified as either sketched or applied 9 Sketched Feature:
Is based upon a 2D sketch. Generally that sketch is
transformed into a solid by extrusion, rotation, sweeping or
lofting.
9 Applied Feature:
Created directly on the solid model. Fillets and chamfers are
examples of this type of feature.
Applied
Figure 1.2: Different plane on featured based.
Figure 1.3: Multiple feature sketch on many plane.
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Unit 1 Introduction to Modeling & SolidWorks Software
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1.3.2.2 Parametric solid modeling Enable you to quickly and easily make changes to the model
1.3.2.3 Fully associative
Model is fully associative to the drawings and assemblies that reference it.
Any model changes will reflect the associated drawings and assembly.
Figure 1.4: File references
1.3.3 Design Intent Is your plan as to how the model should behave when it is changed. For example: if you model a boss with a blind hole in it, the hole should
move when the boss is moved.
Several factors contribute to how you capture design intent: o Automatic relations o Equations o Added relations o Dimensioning
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Unit 1 Introduction to Modeling & SolidWorks Software
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1.3.3.1 Some examples of different design intent in a sketch
1.3.3.2 How feature affect Design Intent
The choice of features and the modeling methodology are also
important. For example, consider the case of a simple stepped
shaft as shown below. There are several ways a part like this could
be built.
o The Layer Cake Approach o The Manufacturing Approach o The Potters Wheel Approach
Dimensioned like this will keep the holes
positioned relative to the left edge of the plate.
The positions of the holes are not affected by
changes in the overall width of the plate.
Dimensioning from the edge and center to
center will maintain the distance between the
hole centers and allow it to be changed that
way.
Dimensioned like this will keep the holes 20
mm from each end regardless of how the
overall plate width is changed.
((aa))
((bb))
((cc))
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Unit 1 Introduction to Modeling & SolidWorks Software
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The Layer Cake Approach
Builds the part one pieces at a time, adding each layer, or feature,
onto the previous one.
The Manufacturing Approach Modeling mimics the way the part would be manufactured. For
example, if this stepped shaft was turned on a lathe, you would
start with a piece of bar stock and remove material using a series of
cuts.
The Potters Wheel Approach Builds the part as a single, revolved feature.
1.3.4 Open & Exit Program
Running Programs
The quickest way to start a program is to double-click on a desktop shortcut.
Some programs may not have desktop shortcuts. The Programs menu lists the entire application programs resident on
the computer.
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Unit 1 Introduction to Modeling & SolidWorks Software
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Exit a Program
Select or click File, Exit to end a program. If the file has unsaved changes, you have the chance to save them
before exiting.
1.3.5 Open & Save File
Opening a File
The quickest way to open a file is to double-click on it. The File menu displays your most recently used files.
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Unit 1 Introduction to Modeling & SolidWorks Software
Faculty of Mechanical & Manufacturing Engineering BDA 30903 - Solid Modeling
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Saving and Copying Files
Saving a file preserves the changes that you have made to it. Use File, Save As to copy a file. File, Save As creates an exact duplicate of the file as it existed at the
moment that you copied it.
1.3.6 Parts, Assemblies & Drawings
The SolidWorks model is made up of: o Parts Assemblies Drawings
Parts are single three-dimensional (3D) objects. Parts are the basic building blocks of 3D modeling. Parts can be included as components
in assemblies and represented in drawings.
Assemblies are logical collections of components. These components can be parts or other assemblies. An assembly within an assembly is
called a subassembly.
Drawings are 2D representations of 3D parts or assemblies. Drawings are needed for manufacturing, quality assurance, supply chain
management, and other functions.
Parts, assemblies, and drawings are associative. This means that changes in one place are reflected in all of the places that they need to
be reflected. Changes that you make to an assembly are reflected in
the drawings of that assembly. Changes that you make to a part are
reflected in the assembly.
Display most recently used files
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Typically, you design each part, combine the parts into assemblies, and generate drawings in order to manufacture the parts and
assemblies.
The following illustration shows the relationship among parts, assemblies, and drawings.
Figure 1.5: Relationship among parts, assemblies, and drawings
1.3.7 Software Interface
The first thing you may notice about the user interface is that it looks like
Windows. That is because it is Windows! The interface is how you interact
with the computer in the following ways:
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Use windows to view files. Use the mouse to select buttons, menus, and model elements. Run programs like SolidWorks mechanical design software. Find, open, and work with files. Create, save, and copy files. Menu provides access to many of the commands hat the SolidWorks
software offers.
Figure 1.7: SolidWorks Interface
1.3.7.1 Pull Down Menus Provides access to many of the commands, that the SolidWorks
software offers. Float over the right facing arrow to access the
menus. Click the pushpin to keep the menus open.
Toolbars Document Window Pull Down Menus
Reference Triad
Status Area
Task Pane FeatureManager design tree
Command Manager
Right facing arrow
Pushpin
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1.3.7.2 The Command Manager
Is a set of toolbars that have been arranged according to the group function in order to perform specific tasks.
It can be displayed with or without text on the buttons.
By default, there are 5 groups of commands. Features Sketch Evaluate DimXpert Office Products
Features group of commands used to built/edit 3D feature
Sketch - group of commands used to create/edit 2D/3D sketch
Evaluate - group of commands use to check/analyze 3D model
DimXpert - is a set of tools you use to apply dimensions and tolerances manually or automatically in 3D models or parts.
