introduction to usability

51
1 Eric F. Shaver, Ph.D. May 24, 2010 Introduction to Usability … and a whole lot more

Upload: eric-shaver

Post on 27-Jan-2015

4.430 views

Category:

Technology


3 download

DESCRIPTION

 

TRANSCRIPT

Page 1: Introduction to Usability

1

Eric F. Shaver, Ph.D.

May 24, 2010

Introduction to Usability … and a whole lot more

Page 2: Introduction to Usability

2

Overview

Introduction

Overview of Human Factors & Ergonomics

What is Usability?

UX, UE, & UCD - How Do They Fit Together?

Evaluation Methods

Additional Resources

Page 3: Introduction to Usability

3

Who am I?

Education

• University of Idaho

B.S. – Psychology

M.S. – Human Factors Psychology

– Risk compensation and personality differences: Identifying differences

between risk compensators and non-risk compensators.

• North Carolina State University

Ph.D. – Ergonomics Psychology

– Evaluating the influence of presentation modality on the

communication of pharmaceutical risk information in direct-to-

consumer (DTC) television commercials

Professional Involvement

• Affiliate Assistant Professor of Psychology (U of I)

• HFES

Page 4: Introduction to Usability

4

Who am I?, cont.

www.thehumanfactorblog.com

Page 5: Introduction to Usability

5

Benchmark Research & Safety (BRS)

Founded in 2000

Locations: Moscow, Boise, Portland, & Grand Junction

Educational backgrounds

• Psychology

Human Factors & Ergonomics

Experimental

• Engineering

Mechanical

Electrical

• Computer Science

• Anthropology

Page 6: Introduction to Usability

6

BRS – Work We Do

Human Factors & Ergonomics

Usability & User Experience

Web-Technology Development

Research

Product & Occupational Safety

Litigation Support & Expert Testimony

Training & Education

Program Administration

Page 7: Introduction to Usability

7

Overview of Human Factors

& Ergonomics (HFE)

Page 8: Introduction to Usability

8

What is HFE?

HFE is a unique scientific discipline that systematically

applies the knowledge of human abilities and limitations

to the design of systems with the goal of optimizing the

interaction between people and other system elements

to enhance safety, performance, and satisfaction.

In simpler terms, HFE focuses on designing the world to

better accommodate people.

Page 9: Introduction to Usability

9

Origins of HFE

Human Factors &

Ergonomics

Psychology

Anthropology

Applied Physiology

Environmental Medicine

EngineeringComputer Science

Statistics

Operations Research

Industrial Design

Page 10: Introduction to Usability

10

Industries Benefiting from HFE

Aerospace

Automotive

Chemical

Computer

Consumer products

Construction

Defense

Forestry

Health care

Manufacturing

Mining

Nuclear

Petroleum

Telecommunications

Textile

Page 11: Introduction to Usability

11

What Value Does HFE Add?

Increased• User experience &

engagement

• Ease of learning & use

• Satisfaction, trust & loyalty

• Repeat purchases

• Sales & market share

• Stock value

• Productivity & quality

• Safety & health

Decreased• Development costs

• Need for redesign & recall

• Support & services costs

• Training time

• Maintenance costs

• Accidents, injuries &

illnesses

• Lost workdays

• Error rates

• Absenteeism & turnover

• Labor costs

• Equipment damages

• Insurance rates

Page 12: Introduction to Usability

12

What is Usability?

Page 13: Introduction to Usability

13

Usability Defined

“Extent to which a product can be used by specified

users to achieve specified goals with effectiveness,

efficiency and satisfaction in a specified context of

use.”

• “Guidance for Usability” - ISO 9241-11 (1998)

Page 14: Introduction to Usability

14

Usability Defined, cont.

“Usability is an approach to product development that

incorporates direct user feedback throughout the

development cycle in order to reduce costs and create

products and tools that meet user needs.”

• Usability Professionals' Association

But … is a “usable” website sufficient???

