fäelynn - character sheet

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7/25/2019 Fäelynn - Character Sheet http://slidepdf.com/reader/full/faeelynn-character-sheet 1/3 RACE CLASS & LEVEL PLAYER NAME CHARACTER NAME BACKGROUND EXPERIENCE POINTS ALIGNMENT TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. Hit Point Maximum  Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma CP EP PP GP SP PASSIVE WISDOM (PERCEPTION) EQUIPMENT OTHER PROFICIENCIES & LANGUAGES ATTACKS & SPELLCASTING FEATURES & TRAITS  Acrobatics (Dex)  Animal Handling (Wis)  Arcana (Int)  Athletics (Str)  Deception (Cha)  History (Int)  Insight (Wis)  Intimidation (Cha)  Investigation (Int)  Medicine (Wis)  Nature (Int)  Perception (Wis)  Performance (Cha)  Persuasion (Cha)  Religion (Int)  Sleight of Hand (Dex)  Stealth (Dex)  Survival (Wis) DEATH SAVES HIT DICE NAME ATK BONUS DAMAGE/TYPE Total SUCCESSES FAILURES IDEALS BONDS FLAWS PERSONALITY TRAITS ARMOR CLASS CURRENT HIT POINTS TEMPORARY HIT POINTS INITIATIVE SPEED PROFICIENCY BONUS STRENGTH DEXTERITY CONSTITUTION INTELLIGENCE WISDOM CHARISMA SAVING THROWS INSPIRATION SKILLS Wizard 1 Sage Salazar Fäelynn "Sparks" Last-Flame Fire Genasi Neutral 8 +2 14 +2 30 ft Speak slowly when I think the person can't understand me with my big words. -1 14 Knowledge is power. To know more than the others is to survive. I work to preserve Candlekeep, preserve the knowledge, and to find powerful books and texts. 14 1d6 Knowledge can be deadly, but I need to know. About everything. As they say, "the curiosity killed the tressyn", right? 16 +2 +2 +5 +2 +1 +5 +2 +5 10 +5 13 8 10 Commom, Primordial, Draconic, Elven Trinket: A brass orb filled with strange runes. Fire Genasi (+2 Constitution, +1 Intelligence) Reach to the Blaze: You know the produce flame cantrip. Once you reach 3rd level, you can cast the burning hands spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells. Background: SAGE Skill Proficiencies: Arcana, History. Languages: Two of your choice. Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containing 10 gp.

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Page 1: Fäelynn - Character Sheet

7/25/2019 Fäelynn - Character Sheet

http://slidepdf.com/reader/full/faeelynn-character-sheet 1/3

RACE

CLASS & LEVEL PLAYER NAME

CHARACTER NAME

BACKGROUND

EXPERIENCE POINTSALIGNMENT

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Hit Point Maximum  Strength

  Dexterity

  Constitution

  Intelligence

  Wisdom

  Charisma

CP

EP

PP

GP

SP

PASSIVE WISDOM (PERCEPTION)

EQUIPMENTOTHER PROFICIENCIES & LANGUAGES

ATTACKS & SPELLCASTING

FEATURES & TRAITS

  Acrobatics (Dex)

  Animal Handling (Wis)

  Arcana (Int)

  Athletics (Str)

  Deception (Cha)

  History (Int)

  Insight (Wis)

  Intimidation (Cha)

  Investigation (Int)

  Medicine (Wis)

  Nature (Int)

  Perception (Wis)

  Performance (Cha)

  Persuasion (Cha)

  Religion (Int)

  Sleight of Hand (Dex)

  Stealth (Dex)

  Survival (Wis)

DEATH SAVESHIT DICE

NAME ATK BONUS DAMAGE/TYPE

Total SUCCESSES

FAILURES

IDEALS

BONDS

FLAWS

PERSONALITY TRAITS

ARMORCLASS

CURRENT HIT POINTS

TEMPORARY HIT POINTS

INITIATIVE SPEEDPROFICIENCY BONUS

STRENGTH

DEXTERITY

CONSTITUTION

INTELLIGENCE

WISDOM

CHARISMA

SAVING THROWS

INSPIRATION

SKILLS

Wizard 1 Sage Salazar

Fäelynn "Sparks" Last-FlameFire Genasi Neutral

8+2

14 +2 30 ft Speak slowly when I thinkthe person can't understandme with my big words.