Office Products used to activate or deactivate others program that integrated and compatible with SolidWorks in order to use
extra SolidWorks function.
With text
Without text
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1.3.7.3 Left Side of SolidWorks Window
FeatureManager Design Tree
Displays all the features in a part or assembly As features are created they are added to the FeatureManager
design tree.
Represents the chronological sequence of modeling operations.
PropertyManager Menu
Most SolidWorks commands are executed through PropertyManager menus.
Feature Manager design tree
PropertyManager
ConfigurationManager
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Configuration Manager
To create, select, and view multiple configurations of parts and assemblies in a document.
1.3.7.4 Right Side of SolidWorks Window - The Task Pane The Task Pane appears when you open the SolidWorks software.
It contain tabs which some of the commonly use tabs are:
SolidWorks Resources
Groups of commands for Getting Started, Community, and Online Resources, plus Tip of the Day.
Design Library Reusable parts, assemblies, and other elements, including Library Features.
File Explorer Duplicate of Windows Explorer on your
computer, plus Recent Documents and Open in SolidWorks.
Appearances / PhotoWorks Library of appearances and scenes.
The Task Pane can be in the following states:
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1.3.7.5 Toolbar
Buttons for frequently used commands.
You can select the toolbars to display. Toolbars are displayed at the top and sides of the window. You can also access the toolbars from the Command Manager.
1.3.7.6 System Feedback
Provided by a symbol attached to the cursor arrow indicating what are you
selecting or what the system is
expecting you to select.
The illustration at the right shows some of the symbols.
1.3.8 Mouse Button
Left Select object such as geometry,
menu buttons and objects in the Feature Manager design tree.
Right Activates a context sensitive
shortcut menu.
Clik and hold in the graphic area + drag into one of the
direction to chose option in
Mouse Gesture
Click on part and hold it, move mouse to rotates single part (in assembly file)
Middle (Wheel) Press and hold wheel mouse button. As your move the mouse, the
view rotates freely.
Click the wheel mouse button on the geometry. As you move the mouse, the view rotates about the selected geometry.
Press and hold Ctrl key together with the wheel mouse button. The view will Pan or Scroll as you drag the mouse
Spin the wheel mouse button. The view will zoom larger as you spin the wheel downward; smaller as you spin the will upward.
Double-click the middle mouse button to zoom the entire model to fit.
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1.3.9 Mouse Gesture o You can use a mouse gesture as a shortcut to execute a command,
similar to a keyboard shortcut. Once you learn command mappings,
you can use mouse gestures to invoke mapped commands quickly.
o To activate a mouse gesture, from the graphics area, right-drag in one of four directions: up, down, left or right.
o When you right-drag, a guide appears, showing the command mappings for the gesture directions. The guide highlights the command
you are about to select.
o To enable eight mouse gesture directions, click Tools > Customize,
and from the Mouse Gestures tab, select 8 gestures and click OK.
1.3.10 Keyboard Shortcuts Listed below are the predefined keyboard shortcuts that usually used
Arrow Keys Rotate the view Shift + Arrow Keys Rotate the view in 90o increments Alt + Left or Right Arrow Key Rotate about normal to the screen Ctrl + Arrow Keys Move to the view Shift + z Zoom In z Zoom Out f Zoom to Fit g Magnifying Glass Ctrl + 1 Front Orientation Ctrl + 2 Back Orientation Ctrl + 3 Left Orientation Ctrl + 4 Right Orientation
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Ctrl + 5 Top Orientation Ctrl + 6 Bottom Orientation Ctrl + 7 Isometric Orientation Ctrl + 8 View Normal To Spacebar View Orientation dialog Ctrl + tab Switch to other SolidWorks open file
1.3.11 Customize Option
o Use to customize the SolidWorks software to reflect such things as your company drafting standards as well as your individual preferences
and work environment.
o Control settings like: 9 Units: English (inches) or Metric (millimeters) 9 Colours, Material Properties and Image Quality
o Located on the Tools menu or click icon o Several levels of customization:- 9 System Option will affect every document and every times you
open your SolidWorks session.
9 Document properties applied to the individual document.
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1.4 REFERENCES 1. SolidWorks Essentials - SolidWorks 2010 Training Manual,
Massachusetts, USA.
2. SolidWorks 2007 Online Users Guide SP0.0
3. SolidWorks 2005 Hand-on Quick Start
4. 2010 SolidWorks Help
5. Whats New in SolidWorks, Version 2010
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Unit 2 Sketching
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UNIT 2 SKETCHING
2.1 INTRODUCTION
This Module introduces 2D Sketching, the basic of modeling in
SolidWorks. It discusses the Planes, sketch entities and geometry (Line,
Box, Circle, Centerpoint Arc, Tangent Arc, Three point Arc, Ellipse, Spline,
Point, Fillet and Center lines), Sketch status, Sketch relations,
Dimensioning, Fillet, Offset, Trim, Convert and Mirror.
2.2 LEARNINGS OUTCOMES
Upon successful completion of this lesson, you will be able to:
Insert a new sketch. Add sketch geometry. Establish sketch relation between pieces of geometry. Understand the state of the sketch. Use sketch tools to add fillets. Extrude the sketch into a solid.
