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i GAME SIDE SCROLLING 2D SEBAGAI MEDIA PENUNJANG PEMBELAJARAN BAHASA ARAB Tugas Akhir Diajukan Untuk Memenuhi Persyaratan Guna Meraih Gelar Sarjana Strata 1 Teknik Informatika Universitas Muhammadiyah Malang Disusun Oleh: MUHAMMAD FIRDAUS NIM : 201510370312093 JURUSAN TEKNIK INFORMATIKA FAKULTAS TEKNIK UNIVERSITAS MUHAMMADIYAH MALANG 2017

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Page 1: GAME SIDE SCROLLING 2D SEBAGAI MEDIA PENUNJANG …eprints.umm.ac.id/36131/1/jiptummpp-gdl-muhammadfi-50616... · 2018. 1. 3. · saat dimainkan serta memiliki alur cerita sejarah

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GAME SIDE SCROLLING 2D SEBAGAI MEDIA

PENUNJANG PEMBELAJARAN BAHASA ARAB

Tugas Akhir

Diajukan Untuk Memenuhi

Persyaratan Guna Meraih Gelar Sarjana Strata 1

Teknik Informatika Universitas Muhammadiyah Malang

Disusun Oleh:

MUHAMMAD FIRDAUS

NIM : 201510370312093

JURUSAN TEKNIK INFORMATIKA

FAKULTAS TEKNIK

UNIVERSITAS MUHAMMADIYAH MALANG

2017

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GAME SIDE SCROLLING 2D SEBAGAI MEDIA

PENUNJANG PEMBELAJARAN BAHASA ARAB

Tugas Akhir

Diajukan Untuk Memenuhi

Persyaratan Guna Meraih Gelar Sarjana Strata 1

Teknik Informatika Universitas Muhammadiyah Malang

Disusun Oleh:

MUHAMMAD FIRDAUS

NIM : 201510370312093

JURUSAN TEKNIK INFORMATIKA

FAKULTAS TEKNIK

UNIVERSITAS MUHAMMADIYAH MALANG

2017

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ABSTRAK

Sesuatu yang penting di dalam agama Islam adalah bahasa arab, karena untuk

dapat memahami agama Islam, maka harus menggunakan bahasa arab. Namun

pembelajaran yang ada pada masa sekarang masih dapat dibilang sulit untuk

membantu para pelajar dalam belajar bahasa arab, karena banyak faktor yang

membuat belajar bahasa arab menjadi sulit.

Harus ada jalan alternative lain untuk dapat membantu pembelajaran belajar

bahasa arab, tidak hanya berpaku pada pelajaran formal, tetapi di luar pelajaran

formal kita dapat belajar bahasa arab dengan mudah dan menyenangkan.

Dengan berkembangnya teknologi yang ada, game edukasi dengan genre side

scrolling 2D dapat menjadi solusi alternative pembelajaran bahasa arab untuk

membantu pembelajaran bahasa arab. Game edukasi ini berbasis Android mengambil

genre petualangan agar game edukasi lebih menjadi menarik dan menyenangkan pada

saat dimainkan serta memiliki alur cerita sejarah Islam Muhammad Al-Fatih untuk

dapat memberikan pengetahuan tentang sejarah Islam.

Kata kunci: Bahasa Arab, Game Edukasi,Sejarah Islam, Petualangan.

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ABSTRACT

Something important in Islam is the Arabic language, because to be able to

understand the religion of Islam, it must use the Arabic language. But the learning

that is present today can not help to make the students who learn Arabic can master

the Arabic language, many factors that make learning Arabic difficult.

There should be another alternative way to help learn Arabic learning, not

just be taught in formal lessons, but outside of formal lessons we can learn Arabic

with ease and fun.

For that 2D side scrolling educational game can be an alternative solution of

learning Arabic language to help learning Arabic language. This Android-based

educational game takes the adventure genre to make educational games more

interesting and fun when played and has a history story of Islam Muhammad Al-Fatih

to be able to provide knowledge about Islamic history.

Keywords: Arabic, Educational Games, Islamic History, Adventure

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KATA PENGANTAR

Assalamu’alaikum Wr. Wb.

Puji dan syukur kami panjatkan kehadirat Allah SWT atas segala limpahan

rahmat dan karunia-Nya sehingga penulis dapat menyelesaikan tugas akhir yang

berjudul “Game Side Scrolling 2D Sebagai Media Penunjang Pembelajaran Bahasa

Arab”.

