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數位匯流 – 行動多媒體之利基與願景 Pao-Chung Ho VP & General Director Networks & Multimedia Institute Institute for Information Industry Digital Convergence The way quad-play goes WOCC, 2008/04/24

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  • Pao-Chung Ho

    VP & General DirectorNetworks & Multimedia InstituteInstitute for Information Industry

    Digital Convergence The way quad-play goes

    WOCC, 2008/04/24

  • 2

    Table of Contents

    Quad-play in U-Life : Vision for Digital ConvergenceTrends/Characteristics for Digital ConvergenceChallenges & Potential ICT ApproachesConclusions

  • 3

    Quad-play in U-Life: Vision for Digital Convergence

  • 4

    AnyAnyContentContent

    Internet @ BreakfastInternet @ Breakfast

    Telematics Telematics on the Roadon the Road Internet @ OfficeInternet @ Office

    Internet @ MeetingsInternet @ Meetings

    Internet in the AirInternet in the Air

    Internet @ LeisureInternet @ Leisure

    Internet @ HotelInternet @ Hotel

    InternetInternetvia Taxivia Taxi

    Ubiquitous Computing

    ononAnywhereAnywhere

    AnyDevice

    AnyDevice

    overover

    AnyNetwork

    AnyNetwork

    atat

    AnyTimeAnyTime

    in

    U-TaiwanU-JapanU-Korea

  • 5

    U-Life Global Outlook : Wireless Cities North America

    U.S: Philadelphia, SFOCanada: Frederiction

    Kingston

    EuropeUK: KingscelereBasingstoke

    PortsmouthGerman: BergenHamburgBochumFrance: LaurisNantesSweden: GotlandSkellefteFinland: MntslPorvoo

    AsiaTaiwan: Taipei, Taichung, KaohsiungIndia: PuneMalaysia:Pasir GudangSubang Java

    South PacificAustralia: AdelaideNew Zealand: Auckland,

    Wellington

    Over 130Wireless Cities

    Wi-Fi, WiMAX, LTE, 4G

  • 6

    Broadband Wireless Attaining Ubiquity

    Source: Korea 4G R&D and Standardization, LGE, 2006

    High (250 Km/h~)

    Medium (Vehicular)

    1G

    2G

    LTE. 4G Requirements

    Low(Nomadic)

    Peak Data Rate14.4 Kbps 144 Kbps 384 Kbps ~ 50 Mbps ~100 Mbps ~

    CDMAGSM

    AMPS

    W-CDMA/HSDPACDMA2000/Ev-DV/DO

    1995 2000 2005 2010

    WiBro

    802.16e

    WLAN802.11a/b

    802.16 a/d

    Mobility 4GStandard

    3G++3G

    Wireless Transmission100 Mbps (high mobility)1GHz(Fixed, Nomadic)High Spec. efficiency ( 5~10 bps/Hz ~)

    Ubiquitous communication Heterogeneous IW

    Cost-effectiveHigh capacityLarger coverage

    WLAN802.11n

    1

    2

    3

    GbWLAN

    802.16mWiMAX 2

    W-CDMA/OFDMCDMA2000/OFDM

    4

    Global Evolution Trends (Path 1) 3G Evolution (Path 2) 4G standard body (Path 3) Broadband wireless (Path 4) 802.11p, 802.11n

    802.11p4

  • 7

    DevicesDevices

    Market Transition: Consumer Driven

    Content / ApplicationsContent / Applications

    NetworksAt Home, At Work, On the Move

    NetworksAt Home, At Work, On the Move

    Source: Cisco, 2007

    Network/Content/Device Boundaries Blurring

  • 8

    Triple-play has become mainstream, and

    E-Learning

    VideoDataVoiceTriple Play Service

    IP BasedService

    Voice

    Video

    Datanetwork

    VoiceData

    Video

    Wi-FiVoIP Phone

    Video Phone

    PC

    Internet Access

    Cordless Caller ID phone

    Home Shopping

    Home Banking Telemedicine

    OnlineGaming

    EPG Multi-View i-TV

    VODPVR

    SourceMIC, Nov. 2006

  • 9

    Quad-Play Services & Devices Integrates Ubiquitous Network Society

    Quad-play = Triple-play + MobilityQuad-play = Triple-play + Mobility

  • 10

    Trends/Characteristics for Digital Convergence

  • 11

    What we see on CES 2008 : Convergence!