2.3 LEARNING CONTENTS 2.3.1 Why needs sketches?
Solid models are built from features. Shape features have sketches. Sketched features are built from 2D profiles. Illustration below shows how a given sketch can form the basis of
several different types of features.
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Example 1
Example 2
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2.3.2 Planes Since sketches are flat, or planar, it needs a plane on which to sketch.
A SolidWorks part contains three default sketch planes. Default planes
- Front, Top, and Right
Figure 2.1: Three default references planes intersect at the origin
Correspond to the standard principle drawing views: o Front = Front or Back view o Top = Top or Bottom view o Right = Right or Left view
Figure 2.2: Selecting a plane according to the model
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2.3.3 Sketch Entities and Geometry SolidWorks offers a rich variety of sketch tool for creating profile geometry.
Figure below shows most of sketch toolbars that can be found in the
sketch entities.
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2.3.4 Sketch Complexity In many cases, you can produce the same result by creating an extruded
feature with a complex profile, or an extruded feature with a simpler profile
and some additional features.
For example, if the edges of an extrusion need to be rounded, you can draw a complex sketch that contains sketch fillets (A), or draw a simple sketch and add the fillets as separate features later (B).
A) Complex sketch Extrude
B) Simple sketch Add fillet feature
Consider your design intent: o Complex sketches rebuild faster. Sketch fillets can be
recalculated much faster than fillet features, but complex sketches
can be harder to create and edit.
o Simple sketches are more flexible and easier to manage. Individual features can be reordered and suppressed, if necessary.
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2.3.5 Mechanics of Sketching
To sketch geometry, there are two techniques can be used: Click-Click
Select line. Position the cursor where you want the line to start. Click
(press and release) the left mouse button. Move the cursor to where
you want the line to end. A preview of the sketch entity will follow the
cursor like a rubber band. Click the left mouse button a second time.
Click and Drag
Select line. Position the cursor where you want the line to start. Press
and hold the left mouse button. Drag the cursor to where you want the
sketch entity to end. A preview of the sketch entity will follow the cursor
like a rubber band. Release the left mouse button.
2.3.6 Beginning a Sketch (Draw Rectangle)
i) Select any plane at Feature Manager Design Tree to draw sketch.
ii) Click Sketch on the Sketch Command Manager.
iii) Click Rectangle on the Sketch Tools toolbar.
iv) Move the pointer to the origin and click the left mouse button.
vi) Drag the pointer up and to the right Click the left mouse button.
Sketch Command Manager
Rectangle toolbar
Sketch origin
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2.3.7 Rules That Govern Sketches
Different types of sketches will yield different results. Several different
types are summarized in the table below. It is important to note that some
of the techniques shown in the table below are advanced techniques that
are not covered here and need more experience user.
Sketch Type Description Special Considerations
A typical standard sketch that is a neatly closed contour.
None required.
Multiple nested contours create a boss with an internal cut.
None required.
Open contour creates a thin feature with constant thickness.
None required.
Corners are not neatly closed.
Rebuilt Error. Unable to create feature due to geometry condition.
Sketch contains a self intersecting contour.
Use the Contour Select Tool. If both contour are selected, this type of sketch will create a Multibody Solid.
Although this will work, multibodies are an advanced modeling technique that you should not use until you have more experience.
This sketch of the first feature contains disjoint contours.
This type of sketch will create a Multibody Solid.
Although this will work, multibodies are an advanced modeling technique that you should not use until you have more experience.
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2.3.8 The Status of a Sketch
Under defined o There is inadequate definition of the
sketch.
o You can drag endpoints, lines, or curves until the sketch entity changes
shape.
o Additional dimensions or relations are required. o Under defined sketch entities are blue (by default).
Fully defined o The sketch has complete
information.
o No additional dimensions or relationships are required.
o Fully defined sketch entities are black (by default).
Over defined o Contains duplicate
dimensions or conflicting
relations and it should not be
used until repaired.
o Over defined sketch entities are red (by default).
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2.3.9 Making a Fully Define Sketch
Design intent in a sketch is captured and controlled by a combination of two things:
o Sketch Relation Create geometric relationships such as parallel, collinear,
perpendicular, or coincident between sketch elements.
o Dimensions Dimension are used to define the size and location of the sketch
geometry. Linear, radial, diameter and angular dimensions can be
added.
To fully define a sketch and capture the desired design intent requires understanding and applying a combination of relations and dimension.
2.3.9.1 Sketch Relation
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Concentric between two or more arcs or circle.
Coradial between two or more arcs or circle.
Tangen between line with arc/circle or between arc/circle with arc/circle.
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2.3.9.2 Add Relations
Appears when you click Add Relation on the Dimensions/Relations toolbar.
Appears when you select multiple sketch entities in the graphics area.
Or, right-click the entity or entities, and select Add Relation from the short-cut menu.
Or, click Tools, Relations, Add
2.3.9.3 Dimension
It is used to define the size. In SolidWorks, dimensions are not just static numbers that tell
you the size of something. Instead, the dimensions are used to
change the size and shape of the model.
The type of dimension is determined by the items on which you click. For example, if you pick an arc the system creates a
radial dimension. If you pick a circle, you get a diameter
dimension, while selecting two parallel lines creates a linear
dimension between them.