Penulisan skripsi ini diajukan untuk memenuhi salah satu syarat kelulusan

dalam jenjang perkuliahan Strata I Universitas Muhammadiyah Malang. Dalam

penulisan skripsi ini penulis tidak lepas dari hambatan dan kesulitan, namun berkat

bimbingan dan bantuan dari berbagai pihak, akhirnya hambatan tersebut dapat diatasi

dengan baik. Selanjutnya penulis tulus mengucapkan terimakasih kepada kedua orang

tua saya, keluarga, dosen dan teman-teman serta berbagai pihak yang telah

memberikan bantuan dan dorongan pada proses penyusunan skripsi ini.

Walaupun demikian, penulis menyadari masih banyak terdapat kekurangan dalam

laporan ini. Oleh karena itu, penulis mengharapkan saran yang membangun dari

berbagai pihak agar tulisan ini dapat berguna untuk perkembangan ilmu pengetahuan

kedepannya.

Malang, 20 Oktober 2017

Penulis

Muhammad Firdaus

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DAFTAR ISI

COVER ............................................................................................................................. i

HALAMAN JUDUL ....................................................................................................... ii

LEMBAR PERSETUJUAN ............................................................................................. iii

LEMBAR PENGESAHAN ............................................................................................ iv

LEMBAR PERNYATAAN ............................................................................................ v

ABSTRAK ....................................................................................................................... vi

ABSTRACT ..................................................................................................................... vii

KATA PENGANTAR ..................................................................................................... viii

DAFTAR ISI .................................................................................................................... ix

DAFTAR GAMBAR ....................................................................................................... xii

DAFTAR TABEL ........................................................................................................... xv

DAFTAR LAMPIRAN ................................................................................................... xv

BAB I PENDAHULUAN ................................................................................................ 1

1.1 Latar Belakang Masalah ..................................................................................... 1

1.2 Rumusan Masalah ............................................................................................... 3

1.3 Tujuan .................................................................................................................. 3

1.4 Batasan Masalah .................................................................................................. 4

1.5 Metodologi ............................................................................................................ 4

1.6 Sistematika Penulisan ......................................................................................... 5

BAB II LANDASAN TEORI ......................................................................................... 7

2.1 Genre Game ......................................................................................................... 6

2.2 Bahasa Arab ......................................................................................................... 12

2.3 Media Pembelajaran ............................................................................................. 13

2.4 Game Development Life Cycle............................................................................. 13

2.4.1 Initiation ...................................................................................................... 14

2.4.2 Pre-Production ........................................................................................... 14

2.4.3 Production .................................................................................................. 14

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2.4.4 Testing ......................................................................................................... 14

2.4.5 Beta .............................................................................................................. 15

2.4.6 Release ......................................................................................................... 15

2.5 Game Engine ......................................................................................................... 15

2.6 Unity ....................................................................................................................... 15

2.7 Bahasa Pemograman C# Untuk Unity Engine ................................................... 16

BAB III ANALISA DAN PERANCANGAN SISTEM ................................................ 17

3.1 Initiation ................................................................................................................ 17

3.1.1 Jenis Permainan Yang Di Buat ................................................................ 17

3.1.2 Gameplay .................................................................................................... 17

3.1.2.1 Finite State Machine Gameplay ................................................ 18

3.1.3 Karakter ..................................................................................................... 19

3.1.4 Cerita Di Dalam Game ............................................................................. 20

3.1.5 Target Pemain ........................................................................................... 20

3.1.6 Platform Yang Digunakan ....................................................................... 20

3.1.7 Game Engine ............................................................................................. 21

3.2 Pre-Production ..................................................................................................... 21

3.2.1 Karakter ..................................................................................................... 20

3.2.2 Stage Game ................................................................................................ 23

3.2.3 Game Mechanic ......................................................................................... 27

3.2.4 Rancangan Alur Sistem ............................................................................ 28

3.2.5 Storyboard .................................................................................................. 28

3.2.6 Desain Tampilan Antarmuka ................................................................... 33

3.2.7 Audio .......................................................................................................... 35

BAB IV IMPLEMENTASI DAN PENGUJIAN ............................................................ 36

4.1 Implementasi ........................................................................................................ 36

4.1.1 Implementasi Karakter ............................................................................ 36

4.1.2 Implementasi Kosakata Bahasa Arab ..................................................... 38

4.1.3 Implementasi Stage .................................................................................... 39

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4.1.4 Implementasi Modul .................................................................................. 42

4.2 Pengujian .............................................................................................................. 52

4.2.1 Testing ........................................................................................................ 52

4.2.2 Pengujian Beta ......................................................................................... 54

4.2.3 Pengujian Kualitatif ................................................................................. 73

BAB V KESIMPULAN DAN SARAN ............................................................................ 75

5.1 Kesimpulan ............................................................................................................ 75

5.2 Saran ..................................................................................................................... 75

DAFTAR PUSTAKA ...................................................................................................... 77

LAMPIRAN ..................................................................................................................... 79

