manifestos
TRANSCRIPT
PARADIGM CONSTRUCTION & MANIFESTOS IN INTERACTION
DESIGNRung-Huei Liang, Taiwan Tech
jazzliang.wordpress.com
13年10月9⽇日星期三
FROM METHODOLOGY TO
EPISTEMOLOGY
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EPISTEMOLOGY
Research through Design (2007)
Designerly ways of knowing (2007)
The 3rd Paradigm (2007)
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RESEARCH THROUGH DESIGN
(1) Process
(2) Invention
(3) Relevance
(4) Extensibility
Christopher Frayling, (1993) research through design
Zimmerman, J. et al. (2007) research through design as a method for interaction design research
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DESIGNERLY WAYS
Five aspects of designerly ways of knowing:
• Designers tackle 'ill-defined' problems.• Their mode of problem-solving is 'solution-focused'.• Their model of thinking is 'constructive'.• They use 'codes' that translate abstract requirements into concrete objects.• They use these codes to both 'read' and 'write' in 'object languages'.
Cross, N. (2007) Designerly Ways of Knowing
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MANIFESTOS
Slow Technology (Redstrom, 2001)
Ambiguity Design (Gaver et al., 2003)
Ludic Design (Gaver et al., 2004)
Reflective Design (Sengers, 2005)
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SLOW TECHNOLOGY
Designing for reflection
Simple material
Complex formLars Hallnäs and Johan Redström. 2001. Slow Technology – Designing for Reflection. Personal Ubiquitous Comput. 5, 3 (January 2001), 201-212.
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AMBIGUITYAmbiguity of information finds its source in the artifact itself
ambiguity of context in the sociocultural discourses that are used to interpret it
ambiguity of relationship in the interpretative and evaluative stance of the individual.
Ambiguity can also be intriguing, mysterious, and delightful.
William W. Gaver, Jacob Beaver, and Steve Benford. 2003. Ambiguity as a resource for design. InProceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '03). ACM, New York, NY, USA, 233-240.
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LUDIC DESIGNwhy task-oriented, focused, rational work ?
愉悅先於理解
設計不能只強化已知的愉悅, 必須提出新的
理論只能有限度地使⽤用
Gaver, design for homo ludens. still
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REFLECTIVE DESIGN
Foundations of Reflective Design:
1. Participatory Design2. Value-Sensitive Design3. Critical Design4. Ludic Design5. Critical Technical Practice6. Reflection-in-Action
Phoebe Sengers, Kirsten Boehner, Shay David, and Joseph 'Jofish' Kaye. 2005. Reflective design. In Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility (CC '05), Olav W. Bertelsen, Niels Olof Bouvin, Peter G. Krogh, and Morten Kyng (Eds.). ACM, New York, NY, USA, 49-58.
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CRITICAL DESIGN
Critical Design
critical role for the current and past values
Discursive Design
critical role for the future & technological imagination
Performative Design
Design Activism
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CRITICAL DESIGN
Shaowen Bardzell, Jeffrey Bardzell, Jodi Forlizzi, John Zimmerman, and John Antanitis. 2012. Critical design and critical theory: the challenge of designing for provocation. In Proceedings of the Designing Interactive Systems Conference (DIS '12).
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Arnall, T, & Marinussen E.S. (2010) Depth of Field: Discursive design research through film
DISCURSIVE DESIGN13年10月9⽇日星期三
UNDERGROUND LIBRARY
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Hobye, M., & Löwgren, J. (2011). Touching a stranger: Designing for engaging experience in embodied interaction.International Journal of Design, 5(3), 31-48.
PERFORMATIVE DESIGNdiscursive & activism
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Performative & discursive
Markussen, T. (2012) The Disruptive Aesthetics of Design Activism: Enacting Design Between Art and Politics, Design
DESIGN ACTIVISM
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The City as Platform
“Yes, That’s a nice urban data visualization. So what?”- The Mobile City blog
DESIGN ACTIVISM
13年10月9⽇日星期三