ii d competitor analysis v3 ol
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COMPETITOR ANALYSIS – OLIVIER - SUNDAY
D. COMPETITOR ANALYSIS
1. LEAPFROG’S COMPETITORS
U.S. and Global Industry. The Electronic Learning Products segment
that is going to be analyzed in this section is a subset of the global toy
industry which is dominated by Mattel and Hasbro. These two companies
lead the US and global toy industries with $4.9 billion, and $3.1 billion in
2003 revenues respectively. (Chester, 2004) LeapFrog, with revenues of
$680 million in 2003, occupies the number three spot in the US toy industry
and the number eight spot in the global market. (Chester, 2004) The globaltoy industry is very fragmented. Mattel and Hasbro together account for
13.5% of global toy sales, and the top ten toy manufacturers combined
account for just 26.52%. (Chester, 2004)
Electronic Learning Products Industry. LeapFrog essentially
created the ELP category, and still has a commanding lead. “LeapFrog totally
dominated two product categories it had essentially created, preschool
electronic learning aids (ELA), in which it held a 77% market share, and non-
preschool ELA (for ages six to nine), with a 68% market share.” (Applegate,
Dede & Saltrick, 2002) In addition to the traditional toy manufacturers, other
competitors are beginning to enter the ELP market, like Sony, Hitachi,
Toshiba, Palm, Sega or Nintendo. LeapFrog also competes in the US
Education market (6% of their revenue in 2003), so we have briefly outlined
their competition in that market as well.
2. PRIMARY COMPETITORS
In 2003, 80% of LeapFrog’s revenues were derived from the US toy
industry. In July 2003, Mattel entered the market as a direct competitor to
LeapFrog. Vtech, primarily a maker of LCDs, also entered the market with a
product that has similar functionality. There are also several smaller
companies that will be discussed briefly. Although Hasbro does not produce
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yet a product that competes directly against LeapFrog, we have included
them in our in-depth analysis because it is likely they will enter the market in
the foreseeable future.
Company Product Market
Served
2003
Revenues (inmillions)
Rank in the
U.S. ToyIndustry
Rank in the
Global ToyIndustry
Mattel ELP and Toy $4,960.1 1 1
Hasbro Toy only 3,138.7 2 2
V-Tech ELP andElectronics
866.5 N/A N/A
LeapFrog ELP andEducation
680.0 3 8
Figure II.D.1: Competitors overview
A. MATTEL
Corporate Overview and strategy. Mattel, founded in
1945, designs, manufactures, markets and sells toy products to
retailers, distributors or directly to consumers worldwide. Mattel
is a single business toy company and the company’s business
level strategy is to serve mass markets for a wide range of age groups with
broad differentiation by its leading brands.
Mattel achieves its strategic position by building strong brands. It
currently offers a vast variety of toy products marketed under three business
brands – Mattel, Fisher-Price, and American Girl. In 2003, sales as a
percentage of Mattel’s overall revenue for these segments was 61%, 33%
and 6% respectively. (Mattel Annual Report, 2004) The Mattel brand
focuses on sales to children seven years old and older. Fisher-Price targets
infants and preschoolers and American Girl serves girls from age three and
up.
(1) VALUE DRIVERS
Brand/Reputation. Mattel, the world’s biggest toy manufacturer,
has created many long-lived brands such as Barbie, Hot Wheels and Fisher-
Price, which help to provide stability to the sales base. According to Forbes,
Barbie has become the strongest girls brand in the world. (Mattel’s Annual
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Report, 2003, p. 5) Fisher-Price is consistently on the list as one of the top
10 brands in the world for families with children (Close, 2004) In addition, the
Fisher-Price website offers a Grow-with-Me Parenting Guide featuring
parenting advice, child development, an age-by-age resource for toys, play
tips, and fun activities to establish an intimate relationship with the parents.
Quality. Many of Mattel’s products have received industry awards.
For example, in 2003, the PowerTouch Learning system won the Gold Seal
Award from Oppenheim Toy Portfolio. In addition, Fisher-Price is best known
for its dedication to “delivering durable, quality toys with long-time play
value and developmental attributes” (Howell, 2001) and has become a
trusted name for early childhood developmental products, including ELPs.
