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DNA OF ROULETTE THE SIMPLEST GRAND WINNING STRATEGY Don A. R. Colonne B.Sc., MBA, M.A.(Econ) “Never become a Gambler who makes decisions on gut feel. Instead, become an intelligent Professional High Risk Taker who makes rational decisions based on empirical evidence.”

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Page 1: Dna of Roulette(e2)

DNA OF ROULETTE THE SIMPLEST GRAND WINNING STRATEGY

Don A. R. Colonne B.Sc., MBA, M.A.(Econ)

“Never become a Gambler who makes decisions on gut feel. Instead, become an intelligent Professional High Risk Taker who makes rational

decisions based on empirical evidence.”

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First Edition (December 2009), published in Colombo, Sri Lanka, by Don A. R. Colonne Second Edition (April 2010) Copyright © 2009, by Don A. R. Colonne All rights reserved. No part of this book may be reproduced or utilised in any form or by any means, electronic or mechanical including photocopying, recording or by any information storage and retrieval system, without permission in writing from the author/publisher. Permitted to be downloaded and printed free of charge, for personal use and research requirements.

ISBN: 978-955-51116-1-4

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Table of Content

i. Introduction 4 ii. Coding Instructions 7

iii. Preconditions & Definitions 8 iv. Entry Test for Risk Mitigation 10

v. Logical Wagering Methodology 11 vi. Practical Data Recording Technique 12

vii. Common Winning Patterns 13 viii. Guidelines & Warnings 13 ix. Enhancement of Scale of Wagering 15

x. Disclaimer 15 xi. Providing User Feedback 16

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Introduction Albert Einstein is alleged to have said that the Roulette Table can be outperformed only by stealing money when the dealers are not looking. Nassim Nicholas Taleb in his latest book, “The Black Swan”, argues that what people see as patterns associated with random events are only illusions created in mind. On the contrary, Edward Lorenz in 1960, in his Theory of Chaos, observed that occurrences of a repeated activity may appear to be random and unrelated, but eventually a pattern emerges in the short term. SYSTEM COLONNE is founded on an identified dominant pattern termed as P1AM2A1, which produces a reasonable exponential surplus in nine out of every ten sessions, within an average of 18 consecutive spins per session, with a one-time fixed start-up investment, by wagering for Dozens & Columns only. It is a very simple and a non-mathematical strategy, optimized using the Criteria of Dominance in Game Theory, while mitigating risks and limiting losses, using the counter strategy termed as M1AP2A2

1. Provide consistent,

. Winning means earning a reasonable positive return in the long run, in regard to the initial investment made, the time spent for wagering and the risk factors associated with it. In view of the practical constraints in real casino environments, a winning system shall possess the following characteristics:

positive2.

results. Not

3. Limit any losses that do occur. be based on luck in any way, shape or form.

4. Be easy to follow and fun to play The European Roulette Wheel has 37 numbers including Zero3

The analysis of data revealed that the average occurrence of Distinct Numbers within 37 consecutive spins mentioned above is 23

and there are three categories of Dozens and three categories of Columns. The individual numbers including the 0 are termed as “Inside” and all other wagering categories are termed as “Outside”. There are specific table limits, in other words minimum and maximum wagering amounts pertaining to individual tables. A data sample comprising 30 data tables, containing 37 consecutive spins each, obtained by random entry into ongoing sessions during 30 consecutive random visits over a period of time to a Casino was used in this research. After a comprehensive optimization, SYSTEM COLONNE now yields a net return on investment of 260,000 on a fixed investment of 12,000 per session (with a backup contingency reserve of 10,000), within an average of 18 spins per session (which takes about an hour in a real casino) with a relative frequency of failure of two out of thirty sessions .

