chapter 6: process synchronization

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Chapter 6: Process Synchronization. Objectives. To introduce the critical-section problem, whose solutions can be used to ensure the consistency of shared data To present both software and hardware solutions of the critical-section problem - PowerPoint PPT Presentation

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Page 1: Chapter 6:   Process Synchronization

國立台灣大學資訊工程學系

Chapter 6: Process Synchronization

Page 2: Chapter 6:   Process Synchronization

資工系網媒所 NEWS 實驗室

Objectives

To introduce the critical-section problem, whose solutions can be used to ensure the consistency of shared dataTo present both software and hardware solutions of the critical-section problemTo introduce the concept of an atomic transaction and describe mechanisms to ensure atomicity

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Module 6: Process Synchronization

BackgroundThe Critical-Section ProblemPeterson’s SolutionSynchronization HardwareSemaphoresClassic Problems of SynchronizationMonitorsSynchronization Examples Atomic Transactions

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BackgroundConcurrent access to shared data may result in data inconsistencyMaintaining data consistency requires mechanisms to ensure the orderly execution of cooperating processesSuppose that we wanted to provide a solution to the consumer-producer problem that fills all the buffers. We can do so by having an integer count that keeps track of the number of full buffers. Initially, count is set to 0. It is incremented by the producer after it produces a new buffer and is decremented by the consumer after it consumes a buffer.

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Producer

while (true) { /* produce an item and put in

nextProduced */ while (count == BUFFER_SIZE)

; // do nothing buffer [in] = nextProduced; in = (in + 1) % BUFFER_SIZE; count++;}

Consumer

while (true) {

while (count == 0) ; // do nothing nextConsumed = buffer[out]; out = (out + 1) % BUFFER_SIZE; count--;/* consume the item in

nextConsumed */}

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Race Conditioncount++ could be implemented as register1 = count register1 = register1 + 1 count = register1count-- could be implemented as register2 = count register2 = register2 - 1 count = register2Consider this execution interleaving with “count = 5” initially:

S0: producer execute register1 = count {register1 = 5}S1: producer execute register1 = register1 + 1 {register1 = 6} S2: consumer execute register2 = count {register2 = 5} S3: consumer execute register2 = register2 - 1 {register2 = 4} S4: producer execute count = register1 {count = 6 } S5: consumer execute count = register2 {count = 4}

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Solution to Critical-Section Problem1. Mutual Exclusion - If process Pi is executing in its critical section, then

no other processes can be executing in their critical sections2. Progress - If no process is executing in its critical section and there

exist some processes that wish to enter their critical section, then the selection of the processes that will enter the critical section next cannot be postponed indefinitely

3. Bounded Waiting - A bound must exist on the number of times that other processes are allowed to enter their critical sections after a process has made a request to enter its critical section and before that request is grantedAssume that each process executes at a nonzero speed No assumption concerning relative speed of the N processes

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Algorithm (1) for Process Pi Pj

do {

while (turn != i) ;

critical section

turn = j;

remainder section} while (1);

do {

while (turn != j) ;

critical section

turn = i;

remainder section} while (1);

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Algorithm (2) for Process Pi Pj

do {

flag[i] = TRUE; while (flag[j]) ;

critical section

flag[i] = false;

remainder section} while (1);

do {

flag[j] = TRUE; while (flag[i]) ;

critical section

flag[j] = false;

remainder section} while (1);

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Peterson’s Solution

Two-process solutionAssume that the LOAD and STORE instructions are atomic; that is, cannot be interrupted.The two processes share two variables:

int turn; Boolean flag[2]

The variable turn indicates whose turn it is to enter the critical section. The flag array is used to indicate if a process is ready to enter the critical section. flag[i] = true implies that process Pi is ready!