Technology. Mattel has a global IT infrastructure in place that
includes global finance, data warehousing, global reporting, electronic
transactional procurement and human resources systems in place. The
advanced IT systems not only improve Mattel’s supply chain but also
provided a 33% cost reduction in general accounting processing in 2003
(Krutick and Osur, 2004, p.29). In addition, Mattel is in the process of
enhancing the flow of customer sales information. Efforts include point-of-
sales reporting to help Mattel “make better short-term supply and product
decisions and align the company better with the just-in-time approach of
retailers.” (Krutick and Osur, 2004, p.29)
Geography. Mattel has a wide geographical reach to customers
worldwide. Currently the company has offices in North America, Central and
South America, Europe and Asia Pacific. 40% of sales, or $2.18 billion, come
from outside of the US. (Exhibit II.D.1)
Breadth of Line. Mattel leverages its core brands in connection
with the sale of non-toy products such as Barbie eyewear for little girls. The
company also introduces product extensions for core product lines year after
year. In addition, through the extensive characters from Mattel’s own
powerful brands, the company has the exclusive rights to create popular
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children’s entertaining or educational content which in turn immerses
children deeper in the brand experience.
(2) COST DRIVERS
Vertical Integration. In addition to outsourced manufacturing,
Mattel also has company-owned manufacturing facilities in low-cost regions
such as China, Indonesia, Malaysia, Mexico, and Thailand. (Krutick and Osur,
2004, p.14)
Scale, Scope and Learning Economies. Mattel broad range of
products and overall volume of products is allowing them to share R&D, SGA
and Manufacturing overhead cost between several product lines. Also,
Fisher-Price is already an established brand in the infant and preschooler’s
market. Therefore, Mattel’s ELP products can leverage the brand recognition
Fisher-Price has already developed and its expertise in the early child
development.
Low Input Costs. Mattel has successfully minimized their input
costs by: 1) Securing long-term contracts that only allow suppliers to pass on
actual raw material cost increases. This helps minimize price fluctuations for
raw materials. (Krutick and Osur, 2004, p.29), 2) Centralizing procurementand installing state-of-the-art IT systems to reduce transaction and
processing costs, and 3) Manufacturing or outsourcing products in lower-cost
regions.
(3) RESOURCES
Exhibit II.D.2 is the VRIO analysis that shows that Mattel’s leadership
position in the toy industry is sustainable based on a strong set of resources
and capabilities which includes brand names, broad networks of distribution
channels, supply chain management, diversification, and marketing.
Capital. As of September 2004, Mattel had total assets of $4.5 billion
and current assets of $2.5 billion including $331 million of cash. These
ample resources enable them to sustain their market leadership position.
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Information Technology. See Technology in Value Drives.
Established Brand and Awards. See Brand/Reputation in Value
Drives.
Mattel’s Properties. Mattel licenses characters from its own brands
for non-toy products such as Barbie eyewear for little girls. (Hoover’s Online,
2004)
Partners and Licensing Agreements. To complement Mattel’s
core brands and products with popular characters, Mattel has formed
strategic partnerships with many respected names in the entertainment
industry. These partners include Disney, Sesame Street, PBS, The Kids WB,
Sony Family Picture Entertainment, Nickelodeon, Warner Bro., and The Jim
Henson Company (Bear in the Big Blue House). (www.mattel.com,
11/19/2004)
(4) CAPABILITIES
Supply Chain Management. Supply chain management is one of
the key factors that determine net profits in the toy industry. Mattel’s
integrated supply chain management has enabled it to gain a reputation for
efficient logistics and timely product delivery. (Krutick and Osur, 2004, p.1) Through the coordinated efforts of the company’s information technology
initiatives, integrated supply chain management modeling, optimized
logistics and global auditing, Mattel managed to reduce the cycle times for
certain fast-track products from the typical 52 weeks to as low as 14 weeks.
(Krutick and Osur, 2004, p.29) In addition, Mattel has successfully brought
inventory levels to near-historic lows by improving the information flows
between manufacturers and retailers and by better aligning shipments with
retailer sell-through. (Krutick and Osur, 2004, p.28)
Broad Network of Distribution Channels. Through distributors,
partnerships, and direct relationships with retailers, Mattel has created a
broad network of distribution channels, allowing the company to sell Mattel’s
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products throughout the world. As mentioned previously, 40% of their
revenues come from outside the United States.
