gapt vr & orchestra
TRANSCRIPT
VR & Orchestra
Dr Vanessa Camilleri
The business of VR• capped $1.1 billion in the first 2 months of
2016
• Samsung Gear VR and Google cardboard affordable for home viewers
• Facebook owned Oculus Rift, Sony Playstation VR & HTC Vive soon accessible
VR & Music
• Dwindling numbers in classical music audience is creating the need for a reinvention and a re-presentation;
• This suggests more inventive engagement strategies
What is required of you:
• a VR app that provides an interactive visual experience
• a 360-visual of the Malta Philarmonic Orchestra with evidence of experimentation with 3D sound
• work in progress video of the development of the app
• group report