everything you know is wrong | neil young

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Everything you know is wrong Neil Young : Casual Connect 2016

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Page 1: Everything You Know is Wrong | Neil Young

Everything you know is wrongNeil Young : Casual Connect 2016

Page 2: Everything You Know is Wrong | Neil Young
Page 3: Everything You Know is Wrong | Neil Young

“Forecasting the future is really hard, even understanding the present is difficult. So unless you have a lens to look at the market you might

make a mistake.”

Page 4: Everything You Know is Wrong | Neil Young

Not as snappy…

Page 5: Everything You Know is Wrong | Neil Young

“We always over estimate the change that will happen in the next two years

and under estimate the change that will occur in the next ten”

— Bill Gates

Page 6: Everything You Know is Wrong | Neil Young

How humans think about the future

Page 7: Everything You Know is Wrong | Neil Young

How humans think about the future

How technology impact develops

Page 8: Everything You Know is Wrong | Neil Young

Over estimate

Under estimate

How humans think about the future

How technology impact develops

Page 9: Everything You Know is Wrong | Neil Young

We are in an industry where new technologies are being introduced every ~5 years

Page 10: Everything You Know is Wrong | Neil Young

Over estimate

Under estimate

How humans think about the future

How technology impact develops

Understanding where a given platform is on this curve is

essential

Page 11: Everything You Know is Wrong | Neil Young

What drives this for games?

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2 primary dimensions…

Page 13: Everything You Know is Wrong | Neil Young

Less Atom Complexity

More Atom Complexity

(Smaller, Simpler, Inexpensive)

(Larger, Complex, Expensive)

Page 14: Everything You Know is Wrong | Neil Young

Less Atom Complexity

More Atom Complexity

(Smaller, Simpler, Inexpensive)

Requires Little Change(Low Behavioral Friction)

Requires lots of Change(Low Behavioral Friction)

(Larger, Complex, Expensive)

Page 15: Everything You Know is Wrong | Neil Young

Less Atom Complexity

More Atom Complexity

(Smaller, Simpler, Inexpensive)

Requires Little Change(Low Behavioral Friction)

Requires lots of Change(Low Behavioral Friction)

Fastest

Fast

Slow

Slowest

(Larger, Complex, Expensive)

Page 16: Everything You Know is Wrong | Neil Young

What about the content?

Page 17: Everything You Know is Wrong | Neil Young

Oh yes! Apply a force multiplier for breakthrough content

Page 18: Everything You Know is Wrong | Neil Young

Less Atom Complexity

More Atom Complexity

(Smaller, Simpler, Inexpensive)

Requires Little Change(Low Behavioral Friction)

Requires lots of Change(Low Behavioral Friction)

Has Killer Apps

Has no Killer Apps

Page 19: Everything You Know is Wrong | Neil Young

Less Atom Complexity

More Atom Complexity

(Smaller, Simpler, Inexpensive)

Requires Little Change(Low Behavioral Friction)

Requires lots of Change(Low Behavioral Friction)

Very Fast & Very Big

Very Slow & Very Small

Page 20: Everything You Know is Wrong | Neil Young

Over estimate

Under estimate

How humans think about the future

How technology impact develops

As an industry, what are we over-estimating & what are we

under-estimating?

Page 21: Everything You Know is Wrong | Neil Young

&

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1. Why we over estimate VR’s near term impact.

Page 23: Everything You Know is Wrong | Neil Young
Page 24: Everything You Know is Wrong | Neil Young

Smart, successful

people want us to believe.

Page 25: Everything You Know is Wrong | Neil Young

But…

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Lots for Atoms

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Requires behavioral change

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This is never going to happen

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More like this…

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What to expect then?

Lots of Atoms = More Expensive = Slower

Requires Behavioral Change = Slower

Bonus: Divorce = Slower

Page 31: Everything You Know is Wrong | Neil Young

Less Atom Complexity

More Atom Complexity

(Smaller, Simpler, Inexpensive)

Requires Little Change(Low Behavioral Friction)

Requires lots of Change(Low Behavioral Friction)

Slow

Slowest

Fastest

Fast

Page 32: Everything You Know is Wrong | Neil Young

Less Atom Complexity

More Atom Complexity

(Smaller, Simpler, Inexpensive)

Requires Little Change(Low Behavioral Friction)

Requires lots of Change(Low Behavioral Friction)

Slow

Slowest

Fastest

Fast

Page 33: Everything You Know is Wrong | Neil Young

But isn’t there a lot of VC money?

Page 34: Everything You Know is Wrong | Neil Young

Seed / Incubator

Seed / Incubator

Strategic

Seed / AcceleratorStrategic

Strategic

Seed / Accelerator

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“75% of all investments in VR & AR in 2015 were Seed or Series A”

— CB Insights Q1 2016

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~$150m invested

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Where’s the breakthrough content?

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Page 39: Everything You Know is Wrong | Neil Young

If you followed the money, AR > VR

If you looked at the VR investments, business verticals/industrial a bigger deal

than consumer.

In consumer, investments are in industry infrastructure (tools, distribution, ad/

marketing platforms)

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Does this mean that I should not create, publish or invest in VR?

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6 Strategies for winning in VR1. Wait

2. Work with someone for whom VR is strategic

5. Focus on a vertical where adoption is a given

4. Build essential market infrastructure

3. Do something that requires only Seed or Series A Capital

6. Make the breakthrough content

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2. Why we have under estimated the size & impact of the mobile

games market.

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In 2010….

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In 2016….

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Over estimateHow humans think about the future

How technology impact develops

When reality exceeds expectation, it always looks like you are at the top.

Page 46: Everything You Know is Wrong | Neil Young

Over estimate

Under estimate

How humans think about the future

How technology impact develops

But… because we are beyond our expectationsit’s hard to know if you are actually at the top.

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We often think we are here

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When we are actually here

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It takes new reference points to redefine where the top might be….

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It takes new reference points to redefine where the top might be….

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But even then we tend to use the prior reference

points to predict the new peak.

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#1 has no relation to #2!

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We’ve seen this before….

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Japan

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In 2011, these 2 games were each doing $25m+ / Month

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Looked like the overall Market had

peaked.

Source: Macquarie Japan

Total Monthly Games Revenue / Total Mobile Subscribers

¥0 / Month

¥175 / Month

¥350 / Month

Jun-10 Dec-10 Jun-11 Dec-11 Jun-12 Dec-12

Total Monthly Games Revenue / Total Mobile Subscribers

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It was impossible to imagine a radically

bigger market.

Source: Macquarie Japan

Total Monthly Games Revenue / Total Mobile Subscribers

¥0 / Month

¥175 / Month

¥350 / Month

Jun-10 Dec-10 Jun-11 Dec-11 Jun-12 Dec-12

Total Monthly Games Revenue / Total Mobile Subscribers

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Released early 2012

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By 2013, it generated $1bn+ annually in Japan alone

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It wasn’t an incremental increase over Kaito &

Driland.

It was 4x

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“It’s just a one off, a phenomenon that can’t be

repeated”

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In August 2013, Mixi released Monster Strike.

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In 2015, each game generated $1bn+ in Japan

alone.

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¥0 / Month

¥175 / Month

¥350 / Month

¥525 / Month

¥700 / Month

Jun-10 Mar-11 Dec-11 Sep-12 Jun-13 Mar-14 Dec-14

Since P&D release, the entire market in Japan has doubled.

Source: Macquarie Japan

Total Monthly Games Revenue / Total Mobile Subscribers

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¥0 / Month

¥175 / Month

¥350 / Month

¥525 / Month

¥700 / Month

Jun-10 Mar-11 Dec-11 Sep-12 Jun-13 Mar-14 Dec-14

..and about 5x the size of the comparable point of

device penetration & usage that we have today

in the US.

Source: Macquarie Japan

Total Monthly Games Revenue / Total Mobile Subscribers

Page 67: Everything You Know is Wrong | Neil Young

Over estimate

Under estimate

How humans think about the future

How technology impact develops

All this leads me to the place that we are early in our underestimation!

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…and we are wildly underestimating what a “hit” can look like.

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In Mobile, the $10bn game…

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…seems inevitable to me.

Page 71: Everything You Know is Wrong | Neil Young

Less Atom Complexity

More Atom Complexity

(Smaller, Simpler, Inexpensive)

Requires Little Change(Low Behavioral Friction)

Requires lots of Change(Low Behavioral Friction)

Fastest

Fast

Slow

Slowest

Mobile has grown very fast…

Page 72: Everything You Know is Wrong | Neil Young

Less Atom Complexity

More Atom Complexity

(Smaller, Simpler, Inexpensive)

Requires Little Change(Low Behavioral Friction)

Requires lots of Change(Low Behavioral Friction)

Very Fast & Very Big

…and very big powered by breakthrough content

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This is the latest in a long line of breakthrough

content.

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Why Pokemon Go!It’s built on a game that’s been tested for 3 years (Ingress)

It requires no new atoms to get a breakthrough experience.

It leverages & extends a behavior we do all the time.

It brings people together in the real world - Humans like that.

It’s Pokemon - 20 years old and known by everyone under 35.

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Over estimate

Under estimate

How humans think about the future

How technology impact develops

I still don’t think we’re at the top - to get there….

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Keep investing in Mobile

Keep creating breakthrough experiences

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At N3TWORK we believe in this next stage of Mobile and we’re building a new type of

developer and publisher to meet the opportunity.

Thank you & if you want to learn more…

That’s what we’re doing…

Page 78: Everything You Know is Wrong | Neil Young

[email protected]@ncyoung

http://n3twork.com