Product Development/Technology Innovation Mattel has proven
in the past that it was able to innovate constantly. For instance, John Handy,
vice president of product design at Mattel Inc., observed, “We’re just one
good idea away from going out of business.” (Johnson, 2001, p. 112)
Integration skills Mattel has a strong track record for successfully
integrating acquisitions.
Diversification. Mattel has a high level of diversification as it also
dominates in many other categories in the toy industry, such as Barbie
Collectibles or 100% Hot Wheels for adults, magazines or books to
complement its American Girl products, and baby products sold under
Fischer-Price brand.
Marketing. Much of Mattel’s success can be attributed to its
marketing capabilities. Mattel demonstrated this capability with the success
of the Barbie brand which has created more than $3.6 billion in retail sales
worldwide. The Barbie website is the #1 website for girls and receives 31
million visits per month. (Source?)
(5) CHALLENGES AND WEAKNESSES
Mattel is weak in the ELP market temporarily as the introduction of the
PowerTouch learning system under the brand of Fisher-Price is about five
years behind of LeapFrog. While LeapFrog has already published more than
60 books for their LeapPad system, PowerTouch only has 18. Furthermore,
in October 2003, Leapfrog filed a lawsuit against Fisher-Price for
infringement of LeapFrog’s patent. The lawsuit seeks a court order to “stop
Fisher-Price from selling PowerTouch” and “unspecified damages for being
‘irreparably injured’." (www.cnn.com, 10/08/2003) A negative outcome from
this lawsuit would be a tremendous setback for Mattel in the ELP market.
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B. HASBRO
Corporate overview and strategy. Hasbro was
founded in 1923 to distribute fabric remnants and school
supplies. In the 1940’s they introduced their first toys, doctor
and nurse kits. In 1964, they introduced the world’s first
“action figure,” G.I. Joe. (Hasbro website, www.hasbro.com)
Today, they produce a dizzying array of toys for kids of all ages, and have a
distribution system that spans the globe.
In the 2000, 2001 and 2002, Hasbro’s revenue kept declining. Since
then they have seen increases in sales and profitability, and have realigned
their strategy: For 2004, “the company’s principal business strategies focus
on: growing core brands, developing new and innovative toy and game
products, and increasing operating margins by optimizing efficiencies within
the company.” (Hasbro 2003 Annual Report, p. 23)
At the corporate level, Hasbro operates as a Single Business in the toy
industry. Their business level strategy is Broad Differentiation. They are
divided into three segments: U.S. Toys (34% of revenue), Games, (28% of
revenue) and International (38% of revenue). (Exhibit II.D.3.) Much of
Hasbro’s growth over the years has come via product extension acquisitions.For instance, in September 1984, they acquired Milton Bradley, and its
subsidiary Playskool, making Hasbro the largest toy company in the world at
the time. In 1991, they acquired Tonka Corporation and the Tonka
Corporation, which brought the Tonka, Play-Doh, Easy-Bake Oven, and
Parker Brothers (makers of Nerf footballs, and Monopoly) brands with it.
(1) VALUE DRIVERS
Brand/Reputation. Hasbro has many brands with international
appeal such as G.I. Joe, Tonka, Transformers, and Trivial Pursuit. Many of
these brands are classics, well outliving the average toy life of 1-2 years.
Having these classic brands helps smooth sales fluctuations and makes
Hasbro less sensitive to fads. “Our research indicates the power of strong
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brands continues to be instrumental in shaping the toy industry. Established
brands within a diversified portfolio have advantages in securing shelf space,
attracting consumers, and generating incremental revenues from licensing
that further extends the brand (eg., film, DVD, television, consumer
products).” (Close, 2004, p. 6)
Quality . Hasbro has a long operating history, which has given them
expertise in the design and manufacturing of toys and games that have
appealed to children and adults for generations like Scrabble and Monopoly.
Breadth of Line. Hasbro has a very broad offering of products that
ranges from board games to stuffed animals. Also, Hasbro has a couple
products that appeal to toy collectors. Toys that become collectibles increase
value in that buyers are less price sensitive, and new versions can help
alleviate the seasonality in the toy industry. Two examples of Hasbro
products that appeal to toy collectors are G.I. Joe and Star Wars figures.
Geography Similar to Mattel, Hasbro has brands that are popular
throughout the world.
