kokiri

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Kokiri Secreted within the depths of the forests, the isolationist Kokiri are rarely seen. Mere myth to most, the Kokiri have served the will of the Great Deku Tree and other spirits of the earth for millennia and, with any luck, will continue to do so for many millennia to come. Child-like and innocent but courageous in tight spots, the Kokiri are slow to trust outsiders but are loyal to the bitter end. Personality: The Kokiri are child-like in more than just physical appearance. Kokiri tend to be optimistic, curious, and a bit mischievous. They tend to by shy around non-Kokiri, until they get to know them, but are steadfast friends. Kokiri, due to their isolationist natures, also possess near child-like innocence (though there are exceptions). Endowed with an innate sense of right and wrong, there are rarely any 'bad apples' amongst the Kokiri. Physical Appearance: Much like the Deku, the Kokiri are a small race. Kokiri generally grow to be about the same height as Hylian children, with little difference between the height of females and males. Many people mistake Kokiri for Hylian children, as the two groups look very similar. Kokiri, while within any forest that they have formed an affinity with, do not age. Kokiri may have any physical traits (hair, eye color) that Hylians have but some individuals are known to display a trait not seen amongst the Hylians, emerald green hair. Kokiri are not known for being the toughest, or the strongest race out there but they are well known for their great agility and speed. Little is known of how the Kokiri are born or what sort of lives they lead, but most appear to be Hylian children around 10- 12 years of age. Some speculate that the Kokiri are born directly from the great spirits of the earth, while others insist that they are born like Hylians and simply stop aging after a while! It's just one more mystery about the Kokiri that might never be solved. Relations: The Kokiri are an isolationist people, they rarely have dealings with outsiders. It's not that they are afraid of outsiders (though most are cautious around them) or that they hate them (hatred is nearly an alien emotion to most Kokiri). Simply put, outsiders rarely venture into the deep forests where the Kokiri make their homes. The Kokiri try to approach outsiders with an open mind, but have some prejudices. Kokiri are generally friendly toward Deku, Hylians, Rito,

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A Kokiri character for the d20 system.

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Page 1: Kokiri

KokiriSecreted within the depths of the forests, theisolationist Kokiri are rarely seen. Mere myth tomost, the Kokiri have served the will of the GreatDeku Tree and other spirits of the earth formillennia and, with any luck, will continue to doso for many millennia to come. Child-like andinnocent but courageous in tight spots, the Kokiriare slow to trust outsiders but are loyal to thebitter end.Personality: The Kokiri are child-like in morethan just physical appearance. Kokiri tend to beoptimistic, curious, and a bit mischievous. Theytend to by shy around non-Kokiri, until they getto know them, but are steadfast friends. Kokiri,due to their isolationist natures, also possessnear child-like innocence (though there areexceptions). Endowed with an innate sense ofright and wrong, there are rarely any 'bad apples'amongst the Kokiri.Physical Appearance: Much like the Deku, theKokiri are a small race. Kokiri generally grow tobe about the same height as Hylian children, withlittle difference between the height of femalesand males. Many people mistake Kokiri forHylian children, as the two groups look verysimilar. Kokiri, while within any forest that theyhave formed an affinity with, do not age. Kokirimay have any physical traits (hair, eye color)that Hylians have but some individuals are knownto display a trait not seen amongst the Hylians,emerald green hair. Kokiri are not known forbeing the toughest, or the strongest race outthere but they are well known for their greatagility and speed. Little is known of how theKokiri are born or what sort of lives they lead,but most appear to be Hylian children around 10-12 years of age. Some speculate that the Kokiriare born directly from the great spirits of theearth, while others insist that they are born likeHylians and simply stop aging after a while! It'sjust one more mystery about the Kokiri thatmight never be solved.Relations: The Kokiri are an isolationist people,they rarely have dealings with outsiders. It's notthat they are afraid of outsiders (though mostare cautious around them) or that they hatethem (hatred is nearly an alien emotion to mostKokiri). Simply put, outsiders rarely venture intothe deep forests where the Kokiri make theirhomes. The Kokiri try to approach outsiders withan open mind, but have some prejudices. Kokiriare generally friendly toward Deku, Hylians, Rito,

