gree creators' meetup #2 session b manryo
TRANSCRIPT
- 1. Copyright GREE, Inc. All Rights Reserved.Copyright GREE, Inc. All Rights Reserved. 2. GUI
- 2. Copyright GREE, Inc. All Rights Reserved. NHN Japan Web Flash FlashWeb UnityUI Copyright GREE, Inc. All Rights Reserved.
- 3. Copyright GREE, Inc. All Rights Reserved. 2. GUI GUI
- 4. Copyright GREE, Inc. All Rights Reserved. 2. GUI GUI
- 5. Copyright GREE, Inc. All Rights Reserved. 2. GUI GUI Unity Asset Store GUI uGUI (Unity4.6) NGUI NGUI uGUI
- 6. Copyright GREE, Inc. All Rights Reserved. 1. PhotoshopUI 2. UI 3. 1 4. UnityGUI 5. 6. 7. UIPrefab 2. GUI
- 7. Copyright GREE, Inc. All Rights Reserved. 1. PhotoshopUI 2. UI 3. 4. UnityGUI 5. 6. 7. UIPrefab 2. GUI
- 8. Copyright GREE, Inc. All Rights Reserved. Asset StorePSD2NGUI PSD2uGUI 2. GUI
- 9. Copyright GREE, Inc. All Rights Reserved. PSDPSD2NGUI hogehoge@Button hogehoge@Label NGUI PSD2NGUI 2. GUI
- 10. Copyright GREE, Inc. All Rights Reserved. PSD2NGUI 2. GUI
- 11. Copyright GREE, Inc. All Rights Reserved.
- 12. Copyright GREE, Inc. All Rights Reserved. 2. GUI
- 13. Copyright GREE, Inc. All Rights Reserved. 1. PhotoshopUI 2. Unity 3. 4. 5. UIPrefab 2. GUI
- 14. Copyright GREE, Inc. All Rights Reserved. 2. GUI
- 15. Copyright GREE, Inc. All Rights Reserved. 2. GUI
- 16. Copyright GREE, Inc. All Rights Reserved. 4 2. GUI
- 17. Copyright GREE, Inc. All Rights Reserved. ApplyShadow(verts, uvs, cols, oset, end, pos.x, -pos.y); oset = end; end = verts.size; ApplyShadow(verts, uvs, cols, oset, end, -pos.x, pos.y); oset = end; end = verts.size; ApplyShadow(verts, uvs, cols, oset, end, pos.x, pos.y); oset = end; end = verts.size; ApplyShadow(verts, uvs, cols, oset, end, -pos.x, -pos.y); 2. GUI UILabel.cs Copyright GREE, Inc. All Rights Reserved.
- 18. Copyright GREE, Inc. All Rights Reserved. 4 2. GUI
- 19. Copyright GREE, Inc. All Rights Reserved. 8 4 2. GUI
- 20. Copyright GREE, Inc. All Rights Reserved. ApplyShadow(verts, uvs, cols, oset, end, -pos.x, -pos.y); // oset = end; end = verts.size; ApplyShadow(verts, uvs, cols, oset, end, pos.x, 0.0f); oset = end; end = verts.size; ApplyShadow(verts, uvs, cols, oset, end, -pos.x, 0.0f); oset = end; end = verts.size; ApplyShadow(verts, uvs, cols, oset, end, 0.0f, pos.y); oset = end; end = verts.size; ApplyShadow(verts, uvs, cols, oset, end, 0.0f, -pos.y); 2. GUI UILabel.cs Copyright GREE, Inc. All Rights Reserved.
- 21. Copyright GREE, Inc. All Rights Reserved. 2. GUI
- 22. Copyright GREE, Inc. All Rights Reserved. 2. GUI 16 4
- 23. Copyright GREE, Inc. All Rights Reserved. oat split = 16f; oat angle = 360f / split; for(int i = 0; i