dnd_ebsi_20050124a

3
Researchers Crack Code of Vvaraak Researchers Crack Code of Vvaraak News for Far, Zarantyr 6th, 998 By David Noonan SHARN -- A Morgrave University team led by Antiquities Professor Casimir ir'Tannan announced on Wir that they've decoded the Code of Vvaraak, a puzzle that has fascinated cryptographers, linguists, and historians for decades. The Code, created more than five thousand years ago by a dragon named Vvaraak, is found on inscriptions in ruins across Khorvaire. "The characters and symbols in the code correspond to no known ancient language," ir'Tannan said. "But we thought we recognized some patterns in the syntax -- the order in which the symbols were strung together." The key to cracking the code, ir'Tannan said, was accumulating Khorvaire's largest collection of Vvaraak antiquities. Morgrave University used its own researchers, expeditions from the Wayfarer Foundation, and independent explorers to copy or acquire examples of Vvaraak's inscriptions. "If you're going to decrypt something, it's important to get the largest sample you can," ir'Tannan said. Vvaraak's inscriptions can be found on ruins across Khorvaire, ir'Tannan said. The Lost City of Harad-Nui off the Qbarran coast, the ruined Mines of Blazegold in the Mror Holds, and the Seals of Aal'drash in the Shadow Marches have extensive examples of the Code of Vvaraak. One remaining puzzle: Why the Code of Vvaraak resisted divination magic. "We employed all sorts of divinations, but even efforts to commune or contact other plane didn't get us anywhere," ir'Tannan said. "In the end, it came down to a lot of brute-force cryptography and the extraordinary ingenuity of my team." The team's findings, along with a complete lexicon for the Code of Vvaraak, will be published over the next several months, ir'Tannan said. "Just as we're standing on the shoulders of great historians who came before us, I hope that our discoveries inspire the next generation of students," ir'Tannan said. But reaction from the academic community was mixed. Athuran Happlestep, history professor emeritus at the University of Korranberg, called the effort to decrypt the Code of Vvaraak "typical Morgave irresponsibility." "We know so little of Vvaraak, but we do know this: It trapped or killed a lot of strange monsters from far-off dimensions," he said. "Now that anyone can read Vvaraak's inscriptions, what's to keep tomb robbers from opening a bunch of mystic seals and unleashing horrors that the world hasn't seen for thousands of years?"

Upload: john-parker

Post on 06-Jul-2016

214 views

Category:

Documents


1 download

DESCRIPTION

ebberon d20

TRANSCRIPT

Page 1: dnd_ebsi_20050124a

Researchers Crack Code of Vvaraak

Researchers Crack Code of VvaraakNews for Far, Zarantyr 6th, 998

By David Noonan

SHARN -- A Morgrave University team led by Antiquities Professor Casimir ir'Tannan announced on Wir that they've decoded the Code of Vvaraak, a puzzle that has fascinated cryptographers, linguists, and historians for decades.

The Code, created more than five thousand years ago by a dragon named Vvaraak, is found on inscriptions in ruins across Khorvaire.

"The characters and symbols in the code correspond to no known ancient language," ir'Tannan said. "But we thought we recognized some patterns in the syntax -- the order in which the symbols were strung together."

The key to cracking the code, ir'Tannan said, was accumulating Khorvaire's largest collection of Vvaraak antiquities. Morgrave University used its own researchers, expeditions from the Wayfarer Foundation, and independent explorers to copy or acquire examples of Vvaraak's inscriptions.

"If you're going to decrypt something, it's important to get the largest sample you can," ir'Tannan said.

Vvaraak's inscriptions can be found on ruins across Khorvaire, ir'Tannan said. The Lost City of Harad-Nui off the Qbarran coast, the ruined Mines of Blazegold in the Mror Holds, and the Seals of Aal'drash in the Shadow Marches have extensive examples of the Code of Vvaraak.

One remaining puzzle: Why the Code of Vvaraak resisted divination magic.

"We employed all sorts of divinations, but even efforts to commune or contact other plane didn't get us anywhere," ir'Tannan said. "In the end, it came down to a lot of brute-force cryptography and the extraordinary ingenuity of my team."

The team's findings, along with a complete lexicon for the Code of Vvaraak, will be published over the next several months, ir'Tannan said.

"Just as we're standing on the shoulders of great historians who came before us, I hope that our discoveries inspire the next generation of students," ir'Tannan said.

But reaction from the academic community was mixed. Athuran Happlestep, history professor emeritus at the University of Korranberg, called the effort to decrypt the Code of Vvaraak "typical Morgave irresponsibility."

"We know so little of Vvaraak, but we do know this: It trapped or killed a lot of strange monsters from far-off dimensions," he said. "Now that anyone can read Vvaraak's inscriptions, what's to keep tomb robbers from opening a bunch of mystic seals and unleashing horrors that the world hasn't seen for thousands of years?"

Page 2: dnd_ebsi_20050124a

Researchers Crack Code of Vvaraak

About the Author

David Noonan is a designer/developer for Wizards of the Coast. Before coming to Wizards, he was a daily newspaper reporter in Washington state. Apparently the city hall beat is good practice for an Eberron campaign.

©1995-2005 Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved. Wizards is headquartered in Renton, Washington, PO Box 707, Renton, WA 98057.

Page 3: dnd_ebsi_20050124a

Based on the original Dungeons & Dragons® game by E. Gary Gygax and Dave Arneson and on the new edition of the Dungeons & Dragons game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. D&D, Dungeons & Dragons, and Forgotten Realms are registered trademarks owned by Wizards of the Coast, Inc. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks owned by Wizards of the Coast, Inc. This material is protected under the laws of the United States of America. Any reproduction of or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. This Wizards of the Coast game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. ©2001-2005 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A.

Visit our website at www.wizards.com/dnd