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DAFTAR GAMBAR

Gambar 2.1 Game Super Mario Brooss ......................................................................... 7

Gambar 2.2 Command And Conquer ............................................................................. 8

Gambar 2.3 Age of Empires ............................................................................................ 8

Gambar 2.4 Game Diablo .............................................................................................. 8

Gambar 2.5 Game Kingdom Under Fire 2 ..................................................................... 9

Gambar 2.6 Game Final Fantasy Tastic ......................................................................... 9

Gambar 2.7 Game Star Ocean ......................................................................................... 9

Gambar 2.8 Pro Evolution Soccer 2017 ......................................................................... 10

Gambar 2.9 Flight Simulator 2015 ................................................................................. 10

Gambar 2.10 Game SimCity ........................................................................................... 11

Gambar 2.11 Assassin’s Creed Chronicles China .......................................................... 11

Gambar 2.12 Game Candy Crush Saga ......................................................................... 12

Gambar 2.13 Game Dota 2 ............................................................................................. 12

Gambar 2.14 Game Development Life Cycle ................................................................. 13

Gambar 3.1 FSM Gameplay ............................................................................................ 18

Gambar 3.2 Muhammad Al-Fatih ................................................................................... 21

Gambar 3.3 Syekh ........................................................................................................... 22

Gambar 3.4 Knight ......................................................................................................... 22

Gambar 3.5 Crusader ...................................................................................................... 22

Gambar 3.6 King Constantine ........................................................................................ 23

Gambar 3.7 Latar Belakang Darat .................................................................................. 23

Gambar 3.8 Latar Belakang Laut ................................................................................... 24

Gambar 3.9 Latar Belakang Bukit .................................................................................. 26

Gambar 3.10 Rancangan Alur Sistem ............................................................................ 28

Gambar 3.11 Antarmuka Menu Utama ......................................................................... 33

Gambar 3.12 Antarmuka About Game .......................................................................... 33

Gambar 3.13 Antarmuka Info Pembuat ......................................................................... 33

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Gambar 3.14 Antarmuka Pemilihan Stage .................................................................... 34

Gambar 3.15 Antarmuka Gameplay .............................................................................. 34

Gambar 3.16 Antarmuka Finish Screen ........................................................................ 34

Gambar 4.1 Implementasi Muhammad Al-Fatih ........................................................... 36

Gambar 4.2 Implementasi Syekh .................................................................................. 37

Gambar 4.3 Implementasi King Constantine ................................................................. 37

Gambar 4.4 Knight ........................................................................................................ 38

Gambar 4.5 Crusader ..................................................................................................... 38

Gambar 4.6 Implementasi Gambar Kosakata Bahasa Arab .......................................... 38

Gambar 4.7 Implementasi Stage 1 ................................................................................ 39

Gambar 4.8 Implementasi Boss/Tantangan Stage 1 ...................................................... 39

Gambar 4.9 Implementasi Stage 2 ................................................................................ 40

Gambar 4.10 Implementasi Boss/Tantangan Stage 2 .................................................... 40

Gambar 4.11 Implementasi Boss/Tantangan Stage 3 .................................................... 41

Gambar 4.12 Implementasi Stage 4 .............................................................................. 41

Gambar 4.13 Implementasi Stage 5 .............................................................................. 42

Gambar 4.14 Implementasi Boss/Tantangan Stage 5 .................................................... 42

Gambar 4.15 Menu Utama ............................................................................................ 42

Gambar 4.16 Menu Info Pembuat ................................................................................. 43

Gambar 4.17 About Game ............................................................................................. 43

Gambar 4.18 Game Story .............................................................................................. 44

Gambar 4.19 World Map ............................................................................................... 45

Gambar 4.20 World Map Terbuka ................................................................................ 45

Gambar 4.21 Gameplay Menu Option .......................................................................... 48

Gambar 4.22 Gameplay Stage 1 Panduan ..................................................................... 48

Gambar 4.23 Musuh Beraksi ......................................................................................... 49

Gambar 4.24 Jebakan Juri ............................................................................................. 49

Gambar 4.25 Tombol Serangan Spesial ........................................................................ 50

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Gambar 4.26 Serangan Spesial ....................................................................................... 50

Gambar 4.27 Boss Stage 1 ............................................................................................ 51

Gambar 4.28 Game Over ............................................................................................... 51

Gambar 4.29 Win Game ................................................................................................ 52

Gambar 4.30 Gambar Grafik Aspek Konsentrasi .......................................................... 55

Gambar 4.31 Gambar Grafik Aspek Tantangan ............................................................ 57

Gambar 4.32 Gambar Grafik Aspek Keterampilan/Skill Pemain ................................. 60

Gambar 4.33 Gambar Grafik Aspek Kontrol ................................................................ 64