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Algorithm (3) for Process Pi Pj

while (true) { flag[i] = TRUE; turn = j; while ( flag[j] && turn == j);

CRITICAL SECTION

flag[i] = FALSE;

REMAINDER SECTION }

while (true) { flag[j] = TRUE; turn = i; while ( flag[i] && turn == i);

CRITICAL SECTION

flag[j] = FALSE;

REMAINDER SECTION }

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Synchronization HardwareMany systems provide hardware support for critical section codeUniprocessors – could disable interrupts

Currently running code would execute without preemptionGenerally too inefficient on multiprocessor systems

Operating systems using this not broadly scalable

Modern machines provide special atomic hardware instructions

Atomic = non-interruptableEither test memory word and set valueOr swap contents of two memory words

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Solution to Critical-section Problem Using Locks

do { acquire lock

critical section release lock

remainder section } while (TRUE);

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TestAndndSet Instruction

Definition:

boolean TestAndSet (boolean *target) { boolean rv = *target; *target = TRUE; return rv: }

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Solution using TestAndSetShared boolean variable lock., initialized to false.Solution:

while (true) { while ( TestAndSet (&lock )) ; /* do nothing // critical section lock = FALSE; // remainder section }

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Swap Instruction

Definition:

void Swap (boolean *a, boolean *b) { boolean temp = *a; *a = *b; *b = temp: }

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Solution using SwapShared Boolean variable lock initialized to FALSE; Each process has a local Boolean variable key.Solution:

while (true) { key = TRUE; while ( key == TRUE) Swap (&lock, &key ); // critical section lock = FALSE; // remainder section }

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Bounded-waiting Mutual Exclusion with TestandSet()

do { waiting[i] = TRUE; key = TRUE; while (waiting[i] && key)

key = TestAndSet(&lock); waiting[i] = FALSE;

// critical section j = (i + 1) % n; while ((j != i) && !waiting[j])

j = (j + 1) % n; if (j == i)

lock = FALSE; else

waiting[j] = FALSE; // remainder section

} while (TRUE);

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SemaphoreSynchronization tool that does not require busy waiting Semaphore S – integer variableTwo standard operations modify S: wait() and signal()

Originally called P() and V()Less complicatedCan only be accessed via two indivisible (atomic) operations

wait (S) { while S <= 0

; // no-op S--; }

signal (S) { S++; }

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Semaphore as General Synchronization ToolCounting semaphore – integer value can range over an unrestricted domainBinary semaphore – integer value can range only between 0 and 1; can be simpler to implement

Also known as mutex locksCan implement a counting semaphore S as a binary semaphoreProvides mutual exclusionSemaphore mutex; // initialized to 1do {

wait (mutex); // critical Section signal (mutex);

// remainder section} while (TRUE);

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Semaphore ImplementationMust guarantee that no two processes can execute wait () and signal () on the same semaphore at the same timeThus, implementation becomes the critical section problem where the wait and signal code are placed in the critical section.

Could now have busy waiting in critical section implementationBut implementation code is shortLittle busy waiting if critical section rarely occupied

Note that applications may spend lots of time in critical sections and therefore this is not a good solution.

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With each semaphore there is an associated waiting queue. Each entry in a waiting queue has two data items:

value (of type integer) pointer to next record in the list

Two operations:block – place the process invoking the operation on the appropriate waiting queue.wakeup – remove one of processes in the waiting queue and place it in the ready queue.

Semaphore Implementation with no Busy waiting (1/2)

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Semaphore Implementation with no Busy waiting (2/2)

Implementation of wait: wait(semaphore *S) {

S->value--; if (S->value < 0) {

add this process to S->list; block();

} }

Implementation of signal:signal(semaphore *S) {

S->value++; if (S->value <= 0) {

remove a process P from S->list; wakeup(P);

}}

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Deadlock and StarvationDeadlock – two or more processes are waiting indefinitely for an event that can be caused by only one of the waiting processesLet S and Q be two semaphores initialized to 1

P0 P1

wait (S); wait (Q); wait (Q); wait (S);... … signal (S); signal (Q); signal (Q); signal (S);

Starvation – indefinite blocking. A process may never be removed from the semaphore queue in which it is suspended.Priority Inversion - Scheduling problem when lower-priority process holds a lock needed by higher-priority process

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Priority Inversion

Task 1 (H)

