증강현실전시 기술의 적용 사례 및 ... - kaist ct · woontack woo (우 운택), ph.d....
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Woontack Woo (우 운택), Ph.D.KAIST GSCT UVR Lab.
Tw: @wwoo_ctFB: @wtwoo
증강현실 전시 기술의 적용 사례 및 분석
제1회 전시공학 워크샵 @ HCI Korea, 2013.2.1
Virtual vs. Augmented Reality
Virtual Reality (out there): Puts people in a computer-generated world Augmented Reality (here & now): Puts virtual content in a real physical world
2012 © Woo, KAIST GSCT UVR Lab., Daejeon 305-701, Korea
What is Augmented Reality?
P. Milgram's Reality-Virtuality Continuum [94]
R.Azuma's definition on AR [97]combines real and virtualis interactive in real timeis registered in real 3D world
2012 © Woo, KAIST GSCT UVR Lab., Daejeon 305-701, Korea
AR ApplicationsPossible ApplicationsConsumer products, furniture, decorationConstruction, houses, apartmentsAugmented ads, packages, productsEntertainment, infotainment, gamesFashion, trends, digital artsSharing by communitiesMaintenance & Repair Medical, training
2012 © Woo, KAIST GSCT UVR Lab., Daejeon 305-701, Korea
Augmented Reality
Get video from camera
Estimate position and
orientation of the camera
Render the augmented
scene
Process the interaction
Update the status
2012 © Woo, KAIST GSCT UVR Lab., Daejeon 305-701, Korea
Augmented Reality
Components of an AR SystemFusing CG models with real environment
2012 © Woo, KAIST GSCT UVR Lab., Daejeon 305-701, Korea
Augmented Reality
AR Toolkit (Kato et al., ISMAR 2000)Marker(s) detected in every image.Camera pose inferred from their appearance.
2012 © Woo, KAIST GSCT UVR Lab., Daejeon 305-701, Korea
AR Core: TrackingRequired Math: 3D Tracking for AR3D Geometry, Linear Algebra, Signal/Image Processing, Machine Learning, Numerical Robust Optimization, etc.
Range of Techniques
2012 © Woo, KAIST GSCT UVR Lab., Daejeon 305-701, Korea
응용사례
고정시점 & 센서기반트레킹
이동시점 & 센서기반트레킹
고정시점 & 영상기반트레킹
이동시점& 영상기반트레킹
2012 © Woo, KAIST GSCT UVR Lab., Daejeon 305-701, Korea
응용사례 (이동시점 & 영상기반)
2012 © Woo, KAIST GSCT UVR Lab., Daejeon 305-701, Korea
응용사례 (UVRLab)
2012 © Woo, KAIST GSCT UVR Lab., Daejeon 305-701, Korea
What’s Next?How to make AR App’s useful?Beyond the hype:
• Moving from simple gimmicky experiments to real world applicationsCurrent AR experience
• shows generally low social maturity• Is stalling, waiting for breakthrough either technological or conceptual
Impractical AR Useful AR
•3D models placed in a webcam with little or no interactivity
•Connectivity is always ON•The cloud is the computer•Engaging, persistent experience for the user•Layered animation with little or no feedback
•MAR that uses solely GPS, compass, and accelerometer input
•[LBS + SNS + MAR] drawing from networked large DBs with customization features
•Organic ARgraphy: 3D + Informative
•MAR where geo-tagging doesn't serve an everyday purpose
2012 © Woo, KAIST GSCT UVR Lab., Daejeon 305-701, Korea
Ubiquitous VRPlatform for DigiLog Experience Augmented Content is a King, then Context is a Queen consort controlling the King!
User participation
Context-awareness
Realistic 3D augmentation
• Multicore/GPGPU• Object
recognition/tracking• Light source estimation• Physics engine• AI engine
• CoI-aware• Environmental context: • User context: knowledge, experience,
preference• Just-in-time visualization
• Interaction• Mash-up authoring• SNS• Extension of human
perception
How to avoiding the fate of VR?"to look for DigiLog, the intersections between the digital world (3D, SNS) and analog world (CoI)”
2012 © Woo, KAIST GSCT UVR Lab., Daejeon 305-701, Korea
Q&A“The future is already here. I t is just not
uniformly distributed” by William Gibson (SF writer)
More InformationWoontack Woo, Ph.D.Twitter: @wwoo_ctFB: @[email protected]://uvr.kaist.ac.kr
5th UVR Workshop @ HCI Korea, May 10, 2013
8th ISUVR 2013 @ KAIST GSCT, Jul. 10 - 13, 2013
2012 © Woo, KAIST GSCT UVR Lab., Daejeon 305-701, Korea