4 and it is highly consistent among individual data tables. Based on this observation, an offline research was conducted and an empirical observation was made that if numbers are drawn X times from a collection of X different numbers5

1 If the sign is Plus, observe the sign just 1 record Above and if the sign is Minus, observe the sign just 2 records Above 2 f the sign is Minus, observe the sign just 1 record Above and if the sign is Plus, observe the sign just 2 records Above 3 System Colonne has not been tested for American Roulette which has a 0 and a 00 4 Gamblers those who have observed this inexplicable phenomenon call it the “Law of the Third” 5 For Regression purposes, each X number was tested for 30 data samples (from X = 1 to X = 50) and the mean value of distinct numbers in the 30 data samples was assumed to be the Y value corresponding to X

with replacement, Y (= 0.6291X + 0.2402) distinct numbers will be present among the

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X numbers drawn. The Whole Number6 pertaining to Y value shall be called COLONNE’S VALUE which is 23 for European Roulette, as X = 37. It is somewhat equivalent to a Centre of Gravity, even for any other kind of game7

.

Further, it can be clearly observed that the statistical balances are perfectly maintained among all wagering categories (HIGH/LOW, RED/BLACK, ODD/EVEN, DOZENS, COLUMNS and NUMBERS) in the long run. This clearly implies that perfect randomness prevails in the long run from all perspectives and the person(s) who spins the ball have no control over the outcomes. Most importantly, it must be observed that there are asymmetries associated with two out of three individual DOZENS (one has only low numbers and one has only high numbers) and two out of three individual COLUMNS (one has eight blacks and four reds and one has four blacks and eight reds)8, on the roulette table layout. Also, it can be firmly established that the asymmetries associated with Dozens are more rigorous than the asymmetries associated with Columns. Similarly, there are asymmetries associated with the Roulette Wheel also (only reds and blacks are placed on the wheel in an alternative manner). Thus, an inference can be derived that the roulette table outcomes are externally regulated by forces of nature in order to maintain a nearly perfect overall statistical balance in the long run, especially among the DOZENS and COLUMNS, despite the asymmetries associated with them, while maintaining the Colonne’s Value discussed above at 23. SYSTEM COLONNE ultimately is an optimization of such a visually observed regulatory pattern (P1AM2A), which appears to be regulating the Roulette Table. Hereafter, DOZENS 1-12, 13-24 & 25-36 are referred to as A, B & C (DOZEN IDs) and the COLUMNS beginning with the numbers 1, 2 & 3 are referred to as K, L & M (COLUMN IDs). The mean values for a session comprising 37 consecutive spins pertaining to the outside categories for the sample of 30 data sets is as follows:

Table 1

COLONNE’S VALUE

DOZENS COLUMNS HIGH/LOW RED/BLACK ODD/EVEN

N/37 A B C K L M H L R B O E 22.97 11.33 12.43 12.17 11.43 11.90 12.60 18.13 17.80 17.90 18.03 19.27 16.67

6 Disregarding the decimals 7 The Colonne’s Value for other kinds of games (e.g. Dice Games) can be derived by identifying the number of all equally probable likely outcomes and applying that number to the equation as X 8 Some roulette tables do not have column asymmetries and System Colonne has not been tested for such tables

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The Strategy P1AM2A was subsequently applied to 30 data samples, each comprising 37 consecutive spins with selective entry, obtained separately from a leading Internet Casino in 30 consecutive random visits on the three modes of spinning namely, Live, Auto and Computer Simulated. The mean values for a session comprising 37 consecutive spins pertaining to the outside categories, derived from samples of 30 data sets each for all three modes of spinning mentioned above are as follows:

Table 2: Live Spin

COLONNE’S VALUE

DOZENS COLUMNS HIGH/LOW RED/BLACK ODD/EVEN

N/37 A B C K L M H L R B O E 23.73 12.13 11.93 11.93 12.43 10.70 12.87 18.00 18.00 17.83 18.17 17.27 18.73

Table 3: Auto Spin

COLONNE’S VALUE

DOZENS COLUMNS HIGH/LOW RED/BLACK ODD/EVEN

N/37 A B C K L M H L R B O E 24.00 11.80 12.07 12.23 11.77 11.67 12.67 18.53 17.57 18.20 17.90 18.53 17.57

Table 4: Computer Simulated

COLONNE’S VALUE

DOZENS COLUMNS HIGH/LOW RED/BLACK ODD/EVEN

N/37 A B C K L M H L R B O E 23.60 11.63 12.80 11.27 11.77 11.33 12.60 17.63 18.07 18.27 17.43 17.67 18.03

Table 59: Net Yield on a Fixed Investment10 of 12 Chips in 30 Sessions within an Average of 18 Consecutive Spins