2.3.9.4 Dimensioning a Sketch
i) You dimension 2D or 3D sketch entities with the Smart
Dimension tool. ii) You can drag or delete a dimension while the Smart
Dimension tool is active. iii) Click Smart Dimension on the Dimensions/Relations
toolbar, or click Tools, Dimensions, Smart. The default
dimension type is Parallel.
iv) Select the items to dimension, as shown in the table 1.
v) As you move the pointer, the dimension snaps to the
closest orientation.
vi) Click to place the dimension.
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Table 1: Item to be Dimensioning
To dimension the... Click... Note:
Length of a line or edge
The line.
Angle between two lines Two lines, or a line and a model edge.
Placement of the dimension affects the way the angle is measured.
Distance between two lines
Two parallel lines or a line and a parallel model edge.
Perpendicular distance from a point to a line
The point and the line or model edge.
Distance between two points
Two points. One of the points can be a model vertex.
Radius of an arc The arc.
True length of an arc The arc, then the two end points.
Diameter of a circle The circumference. Displayed as linear or diameter, depending on placement.
Distance when one or both entities is an arc or a circle
The centerpoint or the circumference of the arc or circle, and the other entity (line, edge, point, etc.).
By default, distance is measured to the centerpoint of the arc or circle, even when you select the circumference.
Midpoint of a linear edge
Right-click the edge whose midpoint you want to dimension and click Select Midpoint. Then select the second entity to dimension.
You can also dimension to midpoints when you add baseline or ordinate dimensions.
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2.3.10 Others Important 2D Sketch Command
2.3.10.1 Fillet
Rounds the corner at the intersection of two sketch entities, creating a tangent arc.
Figure 3.3: Before and after fillet command
The radius value stays in effect until you change it. Therefore, you can draw any number of fillets with the same radius.
i. In an open sketch, click Sketch Fillet on the Sketch toolbar, or Tools, Sketch Tools, Fillet.
ii. Set the properties in the Sketch Fillet PropertyManager. iii. Select the sketch entities to fillet.
To select the sketch entities, you can: i. Hold Ctrl and select two sketch entities. ii. Select a corner.
Click OK to accept the fillet, or click Undo to remove the fillet. You can undo a sequence of fillets in reverse order.
2.3.10.2 Offset
Adds sketch entities by offsetting faces, edges, curves, or sketch entities a specified distance.
To create a sketch offset: i. In an open sketch, select one or more sketch entities, a
model face, or a model edge.
ii. Click Offset Entities on the Sketch toolbar, or click Tools, Sketch Tools, Offset Entities.
iii. In the PropertyManager, under Parameters, set the following:
before after
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When you click in the graphics area, the Offset Entity is complete. Set the Parameters before you click in the graphics area.
Offset Distance . Set a value to offset the sketch entity by a specified distance. To see a dynamic preview, hold
down the mouse button and drag the pointer in the graphics
area. When you release the mouse button, the Offset Entity is complete.
Add dimensions. Include the Offset Distance in the sketch. This does not affect any dimensions included with
the original sketch entity. Reverse. Change the direction of a one-directional offset. Select chain. Create an offset of all adjacent sketch entities.
Bi-directional. Create offset entities in two directions.
o Make base construction. Convert the original sketch entity
to a construction line.
Cap ends. Extend the original non-intersecting sketch entities by selecting Bi-directional, and adding a cap. You can create Arcs or Lines as extension cap types.
iv. Click OK or click in the graphics area.
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To change the size of a sketch offset: Double-click the offsets dimension and change the value. In a bi-
directional offset, change the dimensions of the two offsets
individually.
2.3.10.3 Convert Entities
Converts selected model edges or sketch entities into sketch
segments by projecting selected edge, loop, face and curve onto
the sketch plane.
Rather than drawing the outlines by hand, they are copied from existing geometry.
This technique is: o Fast and easy select the face and click the tool. o Accurate sketch entities are cloned directly from existing
geometry.
o Intelligent if the solid body changes shape, the sketch updates. Automatically.
To convert an entity:
i. In an open sketch, click a model edge, loop, face, curve,
external sketch contour, set of edges, or set of curves.
ii. Click Convert Entities on the Sketch toolbar, or click Tools, Sketch Tools, Convert Entities.
2.3.10.4 Trim Entities Trim or extends a sketch entity to be coincident to another, or
deletes a sketch entity. There are five trim options:
o Power trim Trim away outside o Corner Trim to closest o Trim away inside
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Power Trim Use Power trim to: o Trim multiple, adjacent sketch entities by dragging the pointer
across each sketch entity.
o Extend sketch entities along their natural paths.
To trim with the Power trim option:
i. Right-click the sketch and select Edit Sketch.
ii. Click Trim Entities Sketch toolbar) or Tools, Sketch Tools, Trim.
iii. Select Options, Power trim . iv. Click in the graphics area next to the first entity, and drag
across the sketch entity to trim.
vi. Continue to hold down the pointer and drag across each
sketch entity you want to trim.
vii. Release the pointer when finished trimming the sketch, then
click OK.
To extend with the Power trim option:
i. Follow steps 1 - 3 from the preceding procedure.
ii. Select anywhere along the sketch entity to extend.
iii. Click and drag the pointer as far as you want to extend the
sketch entity.
iv. Release the pointer when finished extending the sketch
entity, then click OK.