Task 2 (M)

Task 3 (L)

Priority Inversion

Task 3 Get Semaphore

Task 1 Preempts Task 3

Task 1 Tries to get Semaphore

Task 2 Preempts Task 3

Task 3 Resumes

Task 3 Releases the Semaphore

(1)

(2)

(3)

(4)

(5)

(6)

(7)

(8)

(9)

(10)

(11)

(12)

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Priority Inheritance

Task 1 (H)

Task 2 (M)

Task 3 (L)

Priority Inversion

Task 3 Get Semaphore

Task 1 Preempts Task 3

Task 1 Tries to get Semaphore(Priority of Task 3 is raised to Task 1's)

Task 3 Releases the Semaphore(Task 1 Resumes)

Task 1 Completes

(1)

(2)

(3)

(4)

(5)

(6)

(7)

(8)

(9)

(10)

(11)

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Classical Problems of Synchronization

Bounded-Buffer ProblemReaders and Writers ProblemDining-Philosophers Problem

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Bounded-Buffer Problem (1/3)N buffers, each can hold one itemSemaphore mutex initialized to the value 1Semaphore full initialized to the value 0Semaphore empty initialized to the value N.

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Bounded Buffer Problem (2/3)The structure of the producer process

do { // produce an item in nextp

wait (empty); wait (mutex);

// add the item to the buffer

signal (mutex); signal (full); } while (TRUE);

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Bounded Buffer Problem (3/3)The structure of the consumer process

do { wait (full); wait (mutex);

// remove an item from buffer to nextc

signal (mutex); signal (empty); // consume the item in nextc } while (TRUE);

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Readers-Writers Problem (1/3)A data set is shared among a number of concurrent processes

Readers – only read the data set; they do not perform any updatesWriters – can both read and write

Problem – allow multiple readers to read at the same time. Only one single writer can access the shared data at the same timeShared Data

Data setSemaphore mutex initialized to 1Semaphore wrt initialized to 1Integer readcount initialized to 0

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Readers-Writers Problem (2/3)The structure of a writer process

do { wait (wrt) ; // writing is performed

signal (wrt) ; } while (TRUE);

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Readers-Writers Problem (3/3)The structure of a reader process

do {

wait (mutex) ; readcount ++ ; if (readcount == 1)

wait (wrt) ; signal (mutex) // reading is performed

wait (mutex) ; readcount - - ; if (readcount == 0)

signal (wrt) ; signal (mutex) ; } while (TRUE);

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Dining-Philosophers Problem (1/2)

Shared data Bowl of rice (data set)Semaphore chopstick [5] initialized to 1

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Dining-Philosophers Problem (2/2)

The structure of Philosopher i:

While (true) { wait ( chopstick[i] );

wait ( chopStick[ (i + 1) % 5] );

// eat

signal ( chopstick[i] ); signal (chopstick[ (i + 1) % 5] );

// think

}

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Problems with Semaphores Correct use of semaphore operations:

signal (mutex) …. wait (mutex)

wait (mutex) … wait (mutex)

Omitting of wait (mutex) or signal (mutex) (or both)

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二元號誌 (1/2)

二元號誌的值只限定為 0 或 1 。利用硬體對二元數值的運算支援,二元號誌的實作要比計數號誌簡單快速得多。 可以利用二元號誌來實作計數號誌。

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二元號誌 (2/2)

計數號誌可以利用兩個二元號誌以及一個整數實作。 void wait(S) { wait(S1); C--; if (C < 0) { signal(S1); wait(S2); } signal(S1);}

void signal(S) { wait( S1); C++; if (C <= 0) signal(S2); else signal(S1);}

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臨界區域 (1/4) 臨界區域的使用非常方便。 以下宣告一個具有共享變數 v 的臨界區域,在 B 條件式成立下,如果沒有其他行程在此臨界區域中執行,就會執行 S 敘述:

利用臨界區域來實作,程式設計師不用煩惱同步的問題,只要正確地把問題描述在臨界區域內。 有限緩衝區問題可以用臨界區域來簡單地解決同步的問題。

region v when B do S;