    SourceMIC2008, 01

    Audio/Video

    Push Mail

    Internet

    DTV

    Camera

    Game

    GPS/LBS

    SkypeMulti-function handsetMulti-function handset

    Multimedia Platform

    Wired Connection

    Wireless Connection

    On the Move

    Game eCommerce / Community IPTV Service

    PlayStation Network

    PS3

    Wii ChannelsWii

    Xbox Live

    Xbox 360

    Indoor/Home

    In Car

  • 12

    Characteristics of ConvergenceNetworksDevicesContentsServices

  • 13

    Networks :Integrated network achieves convergent services

    Source: MICApril 2007

    TTomorrowomorrowHorizontal Network (multiHorizontal Network (multi--services)services)

    TodayTodayVertical Networks (single service)Vertical Networks (single service)

    Mob

    ile

    Ter

    rest

    rial

    /Rad

    io/S

    atel

    lite

    Fixe

    d N

    etw

    ork

    WiM

    AX

    /WL

    AN

    Convergence Services

    IP Based-ServicesEnvironment

    Service 1Service 1 Service 2Service 2 Service 3Service 3 Service 4Service 4

    Wireless(WiMAX, WiFi)

    Data 1Data 1 Data 3Data 3Data 2Data 2 Data 4Data 4

    DataVideo

    Voice

    Broadcasting(Terrestrial, Radio, Satellite)

    Mobile(GPRS, HSDPA, 3G, 4G)

    Fixed Network(Cable, DSL, FTTX )

  • 14

    Devices :Change on end-user experience by convergence

    single service, single billing, single-mode terminal

    multiple function, personal service,multi-mode terminal of unified billing

    Source:1. Mobile Terminals for Convergence, ZTE Corporation, 2007/102. Insight Entertainment Technologies Consumer Survey, Jupiter Research, 2007,06

    Preference For a Single Device Creates Demand For Converged Devices

  • 15

    Contents :Quality & Interaction pushes content aggregation

    High-Definition (Quality)

    Premiere Channel Package

    Pay-Per-View

    VOD, Push VOD

    Quad-Play

    Data VoiceVideo

    Bundle ServiceSingle Provider

    Single Bill

    Video-on-Demand (Interaction)

    Internet

    Phone

    TV/STB

    PC/NB

    Handset/PDA

  • 16

    Services :Convergence of Devices & Web2.0 Mash up..

  • 17

    Challenges & Potential ICT Approaches

  • 18

    Challenges to Ubiquity/Convergence5Ws need to achieve

    Who is the user? Which device is in-use?Where are the data and device?What do you need?HoW to interact?

    Healthcaree-Learning

    Entertainment

    Community

    Ubiquitous Services

  • 19

    ICT Issues on Ubiquity/ConvergenceCross Services, Networks, and Devices for

    contents/media continuity

    Networks

    Devices

    Services contents/mediaconsumer

  • 20

    Issue 1: Cross Services

    Rich Internet Application Techniques:Ajax, Flash/Flex, Enabling website to attain RIA (Rich Internet

    Application)

    Web Service APIs: XML-RPCRESTRSSAtomMashup Providing software development tools to

    facilitate connection to data and information, enabling mash-upinto Web 2.0 websites