Complementary products. Complementary products provide
increased exposure to Hasbro brands. For instance, they can license their
characters to companies that make apparel, bedroom accessories, software,
movies, and any number of other products. Having a wide array of products
more fully immerse children in the brand experience, which leads to greater
value than could be achieved by each product individually.
(2) COST DRIVERS
Scale, Scope and Learning Economies. Hasbro benefits from many
economies of scale, scope and learning. Their position as the number two toy
manufacturer in the world means that they can manufacture in high
volumes, which reduces total cost. In addition, their long operating history
means that they have gained tremendous expertise in developing new toys
and product extensions that will appeal to consumers.
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Low input costs. Because of their size, Hasbro is able to negotiate
for low prices on raw materials based on volume. In addition, over the last
couple years, they have cut $200M in overhead costs, and trimmed their
workforce down to 6,000 employees from 10,000. (Krutick and Osur, 2004,
p.30)
Organizational practices. So far, Hasbro has been successful at
executing on multi-year restructuring plans. Like previously mentioned, a
recent change in organization accompanied with lay-offs drastically reduced
their costs.
(3) RESOURCES
We have included a VRIO analysis in Exhibit II.D.4.
Capital . Hasbro has a strong balance sheet. They have been able to
generate enough working capital over the last couple years to internally
finance product development and at the same time increase their dividend
to shareholders, thereby increasing shareholder value. They also have a
large marketing budget, which will allow them to advertise, which has been
shown to drive increased revenues, even outside the holiday season.
(Johnson, 2001)Brand . As described under Value Drivers, Hasbro has a strong product
portfolio and numerous brands with worldwide appeal and proven longevity.
Hasbro Properties. Hasbro has developed characters in their games
and toys that can be licensed to entertainment companies and other
companies that produce complementary products. This increases brand
awareness and demand for Hasbro products.
Licensing Arrangements. They have licenses with entertainment
companies to be the “master producer” of toys for theatrical releases. In
2004, they are the “master producer” of toys for Pixar’s The Incredible’s and
Dreamwork’s Shrek II.
(4) CAPABILITIES
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To Susan K: I’ve not touched that part as I know you’re working on it
Distribution/Supply Chain Management
Product Development/Technology Innovation
Hasbro has developed the capability to constantly “re-invent” core
brands with product extensions to keep them “fresh.” This gives them a
sustainable competitive advantage that is difficult to imitate.
Diversification.
Sales and Marketing
Organizational Practices
Ability to implement cost-cutting measures
Long track record of managing market disruptions (as opposed to
LeapFrog, who stumbled)
(5) CHALLENGES AND WEAKNESSES
Hasbro has a volatile earnings history. As mentioned earlier, they
faltered in the years 2000 through 2002. Part of their problem stemmed from
being overly reliant on licensing, which tends to be more variable in nature.
For instance, they incurred heavy losses on Star Wars action figures after therelease of Phantom Menace due to a very high (20%) royalty that Hasbro has
to pay to Georges Lucas
(http://www.fool.com/dtrouble/1999/dtrouble991102.htm, November 2,
1999). Because of this, one of their objectives is to decrease the percentage
of their revenue that comes from licensed products, and increase their focus
on their core brands.
(6) COMPARE AND CONTRAST
To Susan K: I know you have ideas here!
Similarities:
Both have strong product portfolios with well-known brands.
Contrasts:
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Growth at Mattel and Hasbro largely driven by acquisition in the past.
Hasbro may be limited in its ability to make acquisitions right now because
of restrictions on their cash.
C. VTECH
Corporate overview and strategy. VTech
Holdings Limited (VTech), founded by Chairman Allan
Wong in 1976, is a technology company that designs, manufactures, markets
and sells telecommunication products from cordless phones to set-top box
for satellites as well as ELPs through an international distribution network. It
is also a pioneer in China-based contract manufacturing services. Revenues
generated by each product lines are: telecommunications products
(US$680.2 million), ELPs ($130.7 million), and contract manufacturing
services ($97.3 million) respectively. As a percentage of sales, these are
75%, 14% and 11% respectively of the company’s total revenue in the
financial year ending on March 31, 2004. (See Exhibit II.D.5.) VTech has
become the largest supplier of corded and cordless phones in North America
and one of the leading ELP providers in North America and Europe. (VTech’s
Annual Report, 2004, p.3)
VTech is a dominant unrelated company as it has a 0.75 specialization
ratio and a related ratio (0.14) smaller than half of the specialization ratio
plus one (0.87). VTech’s breadth of offering - having a broad scope of
products, technologies and services – allows the company to be a cost
leader. VTech’s corporate headquarters, R&D team and manufacturing
facilities are located in Hong Kong and China to take advantage of lower
production costs.