Page 15: Introduction to Usability

15

Not any more …

Page 16: Introduction to Usability

16

User Experience (UX)

“UX is about technology that fulfills more than just

instrumental needs in a way that acknowledges its use

as a subjective, situation, complex and dynamic

encounter. UX is a consequence of a user’s internal

states (e.g., predispositions, expectations, needs,

motivation, mood, etc.), the characteristics of the design

system (e.g., complexity, purpose, usability,

functionality, etc.), and the context (or the environment)

within which interaction occurs (e.g., organizational /

social setting, meaningfulness of the activity,

voluntariness of use, etc.).” (Hassenzahl & Tractinsky, 2006, p.

95)

Page 17: Introduction to Usability

17

User Experience (UX), cont.

User engagement is one aspect of UX

User Technology( Interaction)

Environment

Page 18: Introduction to Usability

18

User Engagement (UE)

It’s a category of user experience characterized by

attributes of:

• challenge,

• positive affect,

• endurability,

• aesthetic and sensory appeal,

• attention,

• feedback,

• variety/novelty,

• interactivity, and

• perceived user control.

Page 19: Introduction to Usability

19

Page 20: Introduction to Usability

20

So what’s a web designer

supposed to do?

Page 21: Introduction to Usability

21

The Way …

Employ a user-centered design (UCD) approach,

which incorporates human factors and ergonomics

(HFE) principles, to facilitate the creation of an optimal

user experience (UX) to maximize user engagement

(UE) when interacting with a given technology.

Page 22: Introduction to Usability

22

User-Centered Design Process

Phase 1 – Planning

Phase 2 – Analysis

Phase 3 – Design

Phase 4 – Implementation

Phase 5 – Evaluation

Page 23: Introduction to Usability

23

Phase 1 – Planning

Identify key stakeholders

Assemble a multidisciplinary team

Identify the questions that need answering

Page 24: Introduction to Usability

24

Phase 2 – Analysis

Users

• Identify target audience

• Create user profiles / personas

• User requirements analysis

Technology

Tasks

• Task analysis

• Develop user scenarios

Environment

• Where & how will the technology be implemented?

Page 25: Introduction to Usability

25

Phase 2 – Analysis, cont.

Review / Incorporate

• Standards

• Technical literature

• Customer service complaints

• Evaluations of earlier generation technology

• Competitor evaluations

• Subject matter experts

Page 26: Introduction to Usability

26

Phase 3 – Design

Review design specification for UX issues

Create prototypes

Perform heuristic evaluation

Conduct preliminary in-house usability testing

Develop documentation

Page 27: Introduction to Usability

27

Phase 4 – Implementation

Work w/ implementation team to identify issues to

resolve

Perform ergonomic evaluations to verify optimal

implementation of technology

Page 28: Introduction to Usability

28

Phase 5 – Evaluation

Web analytics

Expert evaluations

Survey users for feedback

Perform observational studies to see technology in use

Conduct usability testing w/ actual users

Page 29: Introduction to Usability

29

Lets “drill down” on

evaluations methods

Page 30: Introduction to Usability

30

At a high level you have …

Two types of data

• Quantitative

Defines

“Measurable”

• Qualitative

Describes

“Observable”

Two ways to collect it

• Passive

• Active

Page 31: Introduction to Usability

31

Web Analytics

UX Engagement Metrics

• Hits

• Page views

• Visits

• Unique views

• Returning visitors

• Registered users

• Customers

• Frequencies

• Time on site

• Daily active users

http://52weeksofux.com/post/548149897/ux-

engagement-metrics

Page 32: Introduction to Usability

32

Expert Evaluations

A HFE / usability expert reviews the technology to

identify issues

Other names: heuristic evaluation; usability inspection

Strengths

• Cost effective

• Identifies the “low-hanging fruit” to fix

Weaknesses

• Relies on the knowledge and expertise of the evaluator

• Often doesn’t identify missing functionality

Page 33: Introduction to Usability

33

Expert Evaluations – Examples

Nielsen’s 10 Usability Heuristics

• Visibility of system status

• Match between system and the real world

• User control and freedom

• Consistency and standards

• Error prevention

• Recognition rather than recall

• Flexibility and efficiency of use

• Aesthetic and minimalist design

• Help users recognize, diagnose, and recover from errors

• Help and documentation

http://www.useit.com/

Page 34: Introduction to Usability

34

Expert Evaluations – Examples, cont.

