desenvolvendo jogos para o mercado mobile presentation
DESCRIPTION
Evento YoLab S02E01 Contato: [email protected] @gabriel_araujo Youtube do Ultimo Slide: http://www.youtube.com/watch?v=9foiR9yt3q0TRANSCRIPT
![Page 1: Desenvolvendo jogos para o mercado mobile presentation](https://reader034.vdocuments.pub/reader034/viewer/2022051610/5496adc2b479596a4d8b4feb/html5/thumbnails/1.jpg)
Desenvolvendo jogos para o
Mercado Mobile
![Page 2: Desenvolvendo jogos para o mercado mobile presentation](https://reader034.vdocuments.pub/reader034/viewer/2022051610/5496adc2b479596a4d8b4feb/html5/thumbnails/2.jpg)
Play Classic Games
![Page 3: Desenvolvendo jogos para o mercado mobile presentation](https://reader034.vdocuments.pub/reader034/viewer/2022051610/5496adc2b479596a4d8b4feb/html5/thumbnails/3.jpg)
Players
John Carmack
Mario Zelda
Yu Suzuki Shigeru
Miyamoto
Virtua Racing Virtua Fighter
Doom
Quake
![Page 4: Desenvolvendo jogos para o mercado mobile presentation](https://reader034.vdocuments.pub/reader034/viewer/2022051610/5496adc2b479596a4d8b4feb/html5/thumbnails/4.jpg)
Comunidade Indie
![Page 5: Desenvolvendo jogos para o mercado mobile presentation](https://reader034.vdocuments.pub/reader034/viewer/2022051610/5496adc2b479596a4d8b4feb/html5/thumbnails/5.jpg)
Press Start Button
![Page 6: Desenvolvendo jogos para o mercado mobile presentation](https://reader034.vdocuments.pub/reader034/viewer/2022051610/5496adc2b479596a4d8b4feb/html5/thumbnails/6.jpg)
Double Jumper
![Page 7: Desenvolvendo jogos para o mercado mobile presentation](https://reader034.vdocuments.pub/reader034/viewer/2022051610/5496adc2b479596a4d8b4feb/html5/thumbnails/7.jpg)
How does a game?
> Game design document
> Mecânica
> Enredo
> Física
> Inteligência Artificial
> Animações
> Fator Replay
> Fator Sucesso
![Page 8: Desenvolvendo jogos para o mercado mobile presentation](https://reader034.vdocuments.pub/reader034/viewer/2022051610/5496adc2b479596a4d8b4feb/html5/thumbnails/8.jpg)
PC
Steam (Greenlight), Windows 8
Web
Facebook, Flash, HTML5
Console Xbox, Playstation, Vita, Ouya
Mobile
Android, iOS, Windows Phone
Plataformas
![Page 9: Desenvolvendo jogos para o mercado mobile presentation](https://reader034.vdocuments.pub/reader034/viewer/2022051610/5496adc2b479596a4d8b4feb/html5/thumbnails/9.jpg)
Smartphone Market Share
![Page 10: Desenvolvendo jogos para o mercado mobile presentation](https://reader034.vdocuments.pub/reader034/viewer/2022051610/5496adc2b479596a4d8b4feb/html5/thumbnails/10.jpg)
2D versus 3D
> Prós e Contras;
> Gosto Pessoal x Mecânica;
![Page 11: Desenvolvendo jogos para o mercado mobile presentation](https://reader034.vdocuments.pub/reader034/viewer/2022051610/5496adc2b479596a4d8b4feb/html5/thumbnails/11.jpg)
Engines e Linguagens
![Page 12: Desenvolvendo jogos para o mercado mobile presentation](https://reader034.vdocuments.pub/reader034/viewer/2022051610/5496adc2b479596a4d8b4feb/html5/thumbnails/12.jpg)
Engine do Double Jumper
![Page 13: Desenvolvendo jogos para o mercado mobile presentation](https://reader034.vdocuments.pub/reader034/viewer/2022051610/5496adc2b479596a4d8b4feb/html5/thumbnails/13.jpg)
Game Designer
Game/Level Designer x Tutorial
![Page 14: Desenvolvendo jogos para o mercado mobile presentation](https://reader034.vdocuments.pub/reader034/viewer/2022051610/5496adc2b479596a4d8b4feb/html5/thumbnails/14.jpg)
Game Developer
Princípios SOLID S = GameObject (Single Responsibility)
O = Enemy (Open-Closed)
L = Método Draw (Liskov Substitution)
I = Interfaces de IA (Interface Segregation)
D = GameSetup (Dependency Inversion)
Debug e UnitTest
![Page 15: Desenvolvendo jogos para o mercado mobile presentation](https://reader034.vdocuments.pub/reader034/viewer/2022051610/5496adc2b479596a4d8b4feb/html5/thumbnails/15.jpg)
Ilustrador
> Direitos Autorais
> Alto Custo e Alto suficiente
![Page 16: Desenvolvendo jogos para o mercado mobile presentation](https://reader034.vdocuments.pub/reader034/viewer/2022051610/5496adc2b479596a4d8b4feb/html5/thumbnails/16.jpg)
Músico
8Bit x Grande Produção O valor de produção de 1 minuto de música é de 79 … 109 dólares
canadenses + 4% de trasnferência internacional via PayPal.
![Page 17: Desenvolvendo jogos para o mercado mobile presentation](https://reader034.vdocuments.pub/reader034/viewer/2022051610/5496adc2b479596a4d8b4feb/html5/thumbnails/17.jpg)
Tester
> Beta Testers
![Page 18: Desenvolvendo jogos para o mercado mobile presentation](https://reader034.vdocuments.pub/reader034/viewer/2022051610/5496adc2b479596a4d8b4feb/html5/thumbnails/18.jpg)
Do Your Self
![Page 19: Desenvolvendo jogos para o mercado mobile presentation](https://reader034.vdocuments.pub/reader034/viewer/2022051610/5496adc2b479596a4d8b4feb/html5/thumbnails/19.jpg)
Financiamento
Editais audiovisuais do governo
Investimento Privado
Crownding funding:
![Page 20: Desenvolvendo jogos para o mercado mobile presentation](https://reader034.vdocuments.pub/reader034/viewer/2022051610/5496adc2b479596a4d8b4feb/html5/thumbnails/20.jpg)
Publishers
Publishers x Stores
Classificação Indicativa
Marketing
70% - 30%
![Page 21: Desenvolvendo jogos para o mercado mobile presentation](https://reader034.vdocuments.pub/reader034/viewer/2022051610/5496adc2b479596a4d8b4feb/html5/thumbnails/21.jpg)
Reviews
![Page 22: Desenvolvendo jogos para o mercado mobile presentation](https://reader034.vdocuments.pub/reader034/viewer/2022051610/5496adc2b479596a4d8b4feb/html5/thumbnails/22.jpg)
Monetização
![Page 23: Desenvolvendo jogos para o mercado mobile presentation](https://reader034.vdocuments.pub/reader034/viewer/2022051610/5496adc2b479596a4d8b4feb/html5/thumbnails/23.jpg)
Publicidade
![Page 24: Desenvolvendo jogos para o mercado mobile presentation](https://reader034.vdocuments.pub/reader034/viewer/2022051610/5496adc2b479596a4d8b4feb/html5/thumbnails/24.jpg)
Cenário Nacional
![Page 26: Desenvolvendo jogos para o mercado mobile presentation](https://reader034.vdocuments.pub/reader034/viewer/2022051610/5496adc2b479596a4d8b4feb/html5/thumbnails/26.jpg)
Perguntas
???