    Content Creation and Distribution Tools: BlogWikiPodcast/Vodcast, Providing simple and easy-to-use tools to

    encourage user-participation

    AJAX Flex

    XML-RPC Mashup

    RSS Atom

    REST

    Blog Podcast & Vodcast Wiki

    Service Composition

    Transports

    Messaging

    Description

    Quality ofExperience

    HTTP/HTTPS SMTP RMI / IIOP

    XSD WSDL

    SOAPXML WS-AddressingWS-Renewable References

    WS-Metadata ExchangeWS-Policy

    WS-Service Group

    WS-Resource Properties

    JMS

    WS-Security

    WS-Reliable Messaging WS-Transaction

    WS-Resource Lifetime

    WS-Base Faults

    WS-Notification BPEL4WS

    Source: IDEAS/III, IIBM

  • 21

    Issue 2: Cross NetworksSeamless internetworking

    RequirementsOne provider over multiple

    networks Partnerships among different

    networksUsers subscribe to each network

    separately but use one common ID on the network

    Key ChallengesScalability Standard handover interfacesCross-layer solutions. QoS guarantees during handover Security

    WiMAX Service

    3G Service

    WiFi Service

    BS

    AP

    Node-B RNCSGSN/GGSN

    HLR/VLR

    Network ServiceManagement

    HeterogeneousAccess Gateway

    Packet Data Gateway

    SeamlessInternetworking

    Heterogeneous Internetworking

    Technologies

    Reconfigurable Mobile Access Technologies

    ServiceTechnologies

  • 22

    Issue 3: Cross DevicesDiscovery & establishment of ubiquitous

    environmentMedia Adaptation (UAProfile)

    Experience enhancement over ubiquitous environmentUser Interface for user-friendly & multi-

    function switchHeterogeneous Network

    Continuity/handover (focus on Home/Community/Telematics)

    PDA device

    Mobile TV handset

    TVHome stereoMusic Handset

    Form FactorsIncreasing physical diversityMore screen sizesInnovative physical designs (swivels, flips, sliders)Combination devices, music, media, camera

    OtherInnovative UI, eg tilt, 3D, accelerationRadio and TV receptionLocation sensingWi-Fi, WiMAX

    Handset SoftwareBetter Web browsers, PIMOperator customizationBetter graphics & games supportMulti-format media playersDRMVoice recognition/synthesis

  • 23

    Potential MarketsNext Generation Networks

    High-speed broaband wireless: WiMAX & LTE IMS enabled Service Oriented Devices - smartphones

    FMC/FMS (Fixed-Mobile Convergence/Substitute)Mobile TV, mobile payment,

    TelematicsPND, OBU-DSRC, LBS

    Security Intrusion detection/protection, Vulnerability Scan

    Mobile Web 2.0Service mesh-up and aggregationE.g. Yahoo connected, Google,

  • 24

    Conclusions

  • 25

    ConclusionsQuad-play (Data, Voice, Video, Mobility) blurs the

    boundaries across network/device/contents/service

    Digital Convergence brings multi-industry, cross-domain integration, in which causes brand-new & innovative opportunities, business models and markets

    Keys: Customer-driven differentiation Customization, personalization (long-tails) User interface & interaction for value-added services

  • 26

    Thanks for your attention !!!

    Table of ContentsQuad-play in U-Life: Vision for Digital ConvergenceUbiquitous Computing U-Life Global Outlook : Wireless Cities Broadband Wireless Attaining UbiquityMarket Transition: Consumer DrivenTriple-play has become mainstream, andQuad-Play Services & Devices Integrates Ubiquitous Network SocietyTrends/Characteristics for Digital ConvergenceWhat we see on CES 2008 : Convergence!Characteristics of ConvergenceNetworks :Integrated network achieves convergent servicesDevices :Change on end-user experience by convergenceContents :Quality & Interaction pushes content aggregationServices : Convergence of Devices & Web2.0 Mash up..Challenges & Potential ICT ApproachesChallenges to Ubiquity/ConvergenceICT Issues on Ubiquity/ConvergenceIssue 1: Cross ServicesIssue 2: Cross NetworksIssue 3: Cross DevicesPotential MarketsConclusionsConclusionsThanks for your attention !!!