inleiding human computer interaction
TRANSCRIPT
Inleiding human-computer interaction
Prof. Erik Duval - @ErikDuval Dr. Joris Klerkx - @jkofmsk
Dept. Computerwetenschappen K.U.Leuven http://hci.cs.kuleuven.be
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Human-Computer Interaction
technology enhanced learningmusicresearchpersonal healthdata journalism
Nagel, Till; Maitan, Martina; Duval, Erik; Vande Moere, Andrew; Klerkx, Joris; Kloeckl, Kristian; Ratti, Carlo. Touching transport - a case study on visualizing metropolitan public transit on interactive tabletops, AVI 2014 International Working Conference on Advanced Visual Interfaces, Como, Italy, 27 - 30 May 2014, AVI14 Proceedings of the 2014 International Working Conference on Advanced Visual Interfaces Pages, pages 281-288, ACM
Tech
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Parra Chico, Gonzalo Alberto; Klerkx, Joris; Duval, Erik. Understanding engagement with interactive public displays: an awareness campaign in the wild, Gehring, Sven (ed.), The International Symposium on Pervasive Displays, Copenhagen, Denmark, 3-4 June 2014, Proceedings of The International Symposium on Pervasive Displays, pages 180-185, ACM
User
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Removing friction between users and machineshttps://www.youtube.com/watch?v=Lkei8SYU0bc
http://erikduval.wordpress.com/2008/09/10/laptop-fun/http://www.popsci.com/gadgets/article/2013-07/one-laptop-childs-de-evolution
Niet onbelangrijk…
http://www.asktog.com/columns/042ButterflyBallot.htmlhttp://en.wikipedia.org/wiki/United_States_presidential_election_in_Florida,_2000
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“a discipline concerned with the
• design
• evaluation and
• implementation
of interactive computing systems for human use and with the study of major phenomena surrounding them."
ACM
CHI
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Paper prototyping
http://ww
w.nngroup.com
/reports/prototyping/video_stills.html
TECHNOLOGY
http://healthdesignchallenge.com/showcase/method/method.pdf
USERS
USER-CENTERED DESIGN
Image from http://connectedsocialmedia.com/10134/inside-it-user-centered-it/
Usability
The effectiveness, efficiency, and satisfaction
with which specified users achieve specified goals in particular environments
This does not mean you have to create a “dry” design or something that is only good for novices – it all depends on your goals
http://semanticstudios.com/publications/semantics/000029.php
Usability
• Learnability: time to learn the application• Efficiency: time to perform task• Memorability: timethat users remember how and what• Accuracy: number and kind of errors• satisfaction: subjective feeling
Often a compromise - important to make explicit
?@ErikDuval
[email protected] h5p://erikduval.wordpress.com