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    Overview of Electronic Commerce

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    Copyright 2010 Pearson Education, Inc.

    Publishing as Prentice Hall

    1. Define electronic commerce (EC) and

    describe its various categories.

    2. Describe and discuss the content andframework of EC.

    3. Describe the major types of EC

    transactions.

    4. Discuss e-commerce 2.0.

    5. Understand the elements of the digital

    world.1-1

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    6. Describe the drivers of EC as they relate

    to business pressures and organizational

    responses.7. Describe some EC business models.

    8. Describe the benefits and limitations of

    EC to organizations, consumers, and

    society.

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    electronic commerce (EC)

    The process of buying, selling, or exchanging

    products, services, or information viacomputer

    e-business

    A broader definition of EC that includes not

    just the buying and selling of goods andservices, but also servicing customers,

    collaborating with business partners, and

    conducting electronic transactions within an

    or anization 1-3

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    OTHER EC CONCEPTS Pure Versus Partial EC

    EC Organizations

    brick-and-mortar (old economy) organizationsOld-economy organizations (corporations) that performtheir primary business off-line, selling physical productsby means of physical agents

    virtual (pure-play) organizations

    Organizations that conduct their business activities

    solely online click-and-mortar (click-and-brick) organizations

    Organizations that conduct some e-commerceactivities, usually as an additional marketing channel

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    intranet

    An internal corporate or government

    network that uses Internet tools, such asWeb browsers, and Internet protocols

    extranet

    A network that uses the Internet to linkmultiple intranets

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    AN EC FRAMEWORK

    Five support areas for EC applications

    People

    Public policy

    Marketing and advertisement

    Support services

    Business partnerships

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    EC IS CLASSIFIED BY THE NATURE ANDDIRECTION OF TRANSACTIONS ANDINTERACTIONS

    business-to-business (B2B)E-commerce model in which all of the participantsare businesses or other organizations

    business-to-consumer (B2C)

    E-commerce model in which businesses sell to

    individual shoppers e-tailing

    Online retailing, usually B2C

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    business-to-business-to-consumer

    (B2B2C)

    E-commerce model in which a business

    provides some product or service to a client

    business that maintains its own customers

    consumer-to-business (C2B)

    E-commerce model in which individuals usethe Internet to sell products or services to

    organizations or individuals who seek sellers

    to bid on products or services they need

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    consumer-to-consumer(C2C)

    E-commerce model in which consumers sell

    directly to other consumers

    collaborative commerce (c-commerce)

    E-commerce model in which individuals or

    groups communicate or collaborate online

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    e-learning

    The online delivery of information for

    purposes of training or education

    e-government

    E-commerce model in which a government

    entity buys or provides goods, services, or

    information from or to businesses or individualcitizens

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    social computing

    An approach aimed at making the human-computer interface more natural

    Web 2.0

    The second-generation of Internet-basedservices that let people collaborate and

    share information online in new ways,such as social networking sites, wikis,communication tools, and folksonomies

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    social network

    A category of Internet applications that

    help connect friends, business partners, or

    individuals with specific interests by

    providing free services such as photo

    presentations,

    e-mail, blogging, and so on using a varietyof tools

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    enterprise-oriented networks

    Social networks whose primary objective

    is to facilitate business Examples of Enterprise Social Networks

    carnivalconnections.com

    xing.com

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    virtual world

    A user-defined world in which people can

    interact, play, and do business. The mostpublicized virtual world is Second Life

    How Students Make Money in a Virtual World

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    digital economy

    An economy that is based on digital

    technologies, including digitalcommunication networks, computers,

    software, and other related information

    technologies; also called the Internet

    economy, the new economy, or the Webeconomy

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    digital enterprise

    A new business model that uses IT in afundamental way to accomplish one ormore of three basic objectives: reach andengage customers more effectively, boostemployee productivity, and improveoperating efficiency. It uses convergedcommunication and computing technologyin a way that improves businessprocesses

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    corporate portal

    A major gateway through which employees,

    business partners, and the public can enter a

    corporate Web site

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    The Changing Business Environment Economic, legal, societal, and technological

    factors have created a highly competitive

    business environment in which customers arebecoming more powerful

    These environmental factors can change quickly,vigorously, and sometimes in an unpredictablemanner

    Companies need to react quickly to both theproblems and the opportunities resulting from thisnew business environment

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    The Business Environment and Performance

    Impact Model

    Business Pressures

    Organizational Response Strategies

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    business model

    A method of doing business by which a

    company can generate revenue to sustainitself

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    THE STRUCTURE AND PROPERTIES

    OF BUSINESS MODELS

    Revenue Models

    Sales

    Transaction fees

    Subscription fees

    Advertising fees

    Affiliate fees

    Other revenue sources

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    value proposition

    The benefits a company can derive from

    using EC Functions of a Business Model

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    TYPICAL EC BUSINESS MODELS

    1. Online direct marketing

    2. Electronic tendering systems tendering (bidding) system

    Model in which a buyer requests would-be sellers

    to submit bids; the lowest bidder wins

    3. Electronic marketplaces and exchanges

    4. Viral marketing

    5. Social networking and Web 2.0 tools

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    THE BENEFITS AND IMPACTS OF EC

    EC provides benefits to organizations,

    individual customers, and society

    Ethical Issues

    ethics

    The branch of philosophy that deals with what is

    considered to be right and wrong

    WHY STUDY E-COMMERCE?

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    1. Is it real?

    2. Why is B2B e-commerce so essential?

    3. What should be my business model?

    4. How do we transform our organization into adigital one?

    5. How should we evaluate the magnitude ofbusiness pressures and technological

    advancement?6. How can we exploit social/business networking?

    7. What should be my companys strategy towardEC?

    8. What are the top challenges of EC? 1-34