Download - Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action
![Page 1: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action](https://reader035.vdocuments.pub/reader035/viewer/2022081519/55ce7d0abb61eb38498b486a/html5/thumbnails/1.jpg)
MOOC and Serious GameAn Educational Approach on Transfer and Action
“Learning by doing!”
SEFI 2015 – Parallel Session 7 – 02/07/2015
![Page 2: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action](https://reader035.vdocuments.pub/reader035/viewer/2022081519/55ce7d0abb61eb38498b486a/html5/thumbnails/2.jpg)
Olivier Bernaert
• Context
• The Sustainable Mobility MOOC
• Serious Game in a MOOC ? Why ?
• Serious Game design
• Technological Challenges
• Outcomes
Content
2
![Page 3: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action](https://reader035.vdocuments.pub/reader035/viewer/2022081519/55ce7d0abb61eb38498b486a/html5/thumbnails/3.jpg)
3
Context
IFP School – Applied School
PROJECT OF A FIRST MOOC
Applied graduate programs Students/engineers and young professionals Energy and transport sectors. 350 students, 50% from outside france, 50 nationalities
EDUCATIONAL PROJECT “ELAN PEDAGOGIQUE”
Skills approach Instructionnal design
![Page 4: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action](https://reader035.vdocuments.pub/reader035/viewer/2022081519/55ce7d0abb61eb38498b486a/html5/thumbnails/4.jpg)
Serious GameInteractions,“Know how”
MOOCLectures videos, Quiz
4
MOOC Project
DesignInstructional Design
1 project leader1 instructional design
7 teachers2 com. officers
Animation
Communication
NEW
4
DesignInstructional design
1 project leader1 instructional design
7 teachers2 com. officers
Story Board
+ Serious Game Project
![Page 5: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action](https://reader035.vdocuments.pub/reader035/viewer/2022081519/55ce7d0abb61eb38498b486a/html5/thumbnails/5.jpg)
5
Serious Game (scene 1) in the MOOC/CANVAS
![Page 6: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action](https://reader035.vdocuments.pub/reader035/viewer/2022081519/55ce7d0abb61eb38498b486a/html5/thumbnails/6.jpg)
6
Serious Game – At the Refinery (Scene 1)
![Page 7: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action](https://reader035.vdocuments.pub/reader035/viewer/2022081519/55ce7d0abb61eb38498b486a/html5/thumbnails/7.jpg)
7
Serious Game - Refinery Simulator (Scene 1)
![Page 8: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action](https://reader035.vdocuments.pub/reader035/viewer/2022081519/55ce7d0abb61eb38498b486a/html5/thumbnails/8.jpg)
8
Serious Game – Motor test bench (Scene 2)
![Page 9: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action](https://reader035.vdocuments.pub/reader035/viewer/2022081519/55ce7d0abb61eb38498b486a/html5/thumbnails/9.jpg)
9
Serious Game – On the Road (Scene 3)
![Page 10: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action](https://reader035.vdocuments.pub/reader035/viewer/2022081519/55ce7d0abb61eb38498b486a/html5/thumbnails/10.jpg)
10
Interest of a Serious Game in MOOCTargeted population = Students!
Attract young public: dynamism (versus quiz) Cartoon environment Sound effects Video games
Situational learning / Practice in a realistic environment Multiple environments Refinery Engine test bench
“Gamification” Fun environment Avatar selection Challenge (points to gain) Boost extrinsic motivation
![Page 11: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action](https://reader035.vdocuments.pub/reader035/viewer/2022081519/55ce7d0abb61eb38498b486a/html5/thumbnails/11.jpg)
11
Interest of a Serious Game in MOOC
Student centered, students are the core of the game
Problems to solve are more complex (versus quiz) Refinery simulator
High interactivity activities Drag/drop actions like valve opening Put students in action
Learning by “trial and error”: unlimited number of trials
Real skills development by putting knowledge into practice.
“Learning by doing!”
![Page 12: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action](https://reader035.vdocuments.pub/reader035/viewer/2022081519/55ce7d0abb61eb38498b486a/html5/thumbnails/12.jpg)
12
Serious Game Design
Scene 1 “At the Refinery”
Scene 2 “At the test bench”
Scene 3 “On the road”
Gameplay
Game-based Match
Move / Select / Write / Manage
Game-based Match
Move / Select
Game-based Match Select
Purpose Educative Message
Training and simulation Educative Message Educative Message
Scope
Education General Public
Students Young Professional
Education General Public
Students Young Professional
Ecology General Public
Students Young Professional
Levers to promote extrinsic motivations : interactivity, graphic design, rewards, badge collection, diverse gameplays.
Following Djaouti, Alvarez, Jessel classification
![Page 13: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action](https://reader035.vdocuments.pub/reader035/viewer/2022081519/55ce7d0abb61eb38498b486a/html5/thumbnails/13.jpg)
13
Serious Game Design
Different rewards system for each scene. • in line with MOOC objectives • extrinsic motivation: obtaining the best game scores• intrinsic motivation: obtaining MOOC certification
Picture design realistic enough for the learner to be immersed in the game.
The game is embedded in the MOOC. • each scene has specific objectives detailed in a
story board. • the game is introduced within the MOOC videos
professor’s lecture.