Page 2: Kokiri

and Subrosians. The Kokiri feel some kinship tothe Goron, as both are creatures of the earth,but while Kokiri are creatures of the living earthGorons are also creatures of Fire. Thus theKokiri tend to keep the Goron at arms lengthmore often than not, neither trusting nordistrusting them on sight. The Gerudo and Kokirihave rarely had contact with one another overthe millennia. One of the few times was whenGanondorf Dragmire cursed the original GreatDeku Tree, eventually killing the powerful spiritof the earth. Though the Gerudo have not doneviolence to the Kokiri since the Kokiri are cooltoward them. The Kokiri have had almost nocontact with the Tokay, and as such judge themon a case-by-case basis. Kokiri, like most otherraces, mistrust and fear Moblins. Moblins havebeen known to raid Kokiri villages and show nomercy. The Kokiri show them no mercy in kind.The Kokiri have a very powerful connection to arace not normally seen but always present, theFaeries. Kokiri and Faerie have lived together fortime out of mind in a sort of symbioticrelationship. Every Kokiri has a Faeriecompanion from the moment they are born tothe moment they die. How this companion ischosen or for what reason is not known.Focus: Kokiri are almost exclusively of the Lightfocus. They are servants of the great spirits ofthe earth and work toward harmony and peace inall things. Some Kokiri take a more standoffishapproach to life though, the Shadow focus beingthe second most common among the Kokiri.Very few Kokiri are of the Dark focus. ThoseKokiri who are of the Dark focus are amongst the

vilest creatures alive. Children are, after all, thecruelest creatures.Kokiri Lands: The Kokiri have no recognizedlands, for they make their homes deep within theboundaries of the forests of the world, rarelyventuring outside (being outside of the forest toolong causes their bodies to begin to age). Kokirioften live within established lands for millenniawithout being noticed. Kokiri communities tendto be small, containing anywhere from 30 to 120individuals. Said communities are usually run bya Mayor (who is often self-appointed), but haveno real structure. The Kokiri know right fromwrong and rarely need guidance (that's whattheir Faerie companion is for). They live simplyand peacefully most of the time, rarelybrandishing a weapon for anything more violent

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than hunting (an infrequent event). Whenroused, though, Kokiri can be exceedingly fierceand are deadly accurate with slingshots andbows.Religion: Kokiri, in general, don't practice anyreligion per se. They are servants of the greatspirits of the earth, which could be called a formof religion. Those Kokiri who have venturedoutside their forests sometimes pick up areligion. Most take to worshipping Farore orNayru, but some worship Din. The Kokiri takethe word of the great earth spirits as law, rarelydisobeying them. For a very long time oneparticular community of Kokiri were convincedthat they would drop dead if they stepped intothe outside world, because the spirit they servedtold them that only death lay beyond the forest(this was during the War of Power, so it wasaccurate enough at the time).Aspect: The Kokiri are intrinsically connectedwith the forest, some believe that without themthe forests of the world would cease to be. Assuch, all Kokiri are talented in the use of Forestmagic. Forest magic comes naturally to them,and those that don't become Wilderfolk oftentake up the mantle of Wizzrobe. Kokiri have anexceedingly difficult time using Shadow magic,some scholars attribute this to their child-likeinnocence. Even those that do have some skillwith Shadow magic are loathe to use it, as itusually leaves a bad taste in their mouths. Kokiriare also loathe to use Fire magic, but have noreal trouble doing so. They shun its use for morepractical reasons i.e. they live in forests anddon't want them to burn down around their ears.Adventurers: The Kokiri adventure for manyreasons, but most often at the behest of thespirit they serve. Few, if any, adventure forriches as Kokiri rarely have any sense of materialworth. Ambition isn't a common trait in Kokiri(and those that exhibit it tend to end up as theMayor of a community) making adventuring forthe acquisition of power rare. Some Kokiri havepersonal reasons to adventure. A legendaryKokiri wilderfolk is said to have adventured toavenge the death of his entire community at thehands of Moblins. Kokiri have also been knownto develop a love for adventure after they getover their initial mistrust of the outside world.Kokiri Racial Traits• +4 Dexterity, +2 Wisdom, -2 Strength, -2Constitution; Kokiri are extremely quickand skilled with their hands, but have

