game designers

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Game Designers Art Designers: Art Design is one of the first stages of designing a game, as the writers are working on the story with the Project Lead, artists will began to draw concepts of what the environments may look like, this sometimes helps the writers’ creativity. Within art design there are four main parts; concept artists, environment artists, character artists, and texture artists. Concept artists: They draw early concept of what an environment/ a level may look like while the game is in preproduction. Environment artists: They design the actual environments and what they will look like ingame. Charatcer designs: As soon as a character is created by the writers, character artists will begin to draw three or four possible designs of what a character may look like. Texture artists: Texture artists add the fine detail to small things, such as the cracks in a rock, blood detail on the floor, etc. Micheal Knowland: Lead Character Artist.

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Page 1: Game designers

Game  Designers    

Art  Designers:    Art  Design  is  one  of  the  first  stages  of  designing  a  game,  as  the  writers  are  working  on  the  story  with  the  Project  Lead,  artists  will  began  to  draw  concepts  of  what  the  environments  may  look  like,  this  sometimes  helps  the  writers’  creativity.  Within  art  design  there  are  four  main  parts;  concept  artists,  environment  artists,  character  artists,  and  texture  artists.      Concept  artists:  They  draw  early  concept  of  what  an  environment/  a  level  may  look  like  while  the  game  is  in  pre-­‐production.  Environment  artists:  They  design  the  actual  environments  and  what  they  will  look  like  in-­‐game.  Charatcer  designs:  As  soon  as  a  character  is  created  by  the  writers,  character  artists  will  begin  to  draw  three  or  four  possible  designs  of  what  a  character  may  look  like.    Texture  artists:  Texture  artists  add  the  fine  detail  to  small  things,  such  as  the  cracks  in  a  rock,  blood  detail  on  the  floor,  etc.    

             Micheal  Knowland:  Lead  Character  Artist.        

               

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 Concept  art  for  the  game.      Writers:    The  fundamental  and  first  step  in  a  movie  or  a  game  is  to  have  a  story,  writers  will  work  with  the  Project  Lead  writing  down  concepts,  ideas,  plot  points,  etc.  and  will  eventually  agree  on  a  story  and  direction,  they  will  then  go  away  and  begin  writing  the  script  for  the  game,  this  includes  the  general  direction  and  story  the  game  takes,  and  all  of  the  dialogue  between  the  characters.    Animation:    Once  the  designs  for  the  characters  have  been  completed  by  the  Art  Department  and  the  voice  actors  have  finished  motion  capturing,  they  are  sent  off  the  animators.  They  can  tweak  small  details  such  as  an  actors  exact  position,  posture,  and  they  have  to  animate  the  actors’  facial  expressions  as  only  body  movements  were  motion  captured  for  The  Last  of  Us.        

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         Animating  the  game  after  motion  capture          

     Lighting  Artists:        Once  an  environment  has  been  designed,  the  lighting  artists  will  adjust  the  lighting  appropriately  to  go  for  the  “realistic”  look  they  went  for  in  The  Last  of  Us,  this  includes  making  environments  lighter,  darker,  having  reflections  bounce  off  objects  and  creating  light  somewhere  else.  Lighting  artists  usually  meet  and  discuss  what  they  have  done,  and  decide  where  to  add  more  lighting  effects,  or  where  to  remove  some.  

 Vivian  Ding:  Lead  Lighting  Artist                      Leandro  Amaral,  a  lighting  artist  discussing  the  lighting  with  other  artists.  

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User  Interface  Design:      A  User  Interface  Designer  decides  how  the  HUD  looks  and  works  in  a  video  game,  the  original  HUD  for  The  Last  of  Us  was  very  different,  there  was  a  lot  more  going  through  menus  to  change  weapons,  items,  reload,  and  the  designers  this  was  immersion  breaking  and  made  the  game  a  lot  more  frustrating  as  in  the  middle  of  combat  if  was  annoying  to  have  to  go  through  menus  to  change  your  gun  and  during  this  your  character  would  simply  stand  there  subject  the  zombies’  attacks.      Project  Lead:    A  Project  Lead  is  basically  the  “director”  of  the  game,  they  oversee  everything,  from  coming  up  with  the  original  concept  for  the  story  with  the  writer(s),  pitching  in  when  it  comes  to  deciding  who  gets  the  voice  roles,  physically  directing  the  motion  capture  scenes  as  if  it  were  a  movie,  to  promoting  the  game  such  as  giving  talks  at  conferences  like  E3.  

               Neil  Druckmann,  the  Project  Lead  for  The  Last  of  Us,  also  wrote  the  story.    Below:  Druckmann  directing  the  motion  capture  sessions.