![Page 14: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action](https://reader035.vdocuments.pub/reader035/viewer/2022081519/55ce7d0abb61eb38498b486a/html5/thumbnails/14.jpg)
14
Technical Challenges
One of the first Serious Game in a MOOC Web technology HTML5, serious game
developed by aPi-learning
Integration in the open source CANVAS LMS platform, hosted by UNOW
Integration via LTI app standard (Learning Tools Interoperability)
Scores directly inside the CANVAS student gradebook + avatars management
Game runs on PC and tablets
![Page 15: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action](https://reader035.vdocuments.pub/reader035/viewer/2022081519/55ce7d0abb61eb38498b486a/html5/thumbnails/15.jpg)
15
Technical Challenges
Massive Environment (MOOC) Large population of users Graphic and files size optimization
Users access game directly from the LMS, no difference with other courses activities (iFrame displays)
Adaptation to the specific LMS of the School (SCORM 2004)
![Page 16: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action](https://reader035.vdocuments.pub/reader035/viewer/2022081519/55ce7d0abb61eb38498b486a/html5/thumbnails/16.jpg)
LMS - MOOC
16
Masters programs at
IFP School
Sustainable Mobility MOOC
LMS - IFP SCHOOL
MOOC and SG in our masters programs
IFP School DIPLOMA
CERTIFICATE OF COMPLETION
New ressources for our students
RESSOURCES
• Videos
• Quiz
• Peer to peer
• Serious Game
![Page 17: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action](https://reader035.vdocuments.pub/reader035/viewer/2022081519/55ce7d0abb61eb38498b486a/html5/thumbnails/17.jpg)
Achievements : completion rate
17
Nov 2014 / Nov 2015 May 2015
2 MOOCs Results/Learning Games impact
![Page 18: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action](https://reader035.vdocuments.pub/reader035/viewer/2022081519/55ce7d0abb61eb38498b486a/html5/thumbnails/18.jpg)
MOOC Oil & Gas : 15 Mini Games
18
![Page 19: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action](https://reader035.vdocuments.pub/reader035/viewer/2022081519/55ce7d0abb61eb38498b486a/html5/thumbnails/19.jpg)
Achievements : completion rateOutcomes – Completion rates
19
Oil & Gas 21840 participants 140 countries 35% of students 70% M / 30% F France/Nigeria/Uganda/Colombia/ Russia
15 Mini-games 1 final quiz
Completion rate : 33% Satisfaction rate : 91%
Sustainable Mobility 3099 participants 67 countries 51% of students 76% M / 24% F France/Spain/Italy/Venezuela/India
Serious Game Several quizzes Peer-to-peer assignment
Completion rate : 31% Satisfaction rate : 92%
![Page 20: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action](https://reader035.vdocuments.pub/reader035/viewer/2022081519/55ce7d0abb61eb38498b486a/html5/thumbnails/20.jpg)
Achievements : completion rate
Source of the initial graphic : http://www.katyjordan.com/MOOCproject
Outcomes – Completion rates
Average MOOC completion rates = 15%
![Page 21: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action](https://reader035.vdocuments.pub/reader035/viewer/2022081519/55ce7d0abb61eb38498b486a/html5/thumbnails/21.jpg)
21
Serious Game impact – datas analysis
2 groups learners who found that the SG was the most interesting activity SG group (39%) all the others in Not SG group (61%) Outcomes no difference exists between professionals and students. no age difference is seen between the two groups.
SG group are more satisfied with the MOOC.
Serious game is really a motivational tool.
![Page 22: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action](https://reader035.vdocuments.pub/reader035/viewer/2022081519/55ce7d0abb61eb38498b486a/html5/thumbnails/22.jpg)
22
Serious Game impact – datas analysis SG group obtained a better global score vs Not SG group
SG group performed better SG activities but no transfer of knowledge occurred towards other activities. But… Quizzes and the Serious Game were focused on different subjects,
objectives. Exercises in the SG: more difficult, interactive, immersive vs quizzes.
![Page 23: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action](https://reader035.vdocuments.pub/reader035/viewer/2022081519/55ce7d0abb61eb38498b486a/html5/thumbnails/23.jpg)
23
Which type of assignments do you prefer to evaluate your knowledge ?
Mini Games for interactive evaluations
Before MOOC
31 %
42 % 83 %
15 %
After MOOC
Don’t know? 27 % 2 %
Mini Games
![Page 24: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action](https://reader035.vdocuments.pub/reader035/viewer/2022081519/55ce7d0abb61eb38498b486a/html5/thumbnails/24.jpg)
24
Serious Game in MOOC Sustainable Mobility
96% « SG helped to have a better understanding of the lectures and/or
increased the course interest »
Mini Games in MOOC Oil & Gas
59% MG increased course interest 56% helped to have a better understanding of the lectures 50% MG increased motivation
Conclusions - Key numbers
![Page 25: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action](https://reader035.vdocuments.pub/reader035/viewer/2022081519/55ce7d0abb61eb38498b486a/html5/thumbnails/25.jpg)
LMS - MOOC
25
Masters programs at
IFP School
Sustainable Mobility MOOC
LMS - IFP SCHOOL
Outcomes and Perspectives
IFP School DIPLOMA
CERTIFICATE OF COMPLETION
New ressources for our students
RESSOURCES
• Videos
• Quiz
• Peer to peer
• Serious Game
![Page 26: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action](https://reader035.vdocuments.pub/reader035/viewer/2022081519/55ce7d0abb61eb38498b486a/html5/thumbnails/26.jpg)
IFP School
26
Contact MERCI…
fr.slideshare.net/olivierbernaertifpschool