edited bylakashi murakami - gwernspace battleship yamato spacebattleship yamatooriginated as...

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Edited by lakashi Murakami YU bILR—4 MET SBRDOVAAILF + —-P—b YL Bat - a Contributors Toshio Okada Kaichir6 Morikawa Noi Sawaragi Midori Matsui Alexandra Munroe Tom Eccles Katy Siegel Planning and Editing by Chiaki Kasahara Bilingual Editing by Reiko Tomii Design by Takaya Goté J SOCIETY Published by Japan Society, New York Yale University Press, New Haven and London shat FRESE #F)|38—HB MAR BHAED FPLIGYES-EvO— hh LIX TAF 4—-Y— TIL tiee EREBE If UY AL BHF FRty eee RAT PeNy-VLs4— Tx WASHER

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  • Edited by lakashi Murakami

    YU bILR—4METSBRDOVAAILF+ —-P—b

    YLBat -a

    Contributors

    Toshio Okada

    Kaichir6 Morikawa

    Noi Sawaragi

    Midori Matsui

    Alexandra Munroe

    Tom Eccles

    Katy Siegel

    Planning and Editing by

    Chiaki Kasahara

    Bilingual Editing by

    Reiko Tomii

    Design by

    Takaya Goté

    J SOCIETY

    Published by

    Japan Society, New York

    Yale University Press, New Haven and London

    shatFRESE#F)|38—HBMARBHAEDFPLIGYES-EvO—hhLIXTAF4—-Y—TIL

    tieeEREBE

    If UYAL

    BHF

    FRty

    eee

    RAT

    PeNy-VLs4—

    TxWASHER

  • CONTENTS

    vi

    viii

    xilifiv

    150

    164

    186

    208

    240

    262

    268

    Foreword

    TRY

    Acknowledgements

    ee

    Notes to the Reader/Japanese Key Words

    AUM/ASHO+—I—K

    Little Boy (Plates and Entries) Eaitea by Takashi Murakami

    U bib(RRC) HE

    Earth in My Window Takashi Murakami

    mic ALLA

    Superflat Trilogy

    Greetings, You Are Alive Takashi Murakami

    SUPERFLAT TRILOGY—##8 Bis=ZetTWS Abhe

    Otaku Talk Toshio Okada and Kaichird Morikawa, moderated by Takashi MurakamiAV7-b—D PSXMI—AR Ale ALLA

    On the Battlefield of “Superflat”Subculture and Art in Postwar Japan Noi Sawaragi

    A-N—PSy hESC HEROYTAILF + —LRH AERER

    Beyond the Pleasure Room to a Chaotic StreetTransformations of Cute Subculture in the Art of the Japanese Nineties Midori Matsui

    REIL—-LPSAAACHR\_OFKASRMICEVSDBSVt IAFr-—ORB mHtHeoO

    Introducing Little Boy Alexandra Munroe

    (URILER—-TISRPULEF FPLOUY F>-tYO0—

    Murakami’s Manhattan Project Tom EcclesHEMOVNY PYJOVeFh bh TILK

    In the Air Katy Siegel

    ASET TAF4-7

    Further Readings Midori Matsui,Tom Looser, and Reiko Tomii

    MBVAr MHSOO, bL-O-+—-. BARS

    Catalogue Staff List

    AFOF-ASy¥IIUAR

    Japan Society

    Officers and Directors of Japan Society, Friends of Arts & Culture, and Art Advisory Committee

    DeyVoLF4RRS YrNyVeLF+AWRROR, RMHBMSRS

  • Plate 2fCosmic Entertainers Fair,

    Costume pageant that gathered“the best in the universe”

    TREYSMOTCO EMHK, CUS

    BNAAOFBLAMNS)EMenRIAF2—AYs-—OM4

    2ghio Okada addressing

    four hundred attendees atadinner party

    AOMORIRSITSBCBUDORBIT

    DAICON IV OPENING ANIMATION (DAICON IV 4—Ya=y7P=x—

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  • DAICON IV Opening Animation wasfirst shown at the openingceremony of the 22nd Japan SF Convention held in Osaka in 1983,

    Created by DAICONFilm, a group of amateur animators, this five-

    minute 8mm film was a sequel to the group's debut work, DAICON /I/

    Opening Animation, which premiered at the 1981 conference(also in

    Osaka). DAICON stands for “Osaka Convention,” using an alter-nate pronunciation (dai) for the first character in “Osaka.”