CASINO TYPE ENTRY CHECK

GRAND STRATEGY

P1AM2A STRATEGY

M1AP2A STRATEGY

WON/LOST SESSIONS

WON/LOST AMOUNTS

Real Live N +257 +191 +037 28 / 02 +276 / -019

Online Live Y +129 +098 -109 25 / 05 +199 / -070

Online Auto-spin Y +161 +099 -110 26 / 04 +227 / -066

Online Simulated Y -002 -074 +091 21 / 09 +127 / -129

Colonne’s Value and the overall statistical balances are highly consistent, irrespective of the mode of spinning. Therefore, Colonne’s Value can be assumed as a universal triviality, arising from the linear equation discussed above. Also, it can be observed that Strategy P1AM2A generates an exponential gain in Real Live Casinos and a reasonable gain in both Online Live and Online Auto-spin modes in Internet Casinos, in view of the risk of investment failure and the time spent. On the contrary, Computer-simulated mode in the Internet Casino yields only a marginal return. Also, if Table 5 is carefully examined, it can be clearly observed that higher the concentration of human action in a physical location, the span of prevalence of order increases. Similarly, as the degree of automation and the remoteness of human action increases, the span of prevalence of order decreases

Also, a general observation can be made by examining the data tables that Strategy M1AP2A works in the opposite direction to Strategy P1AM2A. In many losing games, Strategy M1AP2A yields a positive return and dominates Strategy P1AM2A. Thus, M1AP2A can be identified as a Counter Strategy to P1AM2A that can be used for recovering the losses, whenever P1AM2A fails.

.

9 Table will be complete only upon testing the Grand Strategy on (a) Live & (b) Auto-spin Modes in a Real Casino, using Entry Check. The author is currently testing (a) and there is no place to test (b) in Sri Lanka 10 The Grand Strategy outcome (except for online simulated) can be improved exponentially using the further optimization strategy of increasing the scale of wagering per spin, as explained in Page 15

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Coding Instructions 1. Treat Dozens and Columns independently. 2. Maintain two separate columns to code the Dozens (left) and the Columns (right). 3. Start coding with a Non-Zero number. 4. Code a Zero as (-) on both the left and the right columns, irrespective of the previous

outcome. 5. Compare the last outcome with the immediate previous outcome. 6. If the Dozen ID or the Column ID is common, code the last outcome as (+). 7. If the Dozen ID or the Column ID is different, code the last outcome as (-).11

8. Any Non-Zero outcome immediately following a Zero must be compared with the first Non-Zero outcome above Zero(s).

Table 6

11 In the real environment Dozen IDs and Column IDs need not be recorded as the sign can be directly observed using the recorded data and the table layout

Spin Ref

OUTCOME DOZEN ID DOZEN SIGN

COLUMN ID COLUMN SIGN

1 17 B L

2 1 A - K - 3 5 A + L - 4 26 C - L + 5 0 - - 6 1 A - K - 7 16 B - K + 8 25 C - K + 9 0 - -

10 0 - - 11 19 B - K + 12 22 B + K +

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Preconditions & Definitions

1. Treat Dozens and Columns independently. 2. Observe a minimum of 3 coded previous readings (which could be the immediate three

last outcomes) prior to commencement of wagering (In regard to Table 6 commence wagering with Spin Number 5).