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delicate frames and constitutions.• Small: Kokiri gain a +1 size bonus toboth Defense and attack rolls, and a +4size bonus on Hide checks, but they mustuse smaller weapons than medium-sizedcreatures, and their lifting and carryinglimits are three-quarters those ofmedium-sized creatures.• Kokiri base speed is 20 ft.• +2 racial bonus to Defense. You lose thisbonus anytime you would lose yourDexterity bonus to Defense.• Ageless: When kokiri take up residencyin a forest, they become one with theland. Empathically and emotionally, theylink their very life essences to the forestaround them. Doing so requires that akokiri willingly create an active bond withthe forest. This can be done in twodifferent ways. First, the kokiri must dwellwithin the forest's depths for a period of 3years, during which time he agesnormally. After three years of dwellingwithin the chosen woods, the kokiri isagelessly bound to it. Thereafter, thekokiri ceases aging when he reaches hisadult age. Alternately, a kokiri born into aforest is empathically bonded to it andages only to maturity. If a kokiri leavesthe forest he is bonded to he begins toage regularly. This aging stops again ifthe kokiri returns to his bonded forest. Abonded forest is defined as any body ofwoods both large enough to support thekokiri in natural and essential resources(food, water, shelter, etc) and covers atleast 3 miles of land. The bonded forestcan be no larger than 10 miles in landcoverage, insuring that kokiri settlementsremain small and somewhat secluded.Additionally, if the bonded forest bordersother forests, the 10 mile limit applies towhat is bonded and what is not. Thus akokiri, traveling outside his bonded 10miles into an adjacent forest without anyterrain lapse still begins to age until hereturns to his bonded land.• Every kokiri automatically starts with theAttunement feat (for Fairy companion)• Low-light Vision: Kokiri can see twice asfar as normal in moonlight, torchlight,

candlelight and other similar lighting

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conditions as normal. They retain theability to distinguish color and detail underthese conditions.• +2 racial bonus on Move Silently, Listen,and Spot checks: Kokiri are a lithe,stealthy folk with keen senses heightenedby their wilderness habitats.• +4 racial bonus to saves versus charmsand sleep-like effects: Kokiri are resistantto the chicanery of some types of magic.• +2 racial bonus on Survival checks:Through habitation in the wild, Kokiri areattuned to the ways of the wilds.• Weapon Familiarity: Kokiri receive theSimple Weapon Proficiency feat in sling,dagger, and shortspear.• Automatic Languages: Kokiri andHylian.• Bonus Languages: Any.• Favored Class: Wilderfolk. A multiclasskokiri’s wilderfolk class levels do not countwhen determining if the character takesan experience point penalty (see thePlayer’s Handbook, page 60 formulticlassing).• Favored Aspect: Forest.• Opposed Aspect: Shadow.

Focus: Shadow (Always sorta looked down upon a little, but they'll learn to appreciate him. Also, he'll end up wavering on the brink between Shadow and Light.).

Emerald green hair, freckles, blue eyes.

Wilderfolk/Performer

His forest burned down, all his people were kidnapped to work in the slave mines of an evil ruler. He and his fairy buddy must find a new forest, and rescue his people to boot. And boy, is he ticked at the slavers.Name: Asher. Age: About 36. Not that it means much.Height: 2'9"Weight: 78 lb.

He ran into one guy who said, "Fear not. Link will appear to rescue you!" Asher replied: "I've got it covered, thanks."