    The annual SF (science fiction) convention, inaugurated in 1962,

    remains an event by ofaku for ofaku, predating the term ofakuitself,

    which did not enter public discourse until the late 1980s. Science

    fiction is intimately linked to ofaku culture. The creators of such

    olaku-favored genres as “robot anime” and tokusatsu (special

    effects) films drew heavily on sciencefiction; the anime classic

    Mobile Suit Gundam (pl, 30), for example, was inspired by Robert

    Heinlein's 1959 novel, Starship Troopers. Before the full emergence

    of otaku culture, fans of fokusatsu and anime TV series created

    for children could further satisfy their appetites only by turning to

    sciencefiction,

    DAICON Film was formed by Toshio Okada, Yasuhiro Takeda,Hideaki Anno, Hiroyuki Yamaga, and Takami Akai (among others),

    who were then college students in the Osaka area. They subsequently

    formed the anime studio Gainax, which made its name with Neon

    Genesis Evangelion (pl. 33) in 1995, a landmark of ofaku culture.

    Their DAICON animations reveal two characteristics that appeal

    to ofaku, First, they contain abundant references to elements of thesubculture that would later be called ofaku subculture, including

    Godzilla and Space Battleship Yamato(pls. 7, 27). Second, even though

    10

    these hand-drawn, 8mm animefilms are extremely short at fiveminutes each, they demonstrate an extraordinary artistic and tech-

    nical level that exceeds expectations for independentfilms: not only

    is the quality of the animation high, but the DAICON animators were

    able to integrate the picture and the music seamlessly and deploy

    such sophisticated techniques as multiple exposures far more skill-

    fully than “professionals.” Indeed, DAICON'sfilms, imbued with a

    tremendous amount of energy and the ambition of these amateuranimators, jump-started the evolution of anime subculture into full-

    fledged otaku culture.

    In the final sequence of DAICON IV Opening Animation, the theme

    of “destruction and regeneration” is imaginatively reinterpreted.The

    energetic flight through the sky of a girl in a bunny costume is followed

    by the explosion of what could only be described as an atomic bomb,

    which destroys everything. In a pink-hued blast, petals of cherry

    blossoms—Japan's national flower—spread over the city, which is

    then burned to ashes, as trees die on the mountains and the earth is

    turned into a barren landscape. When the spaceship DAICON, a

    symbol for ofaku floating in the sky, launches a powerful “ofaku"

    beam, the earth is covered with green, as giant trees sprout instantly

    from the ground. The world is revived, becoming a place of life where

    people joyously gather together.

    Finding something liberating in the devastating power of destruc-

    tion, the DAICON animators announcedtheir revolution in pictorial

    form, paying little heed to the conventions of political correctness

    that surround the atomic bombings in Japan.

    2d

    Plates 2f,gScenes from DA/CON IV:22nd Japan SF Convention,held in Osaka, 1983, fromOfficial After Report of 22ndJapan SF Convention DAICON IV(DAICON IV Committee,August 1, 1984), pages 24(right) and 40

    ISHSARTMES1feM220BASFXR(DAICON \V)ORF("R2Z2BRe

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  • MIR.

    Mr. (b, 1969) is something of an ofaku, A genuine “Iolicom" (Japanese

    shorthand for “Lolita complex,” and those possessing it), he is

    also a trash collector and an ex-biker, After failing theentrance exam

    for Tokyo University of Fine Arts and Music four years in a row, he

    studied art at Sékei Art Schoolin Tokyo (whichhas no entrance

    exam). Mr. is not even good at drawing manga-like pictures of lolicom

    subjects. To be blunt, he is a misfit and a lolicom.