3. Have 12 chips to commence wagering and another 10 chips as a reserve (sufficient funds for 10 chips).

4. Commence wagering with Strategy P1AM2A with 12 chips. 5. Use four (4) chips per spin to wager; two for the Dozens and two for the Columns. 6. Whenever a Zero occurs, wager 1 chip for Zero for the next two spins (1 chip for Spin

Numbers 6, 7, 10, 11 & 12 in Table 6). 7. Whenever a Dozen or a Column Sign is (+) in the last outcome, observe the sign of the

record just one record above8. If the Dozen or a Column Sign is (-) in the last outcome, the sign of the record

which is defined as the PIVOT SIGN for Strategy P1AM2A. two

records above9. Couple the Pivot Sign with the respective Dozen/Column ID of the last outcome.

is observed as the PIVOT SIGN for Strategy P1AM2A.

10. If the Pivot Sign is (+), wager two chips for the same

11. If the Pivot Sign is (-), wager a chip each for the

Dozen/Column ID of the last outcome.

other two

Dozen/Column IDs.

Table 7

Spin Ref

OUTCOME DOZEN ID

DOZEN SIGN

WAGERED FOR

COLUMN ID

COLUMN SIGN

WAGERED FOR

1 17 B L

2 1 A - K -

3 5 A + L -

4 26 C - L +

5 0 - 1 × A, 1 × B - 1 × K, 1 × M

6 1 A - 1 x ZERO K -

7 16 B - 1 × ZERO K +

8 25 C - 1 × A, 1 × C K + 1 × L, 1 × M

9 0 - 1 × A, 1 × B - 2 × K

10 0 - 1 x ZERO -

11 19 B - 1 x ZERO K +

12 22 B + 1 × ZERO K +

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In order to reduce the complexity and the possibility of making mistakes, tabulate only the last outcome and the Dozen and Column Signs after every spin (without writing down the Dozen & Column IDs). By looking at the tabulated past records, observe the appropriate Pivot Signs for the next spin and couple them with the last outcome. Then, project the last outcome on to the table layout and place the chips as illustrated below. Once this technique is mastered, the wagering decision for the next spin can be made within 15 seconds. Illustration:

- + - - 17 + - -

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Entry Test for Risk Mitigation The risk can be mitigated by entering a session on a positive Entry Value (EV), which is the total of net outcomes of the last five spins12

Entry Points: Spin No. 12 only Table 9

. When Strategy P1AM2A is strong and dominant, the EV is a plus value and a high value, respectively.

Table 8

Entry Points: Spin No. 9 & 12 Commence wagering if the current EV is greater than 1 and less or equal to 10. If the current EV is less or equal to 1, wait until the EV becomes greater than 1 to commence wagering. In both situations, the outcome of the last spin shall not be -4. Even if these entry conditions are disregarded, SYSTEM COLONNE will still yield a reasonable return on investment but the Relative Frequency of failure can be high. Also, ensure 100% accuracy of the 9 numbers observed for EV validation. 12 This value can be anything between +40 and -20 13 Entry Check is performed using the total value of the net surpluses of the last five consecutive spins 14 In performing the Entry Check, strictly adhere to the Strategy P1AM2A by disregarding the fact that the actual wagering amount is just 1 Chip for Zero, pertaining to the specific spin

Spin No.

OUTCOME DOZEN ID

DOZEN SIGN

WAGERED FOR

COL. ID

COL. SIGN

WAGERED FOR

NET SPIN SURPLUS

ENTRY CHECK13

1 34 C K 0 2 11 A - L - 0 3 36 C - M - 0 4 26 C + L - 0 5 15 B - 1 × A, 1 × B M - 1 × K, 1 × M (+1+1) = +2 6 27 C - 1 × A, 1 × C M + 1 × K, 1 × L (+1-2) = -1 7 22 B - 2 × C K - 1 × K, 1 × L (-2+1) = -1 8 28 C - 1 × A, 1 × C K + 1 × L, 1 × M (+1-2) = -1 9 6 A - 1 × A, 1 × B M - 1 × L, 1 × M (+1+1) = +2 +1

10 36 C - 1 × B, 1 × C M + 1 × K, 1 × L (+1-2) = -1 -2 11 8 A - 1 × A, 1 × B L - 1 × K, 1 × L (+1+1) = +2 +1 12 19 B - 1 × B, 1 × C K - 1 × K, 1 × M (+1+1) = +2 +4

Spin No.