Shneiderman’s 8 Golden Rules of Interface Design

• Strive for consistency

• Enable frequent users to use shortcuts

• Offer informative feedback

• Design dialog to yield closure

• Offer simple error handling

• Permit easy reversal of actions

• Support internal locus of control

• Reduce short-term memory load

http://www.cs.umd.edu/~ben/

Page 35: Introduction to Usability

35

Usability Testing

A method to evaluate a product by having individuals

use it.

Questions to ask:

• What do you want to know?

• What do you want the users to do?

• How many users will be needed? Recruitment? Payment?

• Where will the testing be performed? Lab, field, or remote?

Page 36: Introduction to Usability

36

Usability Testing, cont.

Performance metrics

• Task success

• Time-on-task

• Errors

• Efficiency

• Learnability

Issues-based metrics

• Focuses on identifying problems

Page 37: Introduction to Usability

37

Usability Testing, cont.

Self-reported metrics

• Ease of use

• Satisfaction

• Likelihood of use; purchase

Example: Subjective Usability Scale (SUS)

Page 38: Introduction to Usability

38

Subjective

Usability

Scale

(SUS)

http://hell.meiert.org/core/pdf/sus.pdf

Page 39: Introduction to Usability

39

Usability Testing, cont.

Behavioral and Physiological Metrics

• Facial expressions

• Eye tracking

• Pupillary response

• Skin conductance

• Heart rate

Page 40: Introduction to Usability

40

Usability Testing, cont.

Remote / Online

Page 41: Introduction to Usability

41

Ten Steps to Usability Test (Hansen)

Do your homework

Write the test plan

Design the test

Arrange a test location and equipment

Conduct a dry run

Recruit users

Set up the test room

Conduct the test

Compile and analyze the results

Take action

Hansen, M. (1991). Ten steps to usability testing. Proceedings of the 9th

Annual International Conference on Systems Documentation, p. 135-139.

Page 42: Introduction to Usability

42

Top Ten Myths About Usability (Tullis)

Usability is just common sense.

Usability is just about making things look nice.

Usability can’t be measured.

Usability means usability for the “average” person.

Usability doesn’t have any real impact on our world.

Usability costs too much.

This must be usable because we built it in Flash, Ajax, etc.

Usability is a fad. This too shall pass.

Usability doesn’t impact the bottom line.

Usability is only applies to computers and web sites.

http://www.measuringux.com/UsabilityMyths/UsabilityMyths.pdf

Page 43: Introduction to Usability

43

And now for some real

life examples…

Page 44: Introduction to Usability

44

Examples

Heuristic Evaluation

• Purpose

Assessed OoBE

Evaluated critical tasks

Appraised strengths &

weaknesses

• 3 usability heuristics

Nielsen’s 10 principles

Cognitive workload

Mobile phone-specific

Page 45: Introduction to Usability

45

Examples, cont.

Website Usability Study• Purpose

User performance (time on

task, completion rate, etc.)

User satisfaction

Differences between user

types (HHO, SMB & LEB)

• Evaluated

Three homepage designs

• Six shareholders

w/competing needs

Page 46: Introduction to Usability

46

Examples, cont.

User Experience Study• Purpose

Ease of use

Strengths & weaknesses of

similar devices

• Deliverables

Overall comparison

User-Based Guidelines for a

Usable UMD

Page 47: Introduction to Usability

47

Examples, cont.

3D Exploration Study

• Purpose

3 types of glasses technology

(anaglyph, polarized, & active)

Computer & TV

• Evaluated

Preference of glasses

Perceived comfort, quality,

willingness to purchase, etc.

Page 48: Introduction to Usability

48

Questions???

Page 49: Introduction to Usability

49

Additional Resources

Measuring the User Experience

• http://www.measuringux.com/

Journal of Usability Studies

• http://www.upassoc.org/upa_publications/jus/index.html

Handbook of Usability Principles

• http://www.luckydogarts.com/dm158/docs/posit.pdf

Want Magazine

• http://wantmag.com/

Page 50: Introduction to Usability

50

Page 51: Introduction to Usability

51

Contact Information

Eric F. Shaver, Ph.D.

Benchmark Research & Safety, Inc.

3355 N. Five Mile Road, #277

Boise, ID 83713

208-407-2908

[email protected]

www.thehumanfactorblog.com

@ericshaver