    Yet Mr. found a meansof turning these negative elements into

    something positive when he decided to borrow the nickname "Mister"

    from Shigeo Nagashima, the superstar third-baseman of thepost-

    war Yomiuri Giants. His new name, “Mr,” intimates the artist's

    determination to bear the burden of being Japanese (emulating the

    beloved sports icon), to position himself as an “artist-entertainer”

    (like Nagashima, who had a popular and prolific second career

    on TV), and to exploit his negative qualities (as so many Japanese

    comedians do).

    This uniquely Japanese artist with a knack for entertainment

    initially created works from the trash he collected, following the

    examples set by Robert Rauschenberg’s assemblage PopArt

    and the Italian avant-garde movement Arte Povera, Mr.,however,

    practiced “poorart" simply because he was too impoverished to buy

    painting supplies, Arising out of sheer necessity,his junk art was

    still nothing more than an imitation of other artists” work,

    One day, Mr. decided to explore the imagery of lolicom girlsthrough

    illustration, imbuing the subject with an ample dose of olaku fan-

    tasy, Drawing on the backs of convenience-store and supermarket

    receipts that he had been hoarding for ten years, he realized that

    this method somehow echoed Jonathan Borotsky's “numbered

    drawings,” for both artists were attempting to enumerate the details

    of their reality. Mr. quickly went throughall of the receipts, and this

    body of work helped him gain confidence in his art, prompting him to

    work with various materials. When he was dating a woman whose

    family owned a sushi restaurant, he borrowed a Japanese sword left

    by her late father, for use in his performances. Althoughthis girl-

    friend is long gone, the sword has remained in Mr.'s hands. Highly

    private episodeslike this inform his work, a fact that makes Mr. part

    of today’s ofaku generation.

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  • CHIHO AOSHIMA

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  • SPACE BATTLESHIP YAMATO

    Space Battleship Yamato originated as aTV anime series broadcast

    in Japan in 1974-75; it also aired in the U.S. as Star Blazers in 1979.

    The story is set in the year 2199, when Earth is attacked by Gamilus,

    an evil stellar empire. Nuclear pollution caused by the Gamilon bomb-

    ing threatensto kill all remaining humans within a year. The desperate

    earthlings receive a message from the friendly planet Iscandar, 148

    thousand light years away: to save themselves, they must retrieve

    Iscandar's radiation neutralizer, “Cosmo Cleaner.” Using the blueprint

    sent with the message, the embattled humansbuild a “Wave Motion

    Engine” capable of traveling beyond the speedoflight, and install it

    on the sunken Japanese battleship Yamato—Japan's last hopein

    World War |l—which they salvage from the dried seabed and refit

    for the mission to save their planet.

    Above all, Yamato was instrumental in the rise of the new

    subculture of ofaku. Theseries initially suffered low ratings, in part

    because its theme and setting were too complexfor its intended

    audience of elementary-school children, and also because it was

    broadcast opposite He/di, an immensely popular anime series. When

    the series was rerun, however, Yamato began to draw attention,

    prompting independent screenings. With the blockbuster success

    of the film version, released in 1977, Yamato marked a milestone

    in the history of animation, spawning sequels both on TV and

    on film. The young people who supported Yamato were the

    original otaku, or “adults unable to grow up.”

    Yamato also caused a paradigm shift in animation. Departing from

    the usual plot of “good vanquishes evil” so commonin children’s

    programming, it acknowledged the enemy's necessity in attacking

    Earth: the Gamilons must relocate, as their home planet is doomed

    to die. The highly realistic design of “mecha” (meka)—mechanical

    vessels and weapons—also set the standard for the genre of ‘“mecha-

    robot anime.” Without Yamato there would have been no Gundam or

    Evangelion (pls. 30, 33).

    Also significant was the influence Yamato exerted on Aum

    Shinriky6 (Aum SupremeTruth), a notorious religious cult that

    carried out arguably the worstterrorist attack in postwar Japanese

    history by dispersing deadly Sarin gas on theTokyo subwaysin 1995.