OUTCOME DOZEN ID

DOZEN SIGN

WAGERED FOR

COL. ID

COL. SIGN

WAGERED FOR

NET SPIN SURPLUS

ENTRY CHECK

1 17 B L 0 2 1 A - K - 0 3 5 A + L - 0 4 26 C - L + 0 5 0 - 1 × A, 1 × B - 1 × K, 1 × M (-2 -2) = -4 6 31 C + 1 x ZERO K - (+4+1) = +5 Refer14 7 17 B - 1 × ZERO L - (+1-2) = -1 8 26 C - 1 × A, 1 × C L + 1 × K, 1 × M (+1-2) = -1 9 28 C + 2 × C K - 1 × K, 1 X M (+4+1) = +5 +4

10 25 C + 1 × A, 1 × B K + 1 × L, 1 X M (-2 -2) = -4 +4 11 19 B - 2 × C K + 1 × L, 1 X M (-2-2) = -4 -5 12 22 B + 2 × B K + 2 × K (+4+4) = +8 +4

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Logical Wagering Methodology

1. The current Entry Value (EV) is greater than 1 and less or equal to 10.

Mandatory Entry Conditions (MEC):

2. The net outcome of the last spin15

is not equal to -4.

1. Commence wagering with Strategy P1AM2A upon meeting the mandatory entry condition with 12 Chips in Hand (CIH) and using 4 chips per spin.

Strategy to Exit from a Session after Winning in the First Phase:

2. Tabulate the net spin gain / loss and calculate the EV after every spin. This must be continued throughout the session until the point of exit is reached in the Second Phase.

3. Stack the spin gains in excess of 12

4. Remove the entire Stack from the table and commence the Exit Strategy with 12 CIH by continuing with Strategy P1AM2A.

separately and keep a count of the STACK VALUE (SV), until it becomes 9 or more (considered to have Won in the First Phase).

5. Remove the spin gains from the table after every spin 6. Exit the session immediately

and allow the CIH to drain out. either upon incurring a spin loss of 4 chips or getting three

consecutive negative Entry Values or when the CIH becomes insufficient to wager for the next spin or

when the number of wagered spins reaches 37.

7. If the CIH becomes insufficient to wager before the SV becomes 9 or more (considered to have Lost in the First Phase), calculate the Loss of Capital (LC = 12 - SV - CIH).

Strategy to Exit from a Session after Losing in the First Phase:

8. Commence the Recovery Strategy with 10 CIH (may have to use chips from the reserve of 10 chips to top up), using the counter Strategy M1AP2A.

9. Stack the chips in excess of 1010. If the EV becomes positive again upon commencement of the Recovery Strategy,

immediately convert the recovery process back to Strategy P1AM2A and continue with it until a point of exit is reached.

separately and keep a count of the SV.

11. Identify the Recovery Spin16

12. Exit the session immediately

, with which a net spin gain of 2 enables the recovery of the LC incurred in the First Phase (LC - SV < 3).

either upon recovering the loss of capital or after the Recovery Spin (either with a full recovery or a marginal loss) or when the CIH becomes insufficient to wager for the next spin or

when the number of wagered spins reaches 37.

If a session ended in the middle of a Winning Streak17, wagering may continue as a new session. Also, use the Data Recording Cards18

15 In calculating the Entry Value, the net spin outcome observed after every spin (as elaborated in Page 12) using either Strategy P1AM2A or Strategy M1AP2A must be one of the values +2, +5, +8, -1, -4. 16 The Recovery Spin could occur while using either Strategy P1AM2A or Strategy M1AP2A 17 There is no loss of capital at the time of exit from the current session after having won in the First Phase and the MECs are fulfilled 18 Go to the end of Page 15

made available by the Casino to record the spins, code the spins, calculate the Entry Value, track the progress, make strategy swaps and continue until an exit point emerges, using the identical tracking methodology elaborated in Page 12.

