Download - 【Unite 2017 Tokyo】VRで探り,活用する,人の知覚の仕組み
https://www.youtube.com/watch?v=nmrviXro65gDigital Design Studio (DDS), part of The Glasgow School of Art, Glasgow.
Keita Watanabe, Michiaki Yasumura. VisualHaptics: Generating Haptic Sensation Using Only Visual Cues, ACE2008, Proceedings of the International Conference on ACE2008, pp405, December 2008
https://www.youtube.com/watch?v=5uEVNtgOcm4Ban, Yuki, et al. "Magic pot: Interactive metamorphosis of the perceived shape." ACM SIGGRAPH 2012 Emerging Technologies. ACM, 2012.
Ujitoko, Yusuke, et al. "Yubi-Toko: finger walking in snowy scene using pseudo-haptic technique on touchpad." SIGGRAPH Asia 2015 Emerging Technologies. ACM, 2015.
Jotaro, Shigeyama, et al. Presenting pseudo-haptic feedback in immersive VR environment by modifying avatar’s joint angle. World Haptics. ACM, 2017.
Redirected Walking
Razzaque, Sharif, Zachariah Kohn, and Mary C. Whitton. "Redirected walking." Proceedings of EUROGRAPHICS. Vol. 9. 2001.Bruder, Gerd, Paul Lubas, and Frank Steinicke. "Cognitive resource demands of redirected walking." IEEE transactions on visualization and computer graphics 21.4 (2015): 539-544.
https://vimeo.com/128641906 Suma, Evan A., et al. "Making small spaces feel large: Infinite walking in virtual reality." ACM SIGGRAPH 2015 Emerging Technologies. ACM, 2015.
https://www.youtube.com/watch?v=KVQBRkAq6OY Thomas Nescher and Markus Zank., Demonstration of Redirected Walking with the rotational redirection technique.
Matsumoto, Keigo, et al. "Unlimited corridor: redirected walking techniques using visuo haptic interaction." ACM SIGGRAPH 2016 Emerging Technologies. ACM, 2016.
https://www.youtube.com/watch?v=nzF_DfOafKw BRISC group, BCCN, University of Freiburg (www.bmi.uni-freiburg.de)
Rubber Hand Illusion
“Proteus Effect”••
•
• Yee, Nick; Jeremy Bailenson (2007). "The Proteus Effect: The Effect of Transformed Self-Representation on Behavior". Human Communication Research. 33: 271–90.
• Banakou, D., Hanumanthu, P. D., & Slater, M. (2016). Virtual Embodiment of White People in a Black Virtual Body Leads to a Sustained Reduction in Their Implicit Racial Bias. Frontiers in Human Neuroscience, 10.
Kilteni, K., Bergstrom, I., & Slater, M. (2013). Drumming in immersive virtual reality: the body shapes the way we play. IEEE transactions on visualization and computer graphics, 19(4), 597-605.
••
•
Linkenauger SA, Leyrer M, Bülthoff HH, Mohler BJ (2013) Welcome to Wonderland: The Influence of the Size and Shape of a Virtual Hand On the Perceived Size and Shape of Virtual Objects. PLoS ONE 8(7): e68594.
van der Hoort, B., Guterstam, A., & Ehrsson, H. H. (2011). Being Barbie: the size of one’s own body determines the perceived size of the world. PloS one, 6(5), e20195.
•
Nami Ogawa, Takuji Narumi, and Michitaka Hirose. "Distortion in perceived size and body-based scaling in virtual environments." Proceedings of the 8th Augmented Human International Conference. ACM, 2017.
• Nami Ogawa, Takuji Narumi, and Michitaka Hirose. "Distortion in perceived size and body-based scaling in virtual environments." Proceedings of the 8th Augmented Human International Conference. ACM, 2017.