VTech strategy can be summarized as “growth by innovation”.(VTech’s Annual Report, 2004, p.7) VTech plans on achieving its strategic
position by leveraging its major competitive advantages: “Lean operating
structure”, “well-integrated R&D”, “strong distribution networks” and
“efficient supply-chain management”. (VTech’s Annual Report, 2004, p.7)
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North America
19.4%
O t h e r s 1. 3 %Europe
76.3%
A s i a P a c i f i
c 3. 0 %
rce: VTech 2003/2004 Annual Report
VTech has been a key player on the Electronic Learning Product
market since 1999 when it was already
introducing thirty-three new products in that
category
(http://www.vtech.com/press/news.php?id=168,
February, 1999). As Figure II.D.1 shows, VTech’s
ELPs are especially strong in Europe, and still
surprisingly weak in Asia Pacific for a company
based in Hong-Kong. In 2004, the company also
began to lay the groundwork in Latin America,
Scandinavia, Central and Eastern Europe and Asia Pacific for new market
expansion.
Of all the ELPs developed by VTech, V.Smile, released in October 2003,
competes directly with LeapFrog’s LeapPad. V.Smile is a TV game console
that combines “education and entertainment for children in the 3-7 years old
category” (VTech’s Annual Report, 2004, p.5)
(1) VALUE DRIVERS
Technology. VTech being the “largest supplier of corded andcordless phone in North America” (VTech’s Annual Report, 2004, p.3) can be
definitely qualified as a “technology” company. As mentioned previously,
VTech’s management strategy is to ensure “growth by innovation” and
VTech is using its very favorable geographic location to foster innovation
while keeping its R&D expenses to a reasonable 3.6% of the total group
revenue (VTech’s Annual Report, 2004, p.10).
Delivery. Two of the major competitive advantages for VTech are
“strong distribution networks among major retailers in North America and
Europe” and “efficient supply chain management that optimizes working
capital and ensures on time product delivery” (VTech’s Annual Report, 2004,
p. 7) Moreover, in 2003, VTech committed $12 million for the implementation
a new global enterprise resource planning (ERP) system to enhance its
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Figure II.D.1: VTech’s ELPRevenues by Regions
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supply chain management and management processes. (VTech’s Annual
Report, 2004, p. 11)
Geography. As a Hong Kong-based company, VTech has preferential
access to the Chinese market, one of the markets with the greatest long-
term sales growth opportunities for the toy industry according to the
analysts. (Krutick and Osur, 2004, p.29). In fact, VTech also sees mid-term
growth potential in the Chinese market and has already made VTech’s ELPs
available in major department stores and retail stores including Carrefour,
Walmart, and Jusco in parts of China. (VTech’s Annual Report, 2004, p. 8)
(2) COST DRIVERS
Low Input Costs. As a low-cost producer, VTech achieves low input
costs via low overhead and production costs since majority of VTech’s
human resources and facilities are located in China.
Scope Economies. VTech can achieve economy of scope through
shared fixed costs and resources with its other divisions. In addition, VTech’s
ELP business unit can leverage the company’s established name in the
telecommunication industry and expertise in audio technology. Additionally,
both the ELPs and telecommunication products can leverage contractmanufacturing services at its state-of-the-art facilities in China. Indeed,
VTech’s has a Contract Manufacturing organization that provides
manufacturing services for audio equipments, power supplies and wireless
products.
Scale Economies. Even though VTech has business units in
unrelated industries, the company achieves economies of scale for parts and
components (i.e. LCD screens and speakerphones for V.Smile and telephones
or pagers).
(3) RESOURCES AND CAPABILITIES
Overall, VTech’s sustainability in the ELP market is not very solid.
(Exhibit II.D.6.)
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Brand. For instance, VTech’s brand is not a very solid resource and it
doesn’t benefit from a strong recognition in the minds of consumers as
shown by our survey (Exhibit II.D.7).