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Practical Data Recording Technique for Common Scenarios

18 - + -1 11 0

19 + - -1 10 0

7 - + -1 9 0

3 + - -1 8 0

13 - - 2 8 2

25 - + 5 8 7

18 - - -1 7 7

6 - + -1 6 7

8 + - -1 5 7

29 - + -1 4 7

27 + - -1 Exit 3 7

S119 S220 CIH SV

21

30 - +

18 - +

7 - -

31 - + 5

32 + - -1

2 - + -1

13 - - 2

33 - - -1 EV=+4 12 0

17 - - -1 11 0

18 + - -1 10 0

4 - - 2 12 0

28 - + -1 11 0

33 + - 5 12 4

11 - - 2 12 6

31 - - -1 11 6

36 + - 5 PROFIT 12 10

Remove all spin surpluses 12 0

19 - - 2 12 2

36 - - 2 12 4

24 - + -4 Exit 8 4

S1 S2 CIH SV

17

34 - -

3 - -

29 - -

4 - - 2

24 - - 2

30 - + -1

10 - - 2

14 - - 2 EV=+7 12 0

17 + + 2 12 2

15 + - -1 11 2

21 + + 2 12 3

27 - + -4 8 3

8 - - -4 4 3

28 - - -4 LOSS 0 3

Changeover from S1 to S2 10 0

30 + - -4 -1 9 0

27 + + -4 -4 5 0

13 - - -1 2 7 0

7 - + -4 2 9 0

25 - + -4 5 10 4

27 + - -4 -1 10 3

30 + + 2 2 10 5

6 - + Exit 5 10 10

14 - - -1 2 10 2

23 + + -4 -4 8 0

14 + + -4 -4 4 0

29 - + Exit -1 3 0

S1 S2 CIH SV

1

13 - +

35 - -

36 + -

9 - + 5

21 - + -1

32 - - -4

32 + + 2

7 - - 2 EV=+4 12 0

28 - + -1 11 0

34 + + 2 12 1

14 - - -1 11 1

13 + - -4 7 1

32 - - -1 6 1

31 + - -1 5 1

21 - - 2 7 1

11 - - 2 9 1

33 - - -1 8 1

26 + - -1 7 1

17 - + -1 6 1

8 - + -1 5 1

17 - + 2 7 1

13 + - -4 LOSS 3 1

Changeover from S1 to S2 10 0

7 - + 521 5 10 5

Changeover from S2 to S1

18 - - 2 10 7

2622 - - -1 Exit 10 6

Sector 1: go with P1AM2A Sector 2: continue with P1AM2A Sector 3: recover with M1AP2A

Net Profit (NP) in Sector 1 = CIH + SV – 12; NP in Sector 2 = CIH + SV – 12 & NP in Sector 3 = CIH + SV – 10, at the point of exit from any sector. The final gain is the sum of NPs of sectors.

19 Strategy P1AM2A 20 Strategy M1AP2A 21 Entry Value has become positive again (EV = +5-4+2-1-1 = +1) 22 A Recovery Spin and a compulsory exit is made while incurring a marginal loss

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Common Winning Patterns Table 10

Guidelines and Warnings 1. Start wagering with a minimum possible chip amount in accordance with table limits. 2. Keep increasing the scale of investment capital using accumulated surpluses generated,

at appropriate times. 3. It is advised to start with an investment of around 3 times the actual investment

required to enter a session (12+10 chips per session), despite the fact that at least eight out of ten games give a positive return, in the long run.

4. Never commence wagering without having 22 chips in hand, under any circumstances. 5. The Internet connection must be reliable, in order to play live games in Online Casinos. 6. Do not play SYSTEM COLONNE in Computer Simulated mode. 7. MOST IMPORTANTLY, PLEASE NOTE THAT THERE IS NO MARGIN FOR ERROR. Therefore

practice SYSTEM COLONNE using Online Casinos on free-play mode before playing with real money either in Real Casinos or in Internet Casinos.