Gambar 4.34 Gambar Grafik Aspek Penyelesaian Goal / Tujuan ................................. 66

Gambar 4.35 Gambar Grafik Aspek Umpan Balik ....................................................... 68

Gambar 4.36 Gambar Grafik Aspek Immersion ........................................................... 70

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DAFTAR TABEL

Tabel 3.1 Bahasa Arab Stage 1 ................................................................................................... 24

Tabel 3.2 Bahasa Arab Stage 2 ................................................................................................... 24

Tabel 3.3 Bahasa Arab Stage 3 ................................................................................................... 25

Tabel 3.4 Bahasa Arab Stage 4 ................................................................................................... 26

Tabel 3.5 Bahasa Arab Stage 5 ................................................................................................... 26

Tabel 3.6 Storyboard .................................................................................................................... 29

Tabel 4.1 Hasil Black Box Testing .............................................................................................. 52

Tabel 4.2 Hasil Pengujian Aspek Konsentrasi Game ............................................................ 54

Tabel 4.3 Hasil Pengujian Tantangan Game ........................................................................... 56

Tabel 4.4 Hasil Pengujian Keterampilan Game ...................................................................... 59

Tabel 4.5 Hasil Pengujian Kontrol Game ................................................................................ 62

Tabel 4.6 Hasil Pengujian Aspek Goal/Tujuan Game ............................................................ 65

Tabel 4.7 Hasil Pengujian Aspek Umpan Balik Game .......................................................... 67

Tabel 4.8 Hasil Pengujian Aspek Immersion Game ............................................................... 69

Tabel 4.8 Hasil Pengujian Aspek Sebagai Media Penunjang Pembelajaran ...................... 71

DAFTAR LAMPIRAN

Data Hasil uji ..................................................................................................................... 79

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DAFTAR PUSTAKA

[1] Mubib Abdul Wahab. 2014. “Peran Bahasa Arab Dalam Pengembangan

Ilmu Dan Peradaban Islam”. Jurnal Pendidikan Bahasa Arab Dan

Kebahasaaraban, UIN Syarif Hidayatullah Jakarta.

[2] An-Nabhani, Taqiyuddin. 2001. “Mafahim Hizbut Tahrir”. Hizbut Tahrir.

[3] Yusuf Salam. 2008. “Durūs Al-Lughah Al-'Arabiyyah Karya Mahmud Yunus

Dalam Perspektif Nazariyyah Al Wahdah”. Jurnal Ta’dib Volume.11, No.2.

[4] Muhbib Abdul Wahab.2007.“Tantangan dan Prospek pendidikan bahasa

arab di Indonesia”. Jurnal Afaq Arabiyah, UIN Syarif Hidayatullah Jakarta.

[5] Amalia Firdausia, Imam Asrori, M. Ahsanuddin. 2012. “Pengembangan

Media Pembelajaran Bahasa Arab Siswa Kelas X Sman 8 Malang Berbasis

Web Offline”. Universitas Negeri Malang. Malang

[6] Hasan Saefuloh. 2015. “Kegagalan Pembelajaran Bahasa Arab di Madrasah:

Faktor-Faktor Penyebab dan Alternatif Solusinya”. Jurnal El-Ibtikar Vol.1.

[7] Dickey, M. 2006. “Game Design Narrative for Learning: Appropriating

Adventure Game Design Narrative Devices and Techniques for the Design of

Interactive Learning Environments”. Educational Technology, Research and

Development , 245-263.

[8] Ariyanto.F, 2012. “Game edukasi mengenal dan membaca bahasa arab“.,

Universitas Komputer Indonesia, Bandung.

[9] Ketut Krisna Wijaya, (2015 10 April) Lima alasan mengapa Indonesia

menjadi pasar yang tepat untuk mengembangkan game mobile. dari

https://id.techinasia.com/indonesia-pasar-mobile-game-app-annie diakses

pada tanggal 18 April 2017.

[10] E. Adams.2009. “Fundamentals of Game Design Third Edition”. New Riders.

United States Of America.

[11] Abu Hamzah Yusuf Al Atsary. 2007. Pengantar Mudah Belajar Bahasa

Arab. Bandung : Pustaka Adhwa.

[12] Azhar Arsyad . 2008. Media Pembelajaran. Jakarta : Rajawali Pers.

[13] Rido Ramadan, Yani Widyani. 2013. “Game Development Life Cycle

Guidelines”. Institut Teknologi Bandung. Bandung.

[14] Felix Y.Siauw. 2011. “Muhammad Al-Fatih 1453”. Khilafah Press, Jakarta.

[15] P. Sweetser and P. Wyeth, “GameFlow: A Model for Evaluating Player

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Enjoyment in Games,” Comput. Entertain., vol. 3, no. 3, pp. 3–3, 2005.