Licensing Arrangements. Like Mattel and LeapFrog, VTech also
obtains agreements to license popular cartoon characters such as Winnie the
Pooh, Scooby-Doo and Spiderman to enhance attraction and the recognition
of its products.
May need to add a couple more here, but we would need to modify the
table in the exhibit as well. In terms of resources, they have access to a low-
cost and qualified workforce, and have access to their in-house contract
manufacturing organization. In terms of capabilities, they are able to
innovate and design new products (the V.Smile is innovative).
Though because VTech is based in Hong Kong, resources to develop
and support products and contents for the China market, market that
represents a significant opportunity for the toy maker, are less concentrated.
??
The company also focuses on people development to ensure
employees’ skills are kept up to date for company’s success. (VTech’s
Annual Report, 2004, p.7)
(4) CHALLENGES AND WEAKNESSES
VTech does not have strong brand recognition in the ELP market. Due
to the competitive nature of the industry, VTech has lost some shelf space in
the US market. The company hopes to regain the shelf space in the US
market with the introduction of V.Smile. Lastly, VTech’s R&D professionals,
design engineering and product development team are located in Hong Kong
and China. Hence, the company is not able to respond efficiently to the US
and European markets, which account for over 90% of their revenue in the
ELP business unit. (See Figure II.D.1.)
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D. MISCELLANEOUS COMPETITORS IN THE ELP MARKET
Publications International, Educational Insights, and Oregon Scientific
all have products that have similar form and functionality to one or more of
LeapFrog’s products.
“Publications International had great success in 2003 with its Story
Reader interactive books and it's following up with the debut of its
ActivePoint stylus-driven book.” (Lebhar-Friedman, 2004, p. 23) At a price of
just $16.99, its much cheaper than its competitors.
Oregon Scientific is a subsidiary of Hong Kong-based IDT Int’l Ltd,
which specialized in developing LCD technologies. In 2003, IDT had sales of
$309M and net income of $19.2M, which were up 7.9% and 8.1%
respectively over 2002. (Hoovers Online) ELP’s like the “Big Brain Book –
Talking storybook” accounted for $56.7M in sales. (Hoover’s Online)
Educational Insights is a private company, founded in 1962, that
focuses on providing items to supplement kids education. They sell their
products primarily through school supply stores and educational toy
retailers. In 2002, they had sales of $25M, which was down 2.0% from the
previous year. (Hoover’s Online) Their sales peaked at $45.6M in 1994, and
have declined for the past four years. (Hoover’s Online)These companies are small relative to Mattel, Hasbro and LeapFrog,
but they demonstrate that smaller players can compete successfully in this
market, albeit with varying degrees of success.
E. COMPETITION IN THE EDUCATION MARKET
As mentioned in the introduction of this section, LeapFrog also
competes in the education market. Their product to address this market is
named “LeapTrak” which bundles the LeapPad platform with assessment
software. This solution is marketed directly to schools. There are no direct
competitors selling a LeapPad-like device in this market. They compete
primarily against substitutes: book publishers, software publishers, human
tutors and teachers, etc. Specifically, they compete against textbook
publishers such as Harcourt, McGraw-Hill, and Scholastic Corporation and
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4,960.1 3138.7 866.5
537.6 157.6 40.8
Cash (in $ mil.) 1,152.7 520.7 70.4* Source: Hoover's Online
Table II.D.1 Comparisons of Financial Strength and Sze
Mattel Hasbro VTech
Revenue (in $ mil.)
Net Income (in $ mil.)
Financial
electronic educational material and service providers such as Knowledge
Adventure, PLATO Learning Inc., and Renaissance Learning. (AR, p. 12)
3. WILLINGNESS-TO-PAY FRAMEWORK
The results of our Willingness-to-Pay analysis are shown in ExhibitII.D.7. We conducted a survey to compare the Value, Price and Cost for three
different Electronic Learning Products: one from LeapFrog, one from Mattel
and one from Vtech. The results show that LeapFrog has been able to deliver
the best Buyer’s value.
4. FINANCIAL COMPARISONS OF COMPETITORS
I believe Amy is working on this. So I stopped here as the following
section depends on this one.