8. Some casinos close the tables when there are no players for inside wagering.

OUTCOME DOZEN SIGN COL. SIGN

36 - + 8 - -

19 - - 31 - + 21 - - 8 - -

17 - + 31 - - 18 - - 6 - +

17 - - 36 - - 31 + - 30 + - 25 + - 21 - - 27 - + 33 + + 24 - + 9 - + 6 + +

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In view of such possibility, it is best to make the chip value to be an amount that can be divided by 6, as it enables a chip to be subdivided into 6 smaller chips, if necessary. Six such subdivided chips can be used to wager for a Dozen or a Column inside, using 1 such chip per pair of adjacent numbers as elaborated below (keep the chip on the line separation between two adjacent numbers in a manner that all 12 numbers are covered with the 6 chips), in order to prevent the closure of a table.

=

Suppose that the next wagering requirement is to wager 2 normal chips for the Dozen A and 1 normal chip each for the Column K and the Column M, place 3 normal chips outside and place the 6 subdivided chips inside, as demonstrated below.

The traditional player can use this wagering methodology to overcome the psychological barrier/resentment to wager for outside categories, in order to use SYSTEM COLONNE.

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Enhancement of Scale of Wagering Whenever the net cumulative profit earned by playing SYSTEM COLONNE equates or exceeds a multiple of 72 (3 times the start-up investment of 12 + 10) such as 66, 132, 198, 264, 330 etc.23

after a session, add 12 more chips to the fixed investment for the next session and start wagering 4 more chips per spin from the next session. Reduce the chips when losses occur, if net cumulative profit comes below the relevant barrier.

Disclaimer The user bears all the risks of either using SYSTEM COLONNE or any concept from this book, in entirety. The author of this book, Don A. R. Colonne, is neither responsible nor liable for any loss or damage incurred by a user for either having used SYSTEM COLONNE or using any concept from this book.

23 Use 4 chips up to 66, 8 chips up to 132, 12 chips up to 198, 16 chips up to 264, 20 chips up to 330 etc. per spin, subject to table upper limit per spin for wagering (read the Footnote 10)

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Providing User Feedback The author of this book sacrificed time, effort and resources for years to discover this simplest grand winning strategy. Ultimately, he decided to share such invaluable knowledge with the whole world absolutely free of charge with a magnanimous generosity, for the benefit of thousands of victims of gambling and to facilitate further research by the others based on this new discovery. Therefore, oblige the author with a feedback on usage of SYSTEM COLONNE by sending an e-mail to [email protected]. Also, if a user of SYSTEM COLONNE wants to gratify the author, Don A.R. Colonne, for having shared such invaluable new knowledge, a voluntary contribution out of the winnings could be remitted to his bank account by way of a telegraphic transfer using the SWIFT Code CCEYLKLX1496856501 with an e-mail notification. Such financial assistance would help him continue with his ongoing initiative in educating the general public and the school children in Sri Lanka at his personal expense, especially the underprivileged rural communities, towards educating them, elevating their life expectations and inculcating a socially responsible new value system into them, in line with his self-defined Life Mission “Acquiring, Creating and Sharing Knowledge”. At last, when you make sufficient gains, visit Sri Lanka for a memorable holiday, the most beautiful country in the world which is known as the “Paradise on Earth”. Don A.R. Colonne is currently indulged in authoring the book titled “Above Rationality: Strategy and Decision Optimization Under Conditions of Uncertainty”, which would be ready for publishing by September 2010 (international publishing rights are yet to be granted). This book addresses decision making form five disciplines; Contemporary Management Thought, Organizational Behaviour, Military Intelligence, New Institutional Economics and a Professional Hunter’s Experience. The content of this book, enriched by the tacit knowledge and experience of the Sri Lankan Armed Forces, is offered on numerous postgraduate courses in Sri Lanka as an Elective Module, including the prestigious MBA Program of the University of Wales.