huynh_derek_640183_partb_sketchbook
DESCRIPTION
ÂTRANSCRIPT
CONTENTS
A_CONCEPTUALISATION
5 LOFTING & STATE CAPTURE
6 TRIANGULATION ALGORITHMS
9 MESH GEOMETRY
12 TRANSFORM MENU
16 CURVE INTERSECTIONS
18 DRIFTWOOD SURFACES
20 DATA TREES
22 CULL PATTERNS
23 GRIDSHELLS
25 PATTERNING LISTS
B_DESIGN CRITERIA
28 TRIGONOMETRIC FUNCTIONS
31 FIELD FUNDAMENTALS
32 COMBINING TECHNIQUES
35 FIELD EXPRESSIONS
37 FRACTAL TETRAHEDRA
39 EVALUATING FIELDS
40 IMAGE SAMPLING
41 GRAPHING SECTION PROFILES
42 COMBINING TECHNIQUES
43 FIELD FUNDAMENTALS
44 COMBINING TECHNIQUES
45 TREE DATA MANAGEMENT
47 DRIFTWOOD FRAMES
48 CONTINUOUS PATTERNING
49 KANGAROO AND COMBINING TECHNIQUES
28 DESIGN CRITERIA
TRIGONOMETRIC FUNCTIONS
TOP:SINE + POINT FROM X, Y, Z
BOTTOM:SERIES+ MANUAL ALGORITHM (SINE AND COS AND PHI)+ CONSTRUCT POINT+ CULL LIST+ VORONOI 3D+ BOX+ INTERPOLATE CURVE
I initially used sine and cosine functions and
found them to create very symmetrical outcomes so
using a tan equation instead produced a more organic and interesting outcome.
TRIGONOMETRIC FUNCTIONS
PREVIOUS PAGE:SERIES+ MANUAL ALGORITHM (TAN AND SINE)+ CONSTRUCT POINT+ CONSTRUCT DELAUNAY+ EVALUATE CURVE+ REPEAT LAST TWO STEPS SEVERAL TIMES+ VORONOI
THIS PAGE:SERIES+ MANUAL ALGORITHM (SINE AND COS)+ CONSTRUCT POINT+ CULL LIST+ VORONOI+ DISTANCE BETWEEN CENTRE AND POINTS+ REVERSE+ SCALE NU
30 DESIGN CRITERIA
COMBINING TECHNIQUES
32 DESIGN CRITERIA
COMBINED TECHNIQUES INCLUDING:‘FIELD FUNDAMENTALS’ + ‘TRANSFORM MENU’
After investigating Field Fundamentals I decided to re-visit the Box-Morph
technique from earlier weeks to see whether I could combine the two.
I found the outcomes to be dynamic but still have a structure nature from the
gridded boxes.
34 DESIGN CRITERIA
COMBINING TECHNIQUES
COMBINING TECHNIQUES INCLUDING:‘FIELD FUNDAMENTALS’+ ‘TRIANGULATION ALGORITHMS’ + ‘VECTORS’
I’ve found Voronoi 3D to always reduce the expression of certain design intents. In this case, evidence of the Field Strength’s effect
on its surroundings has been lessened because of Voronoi’s cell-creation
spatiality.
DESIGN CRITERIA 35
FIELD EXPRESSIONS
SURFACE + DIVIDE DOMAIN + ISOTRIM SUBSURFACE + DECONSTRUCT BREP + EVALUATE SURFACE + EVALUATE + CIRCLE CNR + EXTRUDE + CAP + CURVE CLOSEST POINT + BOUNDS + REMAP
36 DESIGN CRITERIA
FIELD EXPRESSIONSBOUNDS + REMAP + EVALUATE + INTERPOLATE CURVE + FRAMES + SQR GRID + EXTRUDE + CAP
FRACTAL TETRAHEDRAPOLYGON + EXPRESSION + UNIT Z + EXTRUDE + CAP + DECONSTRUCT BREP + SCALE + SOLID DIFFERENCE + REPEAT LAST THREE STEPS SEVERAL TIMES
DESIGN CRITERIA 37
The overall forms of various ‘levels’ or ‘platforms’ reminds me a lot of today’s
skyscraper designs - a combination of the old (traditionally achievable
horizontal geometries) with the new (fluid, dynamic
vertical forms)
EVALUATING FIELDS
POPULATE 2D + DIVIDE+ SPIN FORCE+ POINT CHARGE + MERGE FIELDS + CIRCLE + DIVIDE + FIELD LINES
DESIGN CRITERIA 39
I found this result to be one of the more interesting
Field Line experiments. The gradual increase in line thicknesses due to
the increasing density of Field Lines gave a stronger
sense of contrast to the composition. The idea of fluid accumulation also
reminded me of the flow of water in producing rivers.