    Aum produced a Yamato-like anime film for their proselytization

    efforts, and named their own air purifiers (which supposedly

    protected them from enemy attacks with poisonous gases and

    biological weapons) “Cosmo Cleaners.” This fact alone demonstrates

    the profound impact made by Yamato on Japaneseculture.

    Notably, this landmark animestill relied on the idea of radiation

    as a key narrative device. Thirty years after Hiroshima and Nagasaki,

    the Japanese experience of the atomic bombings was beginning to

    fade into the past, but the memory could not be forgotten.

    70

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  • NEON GENESIS EVANGELION

    Neon Genesis Evangelion, an anime masterpiece, began as alV

    series written and directed by Hideaki Anno and produced by Gainax

    in 1995-96. The production companyGainax gotits start as DAICON

    Film, a group of amateur animatorswho created DAICON IV Opening

    Animation (pl. 2) in 1983, andits affiliate, the science-fiction store

    General Products; essentially agroup of otaku elites, they were

    professionally incorporated as Gainax in 1984 upon production of

    the feature-length anime The Wingsof Honneamise (released in 1987).

    Evangelion became an explosivehit when it was first broadcast.

    Caughtupin the cult-like fervor surrounding the work, fans willingly

    accepted the controversial and irregular release of the subsequent

    film: unable to completeit on time, Gainax showed an unfinished

    version to paying audiences inMarch 1997 and released the

    final version a few months later.The original TV series and the

    subsequentfeaturefilms attracted not only anime fans but also

    young culture-lovers and anime veterans who had outgrown otaku

    obsessions. Evangelion is an unsurpassed milestonein the history of

    otaku culture.

    The storyis set in 2015, fifteen years after the Second Impact, a

    deadly cataclysm of global magnitude that originated in Antarctica.

    “ThenewthyCiTdkysBisSuidanlyattackedby “Angels,” unidenti-

    fied enemies that take various forms including biomechanical giants

    and a computervirus. NERV, a special U.N. agency charged wit

    h

    fighting the invaders, deploys Evangelions, all-purpose humanoid

    weaponspiloted by three specially chosen fourteen-year-old kids

    (Shinji, Rei, and Asuka). A complex amalgam of sciencefiction and

    human dramain the form of robot anime, Evangelion showcased

    Gainax’s skillful animation, alongwith Anno’s bold use of white-on-

    black subtitle graphics and speedy, almost subliminal constructio

    n

    of action sequences. In many ways, Evangelion is a meta-otakufilm,

    through which Anno, himself an otaku, strived to transcend the otaku

    tradition. This superbly crafted work was infused with intriguing,

    often cryptic terms and ideas adapted liberally from sources a

    s

    disparate as Judeo-Christian mysticism, biology, and psychology

    .

    Such elements include the devastating weapon “Spear of Longinus

    (derived from the legendary spearused to pierce the crucified Jesus)

    and the “AT (Absolute Terror) Field” (essentially, a mental barri

    er

    separating a person's ego from the outside world).

    While dutifully paying homage to the pop- and otaku-culture

    landmarks that precededit, Evangelion pushedits depiction of the

    psychological and emotional struggles of the young motherles

    s

    pilots to the extreme. The controversial final two episodes of theTV

    series, which unconventionally mix anime scenes with drawings an

    d

    video footage, focus on Shinji, thecentral character among the pilots

    ,

    and his paintul search for what nis iemeans both as a person and

    as an Evangelionpilot. With the purposeless Shinji's interior drama

    taking center stage, Evangelionis the endpoint of the postwar

    lineage of otaku favorites—from Godzilla to the Ultra series to Yamato

    to Gundam (pls.7, 9, 27, 30)—inwhich hero-figures increasingly

    question and agonize over theirrighteous missionsTotererd‘he

    earth and humanity. Shinji's identity crisis, apparently a reflection

    of

    the director Anno’s own psychological dilemmas, epitomized th

    e

    difficult obstacles faced by postwar Japan, a nation that had

    recovered from the trauma of war only to find itself incapable

    of

    creating its own future: like Shinji, Japan is probing the root caus

    e

    of its existential paralysis.

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