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Corner Extends or trims two sketch entities until they intersect at a virtual
corner. To trim with the Corner option:
i. Right-click the sketch and select Edit Sketch.
ii. Click Trim Entities on the Sketch toolbar, or click Tools, Sketch Tools, Trim.
iii. Select Options, Corner .
iv. Select the two sketch entities you want to joined.
v. Click OK.
Trim Away Inside
Trims open sketch entities that lie inside two bounding entities. To
trim with the Trim away inside option:
i. Right-click the sketch and select Edit Sketch.
ii. Click Trim Entities on the Sketch toolbar, or click Tools, Sketch Tools, Trim.
iii. Select Options, Trim away inside . iv. Select two bounding sketch entities.
v. Select the sketch entities to trim.
vi. Click OK.
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Trim Away Outside Trims open sketch entities outside of two bounding entities. The
same rules that govern the Trim away inside option govern the Trim away outside option.
Trim to Closest i. Right-click the sketch and select Edit Sketch.
ii. Click Trim Entities on the Sketch toolbar, or click Tools, Sketch Tools, Trim.
iii. Select Options, Trim to closest . The pointer changes to .
iv. Select each sketch entity you want trimmed or extended to
the closest intersection:
v. Click OK.
2.3.10.5 Mirror Entities
Create a symmetric entities corresponding to the mirrored lines. If you change a mirrored entity, its mirror image also changes.
To mirror existing sketch entities:
i. In an open sketch, click Mirror Entities on the Sketch toolbar, or click Tools, Sketch Tools, Mirror.
ii. In the PropertyManager:
a. Select sketch entities for Entities to Mirror . b. Clear Copy to remove the original sketch entities or
Select Copy to include the original sketch entities.
c. Select an edge or a line to Mirror about . iii. Click OK.
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2.4 ACTIVITIES Exercise 1 Create this sketch on the front plane using, lines, automatic relation and
dimension. Fully define the sketch. All dimensions are in inches.
Next select sketch fillet and set the Radius to 0.1875. Select all of the endpoints
in the sketch.
Mirror entities
Mirror line
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Ellipse Major axis 149 Minor axis 75
Exercise 2 Create this sketch on the front plane using, lines, automatic relation and
dimension. Fully define the sketch. All dimensions are in mm.
Exercise 3 Create this sketch on the front plane using, lines, automatic relation and
dimension. Fully define the sketch. All dimensions are in mm.
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2.5 REFERENCES
1. SolidWorks Essentials - SolidWorks 2010 Training Manual,
Massachusetts, USA.
2. SolidWorks 2007 Online Users Guide SP0.0
3. SolidWorks 2005 Hand-on Quick Start
4. 2010 SolidWorks Help
5. Whats New in SolidWorks, Version 2010
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Unit 3 Basic Modeling Technique
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UNIT 3 BASIC MODELING TECHNIQUE
3.1 INTRODUCTION
This Module discusses 3D Modeling Terminology, Profile selection, Views,
Extruded boss/base, Extruded cut, Revolved boss/base, Revolved cut,
Swept boss/base, Lofted boss/base, Fillet, Chamfer, Rib, Mirror, Shell,
Draft, Hole wizard, linear pattern, circular pattern, Reference, Helix/Spiral,
Sectioning, editing and repairing problem, Configuration.
3.2 LEARNINGS OUTCOMES
Upon successful completion of this lesson, you will be able to:
Choose the best profile for sketching. Choose the proper sketch plane. Create a new part. Extrude a sketch as a boss. Extrude a sketch as a cut. Create hole wizard holes. Create revolved features. Create a sweep features. Create a loft features. Perform shelling operations to hollow out a part. Use rib tool. Use geometry pattern (linear, circular and mirror) properly. Insert fillets on a solid. Diagnose various problems in a part. Repair sketch geometry problems. Repair dangling relations and dimensions. Create reference planes. Use configurations to represent different versions of a part within a
single SolidWorks file.
Suppress and unsuppress features. Change dimension values by configuration.
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3.3 LEARNING CONTENTS 3.3.1 3D Modeling Terminology
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3.3.2 Choosing the Best Profile Choose the best profile. This profile, when extrude, will generate more of
the model than any other. Look at these models as examples.
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3.3.3 Choosing the Sketch Plane Profile will contact or be parallel to one of the three planes. Things to consider when choosing the sketch planes.
o The part appearance in standard views o The part orientation in an assembly o The part appearance in detail drawing
Figure 3.1: View of finalize model if selecting different Plane orientation
3.3.4 Features and Commands
Base Feature o The first feature that is created. o The foundation of the part. o The base feature geometry for the box is an extrusion. o The extrusion is named Extrude1. o Tip: Keep the base feature simple.
profile
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Features Used to Build
Extruded Boss Feature o Adds material to the part. o Requires a sketch.
Extruded Cut Feature o Removes material from the part. o Requires a sketch.
Fillet Feature o Rounds the edges or faces of a part to a specified radius.
Shell Feature o Removes material from the selected face. o Creates a hollow block from a solid block. o Very useful for thin-walled, plastic parts. o You are required to specify a wall thickness when using the shell
feature.