40 DESIGN CRITERIA
IMAGE SAMPLING
PREVIOUS PAGE:SURFACE+ SURFACE DIVIDE + IMAGE SAMPLER + EXPRESSION+ CIRCLE + GRAFT+ CIRCLE + EXPRESSION+ UNIT Z+ MOVE + GRAFT + LOFT
I decided to play around with the Spin Force’s strength and decay to refine the overall aesthetic of the towering forms. I felt the ‘right’ sense of rotation provided the model a strong sense of dynamics
and movement, almost as if this was a snapshot of the model before it flew off or collapsed.
THIS PAGE:SURFACE+ DIAMOND PANELS+ DEBREP+ AREA+ SRF CP+ IMAGE SAMPLER+ EVALUATE SRF+ MOVE+ MERGE+ DELAUNAY TRIANGULATION+ WBJOIN+ WBCATMULLCLARK
DESIGN CRITERIA 41
GRAPHING SECTION PROFILESPOPULATE 2D+ DIVIDE+ POINT CHARGE+ SPIN FORCE+ MERGE FIELDS+ CIRCLE+ DIVIDE+ FIELD LINES+ RANGE+ GRAPH MAPPER + POINT CHARGE+ ITEM+ EVALUATE FIELD + UNIT Z + MOVE+ INTERPOLATE CURVE+ PIPE
COMBINING TECHNIQUES
42 DESIGN CRITERIA
COMBINED TECHNIQUES INCLUDING: ‘GRAPH MAPPER’ + ‘CULL PATTERNS’+ ‘TRANSFORM MENU’
After many earlier attempts, I managed to finally extrude
and offset curves to solids based on distances between the base objects and an external attractor.
I decided to further experiment with these new abilities by applying it to a hexagonal grid, freeform
surface which was another challenge in itself.
44 DESIGN CRITERIA
COMBINING TECHNIQUES
PREVIOUS + CURRENT PAGE:COMBINED TECHNIQUES FROM ‘TRANSFORM MENU’ + ‘CULL PATTERNS’ + GENERAL LEARNING
Playing around with the Customer Preview and Colour picker settings
allowed me to emphasise specific design intents. In
this case, I wanted to create a stronger sense between
foreground and background by using a very light grey
and a very dark grey respectively.
TREE DATA MANAGEMENT
DESIGN CRITERIA 45
SURFACE DIVIDE+ RELATIVE ITEM+ POLYLINE+ EXPLODE+ OFFSET CURVE+ SIMPLIFY+ LOFT
SURFACE DIVIDE+ RELATIVE ITEM+ POLYLINE+ EXPLODE+ EVALUATE CURVE + EVALUATE SURFACE + CURVE CLOSEST POINT+ BOUNDS+ REMAP NUMBERS+ OFFSET CURVE+ SIMPLIFY+ LOFT
46 DESIGN CRITERIA
TREE DATA MANAGEMENT
SURFACE DIVIDE + GRAFT+ MOVE + CULL + 2 PATH MAPPERS + 2 POLYLINES + PIPE
DRIFTWOOD FRAMESSURFACE + DIVIDE + CURVE CP + VECTOR 2PT + CONSTRUCT PLANE + PLANE SRF + GRAFT+ BBX + PSHIFT + MOVE + 2 END PTS + PT + POLYLINE + PSHIFT + REGION UNION
DESIGN CRITERIA 47
Through creating my own Cull Pattern, I produced a tower with interesting
hierarchal nature. It reminded me of some of OMA’s works (although they did not necessarily
use parametric modelling) and their ‘hyper-rational’
approaches to ‘form follows program’.
48 DESIGN CRITERIA
CONTINUOUS PATTERNINGBREP+ EXPLODE + WIREFRAME+ EVALUATE+ AVERAGE+ VECTOR 2PT+ PYTHON+ BEZIER SPAN+ SHIFT PATH+ GRAFT+ UNROLL
KANGAROO + COMBINING TECHNIQUESEXPERIMENTING WITH OTHER CASE STUDIES - LAVA’S GREEN VOID
DESIGN CRITERIA 49
50 DESIGN CRITERIA
COMBINING TECHNIQUESEXPERIMENTING WITH OTHER CASE STUDIES - REVERSE ENGINEERING IBA ARCHITECT’S CANTON TOWER
I found the most challenging section of the script was
figuring out how to manage the data to offset the points
before interpolating them into smooth curves.
KANGAROO + COMBINING TECHNIQUESEXPERIMENTING WITH OTHER CASE STUDIES - REVERSE ENGINEERING ETH ZURICH’S PACKED PAVILION
DESIGN CRITERIA 51
I really like the clean joints between the circular-packed
panels. It gives me the impression of a levitating
structure.