how we use vr to break the laws of physics

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How we use VR to break the laws of physics Tomáš “Frooxius” Mariančík Cofounder/CTO - Solirax

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How we use VR to break the laws of physicsTom Frooxius MariankCofounder/CTO - Solirax

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VR is a different mediumMethods from computer screenDont workMake you sickDont utilize the potential

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SightLine

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SightLineLaws of physics are broken (no object permanence)New way of storytelling, scene transitionWouldnt work without VRVR lets others step into worlds from your imagination, no matter how bizarre or impossible they are

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World of Comenius

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World of ComeniusLearning by experiencePerforming experiments that would normally beExpensiveDangerousImpossible

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VR in classroom

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What was neededExperiences must be social (networked)Building content should be easier and scalable

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NeosGeneric synchronization engineEverything you build is automatically social & collaborativeNatural, but unrestricted toolsNon-developers can build content

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Neos: The Origin

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Natural behaviors

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Neos: The OriginUser has superpowersCreating is funProcedural generation adds detail and variation where a rookie designer doesnt

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Taking it to the next levelGeneralizing and integrating with NeosVRLayers of abstractionCreate dynamics between different skill levelsHow much you can break laws of physics depends on your skill level

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Break the laws of physicsImagine you controlled the real world with your mindWould your experience work without a VR headset?Build off something familiar for people to anchor to

At the end of the day, we get to experience only one real universe, but with VR allows us to build many more, so theres no reason they have to behave exactly the same.

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Questions?AnswersMore answersThanks for watching!