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3.3.5 Views
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3.3.6 Extrude Feature - End Conditions Option
An extrusion will extend a profile along a path normal to the profile plane
for some distance. The movement along that path becomes the solid
model.
End Condition Name Results of Using the End Condition
Blind Extrusion distance is specified by the user.
Through All Extrusion continues through the entire part.
Up to Vertex Selected vertex or point dictates extrusion distance.
Up to Surface Selected surface, face or plane dictates extrusion distance.
Offset from Surface Extrusion terminates the specified distance either before or after the selected surface, face or plane.
Up to Next Extrusion terminates at the next face encountered.
Up to Body Selected body dictates the extrusion distance.
Midplane Extrudes equal amounts in opposite directions. Distance specified is the total distance of the extrusion.
Original sketch plane
1 2 3 4 5 6 7 8
*
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ugh
All
Up
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erte
x
Up
to S
urfa
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Off
set f
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Sur
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Mid
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Up
to N
ext
Up
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ody
Vertex point
Next body
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3.3.7 Revolve Feature
A Revolve feature is created by rotating a 2D profile sketch around an axis of revolution.
The profile sketch can use a sketch line or a centerline as the axis of revolution.
The profile sketch cannot cross the axis of revolution.
To Create a Revolve Feature: 1. Select a sketch plane.
2. Sketch a 2D profile.
3. (Optional) Sketch a centerline.
9 The axis of revolution must be in the sketch with the profile. It cannot be in a separate sketch.
9 The profile must not cross the centerline. 4. Click Revolved Boss/Base .
5. Specify the angle of rotation and click OK. The default angle is 360.
6. The sketch is revolved around the axis of revolution, creating the feature.
centerline
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3.3.8 Sweep Feature
The Sweep feature is created by moving a 2D profile along a path. A Sweep feature is used to create the handle on the candlestick. The Sweep feature requires two sketches:
o Sweep Path o Sweep Profile
Sweep Overview Rules The sweep path is a set of sketched curves contained in a sketch, a
curve, or a set of model edges.
The sweep profile must be a closed contour. The start point of the path must lie on the plane of the sweep section. The section, path or the resulting solid cannot be self-intersecting.
3.3.9 Loft Feature
Blends multiple profiles together. A Loft feature can be a base, boss, or cut.
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To Create a Simple Loft Feature: 1. Create the planes required for the profile sketches. Each sketch should
be on a different plane.
2. Sketch a profile on the first plane.
3. Sketch the remaining profiles on their corresponding planes.
4. Click Loft on the Features toolbar.
5. Select each profile.
6. Examine the preview curve and the connectors.
7. Click OK .
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3.3.10 Fillet Feature
Fillet/Round creates a rounded internal or external face on the part. You
can fillet all edges of a face, selected sets of faces, selected edges, or
edge loops.
Types of fillets:
Recommendations for Fillets: In general, it is best to follow these rules when making fillets:
Add larger fillets before smaller ones. When several fillets converge at a vertex, create the larger fillets first.
Add drafts before fillets. If you are creating a molded or cast part with many filleted edges and drafted surfaces, in most cases you should
add the draft features before the fillets.
Save cosmetic fillets for last. Try to add cosmetic fillets after most other geometry is in place. If you add them earlier, it takes longer to rebuild
the part.
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To enable a part to rebuild more rapidly, use a single Fillet operation to treat several edges that require equal radius fillets. However, if you
change the radius of that fillet, all the fillets created in the same
operation change.
To create fillets:
1. Click Fillet on the Features toolbar, or click Insert, Features, Fillet/Round.
2. Set the PropertyManager options. For constant radius fillets only,
you can use the FilletXpert to add or modify fillets.
3. Click OK
3.3.11 Chamfer Feature
Creates a beveled feature on selected edges, faces, or a vertex.
To create a chamfer: 1. Click Chamfer on the Features toolbar, or click Insert,
Features, Chamfer. 2. Under Chamfer Parameters:
Select an entity in the graphics area for Edges and Faces or Vertex.
Select one of the following: Angle distance Distance distance Vertex
Choose Select through faces to enable selection of edges through faces that hide the edges.
Select Equal Distance to specify a single value for distance or vertex.
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Select Keep features to retain features such as cuts or extrudes that would otherwise be removed when you apply the
chamfer.
Select Tangent propagation to extend the chamfer to faces or edges that are tangent to the selected entity.
Select a preview mode: Full preview, Partial preview, or No preview.
3. Click OK 3.3.12 Rib Feature
Rib is a special type of extruded feature created from open or closed sketched contours.
It adds material of a specified thickness in a specified direction between the contour and an existing part.
To create a rib: 1. Sketch the contour to use as the rib feature on a plane that:
Intersects the part, or Is parallel or at an angle to an existing plane
Original part
Keep features cleared
Keep features checked
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2. Click Rib on the Features toolbar, or click Insert, Features, Rib. 3. Set the PropertyManager options.
4. Click OK
3.3.13 Draft Feature
Tapers model faces by a specified angle, using a neutral pane or a parting line..
Use to make a molded part easier to remove from the mold.
