Download - Mobile games UX: FTUE (tutorial) design
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Tatiana Aulachynskaya2014GameFounders
Mobile Games: ID, UI, UXPart 1: FTUE
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Про меня
• Product manager• Mobile games (>15 published)• Interested in UX
About me
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Три святых слова
•Acquisition
•Retention
•Monetization
3 key metrics
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Использование перслнажей
UX guidelines: Character
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Использование перслнажей
UX guidelines: Character
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UX guidelines: Character
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Использование перслнажей
UX guidelines: Character
![Page 8: Mobile games UX: FTUE (tutorial) design](https://reader034.vdocuments.pub/reader034/viewer/2022051514/54b74b844a79595b478b45ea/html5/thumbnails/8.jpg)
Много анимаций и партиклов
UX guidelines: Particles & animation
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Много анимаций и партиклов
Particles, particles
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UX Guidelines: Story
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Все очень яркое
UX guidelines: bright colors
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UX guidelines: Real-life setting
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UI design: FTUE
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Designing: FTUE (first-time user experience)
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Designing: FTUE (first-time user experience)
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Designing: FTUE (first-time user experience)
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Designing: FTUE (first-time user experience)
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Designing: hints on loading screens
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FTUE: analytics
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FTUE: analytics
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• Does not pause gameplay• 30 seconds hooked• Tunnel: step continues when user did what
you need• Expose Cool Features Early• Make buy in the shop / make spend hard
currency / make invite friends
FTUE checklist
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FTUE Checklist… continued
• Character helps• Better to show than write• Can add narration• If you want someone to look at something, make
it move. • Make sure they get it. • No need to show all features (hints) + don’t teach
the obvious• Cover all steps with analytics
FTUE checklist… continued