gifted you with the ability to see in the dark unaided...

3
Carbon 2185 | A Cyberpunk RPG 炭素 2185 | サイバーパンクロールプレイングゲーム 14 ABILITY SCORE INCREASE. Your Strength Score increases by 2. ONE SCARY DUDE. You’ve grown accustomed to violence and threats and have proficiency in the Intimidation skill. You know how to use your hands when intimidation fails. Your unarmed strikes deal 1d6+Str modifier points of bludgeoning damage. SCAVENGER ABILITY SCORE INCREASE. Your Technology score increases by 2. SCAVENGER. You have proficiency in the Mechanics skill. IRRADIATED. Due to constant exposure, your body has built up a tolerance to radiation. You have resistance to radiation damage. SUBORIGIN There are two very different types of Badlander. Badlanders are either Bruisers, who use their strength, intimidation, and violence to survive, or they are Scavengers who tear apart broken and discarded tech for the radiation leaking powercells within. Your suborigin grants you additional traits along with the base traits for your origin. You may only select one suborigin. Choose your suborigin. BRUISER gifted you with the ability to see in the dark unaided. You can see in complete darkness as if it were dim light up to a distance of 60ft. You cannot discern color in darkness, seeing only in shades of grey. LANGUAGES. You can speak, read, and write English, and one other language of your choice. Sample file

Upload: others

Post on 19-Mar-2020

1 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: gifted you with the ability to see in the dark unaided ...watermark.drivethrurpg.com/pdf_previews/283725-sample.pdfCarbon 2185 | A Cyberpunk RPG C® ª bpNp=pip pjp pHp p p ppp p=p

Carbon 2185 | A Cyberpunk RPG 炭素 2185 | サイバーパンクロールプレイングゲーム

14

ABILITY SCORE INCREASE. Your Strength Score increases by 2.

ONE SCARY DUDE. You’ve grown accustomed to violence and threats and have proficiency in the Intimidation skill. You know how to use your hands when intimidation fails. Your unarmed strikes deal 1d6+Str modifier points of bludgeoning damage.

SCAVENGERABILITY SCORE INCREASE. Your Technology score increases by 2.

SCAVENGER. You have proficiency in the Mechanics skill.

IRRADIATED. Due to constant exposure, your body has built up a tolerance to radiation. You have resistance to radiation damage.

SUBORIGINThere are two very different types of Badlander. Badlanders are either Bruisers, who use their strength, intimidation, and violence to survive, or they are Scavengers who tear apart broken and discarded tech for the radiation leaking powercells within.

Your suborigin grants you additional traits along with the base traits for your origin. You may only select one suborigin.

Choose your suborigin.

BRUISER

gifted you with the ability to see in the dark unaided. You can see in complete darkness as if it were dim light up to a distance of 60ft. You cannot discern color in darkness, seeing only in shades of grey.

LANGUAGES. You can speak, read, and write English, and one other language of your choice.

Sample

file

Page 2: gifted you with the ability to see in the dark unaided ...watermark.drivethrurpg.com/pdf_previews/283725-sample.pdfCarbon 2185 | A Cyberpunk RPG C® ª bpNp=pip pjp pHp p p ppp p=p

Carbon 2185 | A Cyberpunk RPG 炭素 2185 | サイバーパンクロールプレイングゲーム

15

GUTTER PUNKA group of aimless youths clad in painted leather

jackets and faces full of metal piercings sit drinking alcohol, illuminated by the glow of neon, heckling anybody who happens to walk by.

Gutter punks are part of an anti-social movement that rejects mainstream society and attempts to emulate their version of the punk movement from centuries past.

Inspired by the punk rockers of history, gutter punks often wear ragged clothing consisting of torn pants, loose-fitting shirts, and sleeveless leather or jean jackets. Their jackets are decorated by them-selves or their gang members using paint or mark-ers. They favor spiked or studded embellishments and wear outlandish hairstyles and brightly painted augmentations designed to draw maximum atten-tion.

Gutter punks mostly live in slums or abandoned buildings alongside their fellows. Their counter culture ideals put them at odds with most author-

ity figures, making honest work scarce, which in turn makes it hard for them to escape poverty.

GANGS AND VIOLENCEGutter punk gangs feature members that are either born into the lifestyle or join

through their own free will, often during their teens. These gangs act as family for the gutter punks who in turn swear loyalty to the gang.

Given their rebellious attitudes it’s not only authority figures that gutter punks have dif-ficulty with. They often have issues within their

own gangs, or in intense and bloody rivalries with other gangs.Sample

file

Page 3: gifted you with the ability to see in the dark unaided ...watermark.drivethrurpg.com/pdf_previews/283725-sample.pdfCarbon 2185 | A Cyberpunk RPG C® ª bpNp=pip pjp pHp p p ppp p=p

Carbon 2185 | A Cyberpunk RPG 炭素 2185 | サイバーパンクロールプレイングゲーム

16

ABILITY SCORE INCREASE. Your Dexterity score increases by 2, your Constitution and Technology scores increases by 1.

AGE. Gutter punks often don’t live to old age, although this is due to their living conditions and lifestyle rather than any genetic reasons. If they are fortunate to live a healthy lifestyle, a gutter punk can expect to live around 100 years.

SPEED. Due to many years running away from law enforcement and running towards trouble, you’re slightly quicker on your feet than most people. Your base walking speed is 35 ft.

GUTTER PUNK TRAITSSHOTGUNNERS. Due to its effectiveness in tight alleyways, the weapon of choice for gutter punks is the combat shotgun. You are proficient with this weapon.

ADAPTIVE. Gangs need a wide variety of skills. You may pick one skill of your choice to become proficient in.

MISSPENT YOUTH. You’ve grown up on the streets and have some basic contacts and a small reputation for yourself. You begin with Influence: Street 3.

LANGUAGES. You can speak, read, and write English, and two other languages of your choice.

Sample

file