To draft a model face:
1. Click Draft (Features toolbar) or Insert, Features, Draft. 2. Set the options in the PropertyManager.
3. Click OK
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3.3.14 Hole Wizard
Insert a hole using a pre-defined cross-section. Two tabs appear at the Hole Wizard propertymanager: Type (default). Sets the hole type parameters. Positions. Locates the Hole Wizard holes on planar or non-planar
faces. Use the dimension and other sketch tools to position the
hole centers.
Hole type
Counterbore
Countersink
Hole
Tap Pipe tap Legacy Hole
To create Hole Wizard holes: 1. Create a part and select a planar surface.
2. Click Hole Wizard on the Features toolbar or Insert, Features, Hole, Wizard.
3. Set the options in the PropertyManager.
4. Click OK
3.3.15 Pattern Repeats the selected features in an array based on a seed feature. You can create a linear pattern, a circular pattern, a curve driven pattern, a
fill pattern, or use sketch points or table coordinates to create the pattern.
Mirror copies the selected features or all features, mirroring them about the selected plane or face
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3.3.16 Reference Geometry
The Reference Geometry toolbar provides tools for creating and
using reference geometry.
Plane
Axis
Coordinate System Point
Creating Plane
1. Click Plane on the Reference Geometry toolbar, or click Insert, Reference Geometry, Plane. The Plane PropertyManager appears.
2. Under Selections, select the type of plane you want to create and the items to create the plane:
Through Lines/Points . Create a plane through an edge, axis, or sketch line, and a point, or through three points.
Parallel Plane at Point . Create a plane through a point parallel to a plane or face.
Select a face or planar face. Then select a midpoint. The new plane is parallel to the selected face through the chosen midpoint.
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At Angle . Create a plane through an edge, axis, or sketch line at an angle to a face or plane.
Offset Distance . Create a plane parallel to a plane or face, offset by a specified distance. This is the default plane created.
Normal to Curve . Create a plane through a point and perpendicular to an edge or curve.
If the selected line is in the same plane as the selected plane, the new plane rotates around the selected line.
If the selected line is parallel to the selected plane, the new plane moves to the parallel line and rotates around the line.
In this example, you select just the helix to create the new plane. Plane 4 is perpendicular to the end of the tapered helix.
A circle is swept along the helix to create a spring.
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On Surface . Create a plane on a non-planar face or angular surface.
Drag and Drop. You can also drag and drop to create a plane.
The selected items appear in the Reference Entities box. A preview of the new plane appears in the graphics area.
3. Click OK to create the plane. Creating Axis
1. Click Axis on the Reference Geometry toolbar, or click Insert,
Reference Geometry, Axis. 2. Select the axis type in the Axis PropertyManager, then select the
required entities for that type.
One Line/Edge/Axis . Select a sketch line, an edge, or select View, Temporary Axes and then select the axis that is displayed.
Two Planes . Select two planar faces, or select View, Planes, and then select two planes.
Two Points/Vertices . Select two vertices, points, or midpoints.
Cylindrical/Conical Face . Select a cylindrical or conical face. Point and Face/Plane . Select a surface or plane and a vertex
point, or midpoint. The resultant axis is normal to the selected
surface or plane through the selected vertex, point, or midpoint. If
the surface is non-planar, the point must be on the surface.
a. Select a surface. b. Select a sketch point on the surface
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3. Verify that the items listed in Reference Entities correspond to your selections.
4. Click OK. 5. Click View, Axes to see the new axis.
Display Temporary Axis
You can use an axis in creating sketch geometry or in a circular pattern.
Every cylindrical and conical face has an axis.
Temporary axes are those created implicitly by cones and cylinders
in the model.
To display temporary axes: Click View, Temporary Axes.
Creating Coordinate System
You can define a coordinate system for a part or assembly. Use this
coordinate system with the Measure and Mass Properties tools, and for exporting SolidWorks documents to IGES, STL, ACIS, STEP, Parasolid,
VRML, and VDA.
To create a coordinate system:
1. Click Coordinate System on the Reference Geometry toolbar, or click Insert, Reference Geometry, Coordinate System.
2. Use the Coordinate System PropertyManager to create the coordinate system.
3. Click OK
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Creating Point
Use as construction objects. Can also create multiple reference points that are a specified distance
apart on curves.
Click View, Points to toggle the display of reference points.
To create a single reference point:
1. Click Point on the Reference Geometry toolbar, or click Insert, Reference Geometry, Point.
2. In the PropertyManager, select the type of reference point to create.
3. In the graphics area, select the entities to use to create the
reference point.
4. Click OK
3.3.17 Families of Parts
Many times parts come in a variety of sizes. This is called a family of parts. It is not efficient to build each version individually. Design Tables simplify making families of parts.
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What is a Configuration? A configuration is a way to create a family of similar parts within one
file.
Each configuration represents one version of the part.
Suppress / Unsuppress (also known as revolved) Feature Suppress is used to temporarily remove a feature. When a feature is
suppressed, the system treats it as if it doesnt exist. That means other
features that are dependent on it will be suppressed also. In addition,
suppressed features are removed from memory, freeing up system
resources. Suppressed features can be unsuppressed at any time.
To create a configuration manually:
1. In either a part or assembly document, click the
ConfigurationManager tab at the top of the FeatureManager
design tree to change to the ConfigurationManager.
2. In the ConfigurationManager, right-click the part or assembly name
and select Add Configuration. 3. In the Add Configuration PropertyManager, type a Configuration
Name and specify properties for the new configuration. You can specify a configuration specific color.
