Transcript
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[email protected]

www.digitalurbanliving.dk

Future Internet Assembly, Valencia, April 16, 2010

Martin Brynskov

DIGITAL URBAN LIVINGChallenges for Future Internet

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Aarhus, Denmark

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DENMARK

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Civic Communication

Digital artCultural heritage

New Urban Areas

Media façades

DIGITAL URBAN LIVING

4 years, !7.1 mill. (!2.2 mill. core funding)

Danish Council for Strategic Research / KINO

(Funded by the Danish Ministry of Science & Technology + partners)

CIVIC COMMUNICATION

MEDIA FAÇADES

NEW URBAN AREAS

CULTURAL HERITAGE

DIGITAL ART

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• Aarhus University, Information & Media Studies, CAVI.dk

• Danish School of Media & Journalism

• Aarhus School of Business

• Aarhus Municipality (business, culture & infrastructure)

• Alexandra Institute A/S

• Berlingske Media / Mecom

• AFA JCDecaux

• Martin, BIG, 3, museums, LEGO

• BBC Big Screens, Urban Screens...

PARTNERS & COLLABORATORS

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Fastest to 500,000 (4 months)

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LIFE IN GENERAL

Technology /

Infrastructure

Serious stuff Less serious stuff

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LIFE IN GENERAL

Technology /

Infrastructure

Serious stuff Less serious stuff

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LIFE IN GENERAL

Technology /

Infrastructure

Serious stuff Less serious stuff

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Technology /

Infrastructure

Serious stuff Less serious stuff

LIFE IN GENERAL

Important

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SEOUL METROPOLITAN AREA

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Challenge #1

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#1

Create realistic,

desirable visions

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An example

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Aarhus by Light

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Mediating Communities

& Social Interaction

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New Forms of Interaction

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Engaging experiences

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LEVELS OF STRUCTURE

Play

Game

Ludic activity

Transformativesocialplay

Salen & Zimmerman (2005)

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Challenge #2

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#2

Design for »openness«

24/7

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Tokyo

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37Kunsthaus Graz

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• SMS/MMS

• (Mobile) web

• GPS

• Tags

• Sensors

• Actuators

• Screens

• ...

MOBILE/PERVASIVE/WEB/CG TECH

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STARCATCHER – GPS GAME

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Design Play

Show

PERVASIVE STORYTELLING

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• Documenting fun• Static pervasive media story

• Challenge and social play• Interactive story

• Learning games• Interactive story supervised by teacher

USE SCENARIOS

References

Brynskov, M., & Ludvigsen, M. (2006). “Mock games: a new genre of pervasive play”, Proceedings of the 6th conference on

Designing Interactive systems, University Park, PA, USA, ACM. [http://doi.acm.org/10.1145/1142405.1142433]

Brynskov, M. (2006): "Social Construction Kits for Kids: New Models for Game Design in the Era of MySpace and Disney

Mobile". Journal of Game Development, vol. 2, no. 1, pp. 11-30

Brynskov, M., Bouvin, N.O. & Christensen, B.G.: "Life is a Stage: An Architecture for Do-It-Yourself Interactive Pervasive

Play and Learning". Proceedings of CyberGames 2007: Third International Conference on Games Research and

Development, Manchester Metropolitan University, UK, pp. 171-177.

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B E T A B E T A B E T A B E T A B E T A

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The digital layer in the city

is becoming

the most important layer...

becoming

Cf. Adam Greenfield

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The digital layer in the city

is becoming

the most important layer...

already

Cf. Adam Greenfield

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Most time spent

Source: FDIM, January 2009 (all sites)

hours/month

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Challenge #3

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#3

Identify new genres,

build new platforms

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RESEARCH PROBLEMS/OPPORTUNITIES

• How to evaluate urban interventions– Methods

– Aspects

– Sensemaking and openness

– Vocabulary (pragmatist, affective, media/communication, STS…)

• Balancing engagement and information

• Temporal dynamics: short- vs. long-term effects

• Tools & frameworks– Design process support (documenting the design process for reflection)

– Interaction toolboxes (embedded/sensors, camera-based interaction)

⬅ richer data⬅ refine design space explorer

⬅ how to “experience”⬅ theory

⬅ time

⬅ actually building meta-stuff

⬅ conflict

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Challenge #4

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#4

Find the right people

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You need

Poets & Plumbers

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EXPO 2010FACADE LIGHT

Media Facades // CAVI // Aarhus UniversityMeeting at BIG, September 2009

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CLEAN SLATE VS. ORGANIC GROWTH

• IFEZ u-City

• Shanghai World EXPO

• Seoul Metropolitan Area

• Aarhus by Light

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Challenge #5

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#5

Organic growth is

harder, more important

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CHALLENGES: SUMMARY

• Create realistic, desirable visions

• Design for »openness«, 24/7

• Identify new genres, build new platforms

• Find the right people – poets & plumbers

• Organic growth harder, inevitable

• Civic Communication

• Media Façades

• New Urban Areas

• Digital Heritage

• Digital Art

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THERE ARE MANY »CITIES«

• Wiki-City

• Real-Time City

• Living City

• Augmented City

• Sentient City

• Smart City (AI)

• Hybrid City

• Layered City

• Plugin City

• Tactical City

• Critical City

• Interface City

• Informational City

• ...

www.martijndewaal.nl

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Where’s the Internet?

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www.digitalurbanliving.dk

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Smart Cities panel

• Martin Brynskov, Digital Urban Living

• Peter Ljungstrand, Interactive Institute

• Malte Behrmann, EU Games Dev Fed


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