Since these companies all operate in the retail industry, the following
ratios are the most relevant: total revenue, return on equity, operational
ratios (e.g., working capital, accounts receivables turnover, inventory turns),
and debt to equity. This is the sentence from Brian. Need to confirm that we
cover all these below
Exhibit II.D.8 compares the key financial ratios of Leapfrog’s major
competitors - Mattel, Hasbro and
VTech – based upon 2003 data.
Table II.D.1. Need the full
hyperlink for source on this table,
check formatting, right justified,
use commas.
Financial Strength and Size. Mattel continues to be the leader in
terms of the total revenue, net income and cash (cash on hand? Cash
available?). Both Mattel and Hasbro are single businesses in the toy
industry. But only 14.3% of VTech’s business is in the ELP market. Therefore
VTech is considered a relatively small player in the toy industry compared to
Mattel and Hasbro. (Mattel’s and Hasbro’s % of revenue in ELPs is small too.
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Would it make more sense to say something else? Like, their total revenue is
a lot smaller than Mattel or Hasbro? )
Profitability. Historically Hasbro has the highest gross profit margin
and Mattel is in-line with the industry. However, Mattel shows a significant
improvement in its net profit margin, ROA and ROE in 2003 as a result of
supply chain improvements, cost reduction from its IT initiatives, reduction of
excess manufacturing capacity, and a streamlined organization structure.
(Mattel’s Annual Report, 2004, p. 7)
Working Capital Management. Mattel outperforms both the
industry and Hasbro in working capital management. Mattel has
experienced significant improvements in its accounts receivable turnover
since 2002. This was driven by “lower accounts receivable resulting from
shorter payment terms to the? customers, and improved cash collections.”
(Mattel’s Annual Report, 2003, p.38) The trends of the inventory turnover
ratios for Mattel and Hasbro both show signs of better-managed inventory.
This can be attributed to the continued improvements in supply chain
management.
Liquidity Ratio. As both Mattel and Hasbro continue their efforts in
reducing debt and inventory levels, the results are shown in the decreasing
trend of liquidity ratios. Both Mattel and Hasbro have done better than the
industry average over the past three years. Can we talk about the liquidity
ratios? Ie. Which ratios were used?
Debt Management. Both Mattel and Hasbro show sign of
improvement in debt management, even though both companies have a
higher debt to equity ratio than the industry average. As mentioned before,
both companies are committed to reducing debt. Mattel repaid $187 million
of debt in 2003. Hasbro’s debt to equity ratios (is there more than one
ratio?) are higher than Mattel though we’ve seen debt reduction as the
company work toward its goal to reduce debt.
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5. IMPLICATIONS OF THE ABOVE FOR THE INDUSTRY, RIVALRY, AND LEAPFROG’S STRATEGY
A. IMPLICATIONS FOR THE INDUSTRY
Although the ELP market is still growing, the competition in this market
is expected to become much more intense over the next few years. This will
lead to increased price pressure and the constant need for innovation and
brand building. We would also expect to see some consolidation in the
industry as the larger players (ie. Hasbro) buy their way into the market by
acquiring one or more of the smaller players. LeapFrog, Inc. recognizes that
the industry will become much more competitive:
“We believe that we are beginning to compete, and willincreasingly compete in the future, with makers of popular game platforms and smart mobile devices such as personal digitalassistants. These companies are well situated to competeeffectively in our primary markets. Additionally, we arebeginning to cross over into their markets with products such asour Leapster platform and iQuest handheld device. Many of our direct, indirect and potential competitors have significantly longer operating histories, greater brand recognition and substantially greater financial, technical and marketingresources than we do.” (LeapFrog 10K December 31 2003, p. 36)
B. IMPLICATIONS FOR RIVALRY
LeapFrog was the pioneer in the ELP market, however, with the
entrance of Mattel and VTech rivalry is becoming much more intense. As
mentioned above, we would expect to see some consolidation in the market,
as well as some new competitors. Some competitors will most likely exit the
industry as well (ie. Educational Insights).
C. IMPLICATIONS FOR LEAPFROG’S STRATEGY
Given the changes that are occurring in the toy industry and the ELP
market, LeapFrog will increasingly find itself competing against companies
with strong resources and capabilities in this market. Also, LeapFrog has
core competencies in making learning engaging, and a vision to be an
educational products company. As will be discussed in the internal analysis,
they have built capabilities in these areas that would be valuable in other
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industries, most notably, the adult education market. This would also also
decrease their reliance on the toy industry and ELP markets.
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