4. Click .
5. Click the FeatureManager design tree tab to return to the
FeatureManager design tree.
6. Modify the model as needed to create the design variation.
7. Save the model.
To activate a different configuration:
1. Click the ConfigurationManager tab to change to the
ConfigurationManager.
2. Right-click the name of the configuration you want to view and select
Show Configuration or Double-click the configuration name. The named configuration becomes the active configuration, and the
view of the model updates to reflect the newly selected configuration.
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3.4 ACTIVITIES Exercise 1
Create this part using the information and dimensions provided. Sketch and
extrude profiles to create the part.
Exercise 2
Use the following graphics to create the part.
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Exercise 3 Use the following graphics to create the part. Holes are concentric to circular
edges created by fillets and rounds.
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Exercise 4
Dimension in mm:
Create this part using the dimension provided. Use
relations and equations where applicable to maintain the
design intent. Give careful thought to the best location for
the origin.
Design intent The design intent for this part is as follow:
1. The part is symmetrical.
2. Front holes on centerline.
3. All fillets and round are R 3mm unless noted.
4. Center holes in Front and Right share a common
centerpoint.
SECTION A-A
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Exercise 5 Build this part in SolidWorks.
Material: 6061 Alloy. Density = 0.0027g/mm^3 Unit system: MMGS (millimeter, gram, second) Decimal places: 2. A = 100. All holes through all, unless otherwise specified. What is the overall mass of the
part in grams? (2040.57 gram)
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Exercise 6 Build this part in SolidWorks.
Unit system: MMGS (millimeter, gram, second)
Decimal places: 2. Part origin: Arbitrary
A = 63mm, B = 50mm, C = 100mm. All holes through all.
Part material: Copper Density = 0.0089 g/mm^3
What is the overall mass of the part in grams? (1280 gram)
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Exercise 7 These questions are the Parametric Part Modeling. Use configuration to create
these parts.
ADVICE You should be able to answer all four questions correctly within 20 to 30 minutes.
Read through every question first. This will help you save time and make correct
decisions when choosing which sketch plane to use and which sketch profile is
best. Avoid sketch fillets in this particular design.
Design this part in SolidWorks. Unit system: MMGS (millimeter, gram, second)
Decimal places: 2
Part origin: Arbitrary
Part material: Brass
Material Density: 0.0085 g/mm^3
Design note: the part is shelled throughout (single open face as shown)
Question 7a: A = 60 B = 64 C = 140 D = 19
What is the overall mass of the part (in grams)?
Question 7b: A = 50 B = 70 C = 160 D = 23
What is the overall mass of the part (in grams)?
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Update part with new features/dimensions. Unit system: MMGS (millimeter, gram, second)
Decimal places: 2
Part material: Brass
Material Density: 0.0085 g/mm^3
Design note: no shell remaining
Question 7c: A = 60 B = 64 C = 140 D = 19 E = 25
What is the overall mass of the part (in grams)?
Question 7d: A = 70 B = 80 C = 130 D = 15 E = 40
What is the overall mass of the part (in grams)?
ANSWERS 7a) 1006.91 grams
7b) 1230.82 grams
7c) 2859.51 grams
7d) 3218.14 grams
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3.5 REFERENCES
1. SolidWorks Essentials - SolidWorks 2010 Training Manual,
Massachusetts, USA.
2. SolidWorks 2007 Online Users Guide SP0.0
3. SolidWorks 2005 Hand-on Quick Start
4. SolidWorks 2007 Online Users Guide SP0.0
5. SolidWorks 2005 Hand-on Quick Start
6. 2010 SolidWorks Help
7. Whats New in SolidWorks, Version 2010
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UNIT 4 PART ASSEMBLY
4.1 INTRODUCTION Part files, as you have learned, typically contain one contiguous solid
modeling. Assembly files can contain more than one part. Assembly files
give you the capability of assembling the parts you have created, putting
the parts together as if you
were actually building the
assembly in real life. The
following figure shows an
example of an assembly. It
is the example you will use
to learn about assemblies
in this lesson.
4.2 LEARNING OUTCOMES Upon successful completion of this module, you would be able to:
create a new assembly insert components into an assembly using all available techniques. add mating relationships between components. utilize the assembly-specific aspects of the FeatureManager design
tree to manipulate and manage the assembly.
insert sub-assemblies. use part configurations in an assembly.
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4.3 LEARNING CONTENTS
4.3.1 Introduction to Part Assembly
You can build complex assemblies consisting of many components, which
can be parts or other assemblies, called sub-assemblies. For most
operations, the behavior of components is the same for both types. Adding
a component to an assembly creates a link between the assembly and the
component. When SolidWorks opens the assembly, it finds the component
file to show it in the assembly. Changes in the component are
automatically reflected in the assembly.
The document name extension for assemblies is .sldasm
1] Open an existing part
Open the part Main body. A new assembly will be
created by using this part.
The first component added to an assembly should be
a part that will not move (fix). By fixing the first
component, others can be mated to it without any
danger of it moving.
Handle Sub-assembly
Adjustable rod (2 copies)
Coupling
Main body
Pressing part
Bolt 1 (6 copies)
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2] Starting a New Assembly
i) To create an assembly from a beginning or new file: