igdshare 110528: gdc2011 心得分享 "the failure workshop"

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獨立遊戲開發者分享會 110528 GDC 2011 心得分享 "The Failure Workshop"

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在 GDC 2011 中一場關於如何從自己的失敗案例中學習的探討,講者包括 Plants vs Zombies 的設計者與 World of Goo 的作者等等。本簡報為我們重新製作並用於分享會上的報告。 http://blog.igdshare.org http://www.youtube.com/user/igdshare

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Page 1: igdshare 110528: GDC2011 心得分享 "The Failure Workshop"

獨立遊戲開發者分享會 110528

GDC 2011 心得分享"The Failure Workshop"

Page 2: igdshare 110528: GDC2011 心得分享 "The Failure Workshop"

The Failure Workshop

● Kyle Gabler, 2DBoy● Kyle Gray● Chris Hecker● Brad Wardell, Stardock● Matthew Wegner, Flashbang Studios● George Fan, PopCap Games

Page 3: igdshare 110528: GDC2011 心得分享 "The Failure Workshop"

The Failure Workshop

● 原本以為很好的點子 / 做法● 為什麼失敗● 學到什麼經驗

Page 4: igdshare 110528: GDC2011 心得分享 "The Failure Workshop"

The Failure Workshop"Robot and cities that built him"

● Kyle Gabler, 2DBoy

Page 5: igdshare 110528: GDC2011 心得分享 "The Failure Workshop"

The Failure Workshop"Robot and cities that built him"

Page 6: igdshare 110528: GDC2011 心得分享 "The Failure Workshop"

The Failure Workshop"Robot and cities that built him"

● 機器人 殺 人● 想辦法說一個不知所云的故事 (Indie games??)● 但不管瞎掰了多少東西總之遊戲感覺不好玩● 莫名其妙地忘記 prototyping =>

所以回頭重做了一個只准使用方塊的 prototype

Page 7: igdshare 110528: GDC2011 心得分享 "The Failure Workshop"

The Failure Workshop"Robot and cities that built him"

Page 8: igdshare 110528: GDC2011 心得分享 "The Failure Workshop"

The Failure Workshop"Robot and cities that built him"

● ...● 果然一點都不好玩

Page 9: igdshare 110528: GDC2011 心得分享 "The Failure Workshop"

The Failure Workshop"Robot and cities that built him"

Page 10: igdshare 110528: GDC2011 心得分享 "The Failure Workshop"

The Failure Workshop"Cat-Mouse-Foosball"

● George Fan, PopCap Games● Plants v.s. Zombies 主設計者● 2001 年失敗的例子● 第一次嘗試遊戲設計與開發,之前只會畫圖

Page 11: igdshare 110528: GDC2011 心得分享 "The Failure Workshop"

The Failure Workshop"Cat-Mouse-Foosball"

Page 12: igdshare 110528: GDC2011 心得分享 "The Failure Workshop"

The Failure Workshop"Cat-Mouse-Foosball"

● 遊戲機制和炸彈超人類似(?)● (其實也可以拿來和 ChuChu Rocket 比)● 事實是 ...

Page 13: igdshare 110528: GDC2011 心得分享 "The Failure Workshop"

The Failure Workshop"Cat-Mouse-Foosball"

Page 14: igdshare 110528: GDC2011 心得分享 "The Failure Workshop"

The Failure Workshop"Cat-Mouse-Foosball"

● 畫圖和遊戲設計的不同處

Page 15: igdshare 110528: GDC2011 心得分享 "The Failure Workshop"

The Failure Workshop"Cat-Mouse-Foosball"

● 越早開始實作原型越好● 不要因為一次失敗就放棄

Page 16: igdshare 110528: GDC2011 心得分享 "The Failure Workshop"

The Failure Workshop"VelociRaptor Safari HD"

● Matthew Wegner, Flashbang Studios● 七年多前成立,做 Casual Games● 八週做一款遊戲 =>

No World of Goo. Even no Canabalt, too.● 把流量較高的作品 HD 化?

Page 17: igdshare 110528: GDC2011 心得分享 "The Failure Workshop"

The Failure Workshop"VelociRaptor Safari HD"

Page 18: igdshare 110528: GDC2011 心得分享 "The Failure Workshop"

The Failure Workshop"VelociRaptor Safari HD"

● 最大的錯誤:搞錯「精緻化」的方向● 採取了看似穩健,但其實是在浪費時間的做法

Page 19: igdshare 110528: GDC2011 心得分享 "The Failure Workshop"

The Failure Workshop"VelociRaptor Safari HD"

Page 20: igdshare 110528: GDC2011 心得分享 "The Failure Workshop"

The Failure Workshop"VelociRaptor Safari HD"

● 玩家想從遊戲中玩到的東西到底是什麼

Page 21: igdshare 110528: GDC2011 心得分享 "The Failure Workshop"

The Failure Workshop"Elemental: War of Magic"

● Brad Wardell, Stardock● 現在的 Impulse● 以前做 OS/2 的 Indie game ! ( 大學時代 ) =>

Galactic Civilization 初代● 很成功

Page 22: igdshare 110528: GDC2011 心得分享 "The Failure Workshop"

The Failure Workshop"Elemental: War of Magic"

Page 23: igdshare 110528: GDC2011 心得分享 "The Failure Workshop"

The Failure Workshop"Elemental: War of Magic"

● GalCiv2 花 700K 鎂製作 => 收入 11~M 左右● Metascore: 92 !● 野心變得太大● 一盤散沙式的開發,而且沒有真的設計者、沒有

真的管理者● Producer/Director 還自己坳下去 Coding..

Page 24: igdshare 110528: GDC2011 心得分享 "The Failure Workshop"

The Failure Workshop"Elemental: War of Magic"

Page 25: igdshare 110528: GDC2011 心得分享 "The Failure Workshop"

The Failure Workshop"Elemental: War of Magic"

● Metascore: ..... 56 !!!!● 6~7 個人以上就開始無法用無責任法開發遊戲● 盲點:難以接受團隊裡有人沒在寫程式或畫圖● 盲點:大家都有難以拒絕的點子● 盲點:「在我機器上能跑啊!」

Page 26: igdshare 110528: GDC2011 心得分享 "The Failure Workshop"

The Failure Workshop"Rock Climbing Failure"

● Chris Hecker● 一些主要 Indie Game Jam 的主辦者● 在 SIGGRAPH 很活躍● 做很多技術研究,寫很多技術文章● 在他開始參與 Spore 開發之前的事 (01~03年 )● Will Wright 說他的研究可能把角色動畫技術推進

了好幾年

Page 27: igdshare 110528: GDC2011 心得分享 "The Failure Workshop"

The Failure Workshop"Rock Climbing Failure"

Page 28: igdshare 110528: GDC2011 心得分享 "The Failure Workshop"

The Failure Workshop"Rock Climbing Failure"

Page 29: igdshare 110528: GDC2011 心得分享 "The Failure Workshop"

The Failure Workshop"Rock Climbing Failure"

● 技術鑽研過頭● 太多和遊戲製作本身無關的活動

Page 30: igdshare 110528: GDC2011 心得分享 "The Failure Workshop"

The Failure Workshop"Rock Climbing Failure"

● MATHEMATICA!

Page 31: igdshare 110528: GDC2011 心得分享 "The Failure Workshop"

The Failure Workshop"Rock Climbing Failure"

● ...● 真正的問題:「怕設計遊戲」● 解決程式技術問題反而變成「逃避問題的辦法」● 數學上難解的元素也很難用來做設計