-1

14

Knowledge is power. To knowmore than the others is to survive.

I work to preserve Candlekeep, preserve theknowledge, and to find powerful books andtexts.

14

1d6Knowledge can be deadly, but I need toknow. About everything. As they say, "thecuriosity killed the tressyn", right?

16

+2

+2

+5

+2

+1

+5

+2

+5

10

+5

13

8

10

Commom, Primordial,Draconic, Elven

Trinket: A brass orbfilled with strangerunes.

Fire Genasi (+2 Constitution,+1 Intelligence)Reach to the Blaze: You knowthe produce flame cantrip.

Once you reach 3rd level, youcan cast the burning handsspell once with this trait as a1st-level spell, and you regainthe ability to cast it this waywhen you finish a long rest.Constitution is yourspellcasting ability for thesespells.

Background: SAGE

Skill Proficiencies: Arcana,History. Languages: Two ofyour choice. Equipment: Abottle of black ink, a quill, asmall knife, a letter from adead colleague posing aquestion you have not yetbeen able to answer, a set ofcommon clothes, and a beltpouch containing 10 gp.

Page 2: Fäelynn - Character Sheet

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CHARACTER NAME   EYES

AGE WEIGHTHEIGHT

HAIRSKIN

NAME

TREASURECHARACTER BACKSTORY

CHARACTER APPEARANCE

ADDITIONAL FEATURES & TRAITS

ALLIES & ORGANIZATIONS

SYMBOL

TM & © 20 14 W izards of the Coast LLC . Perm ission is granted to pho tocopy this docum ent for personal use.

Faëlynn Last-Flame

21 178 cm 59 kg

Lava red Reddish Fiery

- Linnara Silverfall

- The Harpers- Lënnin Fast-Flame (mother,priestess of Mystra)- Hanagar Fast-Flame (father,soldier and protector ofCandlekeep)

Since early age, Fäelynn - or Sparks, as her familyuses to call her for to her hot temper - was a curiousgirl. She began working for High Letterman DannAluir, the headmaster for the Archive Section inCandlekeep, when she was only 6 years old! Hermother was against this at the time, but her father,who worked as a security soldier at the site decidedhe could take care of her wandering, and so he did.

And thus she became the youngest helping hand atthe gigantic library. It was then she started'devouring' books of all kinds.

At 10 she began her magical studies after comingby a traveling lady-mage called Linnara Silverfall.The wizard taught her some basic notions of magic.But it was not the magic taught by the silver-hairedwoman that intrigued Fäelynn. It was the'knowledge' that woman had. She knew A LOT. Shehad answers to all Fäelynn's questions, and shewas the most patient person the girl had ever seen!And besides: she was a Chosen of Mystra to boot!And she had a tressyn as familiar! How awesomewas that!?

After one year and a half of studies - the wizardLinnara said she was looking for information aboutsomething called 'The Crystal Shard' or

'Crenshinibon' "for a friend", She left. Taking withher a book containing the information she needed,something REALLY rare in Candlekeep. One musteven BRING IN a very rare book just to peruse thefiles.

Fäelynn grew up, and became a very skilled wizard.She decided to leave Candlekeep in order to fulfillher own promise to become "the mostknowledgeable wizard Faerûn has ever seen!". Andto her, knowledge is power. And there's no suchthing as too much knowledge. During her first yearon the road, she became a Harper after saving anagent from a drake attack next to the Sword Coastnorth city of Baldur's Gate.

She has learned a lot. And she is still on the road.

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