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臨界區域 (2/4)

生產者與消耗者程式可以分別以臨界區域實作如下。region buffer when (count < n) { pool[in] = nextp; in = (in + 1) % n; count++;}

region buffer when (count > 0) { nextc = pool[out]; out = (out + 1) % n; count--;}

生 產 者 消 耗 者

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臨界區域 (3/4)臨界區域 region v when B do S 可利用 mutex 、first_delay 及 second_delay 三個號誌實作。

mutex 號誌是用來確保臨界區的互斥條件成立。 如果行程因為 B 為 FALSE 而無法進入臨界區,該行程將會在號誌 first_delay 等待。 在號誌 first_delay 等待的行程重新檢查 B 值之前,會離開號誌 first_delay ,而在號誌 second_delay 等待。 分成 first_delay 與 second_delay 兩段式等待的原因,是為了要避免行程持續忙碌地檢查 B 值。 當一個行程離開了臨界區之後,可能因為執行了敘述 S 而改變了 B 的值,所以需要重新檢查。

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臨界區域 (4/4)wait(mutex);while (!B) { first_count++; if (second_count > 0) signal(second_delay); else signal(mutex); wait(first_delay); first_count--; second_count++; if (first_count > 0) signal(first_delay); else signal(second_delay); wait(second_delay); second_count--;}S;if (first_count > 0) signal(first_delay);else if (second_count > 0) signal(second_delay);else signal(mutex);

wait(mutex);while (!B) { first_count++; if (first_count > 0) signal(first_delay); else signal(mutex); wait(first_delay); first_count--; first_count++; if (first_count > 0) signal(first_delay); else signal(first_delay); wait(first_delay); first_count--;}S;if (first_count > 0) signal(first_delay);else if (first_count > 0) signal(first_delay);else signal(mutex);

wait(mutex);while (!B) { first_count++; if (first_count > 0) signal(first_delay); else signal(mutex); wait(first_delay); first_count--;}S;if (first_count > 0) signal(first_delay);else signal(mutex);

wait(mutex);while (!B) { first_count++; signal(mutex); wait(first_delay); first_count--;}S; if (first_count > 0) signal(first_delay);else signal(mutex);

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MonitorsA high-level abstraction that provides a convenient and effective mechanism for process synchronizationOnly one process may be active within the monitor at a time

monitor monitor-name{

// shared variable declarationsprocedure P1 (…) { …. }

procedure Pn (…) {……}

Initialization code ( ….) { … }…

}}

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Schematic view of a Monitor

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Condition Variables

condition x, y;

Two operations on a condition variable:x.wait () – a process that invokes the operation is

suspended.x.signal () – resumes one of processes (if any) that

invoked x.wait ()

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Solution to Dining Philosophers (1/3)

monitor DP {

enum { THINKING; HUNGRY, EATING) state [5] ;condition self [5];

void pickup (int i) { state[i] = HUNGRY; test(i); if (state[i] != EATING) self [i].wait;}

void putdown (int i) { state[i] = THINKING;

// test left and right neighbors test((i + 4) % 5); test((i + 1) % 5);

}

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Solution to Dining Philosophers (2/3)

void test (int i) { if ( (state[(i + 4) % 5] != EATING) && (state[i] == HUNGRY) && (state[(i + 1) % 5] != EATING) ) { state[i] = EATING ;

self[i].signal () ; } }

initialization_code() { for (int i = 0; i < 5; i++) state[i] = THINKING;}

}

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Solution to Dining Philosophers (3/3)

Each philosopher I invokes the operations pickup() and putdown() in the following sequence:

dp.pickup (i)

EAT

dp.putdown (i)

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Monitor Implementation Using Semaphores

Variables semaphore mutex; // (initially = 1)semaphore next; // (initially = 0)int next-count = 0;

Each procedure F will be replaced by

wait(mutex); …

body of F; …if (next_count > 0)

signal(next)else

signal(mutex);

Mutual exclusion within a monitor is ensured.

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Monitor ImplementationFor each condition variable x, we have:

semaphore x_sem; // (initially = 0)int x-count = 0;

The operation x.wait can be implemented as:

x-count++;if (next_count > 0)

signal(next);else

signal(mutex);wait(x_sem);x-count--;

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Monitor Implementation

The operation x.signal can be implemented as:

if (x-count > 0) {next_count++;signal(x_sem);wait(next);next_count--;

}

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semaphore mutex; // (initially = 1)semaphore next; // (initially = 0)int next-count = 0;semaphore x-sem; // (initially = 0)int x-count = 0;

wait(mutex); …

body of F; …

if (next-count > 0)signal(next)

else signal(mutex);

if (x-count > 0) {next-count++;signal(x-sem);wait(next);next-count--;

}

x-count++;if (next-count > 0)

signal(next);else

signal(mutex);wait(x-sem);x-count--;

x.wait()

x.signal()

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A Monitor to Allocate Single Resourcemonitor ResourceAllocator {

boolean busy; condition x; void acquire(int time) { if (busy) x.wait(time); busy = TRUE; } void release() { busy = FALSE; x.signal(); }

initialization code() { busy = FALSE; }

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Synchronization Examples

SolarisWindows XPLinuxPthreads

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Solaris Synchronization

Implements a variety of locks to support multitasking, multithreading (including real-time threads), and multiprocessingUses adaptive mutexes for efficiency when protecting data from short code segmentsUses condition variables and readers-writers locks when longer sections of code need access to dataUses turnstiles to order the list of threads waiting to acquire either an adaptive mutex or reader-writer lock

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Windows XP Synchronization

Uses interrupt masks to protect access to global resources on uniprocessor systemsUses spinlocks on multiprocessor systemsAlso provides dispatcher objects which may act as either mutexes and semaphoresDispatcher objects may also provide events

An event acts much like a condition variable

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Linux Synchronization

Linux:Prior to kernel Version 2.6, disables interrupts to implement short critical sectionsVersion 2.6 and later, fully preemptive

Linux provides:semaphoresspin locks

Single processor Multiple Processor

Disable Kernel preemption

Acquire spin lock

Enable Kernel preemption

Release spin lock

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Pthreads Synchronization

Pthreads API is OS-independentIt provides:

mutex lockscondition variables

Non-portable extensions include:read-write locksspin locks

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Atomic Transactions

• System Model• Log-based Recovery• Checkpoints• Concurrent Atomic Transactions

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System ModelAssures that operations happen as a single logical unit of work, in its entirety, or not at allRelated to field of database systemsChallenge is assuring atomicity despite computer system failuresTransaction - collection of instructions or operations that performs single logical function

Here we are concerned with changes to stable storage – diskTransaction is series of read and write operationsTerminated by commit (transaction successful) or abort (transaction failed) operationAborted transaction must be rolled back to undo any changes it performed

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Transactional Memory (TM)TM provides an alternative strategy for developing a thread-save concurrent applications.A memory transaction is a sequence of memory read-write operations that are atomic.As the number of threads increases, traditional locking does not scale well.STM – Software TM

Inserting instrumentation code inside transaction blocks by a compiler

HTM – Hardware TMNeed to modify cache hierarchy and cache coherency protocol

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Types of Storage Media

Volatile storage – information stored here does not survive system crashes

Example: main memory, cache

Nonvolatile storage – Information usually survives crashesExample: disk and tape

Stable storage – Information never lostNot actually possible, so approximated via replication or RAID to devices with independent failure modes

Goal is to assure transaction atomicity where failures cause loss of information on

volatile storage

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Log-Based RecoveryRecord to stable storage information about all modifications by a transactionMost common is write-ahead logging

Log on stable storage, each log record describes single transaction write operation, including

Transaction nameData item nameOld valueNew value

<Ti starts> written to log when transaction Ti starts<Ti commits> written when Ti commits

Log entry must reach stable storage before operation on data occurs

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Log-Based Recovery AlgorithmUsing the log, system can handle any volatile memory errors

Undo(Ti) restores value of all data updated by Ti

Redo(Ti) sets values of all data in transaction Ti to new values

Undo(Ti) and redo(Ti) must be idempotentMultiple executions must have the same result as one execution

If system fails, restore state of all updated data via logIf log contains <Ti starts> without <Ti commits>, undo(Ti)If log contains <Ti starts> and <Ti commits>, redo(Ti)

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CheckpointsLog could become long, and recovery could take longCheckpoints shorten log and recovery time.Checkpoint scheme:1. Output all log records currently in volatile storage to stable

storage2. Output all modified data from volatile to stable storage3. Output a log record <checkpoint> to the log on stable storage

Now recovery only includes Ti, such that Ti started executing before the most recent checkpoint, and all transactions after Ti All other transactions already on stable storage

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Concurrent Transactions

Must be equivalent to serial execution – serializabilityCould perform all transactions in critical section

Inefficient, too restrictive

Concurrency-control algorithms provide serializability

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SerializabilityConsider two data items A and BConsider Transactions T0 and T1

Execute T0, T1 atomicallyExecution sequence called scheduleAtomically executed transaction order called serial scheduleFor N transactions, there are N! valid serial schedules

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Schedule 1: T0 then T1

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Nonserial Schedule

Nonserial schedule allows overlapped executeResulting execution not necessarily incorrect

Consider schedule S, consecutive operations Oi, Oj

Conflict if access same data item, with at least one write

If Oi, Oj consecutive and operations of different transactions & Oi and Oj don’t conflict

Then S’ with swapped order Oj Oi equivalent to S

If S can become a serial S’ via swapping nonconflicting operations

S is conflict serializable

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Schedule 2: Concurrent Serializable Schedule

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Locking Protocol

Ensure serializability by associating lock with each data item

Follow locking protocol for access control

LocksShared – Ti has shared-mode lock (S) on item Q, Ti can read Q but not write QExclusive – Ti has exclusive-mode lock (X) on Q, Ti can read and write Q

Require every transaction on item Q acquire appropriate lockIf lock already held, new request may have to wait

Similar to readers-writers algorithm

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Two-phase Locking Protocol

Generally ensures conflict serializabilityEach transaction issues lock and unlock requests in two phases

Growing – obtaining locksShrinking – releasing locks

Does not prevent deadlock

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Timestamp-based Protocols

Select order among transactions in advance – timestamp-orderingTransaction Ti associated with timestamp TS(Ti) before Ti starts

TS(Ti) < TS(Tj) if Ti entered system before Tj

TS can be generated from system clock or as logical counter incremented at each entry of transaction

Timestamps determine serializability orderIf TS(Ti) < TS(Tj), system must ensure produced schedule equivalent to serial schedule where Ti appears before Tj

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Timestamp-based Protocol Implementation

Data item Q gets two timestampsW-timestamp(Q) – largest timestamp of any transaction that executed write(Q) successfullyR-timestamp(Q) – largest timestamp of successful read(Q)Updated whenever read(Q) or write(Q) executed

Timestamp-ordering protocol assures any conflicting read and write executed in timestamp orderSuppose Ti executes read(Q)

If TS(Ti) < W-timestamp(Q), Ti needs to read value of Q that was already overwritten

read operation rejected and Ti rolled backIf TS(Ti) ≥ W-timestamp(Q)

read executed, R-timestamp(Q) set to max(R-timestamp(Q), TS(Ti))

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Timestamp-ordering Protocol

Suppose Ti executes write(Q)If TS(Ti) < R-timestamp(Q), value Q produced by Ti was needed previously and Ti assumed it would never be produced

Write operation rejected, Ti rolled back

If TS(Ti) < W-tiimestamp(Q), Ti attempting to write obsolete value of Q

Write operation rejected and Ti rolled back

Otherwise, write executed

Any rolled back transaction Ti is assigned new timestamp and restartedAlgorithm ensures conflict serializability and freedom from deadlock

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Schedule Possible Under Timestamp Protocol

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End of Chapter 6